*ˇ á          !folders!T6akYAuWdXPePKPy¸{"_id":"T6akYAuWdXPePKPy","name":"System Reference Document 5.1","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/SRD 5.1"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480138,"modifiedTime":1778572480138,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}Ţ@>%          !items!M0LUASmksmEKsGowňJ{"_id":"M0LUASmksmEKsGow","name":"Acolyte","type":"background","effects":[],"system":{"advancement":{"5KMFOWxQUm1ksTvn":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"5KMFOWxQUm1ksTvn","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"mR7FeDJX57nyai93":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"mR7FeDJX57nyai93","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Acolyte</h1><p></p><p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a clericâperforming sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the &amp;Reference[nat]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/sources/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a &amp;Reference[set]{set} of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the &amp;Reference[his]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.</td> </tr> <tr> <td>2</td> <td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td>Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td>Iâve enjoyed fine food, drink, and high society among my templeâs elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td>Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qkSlRYyo2eflqNcQ]{Open RollTable Background: Acolyte: Personality Trait}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I hope to one day rise to the top of my faithâs religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td><strong>Aspiration.</strong> I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.4dHjcxUndlu2ypi6]{Open RollTable Background: Acolyte: Ideal}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td>I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td>Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td>I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dUeb5EmbziAN2P6M]{Open RollTable Background: Acolyte: Bond}</div> <p> </p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td>I put too much trust in those who wield power within my templeâs hierarchy.</td> </tr> <tr> <td>3</td> <td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td>I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td>I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.60j50PkzNkAnlKKz]{Open RollTable Background: Acolyte: Flaw}</div><p></p><h2>Shelter of the Faithful</h2><p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p><p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\n</div>","chat":""},"identifier":"background-acolyte","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":7,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Acolyte","dndbeyond":{}}},"img":"icons/consumables/plants/leaf-veins-glowing-green.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480736,"modifiedTime":1778572480737,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}öb&          !items!URDhIUFzKjFLQwbDťL{"_id":"URDhIUFzKjFLQwbD","name":"Criminal / Spy","type":"background","effects":[],"system":{"advancement":{"KT7JHrRHuFbnoreo":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"KT7JHrRHuFbnoreo","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"SFwHYXiIeN9IefUK":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:thief"],"mode":"default"},"_id":"SFwHYXiIeN9IefUK","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Criminal / Spy</h1><p></p><p>You are an experienced criminal with a &amp;Reference[his]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception}, &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, thievesâ tools</dt> <dt><strong>Equipment:</strong> A crowbar, a &amp;Reference[set]{set} of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Specialty</h5> <p>There are many kinds of criminals, and within a thievesâ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Blackmailer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Burglar</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Enforcer</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fence</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Highway robber</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Hired killer</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Pickpocket</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Smuggler</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0dPqeGyeT3by8fqS]{Open RollTable Background: Criminal / Spy: Specialty}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly &amp;Reference[slow]{slow} to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I donât pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I canât do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ae7hi6fRxxM0PARH]{Open RollTable Background: Criminal / Spy: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I donât steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> Thereâs a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.aj6NkHlsxoLPdygb]{Open RollTable Background: Criminal / Spy: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Jlo8fKawxRmeyeNw]{Open RollTable Background: Criminal / Spy: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I canât think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a âtellâ that reveals when Iâm lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. Iâm okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fTZ5osOATt1Hmb75]{Open RollTable Background: Criminal / Spy: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\n</div>","chat":""},"identifier":"background-criminal--spy","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":8,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Criminal / Spy","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480792,"modifiedTime":1778572480792,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÓGÔÖ&          !items!YLau0v4yTiaGeBYEŻM{"_id":"YLau0v4yTiaGeBYE","name":"Folk Hero","type":"background","effects":[],"system":{"advancement":{"7DYEmAebIIiS8MT3":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:sur"],"mode":"default"},"_id":"7DYEmAebIIiS8MT3","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"IE529qjTpNQgpY3M":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"IE529qjTpNQgpY3M","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Folk Hero</h1><p></p><p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling}, &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> One type of artisanâs tools, vehicles (land)</dt> <dt><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a shovel, an iron pot, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"defining-event\">Defining Event</h5> <p>You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that &amp;Reference[set]{set} you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th class=\"left wrap\" style=\"text-align:left\">Defining Event</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I stood up to a tyrantâs agents.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I saved people during a natural disaster.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I stood alone against a terrible monster.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I stole from a corrupt merchant to help the poor.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I led a militia to fight off an invading army.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I broke into a tyrantâs castle and stole weapons to arm the people.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I trained the peasantry to use farm implements as weapons against a tyrantâs soldiers.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">A lord rescinded an unpopular decree after I led a symbolic act of protest against it.</td> </tr> <tr> <td>9</td> <td class=\"left wrap\">A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.</td> </tr> <tr> <td>10</td> <td class=\"left wrap\">Recruited into a lordâs army, I rose to leadership and was commended for my heroism.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.spfUOrgUDxIlNNUi]{Open RollTable Background: Folk Hero: Defining Event}</div> <blockquote> <p id=\"rustic-hospitality\"><strong>FEATURE: RUSTIC HOSPITALITY</strong></p> <p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge people by their actions, not their words.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">If someone is in trouble, Iâm always ready to lend help.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">When I &amp;Reference[set]{set} my mind to something, I follow through no matter what gets in my way.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm confident in my own abilities and do what I can to instill confidence in others.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Thinking is for other people. I prefer action.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I misuse long words in an attempt to sound smarter.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I get bored easily. When am I going to get on with my destiny?</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KmTgdhItPUWSQmmV]{Open RollTable Background: Folk Hero: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> People deserve to be treated with dignity and respect. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Fairness.</b> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Freedom.</b> Tyrants must not be allowed to oppress the people. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> If I become strong, I can take what I wantâwhat I deserve. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Sincerity.</b> Thereâs no good in pretending to be something Iâm not. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Destiny.</b> Nothing and no one can steer me away from my higher calling. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.gvBYNoR0fo7EwBAI]{Open RollTable Background: Folk Hero: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I have a family, but I have no idea where they are. One day, I hope to see them again.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I worked the land, I love the land, and I will protect the land.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I protect those who cannot protect themselves.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I wish my childhood sweetheart had come with me to pursue my destiny.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.tDCAzxPS2rduJgjR]{Open RollTable Background: Folk Hero: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">The tyrant who rules my land will stop at nothing to see me killed.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The people who knew me when I was young know my shameful secret, so I can never go home again.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a weakness for the vices of the city, especially hard drink.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Secretly, I believe that things would be better if I were a tyrant lording over the land.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I have trouble trusting in my allies.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xg768Rqk453gwyqh]{Open RollTable Background: Folk Hero: Flaw}</div><p></p><h2>Rustic Hospitality</h2><p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>\n</div>","chat":""},"identifier":"background-folk-hero","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":9,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Folk Hero","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480843,"modifiedTime":1778572480843,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Đ6ďÎ+          !items!tVXrh8ld1vigOnEw2{"_id":"tVXrh8ld1vigOnEw","name":"Noble","type":"background","effects":[],"system":{"advancement":{"XUymoZEQlRevk1b4":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"XUymoZEQlRevk1b4","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"2HuoHaQVU9IrsHc1":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"2HuoHaQVU9IrsHc1","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"GfPNKb54W5g7dXoK":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":[],"mode":"default"},"_id":"GfPNKb54W5g7dXoK","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Noble</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>Whatâs your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and youŽŹ=Śr title as features of the world of the campaign.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Position of Privelege</h5> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> <hr> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the <a href=\"https://www.dndbeyond.com/sources/phb/personality-and-background#VariantFeatureRetainers\">sidebar</a>) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).</p> <p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heartâin a chaste sort of devotion. (This person could be your bond.)</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Retainers</h5> <p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\n</div>","chat":""},"identifier":"background-noble","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":10,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Noble","dndbeyond":{}}},"img":"icons/magic/holy/barrier-shield-winged-cross.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480890,"modifiedTime":1778572480891,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}lKmJ$          !items!ruUn01824Hhvv7vAŁH{"_id":"ruUn01824Hhvv7vA","name":"Sage","type":"background","effects":[],"system":{"advancement":{"0TTRCtK13LIERs4K":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"0TTRCtK13LIERs4K","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"iXu4aHCPvLVkld1t":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"iXu4aHCPvLVkld1t","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sage</h1><p></p><p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana}, &amp;Reference[his]{History}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>To determine the &amp;Reference[nat]{nature} of your scholarly training, roll a d8 or choose from the options in the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Alchemist</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Astronomer</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Discredited academic</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Librarian</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Professor</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Researcher</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Wizardâs apprentice</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Scribe</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Asun3LOwIVXGUdnQ]{Open RollTable Background: Sage: Specialty}</div> <blockquote> <p id=\"researcher\"><strong>FEATURE: RESEARCHER</strong></p> <p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highlyâsometimes in its own right, sometimes as a means toward other ideals.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I use polysyllabic words that convey the impression of great erudition.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâm used to helping out those who arenât as smart as I am, and I patiently explain anything and everything to others.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Thereâs nothing I like more than a good mystery.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm willing to listen to every side of an argument before I make my own judgment.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I âŚ speak âŚ slowly âŚ when talking âŚ to idiots, âŚ which âŚ almost âŚ everyone âŚ is âŚ compared âŚ to me.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I am horribly, horribly awkward in social situations.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâm convinced that people are always trying to steal my secrets.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.H1MUdiPKSksQulch]{Open RollTable Background: Sage: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Knowledge.</b> The path to power and self-improvement is through knowledge. (Neutral)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Beauty.</b> What is beautiful points us beyond itself toward what is true. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Logic.</b> Emotions must not cloud our logical thinking. (Lawful)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>No Limits.</b> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Power.</b> Knowledge is the path to power and domination. (Evil)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Self-Improvement.</b> The goal of a life of study is the betterment of oneself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qOU3ljW4YnR38lgE]{Open RollTable Background: Sage: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">It is my duty to protect my students.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I work to preserve a library, university, scriptorium, or monastery.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My lifeâs work is a series of tomes related to a specific field of lore.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâve been searching my whole life for the answer to a certain question.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I sold my soul for knowledge. I hope to do great deeds and win it back.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ardrpTNmLbQS8FES]{Open RollTable Background: Sage: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I am easily distracted by the promise of information.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Unlocking an ancient mystery is worth the price of a civilization.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I overlook obvious solutions in favor of complicated ones.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I speak without really thinking through my words, invariably insulting others.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I canât keep a secret to save my life, or anyone elseâs.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.x0DGxvAQvlpoUDSc]{Open RollTable Background: Sage: Flaw}</div><p></p><h2>Researcher</h2><p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\n</div>","chat":""},"identifier":"background-sage","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":11,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Sage","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480941,"modifiedTime":1778572480941,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Sjąyß%          !items!SbJZqblhXYYKdbrm¸K{"_id":"SbJZqblhXYYKdbrm","name":"Soldier","type":"background","effects":[],"system":{"advancement":{"LhIZk5tgdJdM5mcg":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:itm"],"mode":"default"},"_id":"LhIZk5tgdJdM5mcg","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"TCNUboM3hkQ96yvJ":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"TCNUboM3hkQ96yvJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Soldier</h1><p></p><p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic &amp;Reference[sur]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p> <p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a nobleâs or merchantâs private army, or a mercenary company.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[itm]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, vehicles (land)</dt> <dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a &amp;Reference[set]{set} of bone dice or deck of cards, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Officer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Scout</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Infantry</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Cavalry</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Healer</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Quartermaster</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Standard bearer</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KTdjCl5KLNB2I3o7]{Open RollTable Background: Soldier: Specialty}</div> <blockquote> <p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p> <p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm always polite and respectful.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâm haunted by memories of war. I canât get the images of violence out of my mind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâve lost too many friends, and Iâm &amp;Reference[slow]{slow} to make new ones.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I can stare down a hell hound without flinching.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I enjoy being strong and like breaking things.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I have a crude sense of humor.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xmMCF2uQzKQw6X5a]{Open RollTable Background: Soldier: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Live and Let Live.</b> Ideals arenât worth killing over or going to war for. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bpsZTfBjV4cCteJF]{Open RollTable Background: Soldier: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would still lay down my life for the people I served with.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My honor is my life.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Those who fight beside me are those worth dying for.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I fight for those who cannot fight for themselves.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.od15sqZarqG0iE0B]{Open RollTable Background: Soldier: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">The monstrous enemy we faced in battle still leaves me quivering with fear.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have little respect for anyone who is not a proven warrior.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I made a terrible mistake in battle that cost many livesâand I would do anything to keep that mistake secret.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My hatred of my enemies is blind and unreasoning.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I obey the law, even if the law causes misery.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Iâd rather eat my armor than admit when Iâm wrong.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.A91tY0P7b4kSNKlP]{Open RollTable Background: Soldier: Flaw}</div><p></p><h2>Military Rank</h2><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>\n</div>","chat":""},"identifier":"background-soldier","source":{"book":"SRD 5.1","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":12,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":true,"originalName":"Background: Soldier","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"T6akYAuWdXPePKPy","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572480994,"modifiedTime":1778572480994,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}7éä          !folders!bSdnWo0xxQGA6sIrť{"_id":"bSdnWo0xxQGA6sIr","name":"Curse of Strahd: Character Options","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/CoSCO"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572500598,"modifiedTime":1778572500598,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}cÄ9ä	          !items!NH0JH7xBioUTFOb9˝+{"_id":"NH0JH7xBioUTFOb9","name":"Haunted One","type":"background","effects":[],"system":{"advancement":{"Xd0wFnebpBZRDFUM":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:inv","skills:rel","skills:sur"],"mode":"default"},"_id":"Xd0wFnebpBZRDFUM","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"2XP0SIyCEMN93D42":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"2XP0SIyCEMN93D42","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Haunted One</h1><p></p><p>You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[arc]{Arcana}, &amp;Reference[inv]{Investigation}, &amp;Reference[rel]{Religion}, or &amp;Reference[sur]{Survival}</p> <p><strong>Languages:</strong> Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon</p> <p><strong>Equipment:</strong> A monster hunterâs pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a &amp;Reference[set]{set} of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a &amp;Reference[set]{set} of common clothes, and 1 sp.</p> <h3 id=\"HarrowingEvent\" class=\"compendium-hr\">Harrowing Event</h3> <p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p> <h5 id=\"HarrowingEventTable\" class=\"compendium-hr quick-menu-exclude\">Harrowing Event</h5> <div class=\"table-overflow-wrapper\"> <table class=\"table-compendium table--generic-dice\"> <thead> <tr> <th>d10</th> <th>Event</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A monster that slaughtered dozens of innocent people spared your life, and you donât know why.</td> </tr> <tr> <td>2</td> <td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td> </tr> <tr> <td>3</td> <td>An apparition that has haunted your family for generations now haunts you. You donât know what it wants, and it wonât leave you alone.</td> </tr> <tr> <td>4</td> <td>Your family has a &amp;Reference[his]{history} of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td> </tr> <tr> <td>5</td> <td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td> </tr> <tr> <td>6</td> <td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td> </tr> <tr> <td>7</td> <td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td> </tr> <tr> <td>8</td> <td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td> </tr> <tr> <td>9</td> <td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.</td> </tr> <tr> <td>10</td> <td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.i7Ql1lnzzRkv6sUj]{Open RollTable Background: Haunted One: Harrowing Event}</div> </div><p></p><h2>Heart of Darkness</h2><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\n</div>","chat":""},"identifier":"background-haunted-one","source":{"book":"CoSCO","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":34,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Haunted One","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"bSdnWo0xxQGA6sIr","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572500799,"modifiedTime":1778572500800,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}oŁ=ćÝ
          !folders!QdQzwgHl6Pwt8Nlj´{"_id":"QdQzwgHl6Pwt8Nlj","name":"Wayfinder's Guide to Eberron","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/WGtE"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629390,"modifiedTime":1778572629390,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}} vKVç          !folders!TfID5jpNmwhQ9XK7ž{"_id":"TfID5jpNmwhQ9XK7","name":"Baldurâs Gate: Descent into Avernus","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/BGDiA"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629431,"modifiedTime":1778572629431,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}5°ęů          !items!z2NlRgjCwCkOoe3Qů?{"_id":"z2NlRgjCwCkOoe3Q","name":"House Agent (Cannith)","type":"background","effects":[],"system":{"advancement":{"4l12EnRaiKM2K8zv":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"4l12EnRaiKM2K8zv","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Cannith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.tI0gaeOks7YLDe8A]{Open RollTable Background: House Agent (Cannith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the v6Ľ'work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.IpOtgm9gzLKlX5Od]{Open RollTable Background: House Agent (Cannith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QSbbQ0t855agRaX7]{Open RollTable Background: House Agent (Cannith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.GyM8Tgq5B6DmAscH]{Open RollTable Background: House Agent (Cannith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OvVRFlPWWBLy43Xm]{Open RollTable Background: House Agent (Cannith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-cannith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16815,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Cannith)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629880,"modifiedTime":1778572629881,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ľŤčY,           !items!JFdZLYbnn1ehfuD9@{"_id":"JFdZLYbnn1ehfuD9","name":"House Agent (Deneith)","type":"background","effects":[],"system":{"advancement":{"fb3nDEttMTYSZS6B":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"fb3nDEttMTYSZS6B","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Deneith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.604hCtP5Diakb4cO]{Open RollTable Background: House Agent (Deneith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MDwzB3ZsO7G9JWgA]{Open RollTable Background: House Agent (Deneith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RINy1hQrxojVrIlf]{Open RollTable Background: House Agent (Deneith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qAtqzElYOQbzhld9]{Open RollTable Background: House Agent (Deneith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bHKizuwAGXpyJRU7]{Open RollTable Background: House Agent (Deneith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-deneith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16820,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Deneith)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629930,"modifiedTime":1778572629930,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}_¨Ą0           !items!8DdNgCzKWoRAuUir@{"_id":"8DdNgCzKWoRAuUir","name":"House Agent (Ghallanda)","type":"background","effects":[],"system":{"advancement":{"mz4LUrGWbhrSVJKr":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"mz4LUrGWbhrSVJKr","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Ghallanda)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Brewerâs supplies and cookâs utensils.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.6nnI8fmtWx2fAq86]{Open RollTable Background: House Agent (Ghallanda): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SzS7xa5fbOWCds9d]{Open RollTable Background: House Agent (Ghallanda): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KHLBn7NKXNOatjxR]{Open RollTable Background: House Agent (Ghallanda): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fL02MDOUYnuDQM2T]{Open RollTable Background: House Agent (Ghallanda): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KjdLzhBXcMrXcpoz]{Open RollTable Background: House Agent (Ghallanda): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-ghallanda","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16824,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Ghallanda)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629977,"modifiedTime":1778572629977,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Rţ$           !items!YCFOPaKbISHydOwkö?{"_id":"YCFOPaKbISHydOwk","name":"House Agent (Jorasco)","type":"background","effects":[],"system":{"advancement":{"g6hbiRqRBk8Pfp6J":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"g6hbiRqRBk8Pfp6J","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Jorasco)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and herbalism kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.21sKWpwQTxXP5BpN]{Open RollTable Background: House Agent (Jorasco): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sn8odjnkt90QkAr7]{Open RollTable Background: House Agent (Jorasco): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dcPPjwOqNz6crFCb]{Open RollTable Background: House Agent (Jorasco): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kLBhZGbxqLPLNM0x]{Open RollTable Background: House Agent (Jorasco): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HHIWX74E35jra0Hf]{Open RollTable Background: House Agent (Jorasco): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-jorasco","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16825,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Jorasco)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630025,"modifiedTime":1778572630025,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}żU[=          !items!XxqkZ6gazNYgGUXaü?{"_id":"XxqkZ6gazNYgGUXa","name":"House Agent (Kundarak)","type":"background","effects":[],"system":{"advancement":{"OnKdk917SeOySeCk":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"OnKdk917SeOySeCk","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Kundarak)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Thievesâ tools and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Gw88ld5sXiv7rEvc]{Open RollTable Background: House Agent (Kundarak): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standi#ş:4ćng in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.XeumMnSeN1WpRL20]{Open RollTable Background: House Agent (Kundarak): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wsUKGUPZShVxJtOg]{Open RollTable Background: House Agent (Kundarak): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ep9tkKiYXi8vyPJ6]{Open RollTable Background: House Agent (Kundarak): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xEsrdYSkrvgS9yAT]{Open RollTable Background: House Agent (Kundarak): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-kundarak","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16827,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Kundarak)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630074,"modifiedTime":1778572630074,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}@:%,           !items!HtttCBplgFKi6ilg@{"_id":"HtttCBplgFKi6ilg","name":"House Agent (Lyrandar)","type":"background","effects":[],"system":{"advancement":{"yBwQ1E6i5vHQlzQE":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"yBwQ1E6i5vHQlzQE","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Lyrandar)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Navigatorâs tools and vehicles (air and sea).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xdonVTie8Xq0Tinv]{Open RollTable Background: House Agent (Lyrandar): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QkkjhjcoVzdwKpAD]{Open RollTable Background: House Agent (Lyrandar): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.2UxxHEMnClidQC3z]{Open RollTable Background: House Agent (Lyrandar): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lniQWSsrpup4FMYr]{Open RollTable Background: House Agent (Lyrandar): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ptND4ZSuzwj7G8SP]{Open RollTable Background: House Agent (Lyrandar): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-lyrandar","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16831,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Lyrandar)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630127,"modifiedTime":1778572630127,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÖŞx\           !items!yHuEZwEdVh8FeMDOć?{"_id":"yHuEZwEdVh8FeMDO","name":"House Agent (Medani)","type":"background","effects":[],"system":{"advancement":{"Sv6snzlr4bDw97IX":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"Sv6snzlr4bDw97IX","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Medani)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.78sXaI2fyAex02Y0]{Open RollTable Background: House Agent (Medani): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1TE2Kc6TVR7CzZzL]{Open RollTable Background: House Agent (Medani): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WsQfWIoa4T1alg8f]{Open RollTable Background: House Agent (Medani): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FjCC75BqnluLqUJb]{Open RollTable Background: House Agent (Medani): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3lEFQwecH9KH4Xj4]{Open RollTable Background: House Agent (Medani): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-medani","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16843,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Medani)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630175,"modifiedTime":1778572630175,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}9ľ|           !items!uBYejbMS10dUrve1ó?{"_id":"uBYejbMS10dUrve1","name":"House Agent (Orien)","type":"background","effects":[],"system":{"advancement":{"mxlGZZtmr9zSgHJK":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"mxlGZZtmr9zSgHJK","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Orien)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kig5aMCr8H7ua3K6]{Open RollTable Background: House Agent (Orien): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.o8iKlkEOrWdsmD3T]{Open RollTable Background: House Agent (Orien): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.iUlrADu0J4QrBS96]{Open RollTable Background: House Agent (Orien): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dNfMjGlsjkucS8eZ]{Open RollTable Background: House Agent (Orien): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bx1JVEKZaG6Zskg9]{Open RollTable Background: House Agent (Orien): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-orien","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16846,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Orien)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630222,"modifiedTime":1778572630223,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ćą	Ť¤
          !items!sQF1fhKMzV1wgqrlţ?{"_id":"sQF1fhKMzV1wgqrl","name":"House Agent (Phiarlan)","type":"background","effects":[],"system":{"advancement":{"OeNDA9thGDMj1S51":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"OeNDA9thGDMj1S51","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Phiarlan)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and one musical instrument.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.njjT2gQIZREmppwY]{Open RollTable Background: House Agent (Phiarlan): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may e+˙Ęncounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vo6cjXHzQoR6eRej]{Open RollTable Background: House Agent (Phiarlan): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.T6YUI7kRKhSQlPmG]{Open RollTable Background: House Agent (Phiarlan): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.utbH5TagWg5kSxfh]{Open RollTable Background: House Agent (Phiarlan): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qe0zZSf5RTWkkyMx]{Open RollTable Background: House Agent (Phiarlan): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-phiarlan","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16851,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Phiarlan)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630270,"modifiedTime":1778572630270,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}îúÖ;	           !items!m7uVIfV3mApIlXBdâ?{"_id":"m7uVIfV3mApIlXBd","name":"House Agent (Sivis)","type":"background","effects":[],"system":{"advancement":{"CQ81QJO6qJ5DJ5fg":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"CQ81QJO6qJ5DJ5fg","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Sivis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Calligrapherâs tools and forgery kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ysihcnmmin5hrH82]{Open RollTable Background: House Agent (Sivis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AOersKbjp4KjeY9g]{Open RollTable Background: House Agent (Sivis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.g5DqsOS6hZQJpoI8]{Open RollTable Background: House Agent (Sivis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.m021rEil9RHK48ZS]{Open RollTable Background: House Agent (Sivis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.I1VAPQDO61Ho5JFi]{Open RollTable Background: House Agent (Sivis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-sivis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16852,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Sivis)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630319,"modifiedTime":1778572630320,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ýÄ6           !items!3ePmnDUCB9zN3X1i@{"_id":"3ePmnDUCB9zN3X1i","name":"House Agent (Tharashk)","type":"background","effects":[],"system":{"advancement":{"pqMFkkwF7RCNSkjz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"pqMFkkwF7RCNSkjz","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Tharashk)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.397248xL3cuq36En]{Open RollTable Background: House Agent (Tharashk): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SYZd0ctaeRPENLZc]{Open RollTable Background: House Agent (Tharashk): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lhGF5wEO7eHKdcBE]{Open RollTable Background: House Agent (Tharashk): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.yx8YiPc13pz1v4uf]{Open RollTable Background: House Agent (Tharashk): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.L9TPrlB68Q5KSvFj]{Open RollTable Background: House Agent (Tharashk): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-tharashk","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16853,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Tharashk)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630367,"modifiedTime":1778572630367,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}đX$)           !items!Si8kthbrh9buoZHh@{"_id":"Si8kthbrh9buoZHh","name":"House Agent (Thuranni)","type":"background","effects":[],"system":{"advancement":{"dlHPysJWqOj01hVz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"dlHPysJWqOj01hVz","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Thuranni)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One musical instrument and poisonerâs kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1JMDmPDArSTupe9q]{Open RollTable Background: House Agent (Thuranni): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kCw5NpoXUWopaXut]{Open RollTable Background: House Agent (Thuranni): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.12XPEudBFizMfw9g]{Open RollTable Background: House Agent (Thuranni): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vz6MkMMq5SUKs74u]{Open RollTable Background: House Agent (Thuranni): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.quUaUr4NL1VVdHhn]{Open RollTable Background: House Agent (Thuranni): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-thuranni","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16855,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Thuranni)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630414,"modifiedTime":1778572630414,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}É~Čţô	          !items!1zJTm30HXYfSjPsqî?{"_id":"1zJTm30HXYfSjPsq","name":"House Agent (Vadalis)","type":"background","effects":[],"system":{"advancement":{"ig8mnIXivEwnolBw":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"ig8mnIXivEwnolBw","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Vadalis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> vehicles (land) and herbalism kit</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WWEo3FOzd4NXU0b6]{Open RollTable Background: House Agent (Vadalis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a missionŁžśń!, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.klNNDR1UJ6ziks9t]{Open RollTable Background: House Agent (Vadalis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OUPrmtT2wlUC5jnW]{Open RollTable Background: House Agent (Vadalis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vCdomkbF0f918vtR]{Open RollTable Background: House Agent (Vadalis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.PfNzL7697FpDotqK]{Open RollTable Background: House Agent (Vadalis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-vadalis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16857,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Vadalis)","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630461,"modifiedTime":1778572630461,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}3A]÷)          !items!XKhdEzMTFD29CEFpĐS{"_id":"XKhdEzMTFD29CEFp","name":"Faceless","type":"background","effects":[],"system":{"advancement":{"qVZQpLPpNsEZmt3K":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:itm"],"mode":"default"},"_id":"qVZQpLPpNsEZmt3K","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"mD45VqBKkby2lwHD":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"mD45VqBKkby2lwHD","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Faceless</h1><p></p><p>Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.</p> <p>Characters with the faceless background don a disguise â literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, &amp;Reference[itm]{Intimidation}<span class=\"No-Break\"><br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>Disguise kit, a costume, a pouch containing 10 gp</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Faceless Persona</h5> <p class=\"Core-Styles_Core-Body\">A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona thatâs unique to your character and suits the tone of your game.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Persona</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A flamboyant spy or brigand</td> </tr> <tr> <td>2</td> <td>The incarnation of a nation or people</td> </tr> <tr> <td>3</td> <td>A scoundrel with a masked guise</td> </tr> <tr> <td>4</td> <td>A vengeful spirit</td> </tr> <tr> <td>5</td> <td>The manifestation of a deity or your faith</td> </tr> <tr> <td>6</td> <td>One whose beauty is greatly accented using makeup</td> </tr> <tr> <td>7</td> <td>An impersonation of another hero</td> </tr> <tr> <td>8</td> <td>The embodiment of a school of magic</td> </tr> <tr> <td>9</td> <td>A warrior with distinctive armor</td> </tr> <tr> <td>10</td> <td>A disguise with animalistic or monstrous characteristics, meant to inspire fear</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3uAqUCTKgJOMTcQT]{Open RollTable Background: Faceless: Persona}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: DUAL PERSONALITIES</strong></p> <p class=\"Core-Styles_Core-Body\">Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">A faceless character usually plays their persona â the hero or extraordinary person they are every day. Thatâs all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct &amp;Reference[set]{set} of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm earnest and uncommonly direct.</td> </tr> <tr> <td>2</td> <td>I strive to have no personality â itâs easier to forget whatâs hardly there.</td> </tr> <tr> <td>3</td> <td>I treasure a memento of the person or instance that &amp;Reference[set]{set} me upon my path.</td> </tr> <tr> <td>4</td> <td>I sleep just as much as I need to and on an unusual schedule.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I cultivate a single obscure hobby or study and eagerly discuss it at length.</td> </tr> <tr> <td>7</td> <td>I am ever learning how to be among others â when to stay quiet, when to laugh.</td> </tr> <tr> <td>8</td> <td>I behave like an extreme opposite of my persona.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.DsnFXMIMpwV7Yst9]{Open RollTable Background: Faceless: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Justice.</strong> Place in society shouldnât determine oneâs access to what is right. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Security.</strong> Doing what must be done canât bring the innocent to harm. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Confusion.</strong> &amp;Reference[dec]{Deception} is a weapon. Strike from where your foes wonât expect. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Infamy.</strong> My name will be a malediction, a curse that fulfills my will. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Incorruptibility.</strong> Be a symbol, and leave your flawed being behind. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Anonymity.</strong> Itâs my deeds that should be remembered, not their instrument. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fUfshOxt9iun90gi]{Open RollTable Background: Faceless: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I do everything for my family. My first thought is keeping them safe.</td> </tr> <tr> <td>2</td> <td>What I do, I do for the world. The people donât realize how much they need me.</td> </tr> <tr> <td>3</td> <td>Iâve seen too many in need. I must not fail them as everyone else has.</td> </tr> <tr> <td>4</td> <td>I stand in opposition, less the wicked go unopposed.</td> </tr> <tr> <td>5</td> <td>I am exceptional. I do this because no one else can, and no one can stop me.</td> </tr> <tr> <td>6</td> <td>I do everything for those who were taken from me.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8HGdib2Ei8L0HKeK]{Open RollTable Background: Faceless: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am callous about death. It comes to us all eventually.</td> </tr> <tr> <td>2</td> <td>I never make eye contact or hold it unflinchingly.</td> </tr> <tr> <td>3</td> <td>I have no sense of humor. Laughing is uncomfortable and embarrassing.</td> </tr> <tr> <td>4</td> <td>I overexert myself, sometimes needing to recuperate for a day or more.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I see morality entirely in black and white.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.M0WCsCZZDnnJMmYQ]{Open RollTable Background: Faceless: Flaw}</div><p></p><h2>Dual Personalities</h2><p>Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p>\n</div>","chat":""},"identifier":"background-faceless","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62357,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Faceless","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630510,"modifiedTime":1778572630510,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}vWgh.          !items!IpYngHAC3CnUn8l2Á\{"_id":"IpYngHAC3CnUn8l2","name":"Acolyte - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"SmPKorFCVQmiL9S4":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"SmPKorFCVQmiL9S4","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"DoumdADAaFZxv8Yn":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"DoumdADAaFZxv8Yn","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Acolyte - Baldurâs Gate</h1><p></p><p>Itâs said that every faith in the world has a believer in Baldurâs Gate. Not only are most established faiths tolerated â even if some of them, including most of the openly evil faiths, are relegated to the Outer Cityâs Twin Songs neighborhood â but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith.</p> <p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a clericâperforming sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the &amp;Reference[nat]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. </p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a &amp;Reference[set]{set} of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p id=\"shelter-of-the-faithful\"><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <p><strong>BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY</strong></p> <p>Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the &amp;Reference[his]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th style=\"width:15%\">d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Iâve enjoyed fine food, drink, and high society among my templeâs elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lgDsSSlZAcFR02gg]{Open RollTable Background: Acolyte - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Tradition.</b> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Charity.</b> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Change.</b> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> I hope to one day rise to the top of my faithâs religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Faith.</b> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Aspiration.</b> I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.4OvMbW7iJkIvWTck]{Open RollTable Background: Acolyte - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.W4soSxbB7MDsHIbe]{Open RollTable Background: Acolyte - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I put too much trust in those who wield power within my templeâs hierarchy.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bM4Wbf6hBbCFC0ey]{Open RollTable Background: Acolyte - Baldur's Gate: Flaw}</div><p></p><h2>Shelter of the Faithful</h2><dl><dt></dt> </dl> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <div class=\"with-scroll\"><strong>Baldurâs Gate Feature: Religious Community</strong></div> <div class=\"with-scroll\">Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</div>\n</div>","chat":""},"identifier":"background-acolyte-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62791,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Acolyte - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630562,"modifiedTime":1778572630562,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ö>ýd          !items!TJvG1Q2O1C4FS8J9Ůk{"_id":"TJvG1Q2O1C4FS8J9","name":"Charlatan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"XxQU6TvbRJf63QhX":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:slt"],"mode":"default"},"_id":"XxQU6TvbRJf63QhX","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"51nFQqssewdYXeGJ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:forg"],"mode":"default"},"_id":"51nFQqssewdYXeGJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Charlatan - Baldurâs Gate</h1><p></p><p class=\"compendium-hr\">Everybodyâs always trying to get a leg up on somebody in Baldurâs Gate. One groupâs con artist might be anotherâs revolutionary. Or maybe youâre just in it for yourself. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.</p> <p class=\"compendium-hr\">You have always had a way with people. You know what makes them tick, you can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for <span class=\"No-Break\">your advantage.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment â nothing more than a bit of fat with a sprinkle of silver dust â can restore youth and vigor, and thereâs a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span class=\"No-Break\"> the real deal.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, <span class=\"No-Break\">&amp;Reference[slt]{Sleight of Hand}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it, Forgery kit<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A &amp;Reference[set]{set} of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a &amp;Reference[set]{set} of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Favorite Schemes</h5> <p class=\"Core-Styles_Core-Body\">Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on t<span class=\"No-Break\">he table below.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Scam</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I cheat at games of chance.</td> </tr> <tr> <td>2</td> <td>I shave coins or forge documents.</td> </tr> <tr> <td>3</td> <td>I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.</td> </tr> <tr> <td>4</td> <td>I put on new identities like clothes.</td> </tr> <tr> <td>5</td> <td>I run sleight-of-hand cons on street corners.</td> </tr> <tr> <td>6</td> <td>I convince people that worthless junk is worth their hard-earned money.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.V5u8rw8dmdew8X30]{Open RollTable Background: Charlatan - Baldur's Gate: Scam}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: FALSE IDENTITY</strong></p> <p class=\"Core-Styles_Core-Body\">You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and pers â-B$onal letters, as long as you have seen an example of the kind of document or the handwriting you are <span class=\"No-Break\">trying to copy.</span></p> <p><strong>BALDURâS GATE FEATURE: LONG-LOST HEIR</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span class=\"No-Break\">d trust issues.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fall in and out of love easily, and am always pursuing someone.</td> </tr> <tr> <td>2</td> <td>I have a joke for every occasion, especially occasions where humor is inappropriate.</td> </tr> <tr> <td>3</td> <td>Flattery is my preferred trick for getting what I want.</td> </tr> <tr> <td>4</td> <td>Iâm a born gambler who canât resist taking a risk for a potential payoff.</td> </tr> <tr> <td>5</td> <td>I lie about almost everything, even when thereâs no good reason to.</td> </tr> <tr> <td>6</td> <td>Sarcasm and insults are my weapons of choice.</td> </tr> <tr> <td>7</td> <td>I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.</td> </tr> <tr> <td>8</td> <td>I pocket anything I see that might have some value.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1mLuHAZpP4gLx8wW]{Open RollTable Background: Charlatan - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Independence.</span> I am a free spiritâno one tells me what to do. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Fairness.</span> I never target people who canât afford to lose a few coins. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I distribute the money I acquire to the people who really need it. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> I never run the same con twice. (Chaotic)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Friendship.</span> Material goods come and go. Bonds of friendship last forever. (Good)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm determined to make something of myself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e5X0nrPO2BfLf6pq]{Open RollTable Background: Charlatan - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</td> </tr> <tr> <td>2</td> <td>I owe everything to my mentorâa horrible person whoâs probably rotting in jail somewhere.</td> </tr> <tr> <td>3</td> <td>Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.</td> </tr> <tr> <td>4</td> <td>I come from a noble family, and one day Iâll reclaim my lands and title from those who stole them from me.</td> </tr> <tr> <td>5</td> <td>A powerful person killed someone I love. Some day soon, Iâll have my revenge.</td> </tr> <tr> <td>6</td> <td>I swindled and ruined a person who didnât deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sXyvZoPkWFIL909H]{Open RollTable Background: Charlatan - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist a pretty face.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced that no one could ever fool me the way I fool others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm too greedy for my own good. I canât resist taking a risk if thereâs money involved.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist swindling people who are more powerful than me.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I hate to admit it and will hate myself for it, but Iâll run and preserve my own hide if the going gets tough.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.TfBVuxgIt7z8eKjm]{Open RollTable Background: Charlatan - Baldur's Gate: Flaw}</div><p></p><h2>False Identity</h2><p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.</p><p><strong>Baldurâs Gate Feature: Long-Lost Heir</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p>\n</div>","chat":""},"identifier":"background-charlatan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62794,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Charlatan - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630614,"modifiedTime":1778572630614,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ČvĺŚ'3          !items!wXoFaJcLJAvDoxSHf{"_id":"wXoFaJcLJAvDoxSH","name":"Criminal - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"KOANpmXuMcKbXPw9":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"KOANpmXuMcKbXPw9","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"ldIGu88EDLaMj8gG":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:thief"],"mode":"default"},"_id":"ldIGu88EDLaMj8gG","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Criminal - Baldurâs Gate</h1><p></p><p>No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of the organization due to incompetence or after offending a more powerful member, and now shuffle for scraps to survive.</p> <p>You are an experienced criminal with a &amp;Reference[his]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception}, &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, thievesâ tools</dt> <dt><strong>Equipment:</strong> A crowbar, a &amp;Reference[set]{set} of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Origins</h5> <p>Criminals are pervasive in Baldurâs Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">ORIGINS</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You crippled a Guild kingpinâs cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Itâs always been about money. Youâre not paid what youâre worth, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting â but what you learn you pass on to the Guild.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts to help the needy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the Guild. If either of them ever finds out, your life as you know it will be over.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower ranks hoping to find out what happened to them.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Youâve always wanted to be a member of the Guild. As a child, you looked up to the Guild membersâ swagger, their flashy dress, and their competence, which all marked them as different from the other adults you knew. As soon as you could, you joined the organization.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">To you, this is just a way to earn a living. You go to work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and theyâre liable to get you arrested or killed with their idiocy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.7YbAgcw86HDfBigT]{Open RollTable Background: Criminal - Baldur's Gate: ORIGINS}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> <p id=\"criminal-connections\"><strong>BALDURâS GATE FEATURE: CRIMINAL CONNECTIONS</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly &amp;Reference[slow]{slow} to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I donât pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I canât do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ru6YN0wFHFaoSHco]{Open RollTable Background: Criminal - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I donât steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> Thereâs a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.d71w5WZn1gxUYeeP]{Open RollTable Background: Criminal - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.BMmp5GHPK1AEWQEL]{Open RollTable Background: Criminal - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I canât think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a âtellâ that reveals when Iâm lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. Iâm okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mKvniFGB7paHQK3P]{Open RollTable Background: Criminal - Baldur's Gate: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p><strong>Baldurâs Gate Feature: Criminal Connections</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p>\n</div>","chat":""},"identifier":"background-criminal-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70731,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Criminal - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630666,"modifiedTime":1778572630667,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŻŰ§S((          !items!LPaNNl5Y7gNJlkXBüa{"_id":"LPaNNl5Y7gNJlkXB","name":"Entertainer - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"B2tNfgWm1Y91mHNj":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:prf"],"mode":"default"},"_id":"B2tNfgWm1Y91mHNj","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"aEhqZRlksvj8keYs":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":["tool:disg"],"mode":"default"},"_id":"aEhqZRlksvj8keYs","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Entertainer - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">From the Oasis Theaterâs spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldurâs Gate hosts a colorful array of performers. Good acts can always find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.</p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span class=\"No-Break\">t is your life.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\"></span>Acrobati<span class=\"No-Break\">cs, &amp;Reference[prf]{Performance}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span class=\"No-Break\">ical instrument<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Entertainer Routines</h5> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">A good entertainer is versatile, spicing up every &amp;Reference[prf]{performance} with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span class=\"No-Break\">n entertainer.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer003\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Entertainer Routine</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Actor</td> </tr> <tr> <td>2</td> <td>Dancer</td> </tr> <tr> <td>3</td> <td>Fire-eater</td> </tr> <tr> <td>4</td> <td>Jester</td> </tr> <tr> <td>5</td> <td>Juggler</td> </tr> <tr> <td>6</td> <td>Instrumentalist</td> </tr> <tr> <td>7</td> <td>Poet</td> </tr> <tr> <td>8</td> <td>Singer</td> </tr> <tr> <td>9</td> <td>Storyteller</td> </tr> <tr> <td>10</td> <td>Tumbler</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.cuqjOOufhgZxQuao]{Open RollTable Background: Entertainer - Baldur's Gate: Entertainer Routine}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: BY POPULAR DEMAND</strong></p> <p class=\"Core-Styles_Core-Body\">You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p> <p><strong>BALDURâS GATE FEATURE: BACKSTAGE PASS</strong></p> <p>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Entertainer: Gladiator</h5> <p class=\"Core-Styles_Core-Body\">A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment â perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span class=\"No-Break\">trident or net.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Successful entertainers have to be able to capture and hold an audienceâs attention, so they tend to have flamboyant or forceful personalities. Theyâre inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span class=\"No-Break\">tion of beauty.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I know a story relevant to almost every situation.</td> </tr> <tr> <td>2</td> <td>Whenever I come to a new place, I collect local rumors and spread gossip.</td> </tr> <tr> <td>3</td> <td>Iâm a hopeless romantic, always searching for that âspecial someone.â</td> </tr> <tr> <td>4</td> <td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td> </tr> <tr> <td>5</td> <td>I love a good insult, even one directed at me.</td> </tr> <tr> <td>6</td> <td>I get bitter if Iâm not the center of attention.</td> </tr> <tr> <td>7</td> <td>Iâll settle for nothing less than perfection.</td> </tr> <tr> <td>8</td> <td>I change my mood or my mind as quickly as I change key in a song.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ngqekHruJZXtAJqK]{Open RollTable Background: Entertainer - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Beauty.</span> When I perform, I make the world better than it was. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed.</span> Iâm only in it for the money and fame. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I like seeing the smiles on peopleâs faces when I perform. Thatâs all that matters. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.n7vIZvVwY93UllLN]{Open RollTable Background: Entertainer - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My instrument is my most treasured possession, and it reminds me of someone I love.</td> </tr> <tr> <td>2</td> <td>Someone stole my precious instrument, and someday Iâll get it back.</td> </tr> <tr> <td>3</td> <td>I want to be famous, whatever it takes.</td> </tr> <tr> <td>4</td> <td>I idolize a hero of the old tales and measure my deeds against that personâs.</td> </tr> <tr> <td>5</td> <td>I will do anything to prove myself superior to my hated rival.</td> </tr> <tr> <td>6</td> <td>I would do anything for the other members of my old troupe.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FyT1If9SEz5u2lrf]{Open RollTable Background: Entertainer - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâll do anything to win fame and renown.</td> </tr> <tr> <td>2</td> <td>Iâm a sucker for a pretty face.</td> </tr> <tr> <td>3</td> <td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td> </tr> <tr> <td>4</td> <td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td> </tr> <tr> <td>5</td> <td>I have trouble keeping my true feelings hiddŢS0Ęűen. My sharp tongue lands me in trouble.</td> </tr> <tr> <td>6</td> <td>Despite my best efforts, I am unreliable to my friends.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Tv1aJVHfxxUbWw76]{Open RollTable Background: Entertainer - Baldur's Gate: Flaw}</div> <p> </p><p></p><h2>By Popular Demand</h2><p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p><div><strong>Baldurâs Gate Feature: Backstage Pass</strong></div> <div>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</div>\n</div>","chat":""},"identifier":"background-entertainer-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70734,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Entertainer - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630716,"modifiedTime":1778572630717,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}t¨˘`4          !items!hYDkxbElk7pxAHgkšh{"_id":"hYDkxbElk7pxAHgk","name":"Folk Hero - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"ro63QOUe7jRu2PZV":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:sur"],"mode":"default"},"_id":"ro63QOUe7jRu2PZV","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"VgWABB0ALat2MGTq":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"VgWABB0ALat2MGTq","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Folk Hero - Baldurâs Gate</h1><p></p><p>Baldurâs Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local &amp;Reference[his]{history}, but the popular imagination can turn on such champions almost as quickly as it anoints them.</p> <p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling}, &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> One type of artisanâs tools, vehicles (land)</dt> <dt><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a shovel, an iron pot, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"defining-event\">Folk Hero Origins</h5> <p>Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path..</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th class=\"left wrap\" style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You helped get healing for a sick child. Now the sick come to you, knowing youâll help them find a way to salvation.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you canât travel through that part of the city without your dozen adopted grandparents inviting you in for a meal.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fueled by alcohol, you faced down a carrion crawler that slunk out of the sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient admirers are losing hope. Youâre hoping for one last chance to win back the goodwill youâve drunk away.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You once defeated a raging bugbear with a hand mirror, a mounted deerâs head, and two kicks to the groin. Later, you and the bugbear became friends.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.k6lh9GL5btauPrQq]{Open RollTable Background: Folk Hero - Baldur's Gate: Origin}</div> <blockquote> <p id=\"rustic-hospitality\"><strong>FEATURE: RUSTIC HOSPITALITY</strong></p> <p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p> <p><strong>BALDURâS GATE FEATURE: SOCIAL VENGEANCE</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge people by their actions, not their words.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">If someone is in trouble, Iâm always ready to lend help.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">When I &amp;Reference[set]{set} my mind to something, I follow through no matter what gets in my way.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm confident in my own abilities and do what I can to instill confidence in others.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Thinking is for other people. I prefer action.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I misuse long words in an attempt to sound smarter.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I get bored easily. When am I going to get on with my destiny?</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HpfoIegtXnrcw6nr]{Open RollTable Background: Folk Hero - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> People deserve to be treated with dignity and respect. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Fairness.</b> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Freedom.</b> Tyrants must not be allowed to oppress the people. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> If I become strong, I can take what I wantâwhat I deserve. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Sincerity.</b> Thereâs no good in pretending to be something Iâm not. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Destiny.</b> Nothing and no one can steer me away from my higher calling. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AlTZFeQShYElcfdK]{Open RollTable Background: Folk Hero - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I have a family, but I have no idea where they are. One day, I hope to see them again.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I worked the land, I love the land, and I will protect the land.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I protect those who cannot protect themselves.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I wish my childhood sweetheart had come with me to pursue my destiny.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lAvfnB2yosV97Un6]{Open RollTable Background: Folk Hero - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The tyrant who rules my land will stop at nothing to see me killed.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The people who knew me when I was young know my shameful secret, so I can never go home again.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have a weakness for the vices of the city, especially hard drink.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Secretly, I believe that things would be better if I were a tyrant lording over the land.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have trouble trusting in my allies.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.muYNeMRmqRznIpEe]{Open RollTable Background: Folk Hero - Baldur's Gate: Flaw}</div><p></p><h2>Rustic Hospitality</h2><p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p><p><strong>Baldurâs Gate Feature: Social Vengeance</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p>\n</div>","chat":""},"identifier":"background-folk-hero-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70735,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Folk Hero - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630767,"modifiedTime":1778572630768,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}uWtZß#          !items!wSq7wXaQ8ulKQEmr¸G{"_id":"wSq7wXaQ8ulKQEmr","name":"Guild Artisan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"3CXUEMi5I9E8Gsj6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"3CXUEMi5I9E8Gsj6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"GuI5I2Vj6x4nU146":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"GuI5I2Vj6x4nU146","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"oFCWdst2u2HsGF3C":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":[],"mode":"default"},"_id":"oFCWdst2u2HsGF3C","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Guild Artisan - Baldurâs Gate</h1><p></p><p>Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.</p> <p>You are a member of an artisanâs guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of artisanâs tools</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a letter of introduction from your guild, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 15 gp</p> <hr> <h5 class=\"compendium-hr\">Guild Business</h5> <p>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the &amp;Reference[nat]{nature} of your guild. You can select your guild business from the Guild Business table or roll randomly.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d20</th> <th style=\"text-align:left\">Guild Business</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Alchemists and apothecaries</td> </tr> <tr> <td>2</td> <td>Armorers, locksmiths, and finesmiths</td> </tr> <tr> <td>3</td> <td>Brewers, distillers, and vintners</td> </tr> <tr> <td>4</td> <td>Calligraphers, scribes, and scriveners</td> </tr> <tr> <td>5</td> <td>Carpenters, roofers, and plasterers</td> </tr> <tr> <td>6</td> <td>Cartographers, surveyors, and chart-makers</td> </tr> <tr> <td>7</td> <td>Cobblers and shoemakers</td> </tr> <tr> <td>8</td> <td>Cooks and bakers</td> </tr> <tr> <td>9</td> <td>Glassblowers and glaziers</td> </tr> <tr> <td>10</td> <td>Jewelers and gemcutters</td> </tr> <tr> <td>11</td> <td>Leatherworkers, skinners, and tanners</td> </tr> <tr> <td>12</td> <td>Masons and stonecutters</td> </tr> <tr> <td>13</td> <td>Painters, limners, and sign-makers</td> </tr> <tr> <td>14</td> <td>Potters and tile-makers</td> </tr> <tr> <td>15</td> <td>Shipwrights and sailmakers</td> </tr> <tr> <td>16</td> <td>Smiths and metal-forgers</td> </tr> <tr> <td>17</td> <td>Tinkers, pewterers, and casters</td> </tr> <tr> <td>18</td> <td>Wagon-makers and wheelwrights</td> </tr> <tr> <td>19</td> <td>Weavers and dyers</td> </tr> <tr> <td>20</td> <td>Woodcarvers, coopers, and bowyers</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Nv1Ir1GD6dNVTuvU]{Open RollTable Background: Guild Artisan - Baldur's Gate: Guild Business}</div> <p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.</p> <hr> <h5 class=\"compendium-hr\">Feature: Guild Membership</h5> <p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p> <p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Professional Courtesy</h5> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p> <hr> <h5 class=\"compendium-hr\">Variant Guild Artisan: Guild Merchant</h5> <p>Instead of an artisansâ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You donât craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.</p><p></p><h2>Guild Membership</h2><p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p><p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <p><strong>Baldurâs Gate Feature: Professional Courtesy</strong></p> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p>\n</div>","chat":""},"identifier":"background-guild-artisan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70736,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Guild Artisan - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630816,"modifiedTime":1778572630816,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ZěaŞ           !items!aWDfvnqT8rGn47d8đA{"_id":"aWDfvnqT8rGn47d8","name":"Hermit - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"7OT8gX95bTcqPcWv":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:rel"],"mode":"default"},"_id":"7OT8gX95bTcqPcWv","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"rH58R36cZhZ5Espp":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"rH58R36cZhZ5Espp","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"cDSAqjpmQ8yzGJA2":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"cDSAqjpmQ8yzGJA2","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Hermit - Baldurâs Gate</h1><p></p><p>While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldurâs Gate holds a handful of souls who manage to find isolation amid its tumult.</p> <p>You lived in seclusion â either in a sheltered community such as a monastery, or entirely aloneâfor a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine}, &amp;Reference[rel]{Religion}</p> <p><strong>Tool Proficiencies:</strong> Herbalism kit</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a &amp;Reference[set]{set} of common clothes, an herbalism kit, and 5 gp</p> <hr> <h5 class=\"compendium-hr\">Hermit Origins</h5> <p>Any number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Life of Seclusion</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and youâve never been able to shake the guilt of causing their deaths over a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.</td> </tr> <tr> <td>2</td> <td>You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less fortunately, maintaining that &amp;Reference[dec]{deception} might require you to stay in hiding until you actually are.</td> </tr> <tr> <td>3</td> <td>You study the puzzles of mortal natures. Youâve seen followers of evil deities perform miracles for the helpless at Twin Songs, and youâve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their contradictions, fills your hours.</td> </tr> <tr> <td>4</td> <td>You tend to some part of the cityâs forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar familiesâ manors, or a collection of religious texts stuffed into an attic and forgotten when a believerâs patron deity died. In this solitary work, youâve learned secrets no one else knows.</td> </tr> <tr> <td>5</td> <td>You killed a patriarâs scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.</td> </tr> <tr> <td>6</td> <td>You arenât originally from Baldurâs Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfillâits object was destroyed or its purpose was negated by some superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.w7PFssSljOBoGF81]{Open RollTable Background: Hermit - Baldur's Gate: Life of Seclusion}</div> <hr> <h5 class=\"compendium-hr\">Feature: Discovery</h5> <p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p> <p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <h5 class=\"compendium-hr\">Buldurâs Gate Feature: The Real City</h5> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p> <hr> <h5 class=\"compendium-hr\">Other Hermits</h5> <p>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/backgrounds/outlander\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/backgrounds/acolyte\">acolyte</a> might be what youâre looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/backgrounds/charlatan\">charlatan</a>, posing as a wise and holy person and letting pious fools support you.</p><p></p><h2>Discovery</h2><p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p><p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <p><strong>Baldurâs Gate Feature: The Real City</strong></p> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p>\n</div>","chat":""},"identifier":"background-hermit-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"stżäłmartingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70737,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Hermit - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630862,"modifiedTime":1778572630863,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ßˇ×"!          !items!shqKSTIgEdgD6G5s°E{"_id":"shqKSTIgEdgD6G5s","name":"Noble - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"rRLPID8NZm5tfAcA":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"rRLPID8NZm5tfAcA","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"B5OVKjHJj7SXfsdq":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"B5OVKjHJj7SXfsdq","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"EuVbZ6idvRMtjGYA":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":[],"mode":"default"},"_id":"EuVbZ6idvRMtjGYA","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Noble - Baldurâs Gate</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>Whatâs your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <p>The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.</p> <p>This combination of worldly savvy and local blindness characterizes almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who wish to use the backgroundâs standard feature might have gained their standing in Baldurâs Gate from business rather than inheritance.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Position of Privilege</h5> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Patriar</h5> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p> <hr> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the <a href=\"https://www.dndbeyond.com/sources/phb/personality-and-background#VariantFeatureRetainers\">sidebar</a>) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).</p> <p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heartâin a chaste sort of devotion. (This person could be your bond.)</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Retainers</h5> <p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p><strong>Baldurâs Gate Feature: Patriar</strong></p> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p>\n</div>","chat":""},"identifier":"background-noble-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70738,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Noble - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630909,"modifiedTime":1778572630909,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĺÇđĂ"          !items!KCH3sOPxBxWhUMZp7{"_id":"KCH3sOPxBxWhUMZp","name":"Outlander - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"R8Cx2vhzI9DCmXw1":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"R8Cx2vhzI9DCmXw1","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"az3wDVXlpNmJUhbH":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"az3wDVXlpNmJUhbH","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"LGRhATSFdCKMvgyb":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":[],"mode":"default"},"_id":"LGRhATSFdCKMvgyb","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Outlander - Baldurâs Gate</h1><p></p><p>Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on the path to Baldurâs Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and itâs likely thatâno matter how long you spend in the cityâyouâll leave an outsider, if you leave at all.</p> <p>You grew up in the wilds, far from the comforts of town and technology. Youâve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you donât know the specific features of the terrain, you know the ways of the wild.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> One type of musical instrument</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A staff, a hunting trap, a trophy from an animal you killed, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Outlander Origins</h5> <p>Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table provides ideas for how your character might have come to Baldurâs Gate.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Someone stole something precious from your people. You tracked the thief to the city gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You donât know where to go from here, but your people need you to succeed.</td> </tr> <tr> <td>2</td> <td>Youâve always been fascinated by the glitter and glamor of city life, so different from the &amp;Reference[slow]{slow} pace of life in your homeland. Now youâre here, ready to make your mark in the world, but unsure how to begin.</td> </tr> <tr> <td>3</td> <td>War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You donât even know how many of your people survived or where to find them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.</td> </tr> <tr> <td>4</td> <td>You were captured by kidnappers and taken far from your home. The Knights of the Unicorn freed you and brought you here, but now youâre on your own.</td> </tr> <tr> <td>5</td> <td>You were exiled for breaking a trivial-seeming taboo. For this seemingly minor transgression, you lost your friends, family, and homeland in one fell swoop, and were given little choice but to strike out on your own.</td> </tr> <tr> <td>6</td> <td>A peddler once brought something astonishing to your homelandâa Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonderâand told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders, and perhaps learn to create them.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.etOnR4wxQ3c6sxTB]{Open RollTable Background: Outlander - Baldur's Gate: Origin}</div> <hr> <h5 class=\"compendium-hr\">Feature: Wanderer</h5> <p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Immigrant Experience</h5> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Baldurâs Gate Feature: Immigrant Experience</strong></p> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p>\n</div>","chat":""},"identifier":"background-outlander-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70739,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Outlander - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630955,"modifiedTime":1778572630955,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}5ÔŃ0,1#          !items!S1Wwk257fO257GDWb{"_id":"S1Wwk257fO257GDW","name":"Sage - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"BGelA6L1avfNcXVu":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"BGelA6L1avfNcXVu","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"mBwLjzCF2hG6NoTm":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"mBwLjzCF2hG6NoTm","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sage - Baldurâs Gate</h1><p></p><p>Baldurâs Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife with opportunities for arcane study, although its masters are dispersed across individual wizardsâ abodes and lack concentrated communities.</p> <p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana}, &amp;Reference[his]{History}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>To determine the &amp;Reference[nat]{nature} of your scholarly training, roll a d8 or choose from the options in the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Alchemist</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Astronomer</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Discredited academic</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Librarian</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Professor</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Researcher</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Wizardâs apprentice</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Scribe</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0vC0a647lIkCjDEo]{Open RollTable Background: Sage - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"researcher\"><strong>FEATURE: RESEARCHER</strong></p> <p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p> <p><strong>BALDURâS GATE FEATURE: RUMOR MONGER</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highlyâsometimes in its own right, sometimes as a means toward other ideals.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I use polysyllabic words that convey the impression of great erudition.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâm used to helping out those who arenât as smart as I am, and I patiently explain anything and everything to others.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Thereâs nothing I like more than a good mystery.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm willing to listen to every side of an argument before I make my own judgment.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I âŚ speak âŚ slowly âŚ when talking âŚ to idiots, âŚ which âŚ almost âŚ everyone âŚ is âŚ compared âŚ to me.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I am horribly, horribly awkward in social situations.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâm convinced that people are always trying to steal my secrets.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vx6b4uhcYYT3aMo0]{Open RollTable Background: Sage - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Knowledge.</b> The path to power and self-improvement is through knowledge. (Neutral)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Beauty.</b> What is beautiful points us beyond itself toward what is true. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Logic.</b> Emotions must not cloud our logical thinking. (Lawful)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>No Limits.</b> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Power.</b> Knowledge is the path to power and domination. (Evil)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Self-Improvement.</b> The goal of a life of study is the betterment of oneself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SFCVMrzzlLdm8H8k]{Open RollTable Background: Sage - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">It is my duty to protect my students.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I work to preserve a library, university, scriptorium, or monastery.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My lifeâs work is a series of tomes related to a specific field of lore.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâve been searching my whole life for the answer to a certain question.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I sold my soul for knowledge. I hope to do great deeds and win it back.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e1hQrFoKeQ9n7ykd]{Open RollTable Background: Sage - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I am easily distracted by the promise of information.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Most people scream and run when they see a demon. I stop and take notes on its anatomy.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Unlocking an ancient mystery is worth the price of a civilization.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I overlook obvious solutions in favor of complicated ones.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I speak without really thinking through my words, invariably insulting others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât keep a secret to save my life, or anyone elseâs.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ZwWFz2yQMzHhBLQC]{Open RollTable Background: Sage - Baldur's Gate: Flaw}</div><p></p><h2>Researcher</h2><p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Baldurâs Gate Feature: Rumor Monger</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p>\n</div>","chat":""},"identifier":"background-sage-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70740,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sage - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631006,"modifiedTime":1778572631006,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}SrJ Ş$          !items!9EWsyX0BfOuNRhfC3{"_id":"9EWsyX0BfOuNRhfC","name":"Sailor - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"J3bfWT8jfZAqxTVE":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:prc"],"mode":"default"},"_id":"J3bfWT8jfZAqxTVE","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"oStZFJoBUVmODSMW":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:water"],"mode":"default"},"_id":"oStZFJoBUVmODSMW","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sailor - Baldurâs Gate</h1><p></p><p>Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the port, and even the Outer Cityâs rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldurâs Gate as the cobbles on its streets, characters with this background are common.</p> <p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.</p> <p>Discuss the &amp;Reference[nat]{nature} of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?</p> <p>What were your duties on boardâboatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (water)</p> <p><strong>Equipment:</strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the <a href=\"https://www.dndbeyond.com/sources/phb/equipment#Trinkets\">Trinkets table</a> in chapter 5 of the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>), a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Shipâs Passage</h5> <p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p> <p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, it őŢ;âs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p> <hr> <h5 class=\"compendium-hr\">Variant Sailor: Pirate</h5> <p>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Youâve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and youâve garnered a somewhat unsavory reputation in many a port town.</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Bad Reputation</h5> <p>If your character has a sailor background, you may select this background feature instead of Shipâs Passage.</p> <p>No matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p></p><h2>Shipâs Passage</h2><p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p><p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p>\n</div>","chat":""},"identifier":"background-sailor-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70741,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sailor - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631053,"modifiedTime":1778572631053,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ęőřĚ~A%          !items!WKlqX54nJS0KkbHyÖ{"_id":"WKlqX54nJS0KkbHy","name":"Soldier - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"RaxAjinCVkbGXwXZ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:itm"],"mode":"default"},"_id":"RaxAjinCVkbGXwXZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"to0oFR6QgV8Mlm1M":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"to0oFR6QgV8Mlm1M","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Soldier - Baldurâs Gate</h1><p></p><p>Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldurâs Gate.</p> <p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic &amp;Reference[sur]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p> <p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a nobleâs or merchantâs private army, or a mercenary company.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[itm]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, vehicles (land)</dt> <dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a &amp;Reference[set]{set} of bone dice or deck of cards, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Officer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Scout</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Infantry</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Cavalry</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Healer</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Quartermaster</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Standard bearer</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.agSOW5pL4olHtVVn]{Open RollTable Background: Soldier - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p> <p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p> <p><strong>BALDURâS GATE FEATURE: CITY GUARD</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>BALDURâS GATE FEATURE: LOYALTY TEST</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm always polite and respectful.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâm haunted by memories of war. I canât get the images of violence out of my mind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâve lost too many friends, and Iâm &amp;Reference[slow]{slow} to make new ones.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I can stare down a hell hound without flinching.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I enjoy being strong and like breaking things.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I have a crude sense of humor.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MLkb2K2F3sL0oXbR]{Open RollTable Background: Soldier - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Live and Let Live.</b> Ideals arenât worth killing over or going to war for. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mZLv7fuvG0duYarr]{Open RollTable Background: Soldier - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would still lay down my life for the people I served with.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My honor is my life.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Those who fight beside me are those worth dying for.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I fight for those who cannot fight for themselves.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RerISTbykKJ8KnaY]{Open RollTable Background: Soldier - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The monstrous enemy we faced in battle still leaves me quivering with fear.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have little respect for anyone who is not a proven warrior.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I made a terrible mistake in battle that cost many livesâand I would do anything to keep that mistake secret.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">My hatred of my enemies is blind and unreasoning.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I obey the law, even if the law causes misery.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather eat my armor than admit when Iâm wrong.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.anSS1ElK0RNr5Jkq]{Open RollTable Background: Soldier - Baldur's Gate: Flaw}</div><p></p><h2>Military Rank</h2><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p><strong>Baldurâs Gate Feature: City Guard</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>Baldurâs Gate Feature: Loyalty Test</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p>\n</div>","chat":""},"identifier":"background-soldier-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70742,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Soldier - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631106,"modifiedTime":1778572631106,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Q QĚĚ-&          !items!NtoR9JbHpLJafFSjĽ[{"_id":"NtoR9JbHpLJafFSj","name":"Urchin - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"YPx53y7PQ0c8W9yi":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:slt","skills:ste"],"mode":"default"},"_id":"YPx53y7PQ0c8W9yi","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"k5LFwunI3dzLnfvI":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"k5LFwunI3dzLnfvI","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Urchin - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body\">Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons of the Guild or pressed into dirty and dangerous work by unscrupulous masters.</p> <p class=\"Core-Styles_Core-Body\">You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of &amp;Reference[med]{medicine} or a place to recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combi<span class=\"No-Break\">nation of each.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span class=\"No-Break\"> a better life?</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Sleight o<span class=\"No-Break\">f Hand, &amp;Reference[ste]{Stealth}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit,<span class=\"No-Break\"> thievesâ tools<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a &amp;Reference[set]{set} of common clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: CITY SECRETS</strong> </p> <p class=\"compendium-hr\">You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p> <p><strong>BALDURâS GATE FEATURE: GATEGUIDE CONNECTION</strong></p> <p>Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life â and maybe get some payback on all the rich people who trea<span class=\"No-Break\">ted them badly.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I hide scraps of food and trinkets away in my pockets.</td> </tr> <tr> <td>2</td> <td>I ask a lot of questions.</td> </tr> <tr> <td>3</td> <td>I like to squeeze into small places where no one else can get to me.</td> </tr> <tr> <td>4</td> <td>I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</td> </tr> <tr> <td>5</td> <td>I eat like a pig and have bad manners.</td> </tr> <tr> <td>6</td> <td>I think anyone whoâs nice to me is hiding evil intent.</td> </tr> <tr> <td>7</td> <td>I donât like to bathe.</td> </tr> <tr> <td>8</td> <td>I bluntly say what other people are hinting at or hiding.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lmY81d1FjWDQEnc1]{Open RollTable Background: Urchin - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Respect.</span> All people, rich or poor, deserve respect. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Community.</span> We have to take care of each other, because no one else is going to do it. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> The low are lifted up, and the high and mighty are brought down. Change is the &amp;Reference[nat]{nature} of things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Retribution.</span> The rich need to be shown what life and death are like in the gutters. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I help the people who help me â thatâs what keeps us alive. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm going to prove that Iâm worthy of a better life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ohUEs8rRnUs33ZKd]{Open RollTable Background: Urchin - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My town or city is my home, and Iâll fight to defend it.</td> </tr> <tr> <td>2</td> <td>I sponsor an orphanage to keep others from enduring what I was forced to endure.</td> </tr> <tr> <td>3</td> <td>I owe my &amp;Reference[sur]{survival} to another urchin who taught me to live on the streets.</td> </tr> <tr> <td>4</td> <td>I owe a debt I can never repay to the person who took pity on me.</td> </tr> <tr> <td>5</td> <td>I escaped my life of poverty by robbing an important person, and Iâm wanted for it.</td> </tr> <tr> <td>6</td> <td>No one else should have to endure the hardships Iâve been through.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.rd34U6pTCYutGIyw]{Open RollTable Background: Urchin - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">If Iâm outnumbered, I will run away from a fight.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Gold seems like a lot of money to me, and Iâll do just about anything for more of it.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I will never fully trust anyone other than myself.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather kill someone in their sleep than fight fair.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Itâs not stealing if I need it more than someone else.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">People who canât take care of themselves get what they deserve.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8PgP3qydfTe3ZmRQ]{Open RollTable Background: Urchin - Baldur's Gate: Flaw}</div><p></p><h2>City Secrets</h2><p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p><p><strong><span class=\"No-Break\">Baldurâs Gate Feature: Gateguide Connection</span></strong></p> <p><span class=\"No-Break\">Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</span></p>\n</div>","chat":""},"identifier":"background-urchin-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70743,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Urchin - Baldur's Gate","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631157,"modifiedTime":1778572631157,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Oąk3ä'          !folders!5u41ohIBMSEG8ILAť{"_id":"5u41ohIBMSEG8ILA","name":"Van Richtenâs Guide to Ravenloft","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/VRGtR"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572651939,"modifiedTime":1778572651939,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}+!]Ą(          !items!dahdYlFZRRFAgKZt+{"_id":"dahdYlFZRRFAgKZt","name":"Investigator","type":"background","effects":[],"system":{"advancement":{"QYIpuetYmhsQh01n":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:inv","skills:prc"],"mode":"default"},"_id":"QYIpuetYmhsQh01n","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"DYIwlN42q473pft9":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"DYIwlN42q473pft9","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div cą˝s$lass=\"ddb\">\n<h1>Background: Investigator</h1><p></p><p>You relentlessly seek the truth. Perhaps youâre motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe youâre a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[ins]{Insight}, &amp;Reference[inv]{Investigation}, or &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Disguise kit, thievesâ tools</p> <p><strong>Equipment:</strong> A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a &amp;Reference[set]{set} of common clothes, and 10 gp</p> <h4 id=\"PathtoMystery\" class=\"compendium-hr\">Path to Mystery</h4> <p>Your first case influenced the types of mysteries youâre interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it &amp;Reference[set]{set} you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.</p> <h5 id=\"FirstCaseTable\" class=\"quick-menu-exclude compendium-hr\">First Case</h5> <table class=\"table--generic-dice\"> <thead> <tr> <th>d8</th> <th>Case</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friendâs innocence and starting your career as a detective.</td> </tr> <tr> <td>2</td> <td>Youâre told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.</td> </tr> <tr> <td>3</td> <td>You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.</td> </tr> <tr> <td>4</td> <td>You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but youâve continued to uncover magical hoaxes.</td> </tr> <tr> <td>5</td> <td>You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law.</td> </tr> <tr> <td>6</td> <td>You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm.</td> </tr> <tr> <td>7</td> <td>You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. Youâre still trying to prove what you know is true.</td> </tr> <tr> <td>8</td> <td>You got a job with an agency that investigates crimes that local law enforcement canât solve. You often wonder which you value more, the truth or your pay.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0DVwJRdmqhy7t7rT]{Open RollTable Background: Investigator: First Case}</div><p></p><h2>Official Inquiry</h2><p>Youâre experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime youâre investigating. Those who arenât involved in your &amp;Reference[inv]{investigation} avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.</p>\n</div>","chat":""},"identifier":"background-investigator","source":{"book":"VRGtR","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":191911,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Investigator","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5u41ohIBMSEG8ILA","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572652102,"modifiedTime":1778572652102,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}lś[Xá)          !folders!zVorVICHZphYoFf8¸{"_id":"zVorVICHZphYoFf8","name":"Spelljammer: Adventures in Space","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/SAiS"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572677693,"modifiedTime":1778572677693,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}Ł*          !items!hyiiKawdmQWZLVqeę2{"_id":"hyiiKawdmQWZLVqe","name":"Astral Drifter","type":"background","effects":[],"system":{"advancement":{"GEPRD3TKySfgNvlh":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"GEPRD3TKySfgNvlh","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"Q3GUqTuaNKSUcPhM":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"Q3GUqTuaNKSUcPhM","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"f328LIkFWdAQrJXQ":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw","optional":false}],"optional":false,"spell":null},"_id":"f328LIkFWdAQrJXQ","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Astral Drifter</h1><p></p><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p> <p>In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planeâs most dangerous denizens.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</p> <p><strong>Languages:</strong> Two of your choice (Celestial or Gith recommended)</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a pouch containing 10 gp</p> <hr> <p><strong>Longevity</strong></p> <p>You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.</p> <hr> <p><strong>Feature: Divine Contact</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p> <p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div><p></p><h2>Divine Contact</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div>\n</div>","chat":""},"identifier":"background-astral-drifter","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279258,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Astral Drifter","dndbeyond":{},"advancementLink":[{"_id":"f328LIkFWdAQrJXQ","features":{"Magic Initiate (Cleric)":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw"},"f328LIkFWdAQrJXQ":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572677819,"modifiedTime":1778572677819,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}füş´+          !items!3yOZQqfVTBOauaRT-{"_id":"3yOZQqfVTBOauaRT","name":"Wildspacer","type":"background","effects":[],"system":{"advancement":{"Zy89JEYlc7y0EWDg":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"Zy89JEYlc7y0EWDg","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"dlygPibxZca1o7HJ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:space"],"mode":"default"},"_id":"dlygPibxZca1o7HJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"CbZ2ZImqOQrmEAOw":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa","optional":false}],"optional":false,"spell":null},"_id":"CbZ2ZImqOQrmEAOw","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Wildspacer</h1><p></p><p>You were raised in the void of Wildspaceâhome to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.</p> <p>Whatever your &amp;Reference[his]{history}, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (space)</p> <p><strong>Equipment:</strong> A belaying pin (club), a &amp;Reference[set]{set} of travelerâs clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp</p> <hr> <p><strong>Close Encounter</strong></p> <p>You had a harrowing encounter with one of Wildspaceâs many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in <em><a href=\"https://www.dndbeyond.com/sources/sais/bam\">Booâs Astral Menagerie</a></em>; the others are described in the <em><a href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"CloseEncounterTable\" style=\"text-align:left\">Close Encounter</h5> </caption> <thead> <tr> <th>d10</th> <th>Creature</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Beholder</td> </tr> <tr> <td>2</td> <td>Cosmic horror*</td> </tr> <tr> <td>3</td> <td>Feyr*</td> </tr> <tr> <td>4</td> <td>Lunar dragon*</td> </tr> <tr> <td>5</td> <td>Mind flayer</td> </tr> <tr> <td>6</td> <td>Neh-thalggu*</td> </tr> <tr> <td>7</td> <td>Neogi*</td> </tr> <tr> <td>8</td> <td>Space clown*</td> </tr> <tr> <td>9</td> <td>Vampirate*</td> </tr> <tr> <td>10</td> <td>Void scavver*</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.C2LaGgDXSFXPqBRI]{Open RollTable Background: Wildspacer: Creature}</div> <hr> <p><strong>Feature: Wildspace Adaptation</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p> <blockquote> <p id=\"Weightlessness\"><strong>WEIGHTLESSNESS</strong></p> <p>In any location where gravity isnât present, the following rules apply:</p> <p><strong>Impeded Melee.</strong> When making a melee attack with a weapon, a creature that doesnât have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.</p> <p><strong>Movement.</strong> A creature can use an action to &amp;Reference[push]{push} off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.</p> </blockquote><p></p><h2>Wildspace Adaptation</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p>\n</div>","chat":""},"identifier":"background-wildspacer","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279259,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Wildspacer","dndbeyond":{},"advancementLink":[{"_id":"CbZ2ZImqOQrmEAOw","features":{"Tough":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa"},"CbZ2ZImqOQrmEAOw":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572677869,"modifiedTime":1778572677869,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}CíŢ,          !folders!R5D4rxN8pg3g2aVeľ{"_id":"R5D4rxN8pg3g2aVe","name":"Grim Hollow: Playerâs Guide","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/GHPG"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572846517,"modifiedTime":1778572846517,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}ĆLuÔ-          !items!QN2eIWgvCKlmx7U2č{"_id":"QN2eIWgvCKlmx7U2","name":"Agent of the Augustine","type":"background","effects":[],"system":{"advancement":{"ET1zAjQpmNesmu7v":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"ET1zAjQpmNesmu7v","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"JRF226t09djXQlBq":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:forg"],"mode":"default"},"_id":"JRF226t09djXQlBq","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"rOxFu7rJYpYjegQU":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.kkdvGNJ3lHgsEDH8","optional":false}],"optional":false,"spell":null},"_id":"rOxFu7rJYpYjegQU","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Agent of the Augustine</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101462-insightful-collector\">Insightful Collector</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> Forgery Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Forgery Kit, Book (&amp;Reference[his]{history}), Magnifying Glass, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>Youâve used your education and knowledge from working on behalf of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheAugustineTradingCompany\">Augustine Trading Company</a>. Youâve been generally held in high regard by those who can use the knowledge youâve gained, while others look upon your work for the organization as unsavory. Your training, however, makes you a versatile problem-solver.</p> <p>Youâve learned your craft from smugglers, merchants, blackmailers, and brigands who came before you. You may still work for the organization, or your may have had to cut ties for being too honest, too dishonest, or just in the wrong place at the wrong time. Whatever your connections, you have traveled more than most people in Etharis can ever dream of.</p><p></p><h2>Insightful Collector</h2>\n</div>","chat":""},"identifier":"background-agent-of-the-augustine","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490634,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Agent of the Augustine","dndbeyond":{},"advancementLink":[{"_id":"rOxFu7rJYpYjegQU","features":{"Insightful Collector":"Compendium.dnd-beyond.beyond-feats.Item.kkdvGNJ3lHgsEDH8"},"rOxFu7rJYpYjegQU":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572846933,"modifiedTime":1778572846934,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ěű¤}.          !items!yO3iSlHgrylq0DBdÖ{"_id":"yO3iSlHgrylq0DBd","name":"Antiquarian","type":"background","effects":[],"system":{"advancement":{"i2fTsY8oWy8yMjFa":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"i2fTsY8oWy8yMjFa","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"cdgfzmGBBMLEcF6N":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:tinker"],"mode":"default"},"_id":"cdgfzmGBBMLEcF6N","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"82ssxSA86ooOfewn":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"82ssxSA86ooOfewn","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Antiquarian</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789189-skilled\">Skilled</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[his]{History}</dt> <dt><strong>Tool Proficiencies:</strong> Tinker's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Tinker's Tools, Ancient Maps, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>You are fascinated with studying &amp;Reference[his]{history} and identifying ancient artifacts, relics, and texts. You seek to gather rare and lost items to add to your collection or the collections of others. Your skill with identifying the properties of artifacts and historical objects makes you an adept problem-solver, especially when ancient relics and languages are involved.</p> <p>Funding expeditions to search for these artifacts is often expensive, meaning you seldom travel without the backing of a wealthy patron or organization. These groups, like the Antiquarians they fund, have motives that range from the beneficent to the sinister. If you diverge from the intended goals of your benefactors, you might find yourself unfunded at best and hunted at worst.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-antiquarian","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490635,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Antiquarian","dndbeyond":{},"advancementLink":[{"_id":"82ssxSA86ooOfewn","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"82ssxSA86ooOfewn":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572846990,"modifiedTime":1778572846990,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĄÍň/          !items!Qu7VbBa33BJLpJ4bÚ{"_id":"Qu7VbBa33BJLpJ4b","name":"Beggar","type":"background","effects":[],"system":{"advancement":{"je1SEjqPAAhyKG8w":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"je1SEjqPAAhyKG8w","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"93tNb2ut0kJU2aHQ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"93tNb2ut0kJU2aHQ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"DTnPWv39nPQuDuGv":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.C1nQPIJDZw2dJWnm","optional":false}],"optional":false,"spell":null},"_id":"DTnPWv39nPQuDuGv","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Beggar</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101482-survivor\">Survivor</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> Disguise Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Disguise Kit, Robes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>Many who fall on hard times have no other option than begging for coppers. Considered the lowest rung of society, you are looked down upon in either pity or contempt by other members of society, when they bother to notice you at all. For your part, you see people at their best and at their worstâa more honest representation than they show their peers or superiors.</p> <p>If you are from a major metropolis of Etharis, you might be much more than you appear. You may act as an informant, spy, distraction, or worseâworking right under the noses of those who treat you as part of the scenery. This might make you wealthier than you let on, and people in the know treat you with a modicum of respect and caution.</p><p></p><h2>Survivor</h2>\n</div>","chat":""},"identifier":"background-beggar","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490636,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Beggar","dndbeyond":{},"advancementLink":[{"_id":"DTnPWv39nPQuDuGv","features":{"Survivor":"Compendium.dnd-beyond.beyond-feats.Item.C1nQPIJDZw2dJWnm"},"DTnPWv39nPQuDuGv":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847038,"modifiedTime":1778572847038,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}n=V
0          !items!OZtc5unbUMGrTWl1ő{"_id":"OZtc5unbUMGrTWl1","name":"Courtier","type":"background","effects":[],"system":{"advancement":{"hnA1SGY4vg39mMvE":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"hnA1SGY4vg39mMvE","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"PS3I8ljGpcvWFlZc":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"PS3I8ljGpcvWFlZc","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Courtier</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789189-skilled\">Skilled</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> Musical Instrument or Artisanâs Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Musical Instrument or Artisanâs Tools (same as above), Family Heirloom, Fine Clothes, 15 GP; or (B) 50 GP</dt> </dl> <hr> <p>You were either born into a role within the courts or power structures of your area, or you worked your way into the company of the powerful or elite through perseverance, skill, trickery, or some combination of those. You draw upon the power of your institutions to gain what you needâbut youâre always at the mercy of those institutions as well.</p> <p>You may have a specialized role within the system, such as a court jester or sommelier. Or you may occupy a more generic role as a hanger-on, whose role is &amp;Reference[blinded]{undefined} but whose power rests in simply being connected to someone with the power to get what is needed.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-courtier","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490637,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Courtier","dndbeyond":{},"advancementLink":[{"_id":"PS3I8ljGpcvWFlZc","features":{},"PS3I8ljGpcvWFlZc":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847086,"modifiedTime":1778572847086,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}§%i1          !items!5jHvGpp8eAoc2lp8{"_id":"5jHvGpp8eAoc2lp8","name":"Disgraced Raider","type":"background","effects":[],"system":{"advancement":{"caApjdcRZDLJa1nd":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:nat"],"mode":"default"},"_id":"caApjdcRZDLJa1nd","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"RyxJWkJa6GMcM8Ir":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg"],"mode":"default"},"_id":"RyxJWkJa6GMcM8Ir","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"bu81LvMzrNzFyItC":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"bu81LvMzrNzFyItC","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Disgraced Raider</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789183-savage-attacker\">Savage Attacker</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[nat]{Nature}</dt> <dt><strong>Tool Proficiencies:</strong> Navigator's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Spear, Navigatorâs Tools, Dilapidated Rowboat, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>You were a raider associated with one of the greatly feared <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-8-realms-of-etharis#TheValikanClans\">Valikan clans</a>. The terror you and your allies struck within sailing distance of your homeland was massive and palpable. The risks were great, but the respect was undeniable.</p> <p>You lost that respect, however, when something went wrong. Perhaps you lost your nerve and fled the battlefield. Perhaps you lost your mind and killed when you were only supposed to capture. Perhaps you saw the terror you inspired in others as a moral failing rather than a point of honor. Regardless, you were cast out of your clan and told never to return. You now travel Etharis havi`<śĎng to live with what youâve done and the shame (or honor) of your clanâs shunning.</p><p></p><h2>Savage Attacker</h2>\n</div>","chat":""},"identifier":"background-disgraced-raider","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490638,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Disgraced Raider","dndbeyond":{},"advancementLink":[{"_id":"bu81LvMzrNzFyItC","features":{},"bu81LvMzrNzFyItC":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847134,"modifiedTime":1778572847134,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}˘ę˘eT2          !items!RYYLZJTvnOJPIXYJ­{"_id":"RYYLZJTvnOJPIXYJ","name":"Envoy","type":"background","effects":[],"system":{"advancement":{"2RRAPDiquN7IQbzx":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"2RRAPDiquN7IQbzx","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"hby6wARO0zeu6p9q":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:calligrapher"],"mode":"default"},"_id":"hby6wARO0zeu6p9q","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"F1B4p5pp161AOoTL":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"F1B4p5pp161AOoTL","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Envoy</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789189-skilled\">Skilled</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> Calligrapher's Supplies</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Calligrapherâs Supplies, Diplomatic Papers, Fine Clothes, Signet Ring, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>You are the official representative of a government or other powerful group, traveling to further the objectives of the group you represent. You must be ready at a momentâs notice to travel to the next town, or to other parts of the world. Such travel requires not just social skills but also a strong drive and a hardy disposition.</p> <p>Your responsibilities change based on the organization you represent and their goals: forge alliances or maintain existing ones, establish business ties, oversee far-ranging projects, etc. However, many of your tasks are reactive: responding to a nobleâs threats, securing defensive pacts in times of conflict, or bolstering border defenses. Everywhere you go, something is at stake.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-envoy","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490639,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Envoy","dndbeyond":{},"advancementLink":[{"_id":"F1B4p5pp161AOoTL","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"F1B4p5pp161AOoTL":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847182,"modifiedTime":1778572847182,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ąĎŚő|3          !items!Gw5cEfbs3HglmXC1Ő{"_id":"Gw5cEfbs3HglmXC1","name":"Fey-Blessed","type":"background","effects":[],"system":{"advancement":{"BLqTRECX9wo4snhZ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:prf"],"mode":"default"},"_id":"BLqTRECX9wo4snhZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"jdk4IPYfCMdyfoLd":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"jdk4IPYfCMdyfoLd","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Fey-Blessed</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789162-magic-initiate\">Magic Initiate (Wizard)</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[prf]{Performance}</dt> <dt><strong>Tool Proficiencies:</strong> Choose one kind of Musical Instrument</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Choose A or B: (A) Dagger, Musical Instrument (same as above), Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>The powerful and fickle faerie-folk of your area have taken note of you, and your existence pleases them. Whether you were born under a lucky star, had a favorable run-in with a &amp;Reference[nat]{nature} spirit, or simply were in the right place at the right time, the fey favor you with small gifts and boons. You find small trinkets in your shoes when you wake up in the morning. Beasts of the forest and field are more receptive to your presence and your training. Will this blessing somehow turn into a curse later in your life?</p> <p>People you encounter instantly recognize your connection with the Land of Faerie. Sometimes this works to your favor, as folks seem entranced by your glowing personality. Others see your power as a curse just waiting to seep into their lives. And they may not be wrong!</p><p></p><h2>Magic Initiate (Wizard)</h2>\n</div>","chat":""},"identifier":"background-fey-blessed","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490640,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Fey-Blessed","dndbeyond":{},"advancementLink":[{"_id":"jdk4IPYfCMdyfoLd","features":{},"jdk4IPYfCMdyfoLd":{}}]}},"img":"icons/magic/nature/vines-thorned-entwined-glow-teal-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847229,"modifiedTime":1778572847229,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Şę+ăS4          !items!yiB4ilzSqVF9cHYFŹ{"_id":"yiB4ilzSqVF9cHYF","name":"Heretic","type":"background","effects":[],"system":{"advancement":{"GlUhAGaqflONrtLy":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:rel"],"mode":"default"},"_id":"GlUhAGaqflONrtLy","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"1g8OezKulBVTHDUo":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"1g8OezKulBVTHDUo","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"6Ds9f5WVwP4NAvt7":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"6Ds9f5WVwP4NAvt7","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Heretic</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789162-magic-initiate\">Magic Initiate (Cleric)</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[rel]{Religion}</dt> <dt><strong>Tool Proficiencies:</strong> Disguise Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Disguise Kit, Heretical Text, Holy Symbol, Travelerâs Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>You have learned that the dominant religious beliefs of your region are lies. The corrupting forces may be in charge, but you will not rest until you have shown their lies as corrupt and untrue. Your beliefs, and your willingness to speak that truth, have put you in danger from the authorities.</p> <p>You travel the road or live in hiding, trying to stay one step ahead of those who wish to silence you. You sometimes find those who believe as you do, and in those moments of unity you find peace and safety. But it is only a matter of time before your outspoken opposition to the status quo puts you in danger again.</p><p></p><h2>Magic Initiate (Cleric)</h2>\n</div>","chat":""},"identifier":"background-heretic","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490641,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Heretic","dndbeyond":{},"advancementLink":[{"_id":"6Ds9f5WVwP4NAvt7","features":{},"6Ds9f5WVwP4NAvt7":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847278,"modifiedTime":1778572847278,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}zçŇ35          !items!aKAk45bvBvMZ8K8L{"_id":"aKAk45bvBvMZ8K8L","name":"One of the Taken","type":"background","effects":[],"system":{"advancement":{"UIe6NIgzLcXVdxr9":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:nat"],"mode":"default"},"_id":"UIe6NIgzLcXVdxr9","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"fV7xnFXne8HxtEyF":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:woodcarver"],"mode":"default"},"_id":"fV7xnFXne8HxtEyF","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"TFugdIULxr68lvjY":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"TFugdIULxr68lvjY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: One of the Taken</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789162-magic-initiate\">Magic Initiate (Druid)</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[nat]{Nature}</dt> <dt><strong>Tool Proficiencies:</strong> Woodcarver's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Woodcarverâs Tools, Herbalism Kit, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>On the fringes of the civilized world, parents warn their children not to wander away from their homes, especially at night. The many creatures that haunt the forests, from the faerie-folk to the minions of the Great Beast, spell doom for the innocent who stray too far into the darkness. You failed to heed your parentsâ warnings, and you were taken. In fact, those who know of your experience use that word to describe you: Taken.</p> <p>You do not remember what happened to you while you were away, but through some mysterious and possibly fortunate circumstances, you wandered back into town after months or years of going missing. Maybe the fairies whisked you off to some magical realm. Maybe evil cultists of an Arch Daemon held you prisoner, planning to sacrifice you to their dark leader when the time was right, and you found a way to escape. Maybe one of the Beastâs warped and feral minions took a liking to you and kept you as a pet. Whatever your story, you canât remember your time away. But that doesnât mean you werenât changed by it.</p><p></p><h2>Magic Initiate (Druid)</h2>\n</div>","chat":""},"identifier":"background-one-of-the-taken","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490642,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: One of the Taken","dndbeyond":{},"advancementLink":[{"_id":"TFugdIULxr68lvjY","features":{},"TFugdIULxr68lvjY":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847329,"modifiedTime":1778572847329,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}X¤*:6          !items!zyhPmlm2JksLo9cGŰ{"_id":"zyhPmlm2JksLo9cG","name":"Pioneer","type":"background","effects":[],"system":{"advancement":{"R6v2E7la5cZLAPV3":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"R6v2E7la5cZLAPV3","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"YrUdwO64UxiByF3b":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:mason"],"mode":"default"},"_id":"YrUdwO64UxiByF3b","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"Y3Sxsuv5HFZGoCZC":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"Y3Sxsuv5HFZGoCZC","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Pioneer</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101482-survivor\">Survivor</a></dt> <dt><strong>Skill Proficiencies:</strong> Athletics and Survival</dt> <dt><strong>Tool Proficiencies:</strong> Carpenter's or Mason's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Carpenterâs or Masonâs Tools (same as above), Mule and Cart, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>There is still land in Etharis where no one has lived before, and pioneers are the hardy folk who set out to tame that land for the first time. Youâve learned to find a suitable area to live, set up the beginnings of a village, build the dwellings needed for settlers, then move on.</p> <p>You have weathered punishing storms, migrations, and harsh winters. You and yours have adapted to the environment. Everything you own is built with your own two hands, and your aptitude in working with natural materials has provided you with shelter, tools, and clothing.</p><p></p><h2>Survivor</h2>\n</div>","chat":""},"identifier":"background-pioneer","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490643,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Pioneer","dndbeyond":{},"advancementLink":[{"_id":"Y3Sxsuv5HFZGoCZC","features":{},"Y3Sxsuv5HFZGoCZC":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847380,"modifiedTime":1778572847381,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}|D?˘_7          !items!rqhhvKFGH4tMzMQ0¸{"_id":"rqhhvKFGH4tMzMQ0","name":"Beast Hunter","type":"background","effects":[],"system":{"advancement":{"mYfPVXEpVFV1Jx35":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:sur"],"mode":"default"},"_id":"mYfPVXEpVFV1Jx35","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"aVqtGtEI6qSLiz3G":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:leatherworker"],"mode":"default"},"_id":"aVqtGtEI6qSLiz3G","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"GF1aeXSXEA61LkK3":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"GF1aeXSXEA61LkK3","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Beast Hunter</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101429-blood-hound\">Blood Hound</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> Leatherworker's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Spear, Leatherworkerâs Tools, Hunting Trap, Travelerâs Clothes, 5 GP; or (B) 50 GP</dt> </dl> <hr> <p>You make your living by trapping, hunting, and killing vicious beasts. Your efforts might provide meat and furs for settlements or for trade. When a nearby beast is particularly vicious, you become a communityâs best defense against the destruction wildlife can cause. While you hunt mundane beasts, you know there are more dangerous and supernatural creatures roaming the darkness.</p> <p>You and your fellow hunters are often as brutish as the creatures you hunt, heavily scarred from close encounters with your prey. In order to take down your prey, you must think and react as they might.</p><p></p><h2>Blood Hound</h2>\n</div>","chat":""},"identifier":"background-beast-hunter","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490644,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Beast Hunter","dndbeyond":{},"advancementLink":[{"_id":"GF1aeXSXEA61LkK3","features":{},"GF1aeXSXEA61LkK3":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847426,"modifiedTime":1778572847427,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}űlEż´8          !items!e8BovxF00je96jv1{"_id":"e8BovxF00je96jv1","name":"Prisoner","type":"background","effects":[],"system":{"advancement":{"YLwp68CJ2bwQekCe":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:slt"],"mode":"default"},"_id":"YLwp68CJ2bwQekCe","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"yYJjO5awVaMANQI4":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:thief"],"mode":"default"},"_id":"yYJjO5awVaMANQI4","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"KGvrtiakL8MyQppz":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz","optional":false}],"optional":false,"spell":null},"_id":"KGvrtiakL8MyQppz","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Prisoner</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789101-alert\">Alert</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[slt]{Sleight of Hand}</dt> <dt><strong>Tool Proficiencies:</strong> Thievesâ Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) [items]Dagger;Dagger (shiv)[items], Thievesâ Tools, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>Something from your past landed you in prison. Your transgressions might be real or imagined, against a just society or a corrupt one. Regardless of how you became a prisoner, you have learned to survive within your environment.</p> <p>As a prisoner, youâve had to learn to deal with guards, other prisoners, and the unpleasant environment. Part of that &amp;Reference[sur]{survival} was learning to find, craft, or steal small items that make your incarceration more tolerable. Whether your release was long ago or about to happen, your time as a Prisoner has changed you.</p><p></p><h2>Alert</h2>\n</div>","chat":""},"identifier":"background-prisoner","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490645,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Prisoner","dndbeyond":{},"advancementLink":[{"_id":"KGvrtiakL8MyQppz","features":{"Alert":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz"},"KGvrtiakL8MyQppz":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847477,"modifiedTime":1778572847477,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}$9          !items!GEMchI3F6oDVPI0zí{"_id":"GEMchI3F6oDVPI0z","name":"Released Thrall","type":"background","effects":[],"system":{"advancement":{"vAL08RcKgp3Y4Xh4":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:prc","skills:ste"],"mode":"default"},"_id":"vAL08RcKgp3Y4Xh4","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"TXeW7QPAcEUNY3pz":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.C1nQPIJDZw2dJWnm","optional":false}],"optional":false,"spell":null},"_id":"TXeW7QPAcEUNY3pz","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Released Thrall</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Constitution, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101482-survivor\">Survivor</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[prc]{Perception} and &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> Artisan's Tools (your choice)</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Artisanâs Tools (same as above), Bag of Trinkets from your travels, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p><a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-8-realms-of-etharis#TheValikanClans\">Valikan raiders</a> search for many things: food, goods, weapons, and thralls. You were one of those taken by the clans because you had skills that the clan lacked in their cold northern home. Once you arrived, you were given a choice: join the clan or find your own way home. You chose the latter.</p> <p>You then had to find your way through the cold and dangerous lands of Valikaâand whatever other lands separated you from your home. You had to be ever watchful of other threats, hiding when danger presented itself. No place is safe, and you must take every opportunity to advance toward your goals.</p><p></p><h2>Survivor</h2>\n</div>","chat":""},"identifier":"background-released-thrall","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490646,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Released Thrall","dndbeyond":{},"advancementLink":[{"_id":"TXeW7QPAcEUNY3pz","features":{"Survivor":"Compendium.dnd-beyond.beyond-feats.Item.C1nQPIJDZw2dJWnm"},"TXeW7QPAcEUNY3pz":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847525,"modifiedTime":1778572847526,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}f+Ă]:          !items!4yyc3tagAxW3pahnó{"_id":"4yyc3tagAxW3pahn","name":"Chapter Knight","type":"background","effects":[],"system":{"advancement":{"hjN1Erf9XBNwxAg6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:ath"],"mode":"default"},"_id":"hjN1Erf9XBNwxAg6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"wpSfIdzgHHewy7o4":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.gGRgmMHmEUDm7P4C","optional":false}],"optional":false,"spell":null},"_id":"wpSfIdzgHHewy7o4","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Chapter Knight</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789183-savage-attacker\">Savage Attacker</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[ath]{Athletics}</dt> <dt><strong>Tool Proficiencies:</strong> Choose one kind of Musical Instrument</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Shield, Musical Instrument (same as above), Travelerâs Clothes, 6 GP; or (B) 50 GP</dt> </dl> <hr> <p>Knights of the Charneault Kingdom are more than soldiers. Youâre an exemplar of the virtues that maintain peace and prosperity in the realm. Through training and study, youâve dedicated your life to upholding noble ideals such as strength, bravery, charity, temperance, and tradition. Your shield bears a coat of arms which symbolizes the tenets to which youâre swornâthose of your household or Knight Chapter. If you are still a squire, yet to accomplish your first quest, your shield is blank.</p> <p>You might receive many honors during your journeys, though much will be expected of you. Folk may look to you as a protector, leader, or keeper of traditionsâor you may be feared as a stern justiciar of the Crownâs justice. The path of a knight is difficult and perilous, and not all who walk it maintain their virtues.</p><p></p><h2>Savage Attacker</h2>\n</div>","chat":""},"identifier":"background-chapter-knight","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490647,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Chapter Knight","dndbeyond":{},"advancementLink":[{"_id":"wpSfIdzgHHewy7o4","features":{"Savage Attacker":"Compendium.dnd-beyond.beyond-feats.Item.gGRgmMHmEUDm7P4C"},"wpSfIdzgHHewy7o4":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847572,"modifiedTime":1778572847572,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÎM;          !items!vSGjHnRCMbZIhc3Mń{"_id":"vSGjHnRCMbZIhc3M","name":"Executioner","type":"background","effects":[],"system":{"advancement":{"rpzvHWq889g0gf3E":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:med"],"mode":"default"},"_id":"rpzvHWq889g0gf3E","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"F32j14BnFxVv2I4H":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:smith"],"mode":"default"},"_id":"F32j14BnFxVv2I4H","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"JzmOATVdewbYvKge":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.ehH0gbmcQA7z94oD","optional":false}],"optional":false,"spell":null},"_id":"JzmOATVdewbYvKge","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Executioner</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101446-deathbound\">Deathbound</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[med]{Medicine}</dt> <dt><strong>Tool Proficiencies:</strong> Smith's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Smithâs Tools, Someone Elseâs Journal, Travelerâs Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>You were employed as an executioner by some group or organization in a position of power. Your legally sanctioned murders have given you a strong arm and a knowledge of death and fatal blows.</p> <p>You may have worked for the , dispatching those who work against the nobility (if their blood is not worth draining). You may have worked for the Arcanist Inquisition, putting unrepentant mages to death. You may have carried out sanctioned sacrifices for the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#ThePrismaticCircle\">Prismatic Circle</a>.</p> <p>For some reason, you left your career: maybe you were wracked by guilt, maybe the group you worked for fell out of power, maybe you displeased your bosses, or maybe you decided to move on to a different occupation. But your actions have stayed with you, and your time as a dealer of death have made a lasting impact.</p><p></p><h2>Deathbound</h2>\n</div>","chat":""},"identifier":"background-executioner","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490648,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Executioner","dndbeyond":{},"advancementLink":[{"_id":"JzmOATVdewbYvKge","features":{"Deathbound":"Compendium.dnd-beyond.beyond-feats.Item.ehH0gbmcQA7z94oD"},"JzmOATVdewbYvKge":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847621,"modifiedTime":1778572847621,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}GŽŹ<          !items!Cttsp2nPehQd01FDÎ{"_id":"Cttsp2nPehQd01FD","name":"Exterminator","type":"background","effects":[],"system":{"advancement":{"qHLic1N2vqHPNPO3":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:med"],"mode":"default"},"_id":"qHLic1N2vqHPNPO3","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"DvLTrv63psu8paKE":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:pois"],"mode":"default"},"_id":"DvLTrv63psu8paKE","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"TKzaC4UgLr3nE7Rd":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.FpwmiLnjlUWr4TzG","optional":false}],"optional":false,"spell":null},"_id":"TKzaC4UgLr3nE7Rd","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Exterminator</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789162-magic-initiate\">Magic Initiate (Druid)</a></dt> <dt><strong>Skill É÷ÇÉProficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[med]{Medicine}</dt> <dt><strong>Tool Proficiencies:</strong> Poisoner's Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Poisonerâs Kit, Hunting Trap, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>Etharis is overrun with vermin, but you focus on the pests of the four-legged variety. In the cities these are generally rats and other rodents. In the country, the pests might come in the form of raccoons or other critters that steal food and destroy structures piece by piece.</p> <p>Youâve trained in the arts of getting pests away from people and coin away from clients. You may run an honest business, helping farmers and shop owners eliminate potentially life-threatening pests. Or you may introduce those pests in the first place, then solve the problem you created, skipping town before your ploy is discovered.</p> <div id=\"tooltip-tag-f3a23x80\"> </div><p></p><h2>Magic Initiate (Druid)</h2><p> </p><div id=\"tooltip-tag-f3a23x80\"> </div>\n</div>","chat":""},"identifier":"background-exterminator","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490649,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Exterminator","dndbeyond":{},"advancementLink":[{"_id":"TKzaC4UgLr3nE7Rd","features":{"Magic Initiate (Druid)":"Compendium.dnd-beyond.beyond-feats.Item.FpwmiLnjlUWr4TzG"},"TKzaC4UgLr3nE7Rd":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847667,"modifiedTime":1778572847668,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŐËŽć=          !items!xFWIwG1mmSrWOsMpö{"_id":"xFWIwG1mmSrWOsMp","name":"Inquisitor of the Faithful","type":"background","effects":[],"system":{"advancement":{"y81IJpxOp7KohyWs":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:itm","skills:rel"],"mode":"default"},"_id":"y81IJpxOp7KohyWs","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"0fGngBeL4qihU99u":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg"],"mode":"default"},"_id":"0fGngBeL4qihU99u","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"bPqCKLm9ErLgHddi":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.T5aiZaSJ5UVYOlM8","optional":false}],"optional":false,"spell":null},"_id":"bPqCKLm9ErLgHddi","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Inquisitor of the Faithful</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101444-convincing-inquisitor\">Convincing Inquisitor</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[itm]{Intimidation} and &amp;Reference[rel]{Religion}</dt> <dt><strong>Tool Proficiencies:</strong> Navigator's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Club, Navigatorâs Tools, Book Containing Holy Rites, Holy Symbol, Interrogatorâs Tools, Manacles, Travelerâs Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>You are a servant of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheWatchersOfTheFaithful\">Watchers of the Faithful</a>, hunting down heretics and blasphemers within your own faith, cultists of sinister powers, or other threats to your divine order. Divine justice does not discriminate, and you have mercilessly punished crimes both mundane and supernaturalâtasks that come with little glory.</p> <p>Your home is the road, and you must travel to wherever rumors of the sinful and the deviant take you. Corruption is just as likely to fester within as without, so you must be ever watchful of those who travel with you. Those found guilty, wherever they hail from and whatever their reason, must be faced without mercy.</p><p></p><h2>Convincing Inquisitor</h2>\n</div>","chat":""},"identifier":"background-inquisitor-of-the-faithful","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490650,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Inquisitor of the Faithful","dndbeyond":{},"advancementLink":[{"_id":"bPqCKLm9ErLgHddi","features":{"Convincing Inquisitor":"Compendium.dnd-beyond.beyond-feats.Item.T5aiZaSJ5UVYOlM8"},"bPqCKLm9ErLgHddi":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847714,"modifiedTime":1778572847715,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}RâŘř>          !items!ETmudRoaCr6xfehkŃ{"_id":"ETmudRoaCr6xfehk","name":"Lapsed Inquisitor","type":"background","effects":[],"system":{"advancement":{"UaYzEKLYPQW7ppt3":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:per","skills:rel"],"mode":"default"},"_id":"UaYzEKLYPQW7ppt3","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"MeA0JQK9yntZ0LrZ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg"],"mode":"default"},"_id":"MeA0JQK9yntZ0LrZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"GtqhS2zFQ7qidsUY":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.T5aiZaSJ5UVYOlM8","optional":false}],"optional":false,"spell":null},"_id":"GtqhS2zFQ7qidsUY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Lapsed Inquisitor</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101444-convincing-inquisitor\">Convincing Inquisitor</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[per]{Persuasion} and &amp;Reference[rel]{Religion}</dt> <dt><strong>Tool Proficiencies:</strong> Navigator's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Club, Navigatorâs Tools, Disguise Kit, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>You spent years traveling the countryside as a member of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-8-realms-of-etharis#RiseOfTheInquisition\">Arcanist Inquisition</a>, seeking out heretics and blasphemers, daemons and arcanists. Your work uncovered hidden evil that likely saved the lives of countless innocents. However, on more than one occasion, your or othersâ zeal brought low innocents.</p> <p>After a crisis of conscience, you left the ranks of the inquisitors. Leaving the Inquisition is itself a dangerous prospect, but you could no longer abide. Maybe someone you love and care for is starting to show arcane affinities that would have led to their destruction. Maybe you did. Maybe the last &amp;Reference[inv]{investigation} you carried out opened your eyes to new realities. Now you are living with a target on your back. Your former peers donât take kindly to people leaving their ranks. Those you persecuted have not forgotten your deeds. But life must still be lived, and thereâs more than one way to find and destroy the evil in the world.</p><p></p><h2>Convincing Inquisitor</h2>\n</div>","chat":""},"identifier":"background-lapsed-inquisitor","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490651,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Lapsed Inquisitor","dndbeyond":{},"advancementLink":[{"_id":"GtqhS2zFQ7qidsUY","features":{"Convincing Inquisitor":"Compendium.dnd-beyond.beyond-feats.Item.T5aiZaSJ5UVYOlM8"},"GtqhS2zFQ7qidsUY":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847761,"modifiedTime":1778572847761,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}kŃbQť?          !items!ITINAwsHBVsWkhSP{"_id":"ITINAwsHBVsWkhSP","name":"Pit Fighter","type":"background","effects":[],"system":{"advancement":{"43vRGN1mGKNT5WgV":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:prf"],"mode":"default"},"_id":"43vRGN1mGKNT5WgV","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"HUkNNnjkbxARCSXP":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"HUkNNnjkbxARCSXP","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Pit Fighter</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789183-savage-attacker\">Savage Attacker</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[prf]{Performance}</dt> <dt><strong>Tool Proficiencies:</strong> Gaming &amp;Reference[set]{Set} (your choice)</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Spear, Gaming &amp;Reference[set]{Set} (same as above), Robes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p><a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-8-realms-of-etharis#Unterland\">Unterland</a> was the first of the provinces to host blood-sport arenas, back in the days before the formation of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-8-realms-of-etharis#TheBrachEmpire\">BuĚrach Empire</a>. Since then, the practice has been driven underground, but, like poison spreading silently throughout a healthy body, it has infiltrated nearly every major city.</p> <p>Ostensibly illegal, you can almost always find small groups of desperate individuals putting their lives on the line for the amusement and enrichment of others. This hidden network of arenas has recently been organized into the self-proclaimed Pit Fighterâs Guild and developed a series of coded phrases and symbols to identify its members. You follow the unspoken rule of Etharis: only the strong survive.</p><p></p><h2>Savage Attacker</h2>\n</div>","chat":""},"identifier":"background-pit-fighter","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490652,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Pit Fighter","dndbeyond":{},"advancementLink":[{"_id":"HUkNNnjkbxARCSXP","features":{},"HUkNNnjkbxARCSXP":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847807,"modifiedTime":1778572847808,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}É­Ő@          !items!8xCju6QoGdymOoFOŽ{"_id":"8xCju6QoGdymOoFO","name":"Free Swords Mercenary","type":"background","effects":[],"system":{"advancement":{"0yjzXsBfV50tnDo5":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:ath"],"mode":"default"},"_id":"0yjzXsBfV50tnDo5","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"WptB3eIToSUfoWTY":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"WptB3eIToSUfoWTY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Free Swords Mercenary</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Constitution</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101457-free-sword-mercenarys-will\">Free Sword Mercenary's Will</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[ath]{Athletics}</dt> <dt><strong>Tool Proficiencies:</strong> Gaming &amp;Reference[set]{Set} (your choice)</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Spear, Gaming &amp;Reference[set]{Set} (same as above), Robes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>Mud, blood, and coin have been your entire life since joining the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheCompanyOfFreeSwords\">Company of Free Swords</a>. You may have been recruited from a fighting pit in Unterland, joined as a fugitive to escape justice, or were found as a babe in the mud and raised as a Free Sword. Your &amp;Reference[his]{history} before joining the Company doesnât matter now. Your comrades are your family. Violence is your trade.</p> <p>The infantry ranks of the Free Swords live by the unspoken rule of Etharisâitâs a place where only the strong survive. Your ambitions may stretch only as far as your payment for enduring the next battle. Few expect anything more from you. Yet a hidden ideal may truly drive your actions, or you may hope to lead your own company one day.</p><p></p><h2>Free Sword Mercenary's Will</h2>\n</div>","chat":""},"identifier":"background-free-swords-mercenary","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490653,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Free Swords Mercenary","dndbeyond":{},"advancementLink":[{"_id":"WptB3eIToSUfoWTY","features":{},"WptB3eIToSUfoWTY":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847853,"modifiedTime":1778572847853,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}îĎĐcA          !items!qog2AqvcYbaC5unzź{"_id":"qog2AqvcYbaC5unz","name":"Physician","type":"background","effects":[],"system":{"advancement":{"SSdrRjsTCryPbiav":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:nat"],"mode":"default"},"_id":"SSdrRjsTCryPbiav","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"EsYFNFCf3n6YZs5P":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"EsYFNFCf3n6YZs5P","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"qDixD1ckXkfFXs7X":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"qDixD1ckXkfFXs7X","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Physician</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101487-triage-expert\">Triage Expert</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine} and &amp;Reference[nat]{Nature}</dt> <dt><strong>Tool Proficiencies:</strong> Herbalism Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger (scalpel), Healerâs Kit, Herbalism Kit, Bandages, Book of Remedies, Jar of Leeches, Robes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>Your skills treating the sick and injured have given you a vast knowledge of illnesses and remedies based on the latest scienceâor the most recent theories from those who like to &amp;Reference[push]{push} the limits of what science might allow.</p> <p>You may have come into the field in a variety of ways and with a variety of specialties. You might have learned at an institute with the finest medical minds in all of Etharis. Or you might have learned your skills through trial and error, as the poor residents of the surrounding area come to you based on rumors of your preternatural healing powers that are rather mundane.</p><p></p><h2>Triage Expert</h2>\n</div>","chat":""},"identifier":"background-physician","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490654,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Physician","dndbeyond":{},"advancementLink":[{"_id":"qDixD1ckXkfFXs7X","features":{},"qDixD1ckXkfFXs7X":{}}]}},"img":"icons/magic/water/water-hand.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847905,"modifiedTime":1778572847906,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}#šLłZB          !items!PB8A3ezaLSxSRHCuł{"_id":"PB8A3ezaLSxSRHCu","name":"Pox-Touched","type":"background","effects":[],"system":{"advancement":{"Rc1JQninOe8D71Em":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:itm","skills:med"],"mode":"default"},"_id":"Rc1JQninOe8D71Em","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"332942TNcmRziuvf":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"332942TNcmRziuvf","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"Y3h8lYBJulnodEfl":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"Y3h8lYBJulnodEfl","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Pox-Touched</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Constitution, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101487-triage-expert\">Triage Expert</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[itm]{Intimidation} and &amp;Reference[med]{Medicine}</dt> <dt><strong>Tool Proficiencies:</strong> Herbalism Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Herbalism Kit, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>When you fell ill with the Weeping Pox, you assumed you would die from it, as had so many before you. Your neighbors shunned you, fearing that you would spread the disease to them and their families. Then a miracle happened. A stranger came to you and offered to help. The stranger brought forth strange medicines, providing you with curative draughts and elixirs. And just as the disease reached its worst stages, the symptoms began to vanish. Before long, you were cured of the disease.</p> <p>The sores and scars of the disease, however, still play across your bodyâan unsubtle reminder of the terrible scourge you survived. The stranger left you after the treatments concluded, but you retained some of the knowledge that the healer used while caring for you. Those who marvel at your recovery also fear you: they harbor some suspicion that you made deals with dark powers to drive away the disease.</p><p></p><h2>Triage Expert</h2>\n</div>","chat":""},"identifier":"background-pox-touched","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490655,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Pox-Touched","dndbeyond":{},"advancementLink":[{"_id":"Y3h8lYBJulnodEfl","features":{},"Y3h8lYBJulnodEfl":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572847951,"modifiedTime":1778572847951,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŞĄ\EC          !items!SSHdPhkSvtkOpUx0{"_id":"SSHdPhkSvtkOpUx0","name":"Scion of the Thaumaturge","type":"background","effects":[],"system":{"advancement":{"frC0u8sfBCRVA3Yu":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:ins"],"mode":"default"},"_id":"frC0u8sfBCRVA3Yu","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"5rW0dBjvJsmSdrHt":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:cartographer"],"mode":"default"},"_id":"5rW0dBjvJsmSdrHt","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"xdTh1tYts11Juv1a":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"xdTh1tYts11Juv1a","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Scion of the Thaumaturge</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101456-fortune-of-the-thaumaturge\">Fortune of the Thaumaturge</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[ins]{Insight}</dt> <dt><strong>Tool Proficiencies:</strong> Cartographer's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Cartographerâs Tools, Ink and Pen, Parchment, Robes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>You served a mysterious organization simply called the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheThaumaturge\">Thaumaturge</a>. You received orders to perform tasks that ranged from the mundane to the inscrutable. Your contact assured you that even if the tasks made no sense, you were serving the greater good of your home, and of all Etharis.</p> <p>Your tasks led you to new locations. You secretly met with other members of the organization, and you looked to the stars to give you signs and portents about the future. You may still be performing these tasks, or years may have passed since your last contact, but you know that there are forces beyond understanding that pull on peopleâs strings and make them dance.</p><p></p><h2>Fortune of the Thaumaturge</h2>\n</div>","chat":""},"identifier":"background-scion-of-the-thaumaturge","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490656,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Scion of the Thaumaturge","dndbeyond":{},"advancementLink":[{"_id":"xdTh1tYts11Juv1a","features":{},"xdTh1tYts11Juv1a":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572848013,"modifiedTime":1778572848013,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ď 6Ŕ­D          !items!TNnCoi3FeBvn5eoa{"_id":"TNnCoi3FeBvn5eoa","name":"Syndicate Smuggler","type":"background","effects":[],"system":{"advancement":{"nFPRf8XL8FystuVK":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:ste"],"mode":"default"},"_id":"nFPRf8XL8FystuVK","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"kJn4Shp10dqFQK3a":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:forg"],"mode":"default"},"_id":"kJn4Shp10dqFQK3a","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"ERamQwz9ZFiuZGmS":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.EaE4Tdq40RtPI41K","optional":false}],"optional":false,"spell":null},"_id":"ERamQwz9ZFiuZGmS","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Syndicate Smuggler</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2101477-resolution-of-the-syndicate\">Resolution of the Syndicate</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> Forgery Kit</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Forgery Kit, Chest (with False Bottom), Parchment, Costume, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>Goods from one side of Etharis often fetch a fair price on the other side. Transporting such goods are a hassleâdealing with the bureaucracy of customs and taxes is an even larger one. Thankfully, as a representative of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheEbonSyndicate\">Ebon Syndicate</a>, you are there to eliminate at least part of the hassle.</p> <p>Whether you move goods by land, sea, river, or air, crossing borders and avoiding detection are your specialty. Sometimes having a way to hide goods is the game. Other times falsifying paperwork or bribing guards does the trick. However you manage to do it, you get what people want into their hands for the right price.</p><p></p><h2>Resolution of the Syndicate</h2>\n</div>","chat":""},"identifier":"background-syndicate-smuggler","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490657,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Syndicate Smuggler","dndbeyond":{},"advancementLink":[{"_id":"ERamQwz9ZFiuZGmS","features":{"Resolution of the Syndicate":"Compendium.dnd-beyond.beyond-feats.Item.EaE4Tdq40RtPI41K"},"ERamQwz9ZFiuZGmS":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572848060,"modifiedTime":1778572848060,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}#ł~ë[E          !items!I9n5VDw9vJMRuCtq´{"_id":"I9n5VDw9vJMRuCtq","name":"Explorer","type":"background","effects":[],"system":{"advancement":{"UUUzOMKU1o9kbTqs":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"UUUzOMKU1o9kbTqs","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OwSNZBxXJ9whdrdC":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg"],"mode":"default"},"_id":"OwSNZBxXJ9whdrdC","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"4GWd8wCNrXup82iG":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"4GWd8wCNrXup82iG","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Explorer</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://review.dndbeyond.com/feats/1789101-alert\">Alert</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> Navigator's Tools</dt> <dt><strong>Equipment:</strong> Choose A or B: (A) Dagger, Navigatorâs Tools, Maps, Travelerâs Clothes, 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>You pursue a life traversing the wilds, driven by wanderlust or the orders of a distant patron. For you, there is no greater pursuit than to discover the lost, forgotten, and unseen reaches of the world. You may travel unaccompanied or lead companions, establishing encampments in remote areas or living completely off the land. You might lead pioneers looking to settle uncharted lands.</p> <p>You may help establish settlements in the areas you explore, but before long, your attention wanders, and the call of the unknown beckons too strongly to ignore. And when that happens, you blaze a new trail into the darkness, rushing headlong into whatever thrills await.</p><p></p><h2>Alert</h2>\n</div>","chat":""},"identifier":"background-explorer","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":490712,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Explorer","dndbeyond":{},"advancementLink":[{"_id":"4GWd8wCNrXup82iG","features":{},"4GWd8wCNrXup82iG":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"R5D4rxN8pg3g2aVe","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572848107,"modifiedTime":1778572848107,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ć>ůŘF          !folders!aMwB9og2GmKGdxTlŻ{"_id":"aMwB9og2GmKGdxTl","name":"Playerâs Handbook","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/PHB 2024"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928346,"modifiedTime":1778572928346,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}ŇŘej\G          !items!wAr2mmC0OgSc4Qw4Ľ{"_id":"wAr2mmC0OgSc4Qw4","name":"Criminal","type":"background","effects":[],"system":{"advancement":{"oSkNS04Vdz6xkb21":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:slt","skills:ste"],"mode":"default"},"_id":"oSkNS04Vdz6xkb21","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"lC6ZAtdpXOr36CZU":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz","optional":false}],"optional":false,"spell":null},"_id":"lC6ZAtdpXOr36CZU","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Criminal</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence<br><strong>Feat:</strong> Alert<br><strong>Skill Proficiencies:</strong> &amp;Reference[slt]{Sleight of Hand} and &amp;Reference[ste]{Stealth}<br><strong>Tool Proficiency:</strong> Thievesâ Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) 2 Daggers, Thievesâ Tools, Crowbar, 2 Pouches, Travelerâs Clothes, 16 GP; or (B) 50 GP</p> <p>You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thievesâ guild and more fearsome lawbreakers.</p><p></p><h2>Alert</h2>\n</div>","chat":""},"identifier":"background-criminal","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406474,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Criminal","dndbeyond":{},"advancementLink":[{"_id":"lC6ZAtdpXO"´ťđr36CZU","features":{"Alert":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz"},"lC6ZAtdpXOr36CZU":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928636,"modifiedTime":1778572928636,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Š(}N
H          !items!MXpvYUePVBKzLtNPÜ{"_id":"MXpvYUePVBKzLtNP","name":"Acolyte","type":"background","effects":[],"system":{"advancement":{"UHFT36LLx67PIo27":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"UHFT36LLx67PIo27","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"0mFru9qQPb4LS2xI":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.h9jaK0je63Bz0Rr8","optional":false}],"optional":false,"spell":null},"_id":"0mFru9qQPb4LS2xI","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Acolyte</h1><p></p><p><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma<br><strong>Feat:</strong> Magic Initiate (Cleric)<br><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[rel]{Religion}<br><strong>Tool Proficiency:</strong> Calligrapher's Supplies<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP</p> <p>You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied &amp;Reference[rel]{religion}. Thanks to your priestâs instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.</p><p></p><h2>Magic Initiate (Cleric)</h2>\n</div>","chat":""},"identifier":"background-acolyte","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406475,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Acolyte","dndbeyond":{},"advancementLink":[{"_id":"0mFru9qQPb4LS2xI","features":{"Magic Initiate (Cleric)":"Compendium.dnd-beyond.beyond-feats.Item.h9jaK0je63Bz0Rr8"},"0mFru9qQPb4LS2xI":{}}]}},"img":"icons/consumables/plants/leaf-veins-glowing-green.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928681,"modifiedTime":1778572928681,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}{ĆDž	I          !items!hD4KCj8acdc05o5gđ{"_id":"hD4KCj8acdc05o5g","name":"Artisan","type":"background","effects":[],"system":{"advancement":{"LXAfKgpXmaJkqLez":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"LXAfKgpXmaJkqLez","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"reqloQTO2vOtUnnn":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.nvYA9xTPDBntfCU0","optional":false}],"optional":false,"spell":null},"_id":"reqloQTO2vOtUnnn","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Artisan</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Intelligence<br><strong>Feat:</strong> Crafter<br><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation} and &amp;Reference[per]{Persuasion}<br><strong>Tool Proficiency:</strong> <em>Choose one kind of Artisan's Tools</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Artisan's Tools (same as above), 2 Pouches, Traveler's Clothes, 32 GP; or (B) 50 GP</p> <p>You began mopping floors and scrubbing counters in an artisanâs workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.</p><p></p><h2>Crafter</h2>\n</div>","chat":""},"identifier":"background-artisan","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406476,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Artisan","dndbeyond":{},"advancementLink":[{"_id":"reqloQTO2vOtUnnn","features":{"Crafter":"Compendium.dnd-beyond.beyond-feats.Item.nvYA9xTPDBntfCU0"},"reqloQTO2vOtUnnn":{}}]}},"img":"icons/tools/hand/hammer-and-nail.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928726,"modifiedTime":1778572928726,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}DíSX	J          !items!AaryS6wGYOQYFtTHą{"_id":"AaryS6wGYOQYFtTH","name":"Charlatan","type":"background","effects":[],"system":{"advancement":{"FGSlDYZhw49nQWg9":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:slt"],"mode":"default"},"_id":"FGSlDYZhw49nQWg9","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"j7cKD4Um6ER2hCfE":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"j7cKD4Um6ER2hCfE","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Charlatan</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Charisma<br><strong>Feat:</strong> Skilled<br><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[slt]{Sleight of Hand}<br><strong>Tool Proficiency:</strong> Forgery Kit<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP</p> <p>Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or twoâperhaps a sham potion or forged ancestry records.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-charlatan","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406477,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Charlatan","dndbeyond":{},"advancementLink":[{"_id":"j7cKD4Um6ER2hCfE","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"j7cKD4Um6ER2hCfE":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928770,"modifiedTime":1778572928770,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}eI˝˛	K          !items!9law9GfUtOXhCXk6{"_id":"9law9GfUtOXhCXk6","name":"Entertainer","type":"background","effects":[],"system":{"advancement":{"cC09bKEpoASIcz0c":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:prf"],"mode":"default"},"_id":"cC09bKEpoASIcz0c","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"6ayBj0p2vd7OdSyY":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.lR9n33Yxp9yQBYEp","optional":false}],"optional":false,"spell":null},"_id":"6ayBj0p2vd7OdSyY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Entertainer</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Charisma<br><strong>Feat:</strong> Musician<br><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[prf]{Performance}<br><strong>Tool Proficiency:</strong> <em>Choose one kind of Musical Instrument</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP</p> <p>You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.</p><p></p><h2>Musician</h2>\n</div>","chat":""},"identifier":"background-entertainer","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406478,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Entertainer","dndbeyond":{},"advancementLink":[{"_id":"6ayBj0p2vd7OdSyY","features":{"Musician":"Compendium.dnd-beyond.beyond-feats.Item.lR9n33Yxp9yQBYEp"},"6ayBj0p2vd7OdSyY":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928813,"modifiedTime":1778572928813,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĹĄ	L          !items!Qt1iww3lqgE2N1thŢ{"_id":"Qt1iww3lqgE2N1th","name":"Farmer","type":"background","effects":[],"system":{"advancement":{"68fvSOvuJBfpDXPS":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:nat"],"mode":"default"},"_id":"68fvSOvuJBfpDXPS","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"tceyrhgODxVviajq":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.1VCigZ2HEwwyG4nQ","optional":false}],"optional":false,"spell":null},"_id":"tceyrhgODxVviajq","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Farmer</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Wisdom<br><strong>Feat:</strong> Tough<br><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[nat]{Nature}<br><strong>Tool Proficiency:</strong> Carpenter's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30 GP; or (B) 50 GP</p> <p>You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for natureâs bounty alongside a healthy respect for natureâs wrath.</p><p></p><h2>Tough</h2>\n</div>","chat":""},"identifier":"background-farmer","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406479,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Farmer","dndbeyond":{},"advancementLink":[{"_id":"tceyrhgODxVviajq","features":{"Tough":"Compendium.dnd-beyond.beyond-feats.Item.1VCigZ2HEwwyG4nQ"},"tceyrhgODxVviajq":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928858,"modifiedTime":1778572928858,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}łćĐŠą	M          !items!ADkuol7kCBbiWu1W{"_id":"ADkuol7kCBbiWu1W","name":"Guard","type":"background","effects":[],"system":{"advancement":{"bqBvAojna3HJ3o3Z":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:prc"],"mode":"default"},"_id":"bqBvAojna3HJ3o3Z","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OV4pDTCOdGmUeBI8":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz","optional":false}],"optional":false,"spell":null},"_id":"OV4pDTCOdGmUeBI8","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Guard</h1><p></p><p><strong>Ability Scores:</strong> Strength, Intelligence, Wisdom<br><strong>Feat:</strong> Alert<br><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency: </strong><em>Choose one kind of Gaming &amp;Reference[set]{Set}</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Spear, Light Crossbow, 20 Bolts, Gaming &amp;Reference[set]{Set} (same as above), Hooded Lantern, Manacles, Quiver, Traveler's Clothes, 12 GP; or (B) 50 GP</p> <p>Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.</p><p></p><h2>Alert</h2>\n</div>","chat":""},"identifier":"background-guard","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406480,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Guard","dndbeyond":{},"advancementLink":[{"_id":"OV4pDTCOdGmUeBI8","features":{"Alert":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz"},"OV4pDTCOdGmUeBI8":{}}]}},"img":"icons/magic/defensive/shield-barrier-flaming-pentagon-teal.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928902,"modifiedTime":1778572928903,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}k:J%
N          !items!XmzBlk6mZHPFbJkyţ{"_id":"XmzBlk6mZHPFbJky","name":"Guide","type":"background","effects":[],"system":{"advancement":{"JoBYVAciZrPetFQq":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ste","skills:sur"],"mode":"default"},"_id":"JoBYVAciZrPetFQq","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"rpkrbAyuEbrqAQ6Q":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.FpwmiLnjlUWr4TzG","optional":false}],"optional":false,"spell":null},"_id":"rpkrbAyuEbrqAQ6Q","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Guide</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Wisdom<br><strong>Feat:</strong> Magic Initiate (Druid)<br><strong>Skill Proficiencies:</strong> &amp;Reference[ste]{Stealth} and &amp;Reference[sur]{Survival}<br><strong>Tool Proficiency:</strong> Cartographer's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP; or (B) 50 GP</p> <p>You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wildernessâ strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giantsâ and you learned to fend for yourself as you explored them. From time to time, you guided friendly &amp;Reference[nat]{nature} priests who instructed you in the fundamentals of channeling the magic of the wild.</p><p></p><h2>Magic Initiate (Druid)</h2>\n</div>","chat":""},"identifier":"background-guide","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406481,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Guide","dndbeyond":{},"advancementLink":[{"_id":"rpkrbAyuEbrqAQ6Q","features":{"Magic Initiate (Druid)":"Compendium.dnd-beyond.beyond-feats.Item.FpwmiLnjlUWr4TzG"},"rpkrbAyuEbrqAQ6Q":{}}]}},"img":"icons/magic/control/debuff-energy-hold-blue-yellow.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928947,"modifiedTime":1778572928947,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}%= y	O          !items!wh1FqnjynjfyG5qtň{"_id":"wh1FqnjynjfyG5qt","name":"Hermit","type":"background","effects":[],"system":{"advancement":{"nfuSvUtgUJuSbKYS":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:rel"],"mode":"default"},"_id":"nfuSvUtgUJuSbKYS","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"4Ve1z4Yqn0B19udR":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.uapGUKnKdRXzLqL6","optional":false}],"optional":false,"spell":null},"_id":"4Ve1z4Yqn0B19udR","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Hermit</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Wisdom, Charisma<br><strong>Feat:</strong> Healer<br><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine} and &amp;Reference[rel]{Religion}<br><strong>Tool Proficiency:</strong> Herbalism Kit<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP; or (B) 50 GP</p> <p>You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.</p><p></p><h2>Healer</h2>\n</div>","chat":""},"identifier":"background-hermit","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406482,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Hermit","dndbeyond":{},"advancementLink":[{"_id":"4Ve1z4Yqn0B19udR","features":{"Healer":"Compendium.dnd-beyond.beyond-feats.Item.uapGUKnKdRXzLqL6"},"4Ve1z4Yqn0B19udR":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928991,"modifiedTime":1778572928991,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}˝|ŞÂ	P          !items!yH4RcELMYFoK95YO{"_id":"yH4RcELMYFoK95YO","name":"Merchant","type":"background","effects":[],"system":{"advancement":{"ST4qdSSAQvZZRrS6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:per"],"mode":"default"},"_id":"ST4qdSSAQvZZRrS6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"8k97tByzFNcP1VYZ":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.zqXDJ5wS93ycyz7W","optional":false}],"optional":false,"spell":null},"_id":"8k97tByzFNcP1VYZ","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Merchant</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Intelligence, Charisma<br><strong>Feat:</strong> Lucky<br><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[per]{Persuasion}<br><strong>Tool Proficiency:</strong> Navigator's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Navigator's Tools, 2 Pouches, Traveler's Clothes, 22 GP; or (B) 50 GP</p> <p>You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.</p><p></p><h2>Lucky</h2>\n</div>","chat":""},"identifier":"background-merchant","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406483,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Merchant","dndbeyond":{},"advancementLink":[{"_id":"8k97tByzFNcP1VYZ","features":{"Lucky":"Compendium.dnd-beyond.beyond-feats.Item.zqXDJ5wS93ycyz7W"},"8k97tByzFNcP1VYZ":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929035,"modifiedTime":1778572929035,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}őůń`Ź	Q          !items!lE4Hy80vuwpclavG{"_id":"lE4Hy80vuwpclavG","name":"Noble","type":"background","effects":[],"system":{"advancement":{"kGufdvwa2naz3ArY":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"kGufdvwa2naz3ArY","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"vA16qJHOvL9tV6hG":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"vA16qJHOvL9tV6hG","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Noble</h1><p></p><p><strong>Ability Scores:</strong> Strength, Intelligence, Charisma<br><strong>Feat:</strong> Skilled<br><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[per]{Persuasion}<br><strong>Tool Proficiency:</strong> <em>Choose one kind of Gaming &amp;Reference[set]{Set}</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Gaming &amp;Reference[set]{Set} (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP</p> <p>You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-noble","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406484,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Noble","dndbeyond":{},"advancementLink":[{"_id":"vA16qJHOvL9tV6hG","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"vA16qJHOvL9tV6hG":{}}]}},"img":"icons/magic/holy/barrier-shield-winged-cross.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929080,"modifiedTime":1778572929080,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}bCN­	R          !items!nbCzNDhz9VFs5Hq5{"_id":"nbCzNDhz9VFs5Hq5","name":"Sage","type":"background","effects":[],"system":{"advancement":{"bC4G94vC9r6iVSCI":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"bC4G94vC9r6iVSCI","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"6C98QyAPPIeeYB3h":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.a9z8u5BnWOkiv9Wo","optional":false}],"optional":false,"spell":null},"_id":"6C98QyAPPIeeYB3h","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sage</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Intelligence, Wisdom<br><strong>Feat:</strong> Magic Initiate (Wizard)<br><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[his]{History}<br><strong>Tool Proficiency:</strong> Calligrapher's Supplies<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Quarterstaff, Calligrapher's Supplies, Book (&amp;Reference[his]{history}), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP</p> <p>You spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverseâeven the rudiments of magicâand your mind yearns for more.</p><p></p><h2>Magic Initiate (Wizard)</h2>\n</div>","chat":""},"identifier":"background-sage","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406485,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Sage","dndbeyond":{},"advancementLink":[{"_id":"6C98QyAPPIeeYB3h","features":{"Magic Initiate (Wizard)":"Compendium.dnd-beyond.beyond-feats.Item.a9z8u5BnWOkiv9Wo"},"6C98QyAPPIeeYB3h":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929125,"modifiedTime":1778572929125,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}
5	S          !items!uehhXOKiqChcjDX8ĺ{"_id":"uehhXOKiqChcjDX8","name":"Sailor","type":"background","effects":[],"system":{"advancement":{"3Mwag4wxZJoIbqyV":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:prc"],"mode":"default"},"_id":"3Mwag4wxZJoIbqyV","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"yxbSz3E2HvUMkHf2":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.ULKsFbSFkrupo73K","optional":false}],"optional":false,"spell":null},"_id":"yxbSz3E2HvUMkHf2","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sailor</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Wisdom<br><strong>Feat:</strong> Tavern Brawler<br><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency:</strong> Navigator's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Navigator's Tools, Rope, Traveler's Clothes, 20 GP; or (B) 50 GP</p> <p>You lived as a seafarer, wind at your back and decks swaying beneath your feet. Youâve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.</p><p></p><h2>Tavern Brawler</h2>\n</div>","chat":""},"identifier":"background-sailor","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406486,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Sailor","dndbeyond":{},"advancementLink":[{"_id":"yxbSz3E2HvUMkHf2","features":{"Tavern Brawler":"Compendium.dnd-beyond.beyond-feats.Item.ULKsFbSFkrupo73K"},"yxbSz3E2HvUMkHf2":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929172,"modifiedTime":1778572929172,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}QŻ}ś
T          !items!D9cyJ6Gm6iqEY5Zká{"_id":"D9cyJ6Gm6iqEY5Zk","name":"Scribe","type":"background","effects":[],"system":{"advancement":{"Hgz1yldBmrbvkfDs":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:prc"],"mode":"default"},"_id":"Hgz1yldBmrbvkfDs","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"z3FYoB02Z0cQRnuX":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"z3FYoB02Z0cQRnuX","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Scribe</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Intelligence, Wisdom<br><strong>Feat:</strong> Skilled<br><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency:</strong> Calligrapher's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil, Parchment (12 sheets), 23 GP; or (B) 50 GP</p> <p>You spent formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-scribe","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406487,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Scribe","dndbeyond":{},"advancementLink":[{"_id":"z3FYoB02Z0cQRnuX","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"z3FYoB02Z0cQRnuX":{}}]}},"img":"icons/tools/scribal/spectacles-glasses.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929218,"modifiedTime":1778572929218,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}+W` U          !items!IQ47RXBRKk93qPQ2Đ{"_id":"IQ47RXBRKk93qPQ2","name":"Soldier","type":"backgr%ŕź		ound","effects":[],"system":{"advancement":{"JKQAG00KZwuhuDyO":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:itm"],"mode":"default"},"_id":"JKQAG00KZwuhuDyO","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"8BzwodbN7R6yT68N":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.gGRgmMHmEUDm7P4C","optional":false}],"optional":false,"spell":null},"_id":"8BzwodbN7R6yT68N","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Soldier</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Constitution<br><strong>Feat:</strong> Savage Attacker<br><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[itm]{Intimidation}<br><strong>Tool Proficiency:</strong> <em>Choose one kind of Gaming &amp;Reference[set]{Set}</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Spear, Shortbow, 20 Arrows, Gaming &amp;Reference[set]{Set} (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP</p> <p>You began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war.</p><p></p><h2>Savage Attacker</h2>\n</div>","chat":""},"identifier":"background-soldier","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":406488,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Soldier","dndbeyond":{},"advancementLink":[{"_id":"8BzwodbN7R6yT68N","features":{"Savage Attacker":"Compendium.dnd-beyond.beyond-feats.Item.gGRgmMHmEUDm7P4C"},"8BzwodbN7R6yT68N":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"aMwB9og2GmKGdxTl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572929263,"modifiedTime":1778572929263,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}7MÚ	V          !items!ZV8mMjiNao8a4rBeä{"_id":"ZV8mMjiNao8a4rBe","name":"Wayfarer","type":"background","effects":[],"system":{"advancement":{"20N2pJUEDed5gNm1":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:ste"],"mode":"default"},"_id":"20N2pJUEDed5gNm1","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"mUi5DJAmXEPAh2zo":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.zqXDJ5wS93ycyz7W","optional":false}],"optional":false,"spell":null},"_id":"mUi5DJAmXEPAh2zo","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Wayfarer</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Wisdom, Charisma<br><strong>Feat:</strong> Lucky<br><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[ste]{Stealth}<br><strong>Tool Proficiency:</strong> Thievesâ Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) 2 Daggers, Thieves' Tools, Gaming &amp;Reference[set]{Set} (any), Bedroll, 2 Pouches, Traveler's Clothes, 16 GP; or (B) 50 GP</p> <p>You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. 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Y          !items!vuPkPySG36jQsZK9ş{"_id":"vuPkPySG36jQsZK9","name":"Flaming Fist Mercenary","type":"background","effects":[],"system":{"advancement":{"Y1xAxynVyJ8nhBja":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:itm","skills:prc"],"mode":"default"},"_id":"Y1xAxynVyJ8nhBja","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"ReMZmmDDdHZ8utOk":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"ReMZmmDDdHZ8utOk","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Flaming Fist Mercenary</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Charisma<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789206-tough\">Tough</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[itm]{Intimidation} and &amp;Reference[prc]{Perception}<br> <strong>Tool Proficiency:</strong>Smithâs Tools<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Mace, Smithâs Tools, Fine Clothes, Manacles, Portable Ram, 4 GP; or (B) 50 GP</p> <p>The chief law enforcement branch of Baldurâs Gate is the <a href=\"https://www.dndbeyond.com/backgrounds/504551-flaming-fist-mercenary\">Flaming Fist</a>, a brawny mercenary guild led by the cityâs grand duke. You once served as a Flaming Fist, where you learned how to preempt trouble with your intimidating stare and, when necessary, absorb deadly blows. Flaming Fist mercenaries, active or retired, are known as some of the toughest, most resilient warriors along the <a href=\"https://www.dndbeyond.com/backgrounds/504551-flaming-fist-mercenary\">Sword Coast</a>, and you seek to maintain that reputation.</p><p></p><h2>Tough</h2>\n</div>","chat":""},"identifier":"background-flaming-fist-mercenary","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504551,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Flaming Fist Mercenary","dndbeyond":{},"advancementLink":[{"_id":"ReMZmmDDdHZ8utOk","features":{},"ReMZmmDDdHZ8utOk":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121314,"modifiedTime":1778573121314,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}éšZ          !items!peo1HEcfZNtPPb90ß{"_id":"peo1HEcfZNtPPb90","name":"Chondathan Freebooter","type":"background","effects":[],"system":{"advancement":{"vnzOIdKn5KGkoPZ5":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:slt"],"mode":"default"},"_id":"vnzOIdKn5KGkoPZ5","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"fjcs60ykQm46E82w":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"fjcs60ykQm46E82w","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Chondathan Freebooter</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Wisdom<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789189-skilled\">Skilled</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[slt]{Sleight of Hand}<br> <strong>Tool Proficiency:</strong> Weaverâs Tools<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Weaverâs Tools, Backpack, Ball Bearings, Basket, Bedroll, Bucket, Rations (3 daysâ worth), Rope, Signal Whistle, Travelerâs Clothes, 38 GP; or (B) 50 GP</p> <p>Though most youths in <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Chondath\">Chondath</a> accept their four-year term of compulsory military service, you bristled at that authoritarian attempt to control your life. You forsook your nationhood, discarded your given name, and worked as a freebooter with the first ship that would have you. Since then, youâve traveled the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#VilhonReach\">Vilhon Reach</a>. Though youâve never sailed more than a few dozen leagues from land, you make up for it with deep local connections and the breadth of your experiences.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-chondathan-freebooter","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504552,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Chondathan Freebooter","dndbeyond":{},"advancementLink":[{"_id":"fjcs60ykQm46E82w","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"fjcs60ykQm46E82w":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121360,"modifiedTime":1778573121360,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}îúln
[          !items!SBOmyRJSdfDHB8ApÇ{"_id":"SBOmyRJSdfDHB8Ap","name":"Emerald Enclave Caretaker","type":"background","effects":[],"system":{"advancement":{"rFhppc7Vx7j7lS9U":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:nat","skills:sur"],"mode":"default"},"_id":"rFhppc7Vx7j7lS9U","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"HoxZvQyD6NdOBHyZ":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"HoxZvQyD6NdOBHyZ","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Emerald Enclave Caretaker</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Intelligence, Wisdom<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158457-emerald-enclave-fledgling\">Emerald Enclave Fledgling</a> <br> <strong>Skill Proficiencies:</strong> &amp;Reference[nat]{Nature} and &amp;Reference[sur]{Survival}<br> <strong>Tool Proficiency:</strong> Herbalism Kit<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Shortbow, 20 Arrows, Herbalism Kit, Bedroll, Blanket, Pouch, Tent, Travelerâs Clothes, 13 GP; or (B) 50 GP</p> <p>As a Caretaker with the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#EmeraldEnclave\">Emerald Enclave</a>, you take care of those who care for the world. Either alongside your fellow Emerald Enclave members or by yourself, youâve learned essential skills for living with the land: how to track game, where to forage for useful herbs, and even how to forecast the weather. You use these talents to maintain the balance between civilization and the wilds and to rid the world of unnatural creatures.</p><p></p><h2>Emerald Enclave Fledgling</h2>\n</div>","chat":""},"identifier":"background-emerald-enclave-caretaker","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504553,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Emerald Enclave Caretaker","dndbeyond":{},"advancementLink":[{"_id":"HoxZvQyD6NdOBHyZ","features":{},"HoxZvQyD6NdOBHyZ":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121409,"modifiedTime":1778573121409,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ąs"ü\          !items!ULVkTpuLt3TCZ624Ő{"_id":"ULVkTpuLt3TCZ624","name":"Dead Magic Dweller","type":"background","effects":[],"system":{"advancement":{"KqfrmmTsdWwB3TXp":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:sur"],"mode":"default"},"_id":"KqfrmmTsdWwB3TXp","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"AzezaQ9gpd3kMGr9":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.uapGUKnKdRXzLqL6","optional":false}],"optional":false,"spell":null},"_id":"AzezaQ9gpd3kMGr9","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Dead Magic Dweller</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Wisdom <br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789152-healer\">Healer</a> <br><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine} and &amp;Reference[sur]{Survival} <br><strong>Tool Proficiency:</strong> Leatherworkerâs Tools <br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Greatclub, Leatherworkerâs Tools, Bedroll, Blanket, Healerâs Kit, Pole, Rations (3 daysâ worth), Tent, Tinderbox, 5 Torches, Travelerâs Clothes, Waterskin, 32 GP; or (B) 50 GP</p> <p>The dead magic zones of the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Anauroch\">Anauroch</a> desert are anathema to spellcasters and monsters that rely on magicâwhich is exactly why you made your life there. Perhaps youâre on the run from <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#RedWizards\">Red Wizards</a>, or you ran afoul of a powerful djinni in <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Calimshan\">Calimshan</a>. Whatever the case, you decided that living in Anauroch was your best option. After long months or years, youâre stronger, wiser, and armed with hard-earned knowledge of desert &amp;Reference[med]{medicine} and wasteland &amp;Reference[sur]{survival}.</p><p></p><h2>Healer</h2>\n</div>","chat":""},"identifier":"background-dead-magic-dweller","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504554,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Dead Magic Dweller","dndbeyond":{},"advancementLink":[{"_id":"AzezaQ9gpd3kMGr9","features":{"Healer":"Compendium.dnd-beyond.beyond-feats.Item.uapGUKnKdRXzLqL6"},"AzezaQ9gpd3kMGr9":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121454,"modifiedTime":1778573121455,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŞZ
]          !items!Muc191KUXegdzwXDł{"_id":"Muc191KUXegdzwXD","name":"Dragon Cultist","type":"background","effects":[],"system":{"advancement":{"uNeHfgkpWu5lHrIk":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"uNeHfgkpWu5lHrIk","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"cLGHn3Qr5d1uSpZi":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"cLGHn3Qr5d1uSpZi","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Dragon Cultist</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158452-cult-of-the-dragon-initiate\">Cult of the Dragon Initiate</a> <br> <strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[ste]{Stealth}<br><strong>Tool Proficiency: </strong>Calligrapher's Supplies<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Calligrapherâs Supplies, Dagger, Glass Bottle, Lamp, Manacles, Oil (5 flasks), 2 Pouches, Robe, Rope, 30 GP; or (B) 50 GP</p> <p>You are an initiate of the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#CultoftheDragon\">Cult of the Dragon</a>. You discovered or were brought to a cell cult, where you exemplified the values honored by dragon cultists: duplicity, secrecy, and determination. In exchange for your oath to serve the cult, the cult offered you the company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of &amp;Reference[arc]{arcana} and occultism.</p><p></p><h2>Cult of the Dragon Initiate</h2>\n</div>","chat":""},"identifier":"background-dragon-cultist","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504555,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Dragon Cultist","dndbeyond":{},"advancementLink":[{"_id":"cLGHn3Qr5d1uSpZi","features":{},"cLGHn3Qr5d1uSpZi":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121500,"modifiedTime":1778573121500,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŠZ!á	^          !items!Q4Zq7qjixCsFOz1iş{"_id":"Q4Zq7qjixCsFOz1i","name":"Harper","type":"background","effects":[],"system":{"advancement":{"PLCogxO1KSWsor2n":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:prf","skills:slt"],"mode":"default"},"_id":"PLCogxO1KSWsor2n","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"SF13NhM4z71D9n4H":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"SF13NhM4z71D9n4H","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Harper</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158464-harper-agent\">Harper Agent</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[prf]{Performance} and &amp;Reference[slt]{Sleight of Hand}<br><strong>Tool Proficiency:</strong> Disguise Kit<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Disguise Kit, Bedroll, Costume, Grappling Hook, Rope, Travelerâs Clothes, 14 GP; or (B) 50 GP</p> <p>You accepted an invitation to join the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#Harpers\">Harpers</a>, pledging an oath to uphold the Harper code and act in service to the common good. Like all Harpers, you understand the value of teamwork as well as when itâs best to go it alone. Harper veterans have taught you the orderâs secretsâmagical melodies, special watchwords, and legerdemainâand have entrusted you to use such knowledge to surveil and undermine the forces of evil.</p><p></p><h2>Harper Agent</h2>\n</div>","chat":""},"identifier":"background-harper","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504556,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Harper","dndbeyond":{},"advancementLink":[{"_id":"SF13NhM4z71D9n4H","features":{},"SF13NhM4z71D9n4H":{}}]}},"img":"icons/skills/social/diplomacy-handshake.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121548,"modifiedTime":1778573121548,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÔTŠŽ
_          !items!KGE7XXMcgnbh8Zry{"_id":"KGE7XXMcgnbh8Zry","name":"Knight of the Gauntlet","type":"background","effects":[],"system":{"advancement":{"WZ3CHlSajR1LezDN":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:med"],"mode":"default"},"_id":"WZ3CHlSajR1LezDN","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"k8VfikarNjVXgNDf":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"k8VfikarNjVXgNDf","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Knight of the Gauntlet</h1><p></p><p><strong>Ability Scores:</strong> Strength, Intelligence, Wisdom<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158485-tyro-of-the-gauntlet\">Tyro of the Gauntlet</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[med]{Medicine}<br><strong>Tool Proficiency:</strong> Smith's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Spear, Smithâs Tools, Bullseye Lantern, Holy Symbol, Manacles, Oil (5 flasks), Tinderbox, Travelerâs Clothes, 9 GP; or (B) 50 GP</p> <p>Not all who answer the call of a higher power are content to pore over scripture in a stuffy temple apse. You chose the path of the holy warrior by joining the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#OrderGauntlet\">Order of the Gauntlet</a>. As a knight of the Gauntlet, you exercise righteous scorn for the forces of evil, unswerving camaraderie for your siblings in arms, and heartfelt compassion for the survivors of war. With weapon and holy symbol in hand, youâve sworn not to rest until the light of justice has vanquished the shadow of chaos across FaerĂťn.</p><p></p><h2>Tyro of the Gauntlet</h2>\n</div>","chat":""},"identifier":"background-knight-of-the-gauntlet","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504557,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Knight of the Gauntlet","dndbeyond":{},"advancementLink":[{"_id":"k8VfikarNjVXgNDf","features":{},"k8VfikarNjVXgNDf":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121595,"modifiedTime":1778573121595,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ę  
`          !items!DVom7e6mMbJxpMBFů{"_id":"DVom7e6mMbJxpMBF","name":"Zhentarim Mercenary","type":"background","effects":[],"system":{"advancement":{"QdVUYaEVivbFbIoA":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:itm","skills:prc"],"mode":"default"},"_id":"QdVUYaEVivbFbIoA","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"5fwrVUYSqdC2KPlx":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"5fwrVUYSqdC2KPlx","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Zhentarim Mercenary</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158487-zhentarim-ruffian\">Zhentarim Ruffian</a> <br><strong>Skill Proficiencies:</strong> &amp;Reference[itm]{Intimidation} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency:</strong> Forgery Kit<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Club, Dagger, Forgery Kit, Fine Clothes, Hooded Lantern, Oil (3 flasks), 2 Pouches, String, Tinderbox, 11 GP; or (B) 50 GP</p> <p>Maybe you needed the money. Maybe you longed for a family, no matter how dubious. Or maybe youâre just good at getting the job done by any means necessary. Whatever your reason, you enlisted with the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#Zhentarim\">Zhentarim</a>, the most notorious mercenary guild in the Realms. Though the Zhentarimâs leaders insist the organization is more like a family than a shadowy syndicate, few families exhibit as much dishonesty, nepotism, and corruption as this one. Youâve honed your cunning, reflexes, and blade to climb the guildâs ranks.</p><p></p><h2>Zhentarim Ruffian</h2>\n</div>","chat":""},"identifier":"background-zhentarim-mercenary","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504558,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Zhentarim Mercenary","dndbeyond":{},"advancementLink":[{"_id":"5fwrVUYSqdC2KPlx","features":{},"5fwrVUYSqdC2KPlx":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121640,"modifiedTime":1778573121640,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}	§Ha          !items!yp6ki7EfauyVetMTĄ{"_id":"yp6ki7EfauyVetMT","name":"Lords' Alliance Vassal","type":"background","effects":[],"system":{"advancement":{"kWQUxf3GS9bSemqI":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"kWQUxf3GS9bSemqI","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"jKu8EiqPNyti7tCz":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"jKu8EiqPNyti7tCz","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Lordsâ Alliance Vassal</h1><p></p><p><strong>Ability Scores:</strong> Strength, Intelligence, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158469-lords-alliance-agent\">Lordsâ Alliance Agent</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[per]{Persuasion}<br><strong>Tool Proficiency:</strong> Calligrapher's Supplies<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) 2 Javelins, Calligrapherâs Supplies, Fine Clothes, Ink, 5 Ink Pens, Parchment (9 sheets), 13 GP; or (B) 50 GP</p> <p>Youâve pledged your loyalty to a member-city of the <a href=\"https://www.dndbeyond.com/feats/2158469-lords-alliance-agent\">Lordsâ Alliance</a>. As an Alliance agent, you must uphold the tenets of the Alliance and seek to increase safety and prosperity along the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#SwordCoast\">Sword Coast</a>. Youâre sworn to bring honor and glory to your lordâs house, whether that means securing trade roads for a merchant-lord of <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Waterdeep\">Waterdeep</a> or vanquishing monsters upriver of Daggerford. Youâve trained in the arts of swordplay and statecraft and are as deft with a blade as you are with a quill.</p><p></p><h2>Lordsâ Alliance Agent</h2>\n</div>","chat":""},"identifier":"background-lords-alliance-vassal","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504559,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Lords' Alliance Vassal","dndbeyond":{},"advancementLink":[{"_id":"jKu8EiqPNyti7tCz","features":{},"jKu8EiqPNyti7tCz":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121687,"modifiedTime":1778573121687,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ľĂb          !items!5MRsbREnPENxAh65{"_id":"5MRsbREnPENxAh65","name":"Mythalkeeper","type":"background","effects":[],"system":{"advancement":{"5fXOLK9GxjhJKLF8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"5fXOLK9GxjhJKLF8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"DT8uZG0VewiJ12b1":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"DT8uZG0VewiJ12b1","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Mythalkeeper</h1><p></p><p><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789124-crafter\">Crafter</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[his]{History}<br><strong>Tool Proficiency:</strong> Jewelerâs Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Quarterstaff, Jewelerâs Tools, Perfume, Pouch, Robe, Shovel, String, Waterskin, 16 GP; or (B) 50 GP</p> <p>Mythals are sources of great magical power that can alter the Weave or even the very &amp;Reference[nat]{nature} of reality. Most were constructed in antiquity, and many have since been damaged or gone dormant. As a mythalkeeper from the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Dalelands\">Dalelands</a>, your first experience with a mythal was likely in the ruins of Myth Drannor. You roam FaerĂťn in search of other ruined places of power, hoping to learn more about the &amp;Reference[his]{history} and powers of mythalsâ or even restore a malfunctioning one.</p><p></p><h2>Crafter</h2>\n</div>","chat":""},"identifier":"background-mythalkeeper","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipmentŐ¨":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504560,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Mythalkeeper","dndbeyond":{},"advancementLink":[{"_id":"DT8uZG0VewiJ12b1","features":{},"DT8uZG0VewiJ12b1":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121732,"modifiedTime":1778573121732,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ký
c          !items!MXsGaOFZcxuw4QLká{"_id":"MXsGaOFZcxuw4QLk","name":"Purple Dragon Squire","type":"background","effects":[],"system":{"advancement":{"9grO9qgyCeZRGi9a":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:ins"],"mode":"default"},"_id":"9grO9qgyCeZRGi9a","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"rWszYSvlwdMAjmlU":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"rWszYSvlwdMAjmlU","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Purple Dragon Squire</h1><p></p><p><strong>Ability Scores:</strong> Strength, Wisdom, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158477-purple-dragon-rook\">Purple Dragon Rook</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[ins]{Insight}<br><strong>Tool Proficiency:</strong> Navigatorâs Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Spear, Navigatorâs Tools, Fine Clothes, 9 GP; or (B) 50 GP</p> <p>Youâve pledged your life to the safety of <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Cormyr\">Cormyr</a> and sought admission to that realmâs order of elite warriors: the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/factions-of-the-realms#ThePurpleDragonKnights\">Purple Dragon Knights</a>. But before you have the chance to join the ranks officially, you must first serve as a knightâs squire. Youâve found a liege willing to take you on and teach you the orderâs ways. Will you uphold the Purple Dragon Knightsâ ideals of glory, honor, and strength and prove yourself worthy of knighthood?</p><p></p><h2>Purple Dragon Rook</h2>\n</div>","chat":""},"identifier":"background-purple-dragon-squire","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504561,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Purple Dragon Squire","dndbeyond":{},"advancementLink":[{"_id":"rWszYSvlwdMAjmlU","features":{},"rWszYSvlwdMAjmlU":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121777,"modifiedTime":1778573121778,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}JüÝŘ˝	d          !items!0DgyIOIb6gGrX1RR{"_id":"0DgyIOIb6gGrX1RR","name":"Rashemi Wanderer","type":"background","effects":[],"system":{"advancement":{"vuOdw55kutkVxCXs":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:itm","skills:prc"],"mode":"default"},"_id":"vuOdw55kutkVxCXs","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"94wObCf1KT0V336d":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"94wObCf1KT0V336d","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Rashemi Wanderer</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789206-tough\">Tough</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[itm]{Intimidation} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency:</strong> Cartographerâs Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Cartographerâs Tools, Backpack, Bedroll, Hooded Lantern, Oil (3 flasks), Rope, Tinderbox, Travelerâs Clothes, Waterskin, 23 GP; or (B) 50 GP</p> <p>You spent years wandering the highlands of <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Rashemen\">Rashemen</a>, a dangerous windswept heath thatâs dotted with ancient obelisks enchanted to imprison Fiends and home to dragons, gnolls, and other deadly creatures. Friendships are hard to find in such an isolated land, and youâve learned to keep strangers at a distance.</p><p></p><h2>Tough</h2>\n</div>","chat":""},"identifier":"background-rashemi-wanderer","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504562,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Rashemi Wanderer","dndbeyond":{},"advancementLink":[{"_id":"94wObCf1KT0V336d","features":{},"94wObCf1KT0V336d":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121825,"modifiedTime":1778573121825,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0},üS
e          !items!4SsUmYKN5D61DCl1Ź{"_id":"4SsUmYKN5D61DCl1","name":"Shadowmasters Exile","type":"background","effects":[],"system":{"advancement":{"LFPOuDs3bjKzmg0N":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:ste"],"mode":"default"},"_id":"LFPOuDs3bjKzmg0N","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"9kd7YkJTPiF9etc7":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"9kd7YkJTPiF9etc7","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Shadowmasters Exile</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789183-savage-attacker\">Savage Attacker</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[ste]{Stealth}<br><strong>Tool Proficiency:</strong> Thievesâ Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) 2 Daggers, Thievesâ Tools, Caltrops, Costume, Grappling Hook, Iron Spikes, Mirror, 2 Pouches, Rope, Travelerâs Clothes, 3 GP; or (B) 50 GP</p> <p>You trained your whole life to become a member of the Shadowmasters, the mysterious thievesâ guild that controls the realm of <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Thesk\">Thesk</a> from behind the scenes. &amp;Reference[ste]{Stealth} and quick reflexes were just the start of your Shadowmaster education; you also needed to hone your ruthlessness to ensure the safety of the guildâs secrets. But one wrong move led to your expulsion from the order. Now you must walk your own path.</p><p></p><h2>Savage Attacker</h2>\n</div>","chat":""},"identifier":"background-shadowmasters-exile","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504563,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Shadowmasters Exile","dndbeyond":{},"advancementLink":[{"_id":"9kd7YkJTPiF9etc7","features":{},"9kd7YkJTPiF9etc7":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121870,"modifiedTime":1778573121870,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}AńŁ~	f          !items!uxHmWDPNP8s5VZj4ň{"_id":"uxHmWDPNP8s5VZj4","name":"Spellfire Initiate","type":"background","effects":[],"system":{"advancement":{"EfhpUxB5CLCgjpTe":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:prc"],"mode":"default"},"_id":"EfhpUxB5CLCgjpTe","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"O8RYzKxdRf1h3wLv":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"O8RYzKxdRf1h3wLv","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Spellfire Initiate</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Intelligence, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2158483-spellfire-spark\">Spellfire Spark</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[prc]{Perception}<br><strong>Tool Proficiency:</strong> <em>Choose one kind of Gaming &amp;Reference[set]{Set}</em><br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Gaming &amp;Reference[set]{Set} (same as above), Arcane Focus (Crystal or Wand), 2 Pouches, Travelerâs Clothes, 36 GP; or (B) 50 GP</p> <p>You bear the gift of spellfire: a rare form of magic that channels the raw power of <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/magic-of-faerun#TheWeave\">the Weave</a>. Wielding spellfire takes a heavy toll on the body. Youâve trained both mind and body to efficiently wield this sacred power.</p><p></p><h2>Spellfire Spark</h2>\n</div>","chat":""},"identifier":"background-spellfire-initiate","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504564,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Spellfire Initiate","dndbeyond":{},"advancementLink":[{"_id":"O8RYzKxdRf1h3wLv","features":{},"O8RYzKxdRf1h3wLv":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121915,"modifiedTime":1778573121915,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ˇäs
g          !items!TY3nZwNtIXJT5K3Eó{"_id":"TY3nZwNtIXJT5K3E","name":"Genie Touched","type":"background","effects":[],"system":{"advancement":{"38fepEbJeSOg8TeO":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:prc","skills:per"],"mode":"default"},"_id":"38fepEbJeSOg8TeO","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"n9qkUgi9u6uXa1zJ":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.a9z8u5BnWOkiv9Wo","optional":false}],"optional":false,"spell":null},"_id":"n9qkUgi9u6uXa1zJ","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Genie Touched</h1><p></p><p><strong>Ability Scores:</strong>Dexterity, Wisdom, Charisma<br> <strong>Feat:</strong> <a>Magic Initiate (Wizard)</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[prc]{Perception} and &amp;Reference[per]{Persuasion}<br> <strong>Tool Proficiency:</strong> Glassblowerâs Tools<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Light Hammer, Glassblowerâs Tools, Fine Clothes, Lamp, Oil (3 flasks), Waterskin, 2 GP; or (B) 50 GP</p> <p>Although genies no longer rule <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Calimshan\">Calimshan</a>, genie magic is still common in your homeland. Perhaps you inadvertently summoned a djinni from a magic lamp, or maybe you came upon an oasis guarded by a marid. A dao might have saved you from a landslide, or you bargained with an efreeti for fleeting wealth. However your fate intersected with that of a genie, the experience left you with a keen eye, a silver tongue, and more than a touch of magic.</p><p></p><h2>Magic Initiate (Wizard)</h2>\n</div>","chat":""},"identifier":"background-genie-touched","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504565,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Genie Touched","dndbeyond":{},"advancementLink":[{"_id":"n9qkUgi9u6uXa1zJ","features":{"Magic Initiate (Wizard)":"Compendium.dnd-beyond.beyond-feats.Item.a9z8u5BnWOkiv9Wo"},"n9qkUgi9u6uXa1zJ":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573121959,"modifiedTime":1778573121959,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}pKî h          !items!5O7LnwxWEGHP68Dnů{"_id":"5O7LnwxWEGHP68Dn","name":"Ice Fisher","type":"background","effects":[],"system":{"advancement":{"sBLzu6jeVk2xq8zI":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:ath"],"mode":"default"},"_id":"sBLzu6jeVk2xq8zI","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"ffpFQPRMOdbOkqwW":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz","optional":false}],"optional":false,"spell":null},"_id":"ffpFQPRMOdbOkqwW","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Ice Fisher</h1><p></p><p><strong>Ability Scores:</strong> Strength, Dexterity, Constitution<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789101-alert\">Alert</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[ath]{Athletics}<br> <strong>Tool Proficiency:</strong> Woodcarverâs Tools<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Woodcarverâs Tools, Basket, Block and Tackle, Chain, Hunting Trap, Net, Pole, Rations (3 daysâ worth), Travelerâs Clothes, 32 GP; or (B) 50 GP</p> <p>You come from a proud line of ice fishers out of Ten-Towns in <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#IcewindDale\">Icewind Dale</a>. Catching knucklehead trout isnât the most glorious trade in <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#TheNorth\">the North</a>, but itâs an honest living. Youâve trained your senses for the slightest tug on the line, wrestled big trout out of ice-covered lakes, and gutted enough knucklehead trout to feed your village many times over. These experiences have toughened your body and mind for a life of adventuring.</p><p></p><h2>Alert</h2>\n</div>","chat":""},"identifier":"background-ice-fisher","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504566,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Ice Fisher","dndbeyond":{},"advancementLink":[{"_id":"ffpFQPRMOdbOkqwW","features":{"Alert":"Compendium.dnd-beyond.beyond-feats.Item.YVvfQv8y41zPmkGz"},"ffpFQPRMOdbOkqwW":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122005,"modifiedTime":1778573122005,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ç˙ĚG
i          !items!PRIcKycJ8qmCcDpM {"_id":"PRIcKycJ8qmCcDpM","name":"Moonwell Pilgrim","type":"background","effects":[],"system":{"advancement":{"4dldvvmAhQaEMXHz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:nat","skills:prf"],"mode":"default"},"_id":"4dldvvmAhQaEMXHz","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"QYjXPzdmUQAlKii5":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"QYjXPzdmUQAlKii5","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Moonwell Pilgrim</h1><p></p><p><strong>Ability Scores:</strong> Constitution, Wisdom, Charisma<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789162-magic-initiate\">Magic Initiate (Druid)</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[nat]{Nature} and &amp;Reference[prf]{Performance}<br> <strong>Tool Proficiency:</strong> Painter's Supplies<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Quarterstaff, Painter's Supplies, Bedroll, Bell, Pouch, Robe, String, Travelerâs Clothes, Waterskin, 38 GP; or (B) 50 GP</p> <p>Like many who hail from the <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#MoonshaeIsles\">Moonshae Isles</a>, you grew up revering the blessed land, its unique gods, and the mysterious shrines called the moonwells. As a moonwell pilgrim, you undertook a quest to visit and commune with every moonwell on (or off) the map. Along your idyllic journeys, you collected a repertoire of Moonshavian folk songs, painted landscapes of enchanting vistas, and even learned how to wield a bit of primal magic.</p><p></p><h2>Magic Initiate (Druid)</h2>\n</div>","chat":""},"identifier":"background-moonwell-pilgrim","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504567,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Moonwell Pilgrim","dndbeyond":{},"advancementLink":[{"_id":"QYjXPzdmUQAlKii5","features":{},"QYjXPzdmUQAlKii5":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122049,"modifiedTime":1778573122050,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÔĂşP
j          !items!1gYZ2L41M1MSaT7GŠ{"_id":"1gYZ2L41M1MSaT7G","name":"Mulhorandi Tomb Raider","type":"background","effects":[],"system":{"advancement":{"AsV30H8ZuocOVOI8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:rel"],"mode":"default"},"_id":"AsV30H8ZuocOVOI8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"aYXNyDpfIAv7Qzyf":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"aYXNyDpfIAv7Qzyf","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Mulhorandi Tomb Raider</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence<br> <strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789160-lucky\">Lucky</a><br> <strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation} and &amp;Reference[rel]{Religion}<br> <strong>Tool Proficiency:</strong> Mason's Tools<br> <strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Light Hammer, Mason's Tools, Backpack, Bedroll, Crowbar, Ladder, Pole, 2 Pouches, Rope, String, Tinderbox, 5 Torches, Travelerâs Clothes, Waterskin 26 GP; or (B) 50 GP</p> <p>You grew up in a land of living god-kings, and as a child you were told countless stories of ancient empires and buried cities. In these tales, <a href=\"https://www.dndbeyond.com/sources/dnd/frhof/a-guide-to-the-realms#Mulhorand\">Mulhorand</a> was a land overflowing with forgotten richesâpriceless treasures awaiting anyone cunning and brave enough to seek them out. Youâve taken it upon yourself to explore your homelandâs crypts, tombs, and pyramids to reclaim your peopleâs relics.</p><p></p><h2>Lucky</h2>\n</div>","chat":""},"identifier":"background-mulhorandi-tomb-raider","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":504568,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Mulhorandi Tomb Raider","dndbeyond":{},"advancementLink":[{"_id":"aYXNyDpfIAv7Qzyf","features":{},"aYXNyDpfIAv7Qzyf":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5eEe3uBfKMXEyiiK","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122095,"modifiedTime":1778573122095,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}/Ivk          !items!FKUu2b49aJXYAmEhç{"_id":"FKUu2b49aJXYAmEh","name":"Aberrant Heir","type":"background","effects":[],"system":{"advancement":{"gdaRXVrxSPSFGbfJ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:itm"],"mode":"default"},"_id":"gdaRXVrxSPSFGbfJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"iu9bOHDL0C0BJu9D":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"iu9bOHDL0C0BJu9D","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"ITMDCExhKf95p46Z":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.EJb8ekxzbGmtRjh0","optional":false}],"optional":false,"spell":null},"_id":"ITMDCExhKf95p46Z","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Aberrant Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186454-aberrant-dragonmark\">Aberrant Dragonmark</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[itm]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> Disguise Kit</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Disguise Kit, Costume, Travelerâs Clothes, 16 GP; or (B) 50 GP</dt> </dl> <hr> <p>Your aberrant dragonmark has made life challenging since it manifested. You might have hidden it successfully for most of your life or managed to avoid notice. Alternatively, you might have encountered suspicion and fear, perhaps coupled with the outright antagonism of one or more dragonmarked houses. You might have formed an association with the House Tarkanan criminal organization (named for one of the most notorious leaders of the aberrant dragonmarked in the War of the Mark twenty-five centuries ago). Or you might struggle to find your own way in the world, relying on your wits and the power of your mark.</p><p></p><h2>Aberrant Dragonmark</h2>\n</div>","chat":""},"identifier":"background-aberrant-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511053,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Aberrant Heir","dndbeyond":{},"advancementLink":[{"_id":"ITMDCExhKf95p46Z","features":{"Aberrant Dragonmark":"Compendium.dnd-beyond.beyond-feats.Item.EJb8ekxzbGmtRjh0"},"ITMDCExhKf95p46Z":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122139,"modifiedTime":1778573122139,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}çá*űl          !items!Rd0COeeSMjLzyJrqč{"_id":"Rd0COeeSMjLzyJrq","name":"Archaeologist","type":"background","effects":[],"system":{"advancement":{"6WCq8NneLXpEGh4y":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:sur"],"mode":"default"},"_id":"6WCq8NneLXpEGh4y","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"WoHBVTHanJktzEyS":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:cartographer"],"mode":"default"},"_id":"WoHBVTHanJktzEyS","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"TM5pVnuX6RP6tlg1":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz","optional":false}],"optional":false,"spell":null},"_id":"TM5pVnuX6RP6tlg1","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Archaeologist</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789189-skilled\">Skilled</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> Cartographer's Tools</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Cartographerâs Tools, Bullseye Lantern,Map,Map or Scroll Case, Shovel, Tent, Travelerâs Clothes, 17 GP; or (B) 50 GP</dt> </dl> <hr> <p>Youâve made a lifelong study of the lost and fallen cultures of the past, visiting their ruins, deciphering their written records, and examining their surviving masterworks. Perhaps you studied at Morgrave University or a similar institution, supplementing your time in the library with fieldwork amid ancient ruins in remote locations. Some archaeologists plunder the treasures of the past in search of wealth or fame, but most consider it their calling to learn from the past. In any case, the archaeologists of Eberron combine the qualities of learned historians with the grit of treasure hunters.</p><p></p><h2>Skilled</h2>\n</div>","chat":""},"identifier":"background-archaeologist","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511054,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Archaeologist","dndbeyond":{},"advancementLink":[{"_id":"TM5pVnuX6RP6tlg1","features":{"Skilled":"Compendium.dnd-beyond.beyond-feats.Item.RdWTZktY8RAX5pfz"},"TM5pVnuX6RP6tlg1":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122185,"modifiedTime":1778573122185,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}zGđ2j
m          !items!9iZru2rPPSSNwHAxĂ{"_id":"9iZru2rPPSSNwHAx","name":"House Agent","type":"background","effects":[],"system":{"advancement":{"wjeDh3IL4LqLjsRa":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"wjeDh3IL4LqLjsRa","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"IkJ2qjQcNepOt3mc":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.zqXDJ5wS93ycyz7W","optional":false}],"optional":false,"spell":null},"_id":"IkJ2qjQcNepOt3mc","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Intelligence, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/1789160-lucky\">Lucky</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> <em>Choose one kind of Artisanâs Tools</em></dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Artisanâs Tools (same as above), Fine Clothes, 20 GP; or (B) 50 GP</dt> </dl> <hr> <p>You are connected to one of the dragonmarked houses, but you havenât (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. Youâve earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in the house you serve, plus allies or enemies in other houses.</p><p></p><h2>Lucky</h2>\n</div>","chat":""},"identifier":"background-house-agent","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511055,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Agent","dndbeyond":{},"advancementLink":[{"_id":"IkJ2qjQcNepOt3mc","features":{"Lucky":"Compendium.dnd-beyond.beyond-feats.Item.zqXDJ5wS93ycyz7W"},"IkJ2qjQcNepOt3mc":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122230,"modifiedTime":1778573122230,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ż>8ôn          !items!9ZMejDxIQU4xt5jOą{"_id":"9ZMejDxIQU4xt5jO","name":"House Cannith Heir","type":"background","effects":[],"system":{"advancement":{"tPsKb42iaxPp1Id1":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:slt"],"mode":"default"},"_id":"tPsKb42iaxPp1Id1","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OYYJXYQGCCZZIpq5":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"OYYJXYQGCCZZIpq5","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Cannith Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186493-mark-of-making\">Mark of Making</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation} and &amp;Reference[slt]{Sleight of Hand}</dt> <dt><strong>Tool Proficiencies:</strong> <em>Choose one kind of Artisanâs Tools</em></dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Artisanâs Tools (same as above), Crowbar, Fine Clothes, 2 Pouches, 17 GP; or (B) 50 GP</dt> </dl> <hr> <p>As a scion of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseCannith\">House Cannith</a>, you carry a proud legacy. Cannith creates wonders of the modern world, and youâre expected to contribute to the ongoing success of the house through invention, scholarship, business, or diplomacy. The only thing that can stand in your way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses.</p><p></p><h2>Mark of Making</h2>\n</div>","chat":""},"identifier":"background-house-cannith-heir","source":{"book":"EFotA","page":"","license":"","custŇ# fäom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511056,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Cannith Heir","dndbeyond":{},"advancementLink":[{"_id":"OYYJXYQGCCZZIpq5","features":{},"OYYJXYQGCCZZIpq5":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122275,"modifiedTime":1778573122275,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÝĺĽĐ
o          !items!TCdPXDSG9uheHx3dŠ{"_id":"TCdPXDSG9uheHx3d","name":"House Deneith Heir","type":"background","effects":[],"system":{"advancement":{"BDnrLq5gzP1AkZ9B":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:prc"],"mode":"default"},"_id":"BDnrLq5gzP1AkZ9B","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"DsXqRmbUqegmgQLc":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"DsXqRmbUqegmgQLc","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Deneith Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186496-mark-of-sentinel\">Mark of Sentinel</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[prc]{Perception}</dt> <dt><strong>Tool Proficiencies:</strong> <em>Choose one kind of Gaming &amp;Reference[set]{Set}</em></dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Spear, Shortbow, 20 Arrows, Gaming &amp;Reference[set]{Set} (same as above), Fine Clothes, Healerâs Kit, Quiver, 1 GP; or (B) 50 GP</dt> </dl> <hr> <p>As an heir of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseDeneith\">House Deneith</a>, youâve been trained for combatânot to seek it out, but not to shy from it either. Youâve learned the importance of duty, honor, and the laws used to govern society when duty and honor fail. As you established your name in the house, you might have worked as a bodyguard for some minor dignitary, as a mercenary, or as a marshal hunting fugitives. Now youâre prepared to claim your rightful standing in the mightiest of the dragonmarked houses.</p><p></p><h2>Mark of Sentinel</h2>\n</div>","chat":""},"identifier":"background-house-deneith-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511057,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Deneith Heir","dndbeyond":{},"advancementLink":[{"_id":"DsXqRmbUqegmgQLc","features":{},"DsXqRmbUqegmgQLc":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122320,"modifiedTime":1778573122320,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0} ¸Qp          !items!wc3rF0Tf7B1QXYmhŞ{"_id":"wc3rF0Tf7B1QXYmh","name":"House Ghallanda Heir","type":"background","effects":[],"system":{"advancement":{"9HhF6xfAyubuJtm6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"9HhF6xfAyubuJtm6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"s37c41eHrKPTPMOG":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:cook"],"mode":"default"},"_id":"s37c41eHrKPTPMOG","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"eIj3O3hd3dn4WL7t":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.LPobSJzazTHWV1cd","optional":false}],"optional":false,"spell":null},"_id":"eIj3O3hd3dn4WL7t","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Ghallanda Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186492-mark-of-hospitality\">Mark of Hospitality</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[per]{Persuasion}</dt> <dt><strong>Tool Proficiencies:</strong> Cook's Utensils</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Cookâs Utensils, Fine Clothes, Iron Pot, Lamp, Oil (5 flasks), Perfume, 26 GP; or (B) 50 GP</dt> </dl> <hr> <p>Thanks to your connections to <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseGhallanda\">House Ghallanda</a>, you grew up accustomed to creature comforts, lively conversation, good drink, and delicious food. You might be a charming and witty scion of the house who loves nothing more than a pleasant evening beside a warm hearth. Or you could be a schemer who exploits bonds of trust and friendship to bend others to your will. You might pursue an adventuring career to master the cuisines of other cultures and ages, expand your network of useful contacts, or earn enough money to open your own inn.</p><p></p><h2>Mark of Hospitality</h2>\n</div>","chat":""},"identifier":"background-house-ghallanda-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511058,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Ghallanda Heir","dndbeyond":{},"advancementLink":[{"_id":"eIj3O3hd3dn4WL7t","features":{"Mark of Hospitality":"Compendium.dnd-beyond.beyond-feats.Item.LPobSJzazTHWV1cd"},"eIj3O3hd3dn4WL7t":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122367,"modifiedTime":1778573122367,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ňNřq          !items!6fhvZd1lGbVWz12QŢ{"_id":"6fhvZd1lGbVWz12Q","name":"House Jorasco Heir","type":"background","effects":[],"system":{"advancement":{"2n1nDXlvsVxHOvJC":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:ste"],"mode":"default"},"_id":"2n1nDXlvsVxHOvJC","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"bUCX5w2j8M7HTuJr":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"bUCX5w2j8M7HTuJr","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"dXsqz1HCrWDVG2DU":{"configuration":{"items":[],"optional":false,"spell":null},"_id":"dXsqz1HCrWDVG2DU","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Jorasco Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"http://dndbeyond.com/feats/2290911-mark-of-healing\">Mark of Healing</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine} and &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> Herbalism Kit</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Herbalism Kit, Fine Clothes, Healerâs Kit, 25 GP; or (B) 50 GP</dt> </dl> <hr> <p><a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseJorasco\">House Jorasco</a> teaches that illness and injury stalk the living like ghosts, robbing people of health and longevity. Youâve been taught ways to combat these scourges, both magically and medically. Youâre trained to use those skills in the service of othersâand to ascertain that you are always appropriately compensated for this service, ensuring the health and longevity of House Jorasco. You might be a kindly healer with no stomach for combat or a dispassionate specialist who knows exactly how to incapacitate or kill an enemy with precise strikes.</p><p></p><h2>Mark of Healing</h2>\n</div>","chat":""},"identifier":"background-house-jorasco-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511059,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Jorasco Heir","dndbeyond":{},"advancementLink":[{"_id":"dXsqz1HCrWDVG2DU","features":{},"dXsqz1HCrWDVG2DU":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122414,"modifiedTime":1778573122414,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ôŚż^ăr          !items!DIVQMVnjaYOuUW5Zź{"_id":"DIVQMVnjaYOuUW5Z","name":"House Kundarak Heir","type":"background","effects":[],"system":{"advancement":{"yrN1XzlbIv220iXX":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:inv"],"mode":"default"},"_id":"yrN1XzlbIv220iXX","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"73HH8nKV9tsNzwxG":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:thief"],"mode":"default"},"_id":"73HH8nKV9tsNzwxG","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"WuoAOdWWzTFojRkp":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.PzUd1zROyDr00ZBJ","optional":false}],"optional":false,"spell":null},"_id":"WuoAOdWWzTFojRkp","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Kundarak Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186499-mark-of-warding\">Mark of Warding</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana} and &amp;Reference[inv]{Investigation}</dt> <dt><strong>Tool Proficiencies:</strong> Thievesâ Tools</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Thievesâ Tools, Fine Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>As an heir of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseKundarak\">House Kundarak</a>, you take great pride in your family and its work of safeguarding the valuables of Khorvaire. Your house has always been a leader among the clans of the Mror Holds. Though it has never held the crown, it has a reputation for professionalism, honor, and order. You might strive to uphold that reputation, you might place your own sense of honor over your familyâs, or you could rebel against the houseâs expectations and fl out the demands of honor.</p><p></p><h2>Mark of Warding</h2>\n</div>","chat":""},"identifier":"background-house-kundarak-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511060,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Kundarak Heir","dndbeyond":{},"advancementLink":[{"_id":"WuoAOdWWzTFojRkp","features":{"Mark of Warding":"Compendium.dnd-beyond.beyond-feats.Item.PzUd1zROyDr00ZBJ"},"WuoAOdWWzTFojRkp":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122461,"modifiedTime":1778573122461,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}VžóÓs          !items!9J1pYQzAuMPrFspPŹ{"_id":"9J1pYQzAuMPrFspP","name":"House Lyrandar Heir","type":"background","effects":[],"system":{"advancement":{"qNgcHuDmnK05AHUy":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:nat"],"mode":"default"},"_id":"qNgcHuDmnK05AHUy","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"hgwheESyaSeDzGoI":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg"],"mode":"default"},"_id":"hgwheESyaSeDzGoI","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"nbiy2gqqRfU9YcX9":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.sidgslUBZw7hpMnJ","optional":false}],"optional":false,"spell":null},"_id":"nbiy2gqqRfU9YcX9","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Lyrandar Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Strength, Dexterity, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186498-mark-of-storm\">Mark of Storm</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[nat]{Nature}</dt> <dt><strong>Tool Proficiencies:</strong> Navigator's Tools</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Navigatorâs Tools, Fine Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>As an heir of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseLyrandar\">House Lyrandar</a>, the wind is your ally, the sea and sky your dominion. Despite the devastation of the Last War, your house is on the ascendancy, buoyed by its mastery of the new airship technology. You might have spent your early career on the sea as a sailor or navigator; as a shipwright; or as a member of the Raincallersâ Guild, manipulating the weather and assisting with irrigation and similar public works. Or you might have been among the fi rst in your house to take to the skies as part of an airship crew. Service to the house might call you to hunt pirates in the Lhazaar Sea, to explore ancient ruins in search of magical technology to bind elemental forces, or to salvage a wrecked airship in the Mournland.</p><p></p><h2>Mark of Storm</h2>\n</div>","chat":""},"identifier":"background-house-lyrandar-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511061,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Lyrandar Heir","dndbeyond":{},"advancementLink":[{"_id":"nbiy2gqqRfU9YcX9","features":{"Mark of Storm":"Compendium.dnd-beyond.beyond-feats.Item.sidgslUBZw7hpMnJ"},"nbiy2gqqRfU9YcX9":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122507,"modifiedTime":1778573122507,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}jdh#t          !items!k59rjMe7DrDEeOWjü{"_id":"k59rjMe7DrDEeOWj","name":"House Medani Heir","type":"background","effects":[],"system":{"advancement":{"7OfmV9xJmD2Qajwm":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:inv"],"mode":"default"},"_id":"7OfmV9xJmD2Qajwm","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"W7JLyc1QpmBPoPGp":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"W7JLyc1QpmBPoPGp","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"FMZRwje1DQinPJkq":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.OUk8CZLU6X6xDdtN","optional":false}],"optional":false,"spell":null},"_id":"FMZRwje1DQinPJkq","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Medani Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186488-mark-of-detection\">Mark of Detection</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[inv]{Investigation}</dt> <dt><strong>Tool Proficiencies:</strong> Disguise Kit</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Disguise Kit, Fine Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>As a member of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseMedani\">House Medani</a>, your life revolves around subterfugeânot engaging in it, but preventing others from doing so. You see the world around you as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and defend against them well before those threats can turn into danger. &amp;Reference[defending]{Defending} against an assassinâs blade is a job any Deneith sellsword or Tharashk enforcer can doâmaking sure no one ever draws that blade is the Medani way.</p><p></p><h2>Mark of Detection</h2>\n</div>","chat":""},"identifier":"background-house-medani-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511062,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Medani Heir","dndbeyond":{},"advancementLink":[{"_id":"FMZRwje1DQinPJkq","features":{"Mark of Detection":"Compendium.dnd-beyond.beyond-feats.Item.OUk8CZLU6X6xDdtN"},"FMZRwje1DQinPJkq":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122554,"modifiedTime":1778573122555,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ůEvu          !items!2I8je4U5SAayYdWOĎ{"_id":"2I8je4U5SAayYdWO","name":"House Orien Heir","type":"background","effects":[],"system":{"advancement":{"iQ99o0X0cAEIzmtC":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:ath"],"mode":"default"},"_id":"iQ99o0X0cAEIzmtC","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"ClOokXZxLgGBxZqU":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:cartographer"],"mode":"default"},"_id":"ClOokXZxLgGBxZqU","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"nhwCwaEO6BXwHQUx":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.dczGOHXtJNCIn3Hc","optional":false}],"optional":false,"spell":null},"_id":"nhwCwaEO6BXwHQUx","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Orien Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Constitution, Intelligence</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186494-mark-of-passage\">Mark of Passage</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[ath]{Athletics}</dt> <dt><strong>Tool Proficiencies:</strong> Cartographer's Tools</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Cartographerâs Tools, Fine Clothes, Map, Map or Scroll Case, 18 GP; or (B) 50 GP</dt> </dl> <hr> <p>Before the Last War, Orienâs influence covered Khorvaire, and its trade roads and lightning rails were the lifeblood of a vibrant kingdom. But the war cut those arteries, leaving Galifar dead and <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseOrien\">House Orien</a> bloodied. While the houseâs couriers and shippers still keep goods moving on both sides of the continent, finding a way to reestablish routes across the Mournland remains the houseâs top priority. In the meantime, Orien adventurers can serve their house by investigating missing couriers, recovering goods stolen from caravans, and troubleshooting disruptions to the lightning rail.</p><p></p><h2>Mark of Passage</h2>\n</div>","chat":""},"identifier":"background-house-orien-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511063,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Orien Heir","dndbeyond":{},"advancementLink":[{"_id":"nhwCwaEO6BXwHQUx","features":{"Mark of Passage":"Compendium.dnd-beyond.beyond-feats.Item.dczGOHXtJNCIn3Hc"},"nhwCwaEO6BXwHQUx":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122600,"modifiedTime":1778573122600,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Sav          !items!pCq8JtGJCrdg8XDpá{"_id":"pCq8JtGJCrdg8XDp","name":"House Phiarlan Heir","type":"background","effects":[],"system":{"advancement":{"D7IuHJTgrpBxSvT5":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"D7IuHJTgrpBxSvT5","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"x0Qo0s1RTvGCDdXS":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"x0Qo0s1RTvGCDdXS","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"sJyP66gwgeCNxZ45":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.bkbpVJTrAzbniwCQ","optional":false}],"optional":false,"spell":null},"_id":"sJyP66gwgeCNxZ45","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Phiarlan Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186497-mark-of-shadow\">Mark of Shadow</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> Disguise Kit</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Disguise Kit, Fine Clothes, 10 GP; or (B) 50 GP</dt> </dl> <hr> <p>Though you have seen wealth, fame, and beauty as a child of <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HousePhiarlan\">House Phiarlan</a>, you consider knowledge (and the power it brings) the greatest treasure of all. You might pursue that power as an artist or performer, always alert for secrets even as you regale the world with story, song, &amp;Reference[acr]{acrobatics}, or art. Or you might foster ties to the secretive espionage arm of your house: the Serpentine Table.</p><p></p><h2>Mark of Shadow</h2>\n</div>","chat":""},"identifier":"background-house-phiarlan-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511064,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Phiarlan Heir","dndbeyond":{},"advancementLink":[{"_id":"sJyP66gwgeCNxZ45","features":{"Mark of Shadow":"Compendium.dnd-beyond.beyond-feats.Item.bkbpVJTrAzbniwCQ"},"sJyP66gwgeCNxZ45":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122644,"modifiedTime":1778573122645,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}lö$­w          !items!Nws6nV4vSPMkVlxy{"_id":"Nws6nV4vSPMkVlxy","name":"House Sivis Heir","type":"background","effects":[],"system":{"advancement":{"hM5aJg2nWgA36n5z":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:prc"],"mode":"default"},"_id":"hM5aJg2nWgA36n5z","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"xLDSnyHmUU5yUoqg":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:calligrapher"],"mode":"default"},"_id":"xLDSnyHmUU5yUoqg","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"wLCDh6vq4czvoyDY":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.n1fd0gx2rFh64kWi","optional":false}],"optional":false,"spell":null},"_id":"wLCDh6vq4czvoyDY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Sivis Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Intelligence, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186495-mark-of-scribing\">Mark of Scribing</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History} and &amp;Reference[prc]{Perception}</dt> <dt><strong>Tool Proficiencies:</strong> Calligrapher's Supplies</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Calligrapherâs Supplies, Fine Clothes, Ink, 5 Ink Pens, [items[Paper[/items] (30 sheets), Parchment (9 sheets), 8 GP; or (B) 50 GP</dt> </dl> <hr> <p>For nearly thirty centuries, your family has worked to maintain order. Communication is the cord that binds civilization together, and your ancestors settled the disputes of sovereigns and helped the dragonmarked houses find a place in the world. Few people realize the influence <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseSivis\">House Sivis</a> has had on the shape of the modern ageâjust as few know how often a royal adviser holds more power than the actual ruler. While the other dragonmarked houses fight for fame and recognition, House Sivis plays a long game of subtle influence behind the scenes, keeping order amid the chaos of unending intrigue.</p><p></p><h2>Mark of Scribing</h2>\n</div>","chat":""},"identifier":"background-house-sivis-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511065,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Sivis Heir","dndbeyond":{},"advancementLink":[{"_id":"wLCDh6vq4czvoyDY","features":{"Mark of Scribing":"Compendium.dnd-beyond.beyond-feats.Item.n1fd0gx2rFh64kWi"},"wLCDh6vq4czvoyDY":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122689,"modifiedTime":1778573122690,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŞţfÖGx          !items!ziHrTfChuevoZ5FU {"_id":"ziHrTfChuevoZ5FU","name":"House Tharashk Heir","type":"background","effects":[],"system":{"advancement":{"cGevxidUwSoO2Qk0":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:prc","skills:sur"],"mode":"default"},"_id":"cGevxidUwSoO2Qk0","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"Bdr7I83vnE1avbhV":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.m0L0Aip5NnQft741","optional":false}],"optional":false,"spell":null},"_id":"Bdr7I83vnE1avbhV","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Tharashk Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Constitution, Intelligence, Wisdom</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186489-mark-of-finding\">Mark of Finding</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[prc]{Perception} and &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> <em>Choose one kind of Gaming &amp;Reference[set]{Set}</em></dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Gaming &amp;Reference[set]{Set} (same as above), Climberâs Kit, Fine Clothes, Hunting Trap, Manacles, 2 GP; or (B) 50 GP</dt> </dl> <hr> <p>Heirs of other houses lead lives of luxury, but in <a href=\"https://www.dndbeyond.com/sources/dnd/efota/dragonmarked-intrigue#HouseTharashk\">House Tharashk</a> you learned self-reliance from an early age. What your young house lacks in resources, it makes up for in spirit and determination. Tharashk has a destiny to fulfill, and you have a part in it. Whether in combat or in social interaction, you have learned to play the role of the hunter: study your enemies, exploit their weaknesses, and do whatever it takes to achieve victory.</p><p></p><h2>Mark of Finding</h2>\n</div>","chat":""},"identifier":"background-house-tharashk-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511066,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Tharashk Heir","dndbeyond":{},"advancementLink":[{"_id":"Bdr7I83vnE1avbhV","features":{"Mark of Finding":"Compendium.dnd-beyond.beyond-feats.Item.m0L0Aip5NnQft741"},"Bdr7I83vnE1avbhV":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122735,"modifiedTime":1778573122736,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}VčNWy          !items!4pyfrHCpAKu3sUx4Ť{"_id":"4pyfrHCpAKu3sUx4","name":"House Thuranni Heir","type":"background","effects":[],"system":{"advancement":{"YJaleqGJPpWXT2q4":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:prf","skills:ste"],"mode":"default"},"_id":"YJaleqGJPpWXT2q4","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"stYakn4rtQU0ditX":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.bkbpVJTrAzbniwCQ","optional":false}],"optional":false,"spell":null},"_id":"stYakn4rtQU0ditX","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Thuranni Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186497-mark-of-shadow\">Mark of Shadow</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[prf]{Performance} and &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> <em>Choose one kind of Musical Instrument</em></dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP</dt> </dl> <hr> <p>Given <a href=\"https://www.dndbeyond.com/sources/dťeMűnd/efota/dragonmarked-intrigue#HouseThuranni\">House Thuranniâs</a> short &amp;Reference[his]{history} and focus on espionage, its leaders expect you to further the interests of the house at every opportunity. During the houseâs formative years as an independent entity, every move you make has been watched closely. This isnât to say that every Thuranni heir must actively spy at the behest of house elders. But even the houseâs most insular artists and artisans must keep up with current political events and pass on or collect information when asked.</p><p></p><h2>Mark of Shadow</h2>\n</div>","chat":""},"identifier":"background-house-thuranni-heir","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":511067,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: House Thuranni Heir","dndbeyond":{},"advancementLink":[{"_id":"stYakn4rtQU0ditX","features":{"Mark of Shadow":"Compendium.dnd-beyond.beyond-feats.Item.bkbpVJTrAzbniwCQ"},"stYakn4rtQU0ditX":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QtzGKguXasfd3LyC","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573122781,"modifiedTime":1778573122781,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}lV%˝z          !items!SQy9XUGiiSSugCoV÷{"_id":"SQy9XUGiiSSugCoV","name":"House Vadalis Heir","type":"background","effects":[],"system":{"advancement":{"zRxtzDgxQV1emOs5":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:nat"],"mode":"default"},"_id":"zRxtzDgxQV1emOs5","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"MF1XcSFJBVkbLShq":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"MF1XcSFJBVkbLShq","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"NSxuyaBWYdRXx7HR":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.sKzSANweHbZ09VaF","optional":false}],"optional":false,"spell":null},"_id":"NSxuyaBWYdRXx7HR","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Vadalis Heir</h1><p></p><dl> <dt><strong>Ability Scores:</strong> Constitution, Wisdom, Charisma</dt> <dt><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2186490-mark-of-handling\">Mark of Handling</a></dt> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling} and &amp;Reference[nat]{Nature}</dt> <dt><strong>Tool Proficiencies:</strong> Herbalism Kit</dt> <dt><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Herbalism Kit, Fine Clothes, Net, 29 GP; or (B) 50 GP</dt> </dl> <hr> <p>You have grown up with respect for both family and &amp;Reference[nat]{nature}. You understand the culture of the Five Nations, but you donât get drawn into the games of ambition and status that others play. You know the beauty and power inherent in life, the mysteries of birth and death, and the miracles that happen in between. 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~          !items!s8duE0z8QgshQBXyď{"_id":"s8duE0z8QgshQBXy","name":"Carouser","type":"background","effects":[],"system":{"advancement":{"BKZsoYG8K9s9ajo9":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:per"],"mode":"default"},"_id":"BKZsoYG8K9s9ajo9","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"bOizAYi6OPIN108b":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.jLQkhmQ4IyMrweBU","optional":false}],"optional":false,"spell":null},"_id":"bOizAYi6OPIN108b","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Carouser</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2171378-tireless-reveler\">Tireless Reveler</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception} and &amp;Reference[per]{Persuasion}<br><strong>Tool Proficiency:</strong> Choose one kind of Gaming &amp;Reference[set]{Set}<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Gaming &amp;Reference[set]{Set} (same as above), Fine Clothes, Glass Bottle, Mirror, Perfume, Pouch, Tinderbox, 19 GP; or (B) 50 GP</p> <p>You grew to adulthood in the beating heart of a large city, such as Baldurâs Gate. You spent countless evenings in taverns, playhouses, parlors, and gambling dens, savoring all the city had to offer. Youâre a natural at interacting with people to learn their secrets, whether over a high-stakes game or at a high-class soiree. You might have been thrown out of an establishment or ten, but only by people who donât know how to party.</p><p></p><h2>Tireless Reveler</h2>\n</div>","chat":""},"identifier":"background-carouser","source":{"book":"ABoH","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":507835,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Carouser","dndbeyond":{},"advancementLink":[{"_id":"bOizAYi6OPIN108b","features":{"Tireless Reveler":"Compendium.dnd-beyond.beyond-feats.Item.jLQkhmQ4IyMrweBU"},"bOizAYi6OPIN108b":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"I1mhznQfeL5gO1Z0","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573161519,"modifiedTime":1778573161519,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŁĘ[n
          !items!pR7Nz1XbXimPfovqÇ{"_id":"pR7Nz1XbXimPfovq","name":"Vampire Devotee","type":"background","effects":[],"system":{"advancement":{"rgQhL1vMeriRMS3i":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:per","skills:ste"],"mode":"default"},"_id":"rgQhL1vMeriRMS3i","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"VHZbKXv6cxmHySsy":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.b5u2Z9IaaLKDGfsD","optional":false}],"optional":false,"spell":null},"_id":"VHZbKXv6cxmHySsy","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Vampire Devotee</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Charisma<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2171384-vampires-plaything\">Vampireâs Plaything</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[per]{Persuasion} and &amp;Reference[ste]{Stealth}<br><strong>Tool Proficiency:</strong> Cookâs Utensils<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Cookâs Utensils, Fine Clothes, 2 Glass Bottles, Healerâs Kit, Perfume, Lamp, Oil (3 flasks), Waterskin, 19 GP; or (B) 50 GP</p> <p>You were in service to a vampire or a small group of vampires lairing together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed and retain only a few muddled memories of your time as a vampire familiar. In either case, your time in the vampire den is over.</p><p></p><h2>Vampire's Plaything</h2>\n</div>","chat":""},"identifier":"background-vampire-devotee","source":{"book":"ABoH","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":507836,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Vampire Devotee","dndbeyond":{},"advancementLink":[{"_id":"VHZbKXv6cxmHySsy","features":{"Vampire's Plaything":"Compendium.dnd-beyond.beyond-feats.Item.b5u2Z9IaaLKDGfsD"},"VHZbKXv6cxmHySsy":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"I1mhznQfeL5gO1Z0","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573161566,"modifiedTime":1778573161566,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}|Ps0
          !items!AclXeRaIfCBSnFoG{"_id":"AclXeRaIfCBSnFoG","name":"Vampire Survivor","type":"background","effects":[],"system":{"advancement":{"IvFKzg3wDl5syVS7":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"IvFKzg3wDl5syVS7","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OWZiOAJuvouyyG8R":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.B8sg4Q7QClrRnqmB","optional":false}],"optional":false,"spell":null},"_id":"OWZiOAJuvouyyG8R","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Vampire Survivor</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Constitution, Wisdom<br><strong>Feat:</strong> <a href=\"https://www.dndbeyond.com/feats/2171381-vampire-hunter\">Vampire Hunter</a><br><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight} and &amp;Reference[rel]{Religion}<br><strong>Tool Proficiency:</strong> Woodcarverâs Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Woodcarverâs Tools, Crowbar, Hooded Lantern, Holy Symbol (reliquary), Holy Water, Mirror, Oil (3 flasks), Tinderbox, Travelerâs Clothes, Waterskin, 4 GP; or (B) 50 GP</p> <p>You witnessed or survived a vampire attack. You might have been directly involved in this confrontation, or perhaps you were frozen in terror by what you saw. Regardless, you remain vigilant for monster attacks and pride yourself on being ready for anything. No vampire will catch you or your allies by surprise again.</p><p></p><h2>Vampire Hunter</h2>\n</div>","chat":""},"identifier":"background-vampire-survivor","source":{"book":"ABoH","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":507837,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Vampire Survivor","dndbeyond":{},"advancementLink":[{"_id":"OWZiOAJuvouyyG8R","features":{"Vampire Hunter":"Compendium.dnd-beyond.beyond-feats.Item.B8sg4Q7QClrRnqmB"},"OWZiOAJuvouyyG8R":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"I1mhznQfeL5gO1Z0","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573161612,"modifiedTime":1778573161612,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}%XĽč8
          !items!DMJv4dgsuPX6URNb{"_id":"DMJv4dgsuPX6URNb","name":"Lorwyn Expert","type":"background","effects":[],"system":{"advancement":{"QMJoWAZpoFF8AyH6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:nat"],"mode":"default"},"_id":"QMJoWAZpoFF8AyH6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"rSHSyFRp2X3TcYOR":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.JRc1OsmwfsNJljBJ","optional":false}],"optional":false,"spell":null},"_id":"rSHSyFRp2X3TcYOR","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Lorwyn Expert</h1><p></p><p><strong>Ability Scores:</strong> Strength, Constitution, Wisdom<br><strong>Feat:</strong> Child of the Sun<br><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics} and &amp;Reference[nat]{Nature}<br><strong>Tool Proficiency:</strong> Cartographer's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Quarterstaff, Cartographerâs Tools, Backpack, Basket, Parchment (4 sheets), Rope, Travelerâs Clothes, 29 GP; or (B) 50 GP</p> <p>You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for youâve seen some venture into Shadowmoor or beyond and become faded versions of themselves. Youâre nevertheless courageous and always long for new experiences.</p><p></p><h2>Child of the Sun</h2>\n</div>","chat":""},"identifier":"background-lorwyn-expert","source":{"book":"LFL","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":509407,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Lorwyn Expert","dndbeyond":{},"advancementLink":[{"_id":"rSHSyFRp2X3TcYOR","features":{"Child of the Sun":"Compendium.dnd-beyond.beyond-feats.Item.JRc1OsmwfsNJljBJ"},"rSHSyFRp2X3TcYOR":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"MpbzpjlJ6IfJ9i1F","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573161658,"modifiedTime":1778573161659,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŁË~
          !items!oJ82iIDqBZoXX6V7×{"_id":"oJ82iIDqBZoXX6V7","name":"Shadowmoor Expert","type":"background","effects":[],"system":{"advancement":{"2UJiKxKXyJxXA11X":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:dec"],"mode":"default"},"_id":"2UJiKxKXyJxXA11X","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"lvN6J29S7rUl3l3l":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.v2AZ2OMEHvOkLXbY","optional":false}],"optional":false,"spell":null},"_id":"lvN6J29S7rUl3l3l","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Shadowmoor Expert</h1><p></p><p><strong>Ability Scores:</strong> Dexterity, Intelligence, Charisma<br><strong>Feat:</strong> Shadowmoor Hexer<br><strong>Skill Proficiencies:</strong> &amp;Reference[acr]{Acrobatics} and &amp;Reference[dec]{Deception}<br><strong>Tool Proficiency:</strong> Glassblower's Tools<br><strong>Equipment:</strong> <em>Choose A or B:</em> (A) Dagger, Glassblowerâs Tools, Backpack, Hunting Trap, Lamp, Oil (3 flasks), Travelerâs Clothes, Waterskin, 8 GP; or (B) 50 GP</p> <p>You are from Shadowmoor or have studied it for years. Itâs a gloomy, chaotic place perpetually lit by pale moonlight. You might survive Shadowmoorâs merciless conditions thanks to your wit and cunning, or you might keep threats at bay with your brawn and bravery. Regardless of where you tread, you keenly understand that friendship is a rare commodity. You believe that knowing who to trust and who to keep at armâs length isnât just practicalâ itâs often a matter of life or death.</p><p></p><h2>Shadowmoor Hexer</h2>\n</div>","chat":""},"identifier":"background-shadowmoor-expert","source":{"book":"LFL","page":"","license":"","custom":"","rules":"2024","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":509408,"type":"background","entityTypeId":1669830167,"is2014":false,"is2024":true,"legacy":false,"originalName":"Background: Shadowmoor Expert","dndbeyond":{},"advancementLink":[{"_id":"lvN6J29S7rUl3l3l","features":{"Shadowmoor Hexer":"Compendium.dnd-beyond.beyond-feats.Item.v2AZ2OMEHvOkLXbY"},"lvN6J29S7rUl3l3l":{}}]}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"MpbzpjlJ6IfJ9i1F","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573161704,"modifiedTime":1778573161704,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĎöÔ          !folders!ii5p3Imb2BK3N3AMŤ{"_id":"ii5p3Imb2BK3N3AM","name":"Tomb of Annihilation","color":null,"type":"Item","folder":null,"flags":{"ddbimporter":{"flagTag":"background/ToA"}},"description":"","sorting":"a","sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631761492,"modifiedTime":1778631761492,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}`şĹă          !items!NH0JH7xBioUTFOb9ź+{"_id":"NH0JH7xBioUTFOb9","name":"Haunted One","type":"background","effects":[],"system":{"advancement":{"vQAlxjGxbm4lm25r":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:inv","skills:rel","skills:sur"],"mode":"default"},"_id":"vQAlxjGxbm4lm25r","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"u2wUvzLdPY2pnKnc":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"u2wUvzLdPY2pnKnc","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Haunted One</h1><p></p><p>You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[arc]{Arcana}, &amp;Reference[inv]{Investigation}, &amp;Reference[rel]{Religion}, or &amp;Reference[sur]{Survival}</p> <p><strong>Languages:</strong> Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon</p> <p><strong>Equipment:</strong> A monster hunterâs pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a &amp;Reference[set]{set} of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a &amp;Reference[set]{set} of common clothes, and 1 sp.</p> <h3 id=\"HarrowingEvent\" class=\"compendium-hr\">Harrowing Event</h3> <p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p> <h5 id=\"HarrowingEventTable\" class=\"compendium-hr quick-menu-exclude\">Harrowing Event</h5> <div class=\"table-overflow-wrapper\"> <table class=\"table-compendium table--generic-dice\"> <thead> <tr> <th>d10</th> <th>Event</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A monster that slaughtered dozens of innocent people spared your life, and you donât know why.</td> </tr> <tr> <td>2</td> <td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td> </tr> <tr> <td>3</td> <td>An apparition that has haunted your family for generations now haunts you. You donât know what it wants, and it wonât leave you alone.</td> </tr> <tr> <td>4</td> <td>Your family has a &amp;Reference[his]{history} of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td> </tr> <tr> <td>5</td> <td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td> </tr> <tr> <td>6</td> <td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td> </tr> <tr> <td>7</td> <td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td> </tr> <tr> <td>8</td> <td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td> </tr> <tr> <td>9</td> <td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.</td> </tr> <tr> <td>10</td> <td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.i7Ql1lnzzRkv6sUj]{Open RollTable Background: Haunted One: Harrowing Event}</div> </div><p></p><h2>Heart of Darkness</h2><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\n</div>","chat":""},"identifier":"background-haunted-one","source":{"book":"CoSCO","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":34,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Haunted One","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"bSdnWo0xxQGA6sIr","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572500799,"modifiedTime":1778631761746,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}?Ż`          !items!NH0JH7xBioUTFOb9ß+{"_id":"NH0JH7xBioUTFOb9","name":"Haunted One","type":"background","effects":[],"system":{"advancement":{"vQAlxjGxbm4lm25r":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:inv","skills:rel","skills:sur"],"mode":"default"},"_id":"vQAlxjGxbm4lm25r","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"u2wUvzLdPY2pnKnc":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"u2wUvzLdPY2pnKnc","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Haunted One</h1><p></p><p>You are haunted by something so terrible that you dare not speak of it. Youâve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you canât be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[arc]{Arcana}, &amp;Reference[inv]{Investigation}, &amp;Reference[rel]{Religion}, or &amp;Reference[sur]{Survival}</p> <p><strong>Languages:</strong> Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon</p> <p><strong>Equipment:</strong> A monster hunterâs pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a &amp;Reference[set]{set} of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a &amp;Reference[set]{set} of common clothes, and 1 sp.</p> <h3 id=\"HarrowingEvent\" class=\"compendium-hr\">Harrowing Event</h3> <p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p> <h5 id=\"HarrowingEventTable\" class=\"compendium-hr quick-menu-exclude\">Harrowing Event</h5> <div class=\"table-overflow-wrapper\"> <table class=\"table-compendium table--generic-dice\"> <thead> <tr> <th>d10</th> <th>Event</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A monster that slaughtered dozens of innocent people spared your life, and you donât know why.</td> </tr> <tr> <td>2</td> <td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td> </tr> <tr> <td>3</td> <td>An apparition that has haunted your family for generations now haunts you. You donât know what it wants, and it wonât leave you alone.</td> </tr> <tr> <td>4</td> <td>Your family has a &amp;Reference[his]{history} of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td> </tr> <tr> <td>5</td> <td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td> </tr> <tr> <td>6</td> <td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td> </tr> <tr> <td>7</td> <td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td> </tr> <tr> <td>8</td> <td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td> </tr> <tr> <td>9</td> <td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.</td> </tr> <tr> <td>10</td> <td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.i7Ql1lnzzRkv6sUj]{Open RollTable Background: Haunted One: Harrowing Event}</div> </div><p></p><h2>Heart of Darkness</h2><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\n</div>","chat":""},"identifier":"background-haunted-one","source":{"book":"CoSCO","page":"","license":"","custom $8Ś":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":34,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Haunted One","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"bSdnWo0xxQGA6sIr","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631761838,"modifiedTime":1778631761838,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}+üŇłŽ%          !items!wUOPodwCfh4yIVUdK{"_id":"wUOPodwCfh4yIVUd","name":"Anthropologist","type":"background","effects":[],"system":{"advancement":{"IAsbGIoBrlItaFCh":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"IAsbGIoBrlItaFCh","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"jabD5BQaGs4Ih45e":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"jabD5BQaGs4Ih45e","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Anthropologist</h1><p></p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other culturesâ customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observationâby visiting far-flung settlements and exploring local histories an<span class=\"No-Break\">d customs.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[ins]{Insight}<span class=\"No-Break\">, &amp;Reference[rel]{Religion}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span></strong> Two of y<span class=\"No-Break\">our choice</span><span class=\"No-Break\"><br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A leather-bound diary, a bottle of ink, an ink pen, a &amp;Reference[set]{set} of travelerâs clothes, one trinket of special significance, and a pouch contai<span class=\"No-Break\">ning 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Cultural Chameleon</h4> <p class=\"Core-Styles_Core-Body\">Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture youâve adopted, or roll on the Adopted Cult<span class=\"No-Break\">ure table.</span></p> <p class=\"Table-Styles_Table-Title\"><strong>Adopted Culture</strong></p> <table> <thead> <tr> <th>d8</th> <th>Culture</th> <th> </th> <th>d8</th> <th>Culture</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Aarakocra</td> <td> </td> <td>5</td> <td>Halfling</td> </tr> <tr> <td>2</td> <td>Dwarf</td> <td> </td> <td>6</td> <td>Human</td> </tr> <tr> <td>3</td> <td>Elf</td> <td> </td> <td>7</td> <td>Lizardfolk</td> </tr> <tr> <td>4</td> <td>Goblin</td> <td> </td> <td>8</td> <td>Orc</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.EBXC07ctwfxCay6s]{Open RollTable Background: Anthropologist: Adopted Culture}</div> <blockquote> <p class=\"Table-Styles_Table-Body\"><span class=\"CharOverride-1\"><br><strong>FEATURE: ADEPT LINGUIST</strong></span></p> <p class=\"Core-Styles_Core-Body\">You can communicate with humanoids who donât speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures â enough to communicate on a rudiment<span class=\"No-Break\">ary level.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Suggested Characteristics</h4> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations surviveâor why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empireâs<span class=\"No-Break\"> downfall.</span></p> <table> <thead> <tr> <th>d6</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I prefer the company of those who arenât like me, including people of other races.</td> </tr> <tr> <td>2</td> <td>Iâm a stickler when it comes to observing proper etiquette and local customs.</td> </tr> <tr> <td>3</td> <td>I would rather observe than meddle.</td> </tr> <tr> <td>4</td> <td>By living among violent people, I have become desensitized to violence.</td> </tr> <tr> <td>5</td> <td>I would risk life and limb to discover a new culture or unravel the secrets of a dead one.</td> </tr> <tr> <td>6</td> <td>When I arrive at a new settlement for the first time, I must learn all its customs.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.c5nTZylKZ8RY8SGs]{Open RollTable Background: Anthropologist: Personality Trait}</div> <table> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Discovery.</span> I want to be the first person to discover a lost culture. (Any)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Distance.</span> One must not interfere with the affairs of another cultureâeven one in need of aid. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Knowledge.</span> By understanding other races and cultures, we learn to understand ourselves. (Any)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Power.</span> Common people crave strong leadership, and I do my utmost to provide it. (Lawful)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Protection.</span> I must do everything possible to save a society facing extinction. (Good)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Indifferent.</span> Life is cruel. Whatâs the point in saving people if theyâre going to die anyway? (Chaotic)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.YFEUlsK9hir5vkzE]{Open RollTable Background: Anthropologist: Ideal}</div> <table> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.</td> </tr> <tr> <td>2</td> <td>Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.</td> </tr> <tr> <td>3</td> <td>Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.</td> </tr> <tr> <td>4</td> <td>I want to learn more about a particular humanoid culture that fascinates me.</td> </tr> <tr> <td>5</td> <td>I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.</td> </tr> <tr> <td>6</td> <td>I have a trinket that I believe is the key to finding a long-lost society.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.i1ZYpn4OaUvXVTyU]{Open RollTable Background: Anthropologist: Bond}</div> <table> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Boats make me seasick.</td> </tr> <tr> <td>2</td> <td>I talk to myself, and I donât make friends easily.</td> </tr> <tr> <td>3</td> <td>I believe that Iâm intellectually superior to people from other cultures and have much to teach them.</td> </tr> <tr> <td>4</td> <td>Iâve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.</td> </tr> <tr> <td>5</td> <td>I complain about everything.</td> </tr> <tr> <td>6</td> <td>I wear a tribal mask and never take it off.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lNCFAwLjUTUutRoa]{Open RollTable Background: Anthropologist: Flaw}</div><p></p><h2>Adept Linguist</h2><p>You can communicate with humanoids who donât speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gesturesâenough to communicate on a rudiment<span class=\"No-Break\">ary level.</span></p>\n</div>","chat":""},"identifier":"background-anthropologist","source":{"book":"ToA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":35,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Anthropologist","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"ii5p3Imb2BK3N3AM","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631761888,"modifiedTime":1778631761888,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}TÓ]C(          !items!5rdkAbigQ3qSVllcP{"_id":"5rdkAbigQ3qSVllc","name":"Archaeologist","type":"background","effects":[],"system":{"advancement":{"VIAbrOe7zMKN7rAg":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:sur"],"mode":"default"},"_id":"VIAbrOe7zMKN7rAg","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"8m7FOzJTEjPTniqy":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"8m7FOzJTEjPTniqy","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"kl4N5LCnzISKJnqe":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:art:cartographer"],"mode":"default"},"_id":"kl4N5LCnzISKJnqe","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Archaeologist</h1><p></p><p class=\"Core-Styles_Core-Body--Extra-Space-After-\">An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains â their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and c<span class=\"No-Break\">ataclysms.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[his]{History}<span class=\"No-Break\">, &amp;Reference[sur]{Survival}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Cartographerâs<span class=\"No-Break\"> tools or </span>navigat<span class=\"No-Break\">orâs tools<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Languages:</span> </strong>One of y<span class=\"No-Break\">our choice<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span> </strong>A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a minerâs pick, a &amp;Reference[set]{set} of travelerâs clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch contai<span class=\"No-Break\">ning 25 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Dust Digger</h4> <p class=\"Core-Styles_Core-Body\">Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from <span class=\"No-Break\">the table.</span></p> <p class=\"Table-Styles_Table-Title\"><strong>Signature Item</strong></p> <table> <thead> <tr> <th>d8</th> <th>Item</th> <th> </th> <th>d8</th> <th>Item</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>10-foot pole</td> <td> </td> <td>5</td> <td>Medallion</td> </tr> <tr> <td>2</td> <td>Crowbar</td> <td> </td> <td>6</td> <td>Shovel</td> </tr> <tr> <td>3</td> <td>Hat</td> <td> </td> <td>7</td> <td>Sledgehammer</td> </tr> <tr> <td>4</td> <td>Hooded lantern</td> <td> </td> <td>8</td> <td>Whip</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.TeZdRiBbVQp8EuBN]{Open RollTable Background: Archaeologist: Signature Item}</div> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"Table-Styles_Table-Body\"><br><strong>FEATURE HISTORICAL KNOWLEDGE</strong></p> <p class=\"Core-Styles_Core-Body\">When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a ce<span class=\"No-Break\">ntury old.</span></p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h4 class=\"compendium-hr\">Suggested Characteristics</h4> <p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the worldâs greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting <span class=\"No-Break\">scoundrel.</span></p> <table> <thead> <tr> <th>d8</th> <th>Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I love a good puzzle or mystery.</td> </tr> <tr> <td>2</td> <td>Iâm a pack rat who never throws anything away.</td> </tr> <tr> <td>3</td> <td>Fame is more important to me than money.</td> </tr> <tr> <td>4</td> <td>I have no qualms about stealing from the dead.</td> </tr> <tr> <td>5</td> <td>Iâm happier in a dusty old tomb than I am in the centers of civilization.</td> </tr> <tr> <td>6</td> <td>Traps donât make me nervous. Idiots who trigger traps make me nervous.</td> </tr> <tr> <td>7</td> <td>I might fail, but I will never give up.</td> </tr> <tr> <td>8</td> <td>You might think Iâm a scholar, but I love a good brawl. These fists were made for punching.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8k5250v33PIRDrug]{Open RollTable Background: Archaeologist: Personality Trait}</div> <table> <thead> <tr> <th>d6</th> <th>Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Preservation.</span> That artifact belongs in a museum. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Serif-Character-Style_Bold-Serif\">Greed. </span>I wonât risk my life for nothing. I expect some kind of payment. (Any)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Death Wish.</span> Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Dignity. </span>The dead and their belongings deserve to be treated with respect. (Lawful)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Immortality.</span> All my exploring is part of a plan to find the secret of everlasting life. (Any)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Danger. </span>With every great discovery comes grave danger. The two walk hand in hand. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.jJGoLcHDJ4aK5nB8]{Open RollTable Background: Archaeologist: Ideal}</div> <table> <thead> <tr> <th>d6</th> <th>Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Ever since I was a child, Iâve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the &amp;Reference[his]{history} books.</td> </tr> <tr> <td>2</td> <td>I want to find my mentor, who disappeared on an expedition some time ago.</td> </tr> <tr> <td>3</td> <td>I have a friendly rival. Only one of us can be the best, and I aim to prove itâs me.</td> </tr> <tr> <td>4</td> <td>I wonât sell an art object or other treasure that has historical significance or is one of a kind.</td> </tr> <tr> <td>5</td> <td>Iâm secretly in love with the wealthy patron who sponsors my archaeological exploits.</td> </tr> <tr> <td>6</td> <td>I hope to bring prestige to a library, a museum, or a university.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Nt4ZXSEgosjN2Fme]{Open RollTable Background: Archaeologist: Bond}</div> <table> <thead> <tr> <th>d6</th> <th>Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I have a secret fear of some common wild animalâand in my work, I see them everywhere.</td> </tr> <tr> <td>2</td> <td>I canât leave a room without searching it for secret doors.</td> </tr> <tr> <td>3</td> <td>When Iâm not exploring dungeons or ruins, I get jittery and impatient.</td> </tr> <tr> <td>4</td> <td>I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.</td> </tr> <tr> <td>5</td> <td>When given the choice of going left or right, I always go left.</td> </tr> <tr> <td>6</td> <td>I canât sleep except in total darkness.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.nJpJf5Hd0irtrXHY]{Open RollTable Background: Archaeologist: Flaw}</div><p></p><h2>Historical Knowledge</h2><p>When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a ce<span class=\"No-Break\">ntury old.</span></p>\n</div>","chat":""},"identifier":"background-archaeologist","source":{"book":"ToA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":36,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Archaeologist","dndbeyond":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"ii5p3Imb2BK3N3AM","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631761938,"modifiedTime":1778631761938,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}G<É*           !items!z2NlRgjCwCkOoe3Q@{"_id":"z2NlRgjCwCkOoe3Q","name":"House Agent (Cannith)","type":"background","effects":[],"system":{"advancement":{"n8gwE7QpFTEWVvem":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"n8gwE7QpFTEWVvem","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Cannith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.tI0gaeOks7YLDe8A]{Open RollTable Background: House Agent (Cannith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.IpOtgm9gzLKlX5Od]{Open RollTable Background: House Agent (Cannith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QSbbQ0t855agRaX7]{Open RollTable Background: House Agent (Cannith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.GyM8Tgq5B6DmAscH]{Open RollTable Background: House Agent (Cannith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OvVRFlPWWBLy43Xm]{Open RollTable Background: House Agent (Cannith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-cannith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16815,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Cannith)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629880,"modifiedTime":1778631898072,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}U%?          !items!JFdZLYbnn1ehfuD9@{"_id":"JFdZLYbnn1ehfuD9","name":"House Agent (Deneith)","type":"background","effects":[],"system":{"advancement":{"dv52ll2aOUeP3Oaz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"dv52ll2aOUeP3Oaz","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Deneith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.604hCtP5Diakb4cO]{Open RollTable Background: House Agent (Deneith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MDwzB3ZsO7G9JWgQ|m	A]{Open RollTable Background: House Agent (Deneith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RINy1hQrxojVrIlf]{Open RollTable Background: House Agent (Deneith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qAtqzElYOQbzhld9]{Open RollTable Background: House Agent (Deneith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bHKizuwAGXpyJRU7]{Open RollTable Background: House Agent (Deneith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-deneith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16820,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Deneith)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629930,"modifiedTime":1778631898321,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}uňŘ:           !items!8DdNgCzKWoRAuUir@{"_id":"8DdNgCzKWoRAuUir","name":"House Agent (Ghallanda)","type":"background","effects":[],"system":{"advancement":{"QMbYux7uQ1jHZ8Qf":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"QMbYux7uQ1jHZ8Qf","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Ghallanda)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Brewerâs supplies and cookâs utensils.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.6nnI8fmtWx2fAq86]{Open RollTable Background: House Agent (Ghallanda): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SzS7xa5fbOWCds9d]{Open RollTable Background: House Agent (Ghallanda): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KHLBn7NKXNOatjxR]{Open RollTable Background: House Agent (Ghallanda): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fL02MDOUYnuDQM2T]{Open RollTable Background: House Agent (Ghallanda): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KjdLzhBXcMrXcpoz]{Open RollTable Background: House Agent (Ghallanda): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-ghallanda","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16824,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Ghallanda)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572629977,"modifiedTime":1778631898517,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ż%ĺ'           !items!YCFOPaKbISHydOwk@{"_id":"YCFOPaKbISHydOwk","name":"House Agent (Jorasco)","type":"background","effects":[],"system":{"advancement":{"fQNDzfRJRIaBJ9QK":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"fQNDzfRJRIaBJ9QK","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Jorasco)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and herbalism kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.21sKWpwQTxXP5BpN]{Open RollTable Background: House Agent (Jorasco): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sn8odjnkt90QkAr7]{Open RollTable Background: House Agent (Jorasco): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dcPPjwOqNz6crFCb]{Open RollTable Background: House Agent (Jorasco): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kLBhZGbxqLPLNM0x]{Open RollTable Background: House Agent (Jorasco): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HHIWX74E35jra0Hf]{Open RollTable Background: House Agent (Jorasco): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-jorasco","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16825,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Jorasco)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630025,"modifiedTime":1778631898717,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}?+-           !items!XxqkZ6gazNYgGUXa@{"_id":"XxqkZ6gazNYgGUXa","name":"House Agent (Kundarak)","type":"background","effects":[],"system":{"advancement":{"tj2EH0YkaGswM7tH":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tj2EH0YkaGswM7tH","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Kundarak)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Thievesâ tools and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Gw88ld5sXiv7rEvc]{Open RollTable Background: House Agent (Kundarak): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.XeumMnSeN1WpRL20]{Open RollTable Background: House Agent (Kundarak): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wsUKGUPZShVxJtOg]{Open RollTable Background: House Agent (Kundarak): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ep9tkKiYXi8vyPJ6]{Open RollTable Background: House Agent (Kundarak): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xEsrdYSkrvgS9yAT]{Open RollTable Background: House Agent (Kundarak): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-kundarak","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16827,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Kundarak)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630074,"modifiedTime":1778631898912,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}]Č5          !items!HtttCBplgFKi6ilg@{"_id":"HtttCBplgFKi6ilg","name":"House Agent (Lyrandar)","type":"background","effects":[],"system":{"advancement":{"1Sn93Rb2HTyJtKsF":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"1Sn93Rb2HTyJtKsF","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Lyrandar)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Navigatorâs tools and vehicles (air and sea).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xdonVTie8Xq0Tinv]{Open RollTable Background: House Agent (Lyrandar): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and takŽ"ae pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QkkjhjcoVzdwKpAD]{Open RollTable Background: House Agent (Lyrandar): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.2UxxHEMnClidQC3z]{Open RollTable Background: House Agent (Lyrandar): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lniQWSsrpup4FMYr]{Open RollTable Background: House Agent (Lyrandar): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ptND4ZSuzwj7G8SP]{Open RollTable Background: House Agent (Lyrandar): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-lyrandar","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16831,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Lyrandar)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630127,"modifiedTime":1778631899125,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Vşlk           !items!yHuEZwEdVh8FeMDOđ?{"_id":"yHuEZwEdVh8FeMDO","name":"House Agent (Medani)","type":"background","effects":[],"system":{"advancement":{"Zf3Zk5yFA9HCYUmZ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"Zf3Zk5yFA9HCYUmZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Medani)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.78sXaI2fyAex02Y0]{Open RollTable Background: House Agent (Medani): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1TE2Kc6TVR7CzZzL]{Open RollTable Background: House Agent (Medani): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WsQfWIoa4T1alg8f]{Open RollTable Background: House Agent (Medani): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FjCC75BqnluLqUJb]{Open RollTable Background: House Agent (Medani): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3lEFQwecH9KH4Xj4]{Open RollTable Background: House Agent (Medani): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-medani","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16843,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Medani)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630175,"modifiedTime":1778631899325,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ź,Ä$           !items!uBYejbMS10dUrve1ý?{"_id":"uBYejbMS10dUrve1","name":"House Agent (Orien)","type":"background","effects":[],"system":{"advancement":{"tudzaj6ryngZdLdw":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tudzaj6ryngZdLdw","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Orien)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kig5aMCr8H7ua3K6]{Open RollTable Background: House Agent (Orien): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.o8iKlkEOrWdsmD3T]{Open RollTable Background: House Agent (Orien): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.iUlrADu0J4QrBS96]{Open RollTable Background: House Agent (Orien): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dNfMjGlsjkucS8eZ]{Open RollTable Background: House Agent (Orien): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bx1JVEKZaG6Zskg9]{Open RollTable Background: House Agent (Orien): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-orien","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16846,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Orien)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630222,"modifiedTime":1778631899523,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}"ŰŽ/           !items!sQF1fhKMzV1wgqrl@{"_id":"sQF1fhKMzV1wgqrl","name":"House Agent (Phiarlan)","type":"background","effects":[],"system":{"advancement":{"tTLUt2JOwafDLJqw":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tTLUt2JOwafDLJqw","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Phiarlan)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and one musical instrument.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.njjT2gQIZREmppwY]{Open RollTable Background: House Agent (Phiarlan): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vo6cjXHzQoR6eRej]{Open RollTable Background: House Agent (Phiarlan): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.T6YUI7kRKhSQlPmG]{Open RollTable Background: House Agent (Phiarlan): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.utbH5TagWg5kSxfh]{Open RollTable Background: House Agent (Phiarlan): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qe0zZSf5RTWkkyMx]{Open RollTable Background: House Agent (Phiarlan): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-phiarlan","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16851,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Phiarlan)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630270,"modifiedTime":1778631899716,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}+ždr          !items!m7uVIfV3mApIlXBdě?{"_id":"m7uVIfV3mApIlXBd","name":"House Agent (Sivis)","type":"background","effects":[],"system":{"advancement":{"nsEaLcQ9aA1t2B1M":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"nsEaLcQ9aA1t2B1M","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Sivis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Calligrapherâs tools and forgery kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ysihcnmmin5hrH82]{Open RollTable Background: House Agent (Sivis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forgóĂKĄet an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AOersKbjp4KjeY9g]{Open RollTable Background: House Agent (Sivis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.g5DqsOS6hZQJpoI8]{Open RollTable Background: House Agent (Sivis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.m021rEil9RHK48ZS]{Open RollTable Background: House Agent (Sivis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.I1VAPQDO61Ho5JFi]{Open RollTable Background: House Agent (Sivis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-sivis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16852,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Sivis)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630319,"modifiedTime":1778631899911,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}.V@           !items!3ePmnDUCB9zN3X1i@{"_id":"3ePmnDUCB9zN3X1i","name":"House Agent (Tharashk)","type":"background","effects":[],"system":{"advancement":{"Y9ndQFW9Hl7h7ub8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"Y9ndQFW9Hl7h7ub8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Tharashk)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.397248xL3cuq36En]{Open RollTable Background: House Agent (Tharashk): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SYZd0ctaeRPENLZc]{Open RollTable Background: House Agent (Tharashk): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lhGF5wEO7eHKdcBE]{Open RollTable Background: House Agent (Tharashk): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.yx8YiPc13pz1v4uf]{Open RollTable Background: House Agent (Tharashk): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.L9TPrlB68Q5KSvFj]{Open RollTable Background: House Agent (Tharashk): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-tharashk","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16853,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Tharashk)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630367,"modifiedTime":1778631900113,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Kîý3           !items!Si8kthbrh9buoZHh@{"_id":"Si8kthbrh9buoZHh","name":"House Agent (Thuranni)","type":"background","effects":[],"system":{"advancement":{"8sizo2Dmx6gjwx6C":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"8sizo2Dmx6gjwx6C","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Thuranni)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One musical instrument and poisonerâs kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1JMDmPDArSTupe9q]{Open RollTable Background: House Agent (Thuranni): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kCw5NpoXUWopaXut]{Open RollTable Background: House Agent (Thuranni): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.12XPEudBFizMfw9g]{Open RollTable Background: House Agent (Thuranni): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vz6MkMMq5SUKs74u]{Open RollTable Background: House Agent (Thuranni): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.quUaUr4NL1VVdHhn]{Open RollTable Background: House Agent (Thuranni): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-thuranni","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16855,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Thuranni)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630414,"modifiedTime":1778631900312,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}jÝDy           !items!1zJTm30HXYfSjPsqř?{"_id":"1zJTm30HXYfSjPsq","name":"House Agent (Vadalis)","type":"background","effects":[],"system":{"advancement":{"1xVn3Hz1jLHKLYSb":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"1xVn3Hz1jLHKLYSb","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Vadalis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> vehicles (land) and herbalism kit</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WWEo3FOzd4NXU0b6]{Open RollTable Background: House Agent (Vadalis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.klNNDR1UJ6ziks9t]{Open RollTable Background: House Agent (Vadalis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OUPrmtT2wlUC5jnW]{Open RollTable Background: House Agent (Vadalis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vCdomkbF0f918vtR]{Open RollTable Background: House Agent (Vadalis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.PfNzL7697FpDotqK]{Open RollTable Background: House Agent (Vadalis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-vadalis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16857,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Vadalis)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630461,"modifiedTime":1778631900506,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ź˝SŞ          !items!XKhdEzMTFD29CEFpĎS{"_id":"XKhdEzMTFD29CEFp","name":"Faceless","type":"background","effects":[],"system":{"advancement":{"vWKNvW7Uv3U0ZYap":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:itm"],"mode":"default"},"_id":"vWKNvW7Uv3U0ZYap","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"mSAhXwhJAH55Wb2C":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"mSAhXwhJAH55Wb2C","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Faceless</h1><p></p><p>Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.</p> <p>Characters with the faceless background don a disguise â literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, &amp;Reference[itm]{Intimidation}<span class=\"No-Break\"><br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>Disguise kit, a costume, a pouch containing 10 gp</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Faceless Persona</h5> <p class=\"Core-Styles_Core-Body\">A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona thatâs unique to your character and suits the tone of your game.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Persona</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A flamboyant spy or brigand</td> </tr> <tr> <td>2</td> <td>The incarnation of a nation or people</td> </tr> <tr> <td>3</td> <td>A scoundrel with a masked guise</td> </tr> <tr> <td>4</td> <td>A vengeful spirit</td> </tr> <tr> <td>5</td> <td>The manifestation of a deity or your faith</td> </tr> <tr> <td>6</td> <td>One whose beauty is greatly accented using makeup</td> </tr> <tr> <td>7</td> <td>An impersonation of another hero</td> </tr> <tr> <td>8</td> <td>The embodiment of a school of magic</td> </tr> <tr> <td>9</td> <td>A warrior with distinctive armor</td> </tr> <tr> <td>10</td> <td>A disguise with animalistic or monstrous characteristics, meant to inspire fear</td> </tr> </tbody> </ =/Ltable><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3uAqUCTKgJOMTcQT]{Open RollTable Background: Faceless: Persona}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: DUAL PERSONALITIES</strong></p> <p class=\"Core-Styles_Core-Body\">Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">A faceless character usually plays their persona â the hero or extraordinary person they are every day. Thatâs all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct &amp;Reference[set]{set} of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm earnest and uncommonly direct.</td> </tr> <tr> <td>2</td> <td>I strive to have no personality â itâs easier to forget whatâs hardly there.</td> </tr> <tr> <td>3</td> <td>I treasure a memento of the person or instance that &amp;Reference[set]{set} me upon my path.</td> </tr> <tr> <td>4</td> <td>I sleep just as much as I need to and on an unusual schedule.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I cultivate a single obscure hobby or study and eagerly discuss it at length.</td> </tr> <tr> <td>7</td> <td>I am ever learning how to be among others â when to stay quiet, when to laugh.</td> </tr> <tr> <td>8</td> <td>I behave like an extreme opposite of my persona.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.DsnFXMIMpwV7Yst9]{Open RollTable Background: Faceless: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Justice.</strong> Place in society shouldnât determine oneâs access to what is right. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Security.</strong> Doing what must be done canât bring the innocent to harm. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Confusion.</strong> &amp;Reference[dec]{Deception} is a weapon. Strike from where your foes wonât expect. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Infamy.</strong> My name will be a malediction, a curse that fulfills my will. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Incorruptibility.</strong> Be a symbol, and leave your flawed being behind. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Anonymity.</strong> Itâs my deeds that should be remembered, not their instrument. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fUfshOxt9iun90gi]{Open RollTable Background: Faceless: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I do everything for my family. My first thought is keeping them safe.</td> </tr> <tr> <td>2</td> <td>What I do, I do for the world. The people donât realize how much they need me.</td> </tr> <tr> <td>3</td> <td>Iâve seen too many in need. I must not fail them as everyone else has.</td> </tr> <tr> <td>4</td> <td>I stand in opposition, less the wicked go unopposed.</td> </tr> <tr> <td>5</td> <td>I am exceptional. I do this because no one else can, and no one can stop me.</td> </tr> <tr> <td>6</td> <td>I do everything for those who were taken from me.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8HGdib2Ei8L0HKeK]{Open RollTable Background: Faceless: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am callous about death. It comes to us all eventually.</td> </tr> <tr> <td>2</td> <td>I never make eye contact or hold it unflinchingly.</td> </tr> <tr> <td>3</td> <td>I have no sense of humor. Laughing is uncomfortable and embarrassing.</td> </tr> <tr> <td>4</td> <td>I overexert myself, sometimes needing to recuperate for a day or more.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I see morality entirely in black and white.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.M0WCsCZZDnnJMmYQ]{Open RollTable Background: Faceless: Flaw}</div><p></p><h2>Dual Personalities</h2><p>Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p>\n</div>","chat":""},"identifier":"background-faceless","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62357,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Faceless","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630510,"modifiedTime":1778631900699,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}étóg.          !items!IpYngHAC3CnUn8l2Ŕ\{"_id":"IpYngHAC3CnUn8l2","name":"Acolyte - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"TYBwGeeBBCL5VHnM":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"TYBwGeeBBCL5VHnM","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"AgV9WUhu9cZBZJmd":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"AgV9WUhu9cZBZJmd","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Acolyte - Baldurâs Gate</h1><p></p><p>Itâs said that every faith in the world has a believer in Baldurâs Gate. Not only are most established faiths tolerated â even if some of them, including most of the openly evil faiths, are relegated to the Outer Cityâs Twin Songs neighborhood â but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith.</p> <p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a clericâperforming sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the &amp;Reference[nat]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. </p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a &amp;Reference[set]{set} of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p id=\"shelter-of-the-faithful\"><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <p><strong>BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY</strong></p> <p>Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the &amp;Reference[his]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th style=\"width:15%\">d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Iâve enjoyed fine food, drink, and high society among my templeâs elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lgDsSSlZAcFR02gg]{Open RollTable Background: Acolyte - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Tradition.</b> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Charity.</b> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Change.</b> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> I hope to one day rise to the top of my faithâs religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Faith.</b> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Aspiration.</b> I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.4OvMbW7iJkIvWTck]{Open RollTable Background: Acolyte - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.W4soSxbB7MDsHIbe]{Open RollTable Background: Acolyte - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I put too much trust in those who wield power within my templeâs hierarchy.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bM4Wbf6hBbCFC0ey]{Open RollTable Background: Acolyte - Baldur's Gate: Flaw}</div><p></p><h2>Shelter of the Faithful</h2><dl><dt></dt> </dl> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <div class=\"with-scroll\"><strong>Baldurâs Gate Feature: Religious Community</strong></div> <div class=\"with-scroll\">Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</div>\n</div>","chat":""},"identifier":"background-acolyte-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62791,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Acolyte - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630562,"modifiedTime":1778631900890,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}çĺ84          !items!TJvG1Q2O1C4FS8J9Řk{"_id":"TJvG1Q2O1C4FS8J9","name":"Charlatan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"rOH2NUEOjOigUQRf":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:slt"],"mode":"default"},"_id":"rOH2NUEOjOigUQRf","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"OqRGx3qyGVfAvoD2":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:forg"],"mode":"default"},"_id":"OqRGx3qyGVfAvoD2","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Charlatan - Baldurâs Gate</h1><p></p><p class=\"compendium-hr\">Everybodyâs always trying to get a leg up on somebody in Baldurâs Gate. One groupâs con artist might be anotherâs revolutionary. Or maybe youâre just in it for yourself. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.</p> <p class=\"compendium-hr\">You have always had a way with people. You know what makes them tick, you can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for <span class=\"No-Break\">your advantage.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment â nothing more than a bit of fat with a sprinkle of silver dust â can restore youth and vigor, and thereâs a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span class=\"No-Break\"> the real deal.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, <span class=\"No-Break\">&amp;Reference[slt]{Sleight of Hand}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it, Forgery kit<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A &amp;Reference[set]{set} of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a &amp;Reference[set]{set} of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Favorite Schemes</h5> <p class=\"Core-Styles_Core-Body\">Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on t<span class=\"No-Break\">he table below.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Scam</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I cheat at games of chance.</td> </tr> <tr> <td>2</td> <td>I shave coins or forge documents.</td> </tr> <tr> <td>3</td> <td>I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.</td> </tr> <tr> <td>4</td> <td>I put on new identities like clothes.</td> </tr> <tr> <td>5</td> <td>I run sleight-of-hand cons on street corners.</td> </tr> <tr> <td>6</td> <td>I convince people that worthless junk is worth their hard-earned money.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.V5u8rw8dmdew8X30]{Open RollTable Background: Charlatan - Baldur's Gate: Scam}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: FALSE IDENTITY</strong></p> <p class=\"Core-Styles_Core-Body\">You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span class=\"No-Break\">trying to copy.</span></p> <p><strong>BALDURâS GATE FEATURE: LONG-LOST HEIR</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span class=\"No-Break\">d trust issues.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fall in and out of love easily, and am always pursuing someone.</td> </tr> <tr> <td>2</td> <td>I have a joke for every occasion, especially occasions where humor is inappropriate.</td> </tr> <tr> <td>3</td> <td>Flattery is my preferred trick for getting what I want.</td> </tr> <tr> <td>4</td> <td>Iâm a born gambler who canât resist taking a risk for a potential payoff.</td> </tr> <tr> <td>5</td> <td>I lie about almost everything, even when thereâs no good reason to.</td> </tr> <tr> <td>6</td> <td>Sarcasm and insults are my weapons of choice.</td> </tr> <tr> <td>7</td> <td>I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.</td> </tr> <tr> <td>8</td> <td>I pocket anything I see that might have some value.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1mLuHAZpP4gLx8wW]{Open RollTable Background: Charlatan - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Independence.</span> I am a free spiritâno one tells me what to do. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Fairness.</span> I never target people who canât afford to lose a few coins. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I distribute the money I acquire to the people who really need it. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> I never run the same con twice. (Chaotic)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Friendship.</span> Material goods come and go. Bonds of friendship last forever. (Good)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm determined to make something of myself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e5X0nrPO2BfLf6pq]{Open RollTable Background: Charlatan - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</td> </tr> <tr> <td>2</td> <td>I owe everything to my mentorâa horrible person whoâs probably rotting in jail somewhere.</td> </tr> <tr> <td>3</td> <td>Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.</td> </tr> <tr> <td>4</td> <td>I come from a noble family, and one day Iâll reclaim my lands and title from those who stole them from me.</td> </tr> <tr> <td>5</td> <td>A powerful person killed someone I love. Some day soon, Iâll have my revenge.</td> </tr> <tr> <td>6</td> <td>I swindled and ruined a person who didnât deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sXyvZoPkWFIL909H]{Open RollTable Background: Charlatan - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist a pretty face.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced that no one could ever fool me the way I fool others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm too greedy for my own good. I canât resist taking a risk if thereâs money involved.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist swindling people who are more powerful than me.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I hate to admit it and will hate myself for it, but Iâll run and preserve my own hide if the going gets tough.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.TfBVuxgIt7z8eKjm]{Open RollTable Background: Charlatan - Baldur's Gate: Flaw}</div><p></p><h2>False Identity</h2><p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.</p><p><strong>Baldurâs Gate Feature: Long-Lost Heir</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p>\n</div>","chat":""},"identifier":"background-charlatan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62794,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: CharlŢĺÚÇatan - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630614,"modifiedTime":1778631901094,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Rĺě&3          !items!wXoFaJcLJAvDoxSH˙e{"_id":"wXoFaJcLJAvDoxSH","name":"Criminal - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"xjedKE73FaVoPkV7":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"xjedKE73FaVoPkV7","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"8I09gzoHWvV9V6bh":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:thief"],"mode":"default"},"_id":"8I09gzoHWvV9V6bh","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Criminal - Baldurâs Gate</h1><p></p><p>No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of the organization due to incompetence or after offending a more powerful member, and now shuffle for scraps to survive.</p> <p>You are an experienced criminal with a &amp;Reference[his]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception}, &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, thievesâ tools</dt> <dt><strong>Equipment:</strong> A crowbar, a &amp;Reference[set]{set} of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Origins</h5> <p>Criminals are pervasive in Baldurâs Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">ORIGINS</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You crippled a Guild kingpinâs cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Itâs always been about money. Youâre not paid what youâre worth, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting â but what you learn you pass on to the Guild.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts to help the needy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the Guild. If either of them ever finds out, your life as you know it will be over.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower ranks hoping to find out what happened to them.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Youâve always wanted to be a member of the Guild. As a child, you looked up to the Guild membersâ swagger, their flashy dress, and their competence, which all marked them as different from the other adults you knew. As soon as you could, you joined the organization.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">To you, this is just a way to earn a living. You go to work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and theyâre liable to get you arrested or killed with their idiocy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.7YbAgcw86HDfBigT]{Open RollTable Background: Criminal - Baldur's Gate: ORIGINS}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> <p id=\"criminal-connections\"><strong>BALDURâS GATE FEATURE: CRIMINAL CONNECTIONS</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly &amp;Reference[slow]{slow} to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I donât pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I canât do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ru6YN0wFHFaoSHco]{Open RollTable Background: Criminal - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I donât steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> Thereâs a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.d71w5WZn1gxUYeeP]{Open RollTable Background: Criminal - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.BMmp5GHPK1AEWQEL]{Open RollTable Background: Criminal - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I canât think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a âtellâ that reveals when Iâm lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. Iâm okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mKvniFGB7paHQK3P]{Open RollTable Background: Criminal - Baldur's Gate: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p><strong>Baldurâs Gate Feature: Criminal Connections</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p>\n</div>","chat":""},"identifier":"background-criminal-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70731,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Criminal - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630666,"modifiedTime":1778631901313,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}K]Ă"1          !items!LPaNNl5Y7gNJlkXBűa{"_id":"LPaNNl5Y7gNJlkXB","name":"Entertainer - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"Q1FWX0wMb8SHSJl6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:prf"],"mode":"default"},"_id":"Q1FWX0wMb8SHSJl6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"49m1xpQHdSllyXol":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":["tool:disg"],"mode":"default"},"_id":"49m1xpQHdSllyXol","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Entertainer - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">From the Oasis Theaterâs spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldurâs Gate hosts a colorful array of performers. Good acts can always find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.</p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span class=\"No-Break\">t is your life.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\"></span>Acrobati<span class=\"No-Break\">cs, &amp;Reference[prf]{Performance}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span class=\"No-Break\">ical instrument<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Entertainer Routines</h5> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">A good entertainer is versatile, spicing up every &amp;Reference[prf]{performance} with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span class=\"No-Break\">n entertainer.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer003\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Entertainer Routine</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Actor</td> </tr> <tr> <td>2</td> <td>Dancer</td> </tr> <tr> <td>3</td> <td>Fire-eater</td> </tr> <tr> <td>4</td> <td>Jester</td> </tr> <tr> <td>5</td> <td>Juggler</td> </tr> <tr> <td>6</td> <td>Instrumentalist</td> </tr> <tr> <td>7</td> <td>Poet</td> </tr> <tr> <td>8</td> <td>Singer</td> </tr> <tr> <td>9</td> <td>Storyteller</td> </tr> <tr> <td>10</td> <td>Tumbler</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.cuqjOOufhgZxQuao]{Open RollTable Background: Entertainer - Baldur's Gate: Entertainer Routine}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: BY POPULAR DEMAND</strong></p> <p class=\"Core-Styles_Core-Body\">You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p> <p><strong>BALDURâS GATE FEATURE: BACKSTAGE PASS</strong></p> <p>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Entertainer: Gladiator</h5> <p class=\"Core-Styles_Core-Body\">A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment â perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span class=\"No-Break\">trident or net.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Successful entertainers have to be able to capture and hold an audienceâs attention, so they tend to have flamboyant or forceful personalities. Theyâre inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span class=\"No-Break\">tion of beauty.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I know a story relevant to almost every situation.</td> </tr> <tr> <td>2</td> <td>Whenever I come to a new place, I collect local rumors and spread gossip.</td> </tr> <tr> <td>3</td> <td>Iâm a hopeless romantic, always searching for that âspecial someone.â</td> </tr> <tr> <td>4</td> <td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td> </tr> <tr> <td>5</td> <td>I love a good insult, even one directed at me.</td> </tr> <tr> <td>6</td> <td>I get bitter if Iâm not the center of attention.</td> </tr> <tr> <td>7</td> <td>Iâll settle for nothing less than perfection.</td> </tr> <tr> <td>8</td> <td>I change my mood or my mind as quickly as I change key in a song.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ngqekHruJZXtAJqK]{Open RollTable Background: Entertainer - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Beauty.</span> When I perform, I make the world better than it was. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed.</span> Iâm only in it for the money and fame. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I like seeing the smiles on peopleâs faces when I perform. Thatâs all that matters. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.n7vIZvVwY93UllLN]{Open RollTable Background: Entertainer - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My instrument is my most treasured possession, and it reminds me of someone I love.</td> </tr> <tr> <td>2</td> <td>Someone stole my precious instrument, and someday Iâll get it back.</td> </tr> <tr> <td>3</td> <td>I want to be famous, whatever it takes.</td> </tr> <tr> <td>4</td> <td>I idolize a hero of the old tales and measure my deeds against that personâs.</td> </tr> <tr> <td>5</td> <td>I will do anything to prove myself superior to my hated rival.</td> </tr> <tr> <td>6</td> <td>I would do anything for the other members of my old troupe.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FyT1If9SEz5u2lrf]{Open RollTable Background: Entertainer - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâll do anything to win fame and renown.</td> </tr> <tr> <td>2</td> <td>Iâm a sucker for a pretty face.</td> </tr> <tr> <td>3</td> <td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td> </tr> <tr> <td>4</td> <td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td> </tr> <tr> <td>5</td> <td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td> </tr> <tr> <td>6</td> <td>Despite my best efforts, I am unreliable to my friends.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Tv1aJVHfxxUbWw76]{Open RollTable Background: Entertainer - Baldur's Gate: Flaw}</div> <p> </p><p></p><h2>By Popular Demand</h2><p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p><div><strong>Baldurâs Gate Feature: Backstage Pass</strong></div> <div>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</div>\n</div>","chat":""},"identifier":"background-entertainer-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70734,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Entertainer - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630716,"modifiedTime":1778631901517,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}MÉŮŐ          !items!hYDkxbElk7pxAHgk¸h{"_id":"hYDkxbElk7pxAHgk","name":"Folk Hero - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"AmsyPg9ALES8cPCt":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:sur"],"mode":"default"},"_id":"AmsyPg9ALES8cPCt","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"LcZN34GqwxmDKW7p":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"LcZN34GqwxmDKW7p","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Folk Hero - Baldurâs Gate</h1><p></p><p>Baldurâs Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local &amp;Reference[his]{history}, but the popular imagination can turn on such champions almost as quickly as it anoints them.</p> <p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling}, &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> One type of artisanâs tools, vehicles (land)</dt> <dt><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a shovel, an iron pot, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"defining-event\">Folk Hero Origins</h5> <p>Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path..</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th class=\"left wrap\" style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You helped get healing for a sick child. Now the sick come to you, knowing youâll help them find a way to salvation.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you canât travel through that part of the city without your dozen adopted grandparents inviting you in for a meal.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fueled by alcohol, you faced down a carrion crawler that slunk out of the sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient admirers are losing hope. Youâre hoping for one last chance to win back the goodwill youâve drunk away.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You once defeated a raging bugbear with a hand mirror, a mounted deerâs head, and two kicks to the groin. Later, you and the bugbear became friends.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.k6lh9GL5btauPrQq]{Open RollTable Background: Folk Hero - Baldur's Gate: Origin}</div> <blockquote> <p id=\"rustic-hospitality\"><strong>FEATURE: RUSTIC HOSPITALITY</strong></p> <p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p> <p><strong>BALDURâS GATE FEATURE: SOCIAL VENGEANCE</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge people by their actions, not their words.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">If someone is in trouble, Iâm always ready to lend help.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">When I &amp;Reference[set]{set} my mind to something, I follow through no matter what gets in my way.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm confident in my own abilities and do what I can to instill confidence in others.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Thinking is for other people. I prefer action.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I misuse long words in an attempt to sound smarter.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I get bored easily. When am I going to get on with my destiny?</td> </tr> </tbody> </table><div id=\"table-link\ĚëL)">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HpfoIegtXnrcw6nr]{Open RollTable Background: Folk Hero - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> People deserve to be treated with dignity and respect. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Fairness.</b> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Freedom.</b> Tyrants must not be allowed to oppress the people. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> If I become strong, I can take what I wantâwhat I deserve. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Sincerity.</b> Thereâs no good in pretending to be something Iâm not. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Destiny.</b> Nothing and no one can steer me away from my higher calling. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AlTZFeQShYElcfdK]{Open RollTable Background: Folk Hero - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I have a family, but I have no idea where they are. One day, I hope to see them again.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I worked the land, I love the land, and I will protect the land.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I protect those who cannot protect themselves.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I wish my childhood sweetheart had come with me to pursue my destiny.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lAvfnB2yosV97Un6]{Open RollTable Background: Folk Hero - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The tyrant who rules my land will stop at nothing to see me killed.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The people who knew me when I was young know my shameful secret, so I can never go home again.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have a weakness for the vices of the city, especially hard drink.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Secretly, I believe that things would be better if I were a tyrant lording over the land.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have trouble trusting in my allies.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.muYNeMRmqRznIpEe]{Open RollTable Background: Folk Hero - Baldur's Gate: Flaw}</div><p></p><h2>Rustic Hospitality</h2><p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p><p><strong>Baldurâs Gate Feature: Social Vengeance</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p>\n</div>","chat":""},"identifier":"background-folk-hero-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70735,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Folk Hero - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630767,"modifiedTime":1778631901721,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ZDąbÓ#          !items!wSq7wXaQ8ulKQEmrŹG{"_id":"wSq7wXaQ8ulKQEmr","name":"Guild Artisan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"aHEHdCVNQ1x79MfD":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"aHEHdCVNQ1x79MfD","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"gz8wxm5Fb7CVVebz":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"gz8wxm5Fb7CVVebz","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"XVsl5fH9LojPLkpm":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":[],"mode":"default"},"_id":"XVsl5fH9LojPLkpm","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Guild Artisan - Baldurâs Gate</h1><p></p><p>Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.</p> <p>You are a member of an artisanâs guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of artisanâs tools</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a letter of introduction from your guild, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 15 gp</p> <hr> <h5 class=\"compendium-hr\">Guild Business</h5> <p>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the &amp;Reference[nat]{nature} of your guild. You can select your guild business from the Guild Business table or roll randomly.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d20</th> <th style=\"text-align:left\">Guild Business</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Alchemists and apothecaries</td> </tr> <tr> <td>2</td> <td>Armorers, locksmiths, and finesmiths</td> </tr> <tr> <td>3</td> <td>Brewers, distillers, and vintners</td> </tr> <tr> <td>4</td> <td>Calligraphers, scribes, and scriveners</td> </tr> <tr> <td>5</td> <td>Carpenters, roofers, and plasterers</td> </tr> <tr> <td>6</td> <td>Cartographers, surveyors, and chart-makers</td> </tr> <tr> <td>7</td> <td>Cobblers and shoemakers</td> </tr> <tr> <td>8</td> <td>Cooks and bakers</td> </tr> <tr> <td>9</td> <td>Glassblowers and glaziers</td> </tr> <tr> <td>10</td> <td>Jewelers and gemcutters</td> </tr> <tr> <td>11</td> <td>Leatherworkers, skinners, and tanners</td> </tr> <tr> <td>12</td> <td>Masons and stonecutters</td> </tr> <tr> <td>13</td> <td>Painters, limners, and sign-makers</td> </tr> <tr> <td>14</td> <td>Potters and tile-makers</td> </tr> <tr> <td>15</td> <td>Shipwrights and sailmakers</td> </tr> <tr> <td>16</td> <td>Smiths and metal-forgers</td> </tr> <tr> <td>17</td> <td>Tinkers, pewterers, and casters</td> </tr> <tr> <td>18</td> <td>Wagon-makers and wheelwrights</td> </tr> <tr> <td>19</td> <td>Weavers and dyers</td> </tr> <tr> <td>20</td> <td>Woodcarvers, coopers, and bowyers</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Nv1Ir1GD6dNVTuvU]{Open RollTable Background: Guild Artisan - Baldur's Gate: Guild Business}</div> <p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.</p> <hr> <h5 class=\"compendium-hr\">Feature: Guild Membership</h5> <p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p> <p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Professional Courtesy</h5> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p> <hr> <h5 class=\"compendium-hr\">Variant Guild Artisan: Guild Merchant</h5> <p>Instead of an artisansâ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You donât craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.</p><p></p><h2>Guild Membership</h2><p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p><p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <p><strong>Baldurâs Gate Feature: Professional Courtesy</strong></p> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p>\n</div>","chat":""},"identifier":"background-guild-artisan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70736,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Guild Artisan - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630816,"modifiedTime":1778631901919,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}I%Š!          !items!aWDfvnqT8rGn47d8äA{"_id":"aWDfvnqT8rGn47d8","name":"Hermit - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"jFuYWA50LTaAUHKy":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:rel"],"mode":"default"},"_id":"jFuYWA50LTaAUHKy","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"FYXVG2EBxhCODPUG":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"FYXVG2EBxhCODPUG","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"wSkWijKOnvk0S3y6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"wSkWijKOnvk0S3y6","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Hermit - Baldurâs Gate</h1><p></p><p>While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldurâs Gate holds a handful of souls who manage to find isolation amid its tumult.</p> <p>You lived in seclusion â either in a sheltered community such as a monastery, or entirely aloneâfor a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine}, &amp;Reference[rel]{Religion}</p> <p><strong>Tool Proficiencies:</strong> Herbalism kit</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a &amp;Reference[set]{set} of common clothes, an herbalism kit, and 5 gp</p> <hr> <h5 class=\"compendium-hr\">Hermit Origins</h5> <p>Any number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Life of Seclusion</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and youâve never been able to shake the guilt of causing their deaths over a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.</td> </tr> <tr> <td>2</td> <td>You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less fortunately, maintaining that &amp;Reference[dec]{deception} might require you to stay in hiding until you actually are.</td> </tr> <tr> <td>3</td> <td>You study the puzzles of mortal natures. Youâve seen followers of evil deities perform miracles for the helpless at Twin Songs, and youâve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their contradictions, fills your hours.</td> </tr> <tr> <td>4</td> <td>You tend to some part of the cityâs forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar familiesâ manors, or a collection of religious texts stuffed into an attic and forgotten when a believerâs patron deity died. In this solitary work, youâve learned secrets no one else knows.</td> </tr> <tr> <td>5</td> <td>You killed a patriarâs scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.</td> </tr> <tr> <td>6</td> <td>You arenât originally from Baldurâs Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfillâits object was destroyed or its purpose was negated by some superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.w7PFssSljOBoGF81]{Open RollTable Background: Hermit - Baldur's Gate: Life of Seclusion}</div> <hr> <h5 class=\"compendium-hr\">Feature: Discovery</h5> <p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p> <p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <h5 class=\"compendium-hr\">Buldurâs Gate Feature: The Real City</h5> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p> <hr> <h5 class=\"compendium-hr\">Other Hermits</h5> <p>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/backgrounds/outlander\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/backgrounds/acolyte\">acolyte</a> might be what youâre looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/backgrounds/charlatan\">charlatan</a>, posing as a wise and holy person and letting pious fools support you.</p><p></p><h2>Discovery</h2><p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p><p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <p><strong>Baldurâs Gate Feature: The Real City</strong></p> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p>\n</div>","chat":""},"identifier":"background-hermit-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70737,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Hermit - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630862,"modifiedTime":1778631902124,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}UĐüb|           !items!shqKSTIgEdgD6G5s¤E{"_id":"shqKSTIgEdgD6G5s","name":"Noble - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"ffK1S1DczXTjxxfV":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"ffK1S1DczXTjxxfV","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"w6YjhRNBMYjpHoQ4":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"w6YjhRNBMYjpHoQ4","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"WXCeyAZR4kuAd6TR":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":[],"mode":"default"},"_id":"WXCeyAZR4kuAd6TR","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Noble - Baldurâs Gate</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>Whatâs your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <p>The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.</p> <p>This combination of worldly savvy and local blindness characterizes almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who wish to use the backgroundâs standard feature might have gained their standing in Baldurâs Gate from business rather than inheritance.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Position of Privilege</h5> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Patriar</h5> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p> <hr> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the <a href=\"https://www.dndbeyond.com/sources/phb/personality-and-background#VariantFeatureRetainers\">sidebar</a>) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).</p> <p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heartâin a chaste sort of devotion. (This person could be your bond.)</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Retainers</h5> <p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p><strong>Baldurâs Gate Feature: Patriar</strong></p> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p>\n</div>","chat":""},"identifier":"background-noble-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":ź"COfalse,"id":70738,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Noble - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630909,"modifiedTime":1778631902317,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}˝Ó|ˇ          !items!KCH3sOPxBxWhUMZp7{"_id":"KCH3sOPxBxWhUMZp","name":"Outlander - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"JjAuvtCQTev0dsbT":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"JjAuvtCQTev0dsbT","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"bePJDceoy1IG35Im":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"bePJDceoy1IG35Im","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"C5No3hygbxnlVfsJ":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":[],"mode":"default"},"_id":"C5No3hygbxnlVfsJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Outlander - Baldurâs Gate</h1><p></p><p>Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on the path to Baldurâs Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and itâs likely thatâno matter how long you spend in the cityâyouâll leave an outsider, if you leave at all.</p> <p>You grew up in the wilds, far from the comforts of town and technology. Youâve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you donât know the specific features of the terrain, you know the ways of the wild.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> One type of musical instrument</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A staff, a hunting trap, a trophy from an animal you killed, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Outlander Origins</h5> <p>Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table provides ideas for how your character might have come to Baldurâs Gate.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Someone stole something precious from your people. You tracked the thief to the city gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You donât know where to go from here, but your people need you to succeed.</td> </tr> <tr> <td>2</td> <td>Youâve always been fascinated by the glitter and glamor of city life, so different from the &amp;Reference[slow]{slow} pace of life in your homeland. Now youâre here, ready to make your mark in the world, but unsure how to begin.</td> </tr> <tr> <td>3</td> <td>War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You donât even know how many of your people survived or where to find them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.</td> </tr> <tr> <td>4</td> <td>You were captured by kidnappers and taken far from your home. The Knights of the Unicorn freed you and brought you here, but now youâre on your own.</td> </tr> <tr> <td>5</td> <td>You were exiled for breaking a trivial-seeming taboo. For this seemingly minor transgression, you lost your friends, family, and homeland in one fell swoop, and were given little choice but to strike out on your own.</td> </tr> <tr> <td>6</td> <td>A peddler once brought something astonishing to your homelandâa Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonderâand told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders, and perhaps learn to create them.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.etOnR4wxQ3c6sxTB]{Open RollTable Background: Outlander - Baldur's Gate: Origin}</div> <hr> <h5 class=\"compendium-hr\">Feature: Wanderer</h5> <p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Immigrant Experience</h5> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Baldurâs Gate Feature: Immigrant Experience</strong></p> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p>\n</div>","chat":""},"identifier":"background-outlander-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70739,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Outlander - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572630955,"modifiedTime":1778631902513,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}wÚŕ+1          !items!S1Wwk257fO257GDWb{"_id":"S1Wwk257fO257GDW","name":"Sage - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"88LIg3FU3YTgwN3e":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"88LIg3FU3YTgwN3e","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"8mpCpyQuK09PqGol":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"8mpCpyQuK09PqGol","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sage - Baldurâs Gate</h1><p></p><p>Baldurâs Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife with opportunities for arcane study, although its masters are dispersed across individual wizardsâ abodes and lack concentrated communities.</p> <p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana}, &amp;Reference[his]{History}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>To determine the &amp;Reference[nat]{nature} of your scholarly training, roll a d8 or choose from the options in the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Alchemist</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Astronomer</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Discredited academic</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Librarian</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Professor</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Researcher</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Wizardâs apprentice</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Scribe</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0vC0a647lIkCjDEo]{Open RollTable Background: Sage - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"researcher\"><strong>FEATURE: RESEARCHER</strong></p> <p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p> <p><strong>BALDURâS GATE FEATURE: RUMOR MONGER</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highlyâsometimes in its own right, sometimes as a means toward other ideals.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I use polysyllabic words that convey the impression of great erudition.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâm used to helping out those who arenât as smart as I am, and I patiently explain anything and everything to others.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Thereâs nothing I like more than a good mystery.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm willing to listen to every side of an argument before I make my own judgment.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I âŚ speak âŚ slowly âŚ when talking âŚ to idiots, âŚ which âŚ almost âŚ everyone âŚ is âŚ compared âŚ to me.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I am horribly, horribly awkward in social situations.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâm convinced that people are always trying to steal my secrets.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vx6b4uhcYYT3aMo0]{Open RollTable Background: Sage - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Knowledge.</b> The path to power and self-improvement is through knowledge. (Neutral)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Beauty.</b> What is beautiful points us beyond itself toward what is true. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Logic.</b> Emotions must not cloud our logical thinking. (Lawful)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>No Limits.</b> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Power.</b> Knowledge is the path to power and domination. (Evil)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Self-Improvement.</b> The goal of a life of study is the betterment of oneself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SFCVMrzzlLdm8H8k]{Open RollTable Background: Sage - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">It is my duty to protect my students.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I work to preserve a library, university, scriptorium, or monastery.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My lifeâs work is a series of tomes related to a specific field of lore.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâve been searching my whole life for the answer to a certain question.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I sold my soul for knowledge. I hope to do great deeds and win it back.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e1hQrFoKeQ9n7ykd]{Open RollTable Background: Sage - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I am easily distracted by the promise of information.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Most people scream and run when they see a demon. I stop and take notes on its anatomy.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Unlocking an ancient mystery is worth the price of a civilization.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I overlook obvious solutions in favor of complicated ones.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I speak without really thinking through my words, invariably insulting others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât keep a secret to save my life, or anyone elseâs.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ZwWFz2yQMzHhBLQC]{Open RollTable Background: Sage - Baldur's Gate: Flaw}</div><p></p><h2>Researcher</h2><p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Baldurâs Gate Feature: Rumor Monger</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p>\n</div>","chat":""},"identifier":"background-sage-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70740,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sage - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631006,"modifiedTime":1778631902710,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ň´ˇˇ           !items!9EWsyX0BfOuNRhfC3{"_id":"9EWsyX0BfOuNRhfC","name":"Sailor - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"0R47G9tEcpMrkq0c":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:prc"],"mode":"default"},"_id":"0R47G9tEcpMrkq0c","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"IatoU2HnLTq0kgvP":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:water"],"mode":"default"},"_id":"IatoU2HnLTq0kgvP","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sailor - Baldurâs Gate</h1><p></p><p>Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the port, and even the Outer Cityâs rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldurâs Gate as the cobbles on its streets, characters with this background are common.</p> <p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.</p> <p>Discuss the &amp;Reference[nat]{nature} of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?</p> <p>What were your duties on boardâboatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (water)</p> <p><strong>Equipment:</strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the <a href=\"https://www.dndbeyond.com/sources/phb/equipment#Trinkets\">Trinkets table</a> in chapter 5 of the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>), a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Shipâs Passage</h5> <p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p> <p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p> <hr> <h5 class=\"compendium-hr\">Variant Sailor: Pirate</h5> <p>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Youâve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and youâve garnered a somewhat unsavory reputation in many a port town.</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Bad Reputation</h5> <p>If your character has a sailor background, you may select this background feature instead of Shipâs Passage.</p> <p>No matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p></p><h2>Shipâs Passage</h2><p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p><p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p>\n</div>","chat":""},"identifier":"background-sailor-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70741,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sailor - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631053,"modifiedTime":1778631902898,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}81/őĄ          !items!WKlqX54nJS0KkbHyŐ{"_id":"WKlqX54nJS0KkbHy","name":"Soldier - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"U470dnWFPRrNiVIa":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:itm"],"mode":"default"},"_id":"U470dnWFPRrNiVIa","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"4yj5dpJAYchdWofS":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"4yj5dpJAYchdWofS","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Soldier - Baldurâs Gate</h1><p></p><p>Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldurâs Gate.</p> <p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic &amp;Reference[sur]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p> <p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a nobleâs or merchantâs private army, or a mercenary company.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[itm]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, vehicles (land)</dt> <dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a &amp;Reference[set]{set} of bone dice or deck of cards, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Officer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Scout</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Infantry</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Cavalry</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Healer</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Quartermaster</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Standard bearer</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.agSOW5pL4olHtVVn]{Open RollTable Background: Soldier - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p> <p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p> <p><strong>BALDURâS GATE FEATURE: CITY GUARD</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard youĽ[čr* with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>BALDURâS GATE FEATURE: LOYALTY TEST</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm always polite and respectful.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâm haunted by memories of war. I canât get the images of violence out of my mind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâve lost too many friends, and Iâm &amp;Reference[slow]{slow} to make new ones.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I can stare down a hell hound without flinching.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I enjoy being strong and like breaking things.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I have a crude sense of humor.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MLkb2K2F3sL0oXbR]{Open RollTable Background: Soldier - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Live and Let Live.</b> Ideals arenât worth killing over or going to war for. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mZLv7fuvG0duYarr]{Open RollTable Background: Soldier - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would still lay down my life for the people I served with.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My honor is my life.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Those who fight beside me are those worth dying for.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I fight for those who cannot fight for themselves.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RerISTbykKJ8KnaY]{Open RollTable Background: Soldier - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The monstrous enemy we faced in battle still leaves me quivering with fear.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have little respect for anyone who is not a proven warrior.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I made a terrible mistake in battle that cost many livesâand I would do anything to keep that mistake secret.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">My hatred of my enemies is blind and unreasoning.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I obey the law, even if the law causes misery.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather eat my armor than admit when Iâm wrong.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.anSS1ElK0RNr5Jkq]{Open RollTable Background: Soldier - Baldur's Gate: Flaw}</div><p></p><h2>Military Rank</h2><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p><strong>Baldurâs Gate Feature: City Guard</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>Baldurâs Gate Feature: Loyalty Test</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p>\n</div>","chat":""},"identifier":"background-soldier-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70742,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Soldier - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631106,"modifiedTime":1778631903096,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĘˇË-˘          !items!NtoR9JbHpLJafFSj¤[{"_id":"NtoR9JbHpLJafFSj","name":"Urchin - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"nlildqDoeDjotvB8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:slt","skills:ste"],"mode":"default"},"_id":"nlildqDoeDjotvB8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"PnIVe0qPK44N0KND":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"PnIVe0qPK44N0KND","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Urchin - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body\">Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons of the Guild or pressed into dirty and dangerous work by unscrupulous masters.</p> <p class=\"Core-Styles_Core-Body\">You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of &amp;Reference[med]{medicine} or a place to recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combi<span class=\"No-Break\">nation of each.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span class=\"No-Break\"> a better life?</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Sleight o<span class=\"No-Break\">f Hand, &amp;Reference[ste]{Stealth}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit,<span class=\"No-Break\"> thievesâ tools<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a &amp;Reference[set]{set} of common clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: CITY SECRETS</strong> </p> <p class=\"compendium-hr\">You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p> <p><strong>BALDURâS GATE FEATURE: GATEGUIDE CONNECTION</strong></p> <p>Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life â and maybe get some payback on all the rich people who trea<span class=\"No-Break\">ted them badly.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I hide scraps of food and trinkets away in my pockets.</td> </tr> <tr> <td>2</td> <td>I ask a lot of questions.</td> </tr> <tr> <td>3</td> <td>I like to squeeze into small places where no one else can get to me.</td> </tr> <tr> <td>4</td> <td>I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</td> </tr> <tr> <td>5</td> <td>I eat like a pig and have bad manners.</td> </tr> <tr> <td>6</td> <td>I think anyone whoâs nice to me is hiding evil intent.</td> </tr> <tr> <td>7</td> <td>I donât like to bathe.</td> </tr> <tr> <td>8</td> <td>I bluntly say what other people are hinting at or hiding.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lmY81d1FjWDQEnc1]{Open RollTable Background: Urchin - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Respect.</span> All people, rich or poor, deserve respect. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Community.</span> We have to take care of each other, because no one else is going to do it. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> The low are lifted up, and the high and mighty are brought down. Change is the &amp;Reference[nat]{nature} of things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Retribution.</span> The rich need to be shown what life and death are like in the gutters. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I help the people who help me â thatâs what keeps us alive. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm going to prove that Iâm worthy of a better life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ohUEs8rRnUs33ZKd]{Open RollTable Background: Urchin - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My town or city is my home, and Iâll fight to defend it.</td> </tr> <tr> <td>2</td> <td>I sponsor an orphanage to keep others from enduring what I was forced to endure.</td> </tr> <tr> <td>3</td> <td>I owe my &amp;Reference[sur]{survival} to another urchin who taught me to live on the streets.</td> </tr> <tr> <td>4</td> <td>I owe a debt I can never repay to the person who took pity on me.</td> </tr> <tr> <td>5</td> <td>I escaped my life of poverty by robbing an important person, and Iâm wanted for it.</td> </tr> <tr> <td>6</td> <td>No one else should have to endure the hardships Iâve been through.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.rd34U6pTCYutGIyw]{Open RollTable Background: Urchin - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">If Iâm outnumbered, I will run away from a fight.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Gold seems like a lot of money to me, and Iâll do just about anything for more of it.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I will never fully trust anyone other than myself.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather kill someone in their sleep than fight fair.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Itâs not stealing if I need it more than someone else.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">People who canât take care of themselves get what they deserve.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8PgP3qydfTe3ZmRQ]{Open RollTable Background: Urchin - Baldur's Gate: Flaw}</div><p></p><h2>City Secrets</h2><p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p><p><strong><span class=\"No-Break\">Baldurâs Gate Feature: Gateguide Connection</span></strong></p> <p><span class=\"No-Break\">Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</span></p>\n</div>","chat":""},"identifier":"background-urchin-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70743,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Urchin - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572631157,"modifiedTime":1778631903329,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÍKěéB Ł          !items!z2NlRgjCwCkOoe3Q@{"_id":"z2NlRgjCwCkOoe3Q","name":"House Agent (Cannith)","type":"background","effects":[],"system":{"advancement":{"n8gwE7QpFTEWVvem":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"n8gwE7QpFTEWVvem","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Cannith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.tI0gaeOks7YLDe8A]{Open RollTable Background: House Agent (Cannith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.IpOtgm9gzLKlX5Od]{Open RollTable Background: House Agent (Cannith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QSbbQ0t855agRaX7]{Open RollTable Background: House Agent (Cannith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.GyM8Tgq5B6DmAscH]{Open RollTable Background: House Agent (Cannith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OvVRFlPWWBLy43Xm]{Open RollTable Background: House Agent (Cannith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-cannith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16815,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Cannith)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903422,"modifiedTime":1778631903422,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}¨;ëO¤          !items!JFdZLYbnn1ehfuD9§@{"_id":"JFdZLYbnn1ehfuD9","name":"House Agent (Deneith)","type":"background","effects":[],"system":{"advancement":{"dv52ll2aOUeP3Oaz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"dv52ll2aOUeP3Oaz","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Deneith)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; De(wçĆ˙velopment</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.604hCtP5Diakb4cO]{Open RollTable Background: House Agent (Deneith): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MDwzB3ZsO7G9JWgA]{Open RollTable Background: House Agent (Deneith): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RINy1hQrxojVrIlf]{Open RollTable Background: House Agent (Deneith): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qAtqzElYOQbzhld9]{Open RollTable Background: House Agent (Deneith): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bHKizuwAGXpyJRU7]{Open RollTable Background: House Agent (Deneith): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-deneith","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16820,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Deneith)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903472,"modifiedTime":1778631903472,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}˛.R Ľ          !items!8DdNgCzKWoRAuUirŤ@{"_id":"8DdNgCzKWoRAuUir","name":"House Agent (Ghallanda)","type":"background","effects":[],"system":{"advancement":{"QMbYux7uQ1jHZ8Qf":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"QMbYux7uQ1jHZ8Qf","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Ghallanda)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Brewerâs supplies and cookâs utensils.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.6nnI8fmtWx2fAq86]{Open RollTable Background: House Agent (Ghallanda): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SzS7xa5fbOWCds9d]{Open RollTable Background: House Agent (Ghallanda): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KHLBn7NKXNOatjxR]{Open RollTable Background: House Agent (Ghallanda): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fL02MDOUYnuDQM2T]{Open RollTable Background: House Agent (Ghallanda): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.KjdLzhBXcMrXcpoz]{Open RollTable Background: House Agent (Ghallanda): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-ghallanda","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16824,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Ghallanda)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903518,"modifiedTime":1778631903518,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Yř5? Ś          !items!YCFOPaKbISHydOwk@{"_id":"YCFOPaKbISHydOwk","name":"House Agent (Jorasco)","type":"background","effects":[],"system":{"advancement":{"fQNDzfRJRIaBJ9QK":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"fQNDzfRJRIaBJ9QK","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Jorasco)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Alchemistâs supplies and herbalism kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.21sKWpwQTxXP5BpN]{Open RollTable Background: House Agent (Jorasco): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sn8odjnkt90QkAr7]{Open RollTable Background: House Agent (Jorasco): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dcPPjwOqNz6crFCb]{Open RollTable Background: House Agent (Jorasco): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kLBhZGbxqLPLNM0x]{Open RollTable Background: House Agent (Jorasco): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HHIWX74E35jra0Hf]{Open RollTable Background: House Agent (Jorasco): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-jorasco","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16825,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Jorasco)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903565,"modifiedTime":1778631903565,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}LäE §          !items!XxqkZ6gazNYgGUXa@{"_id":"XxqkZ6gazNYgGUXa","name":"House Agent (Kundarak)","type":"background","effects":[],"system":{"advancement":{"tj2EH0YkaGswM7tH":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tj2EH0YkaGswM7tH","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Kundarak)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Thievesâ tools and tinkerâs tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Gw88ld5sXiv7rEvc]{Open RollTable Background: House Agent (Kundarak): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.XeumMnSeN1WpRL20]{Open RollTable Background: House Agent (Kundarak): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wsUKGUPZShVxJtOg]{Open RollTable Background: House Agent (Kundarak): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ep9tkKiYXi8vyPJ6]{Open RollTable Background: House Agent (Kundarak): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xEsrdYSkrvgS9yAT]{Open RollTable Background: House Agent (Kundarak): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-kundarak","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16827,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Kundarak)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903612,"modifiedTime":1778631903613,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}J'Şm¨          !items!HtttCBplgFKi6ilg§@{"_id":"HtttCBplgFKi6ilg","name":"House Agent (Lyrandar)","type":"background","effects":[],"system":{"advancement":{"1Sn93Rb2HTyJtKsF":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"1Sn93Rb2HTyJtKsF","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Lyrandar)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Navigatorâs tools and vehicles (air and sea).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-excludeAF\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.xdonVTie8Xq0Tinv]{Open RollTable Background: House Agent (Lyrandar): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.QkkjhjcoVzdwKpAD]{Open RollTable Background: House Agent (Lyrandar): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.2UxxHEMnClidQC3z]{Open RollTable Background: House Agent (Lyrandar): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lniQWSsrpup4FMYr]{Open RollTable Background: House Agent (Lyrandar): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ptND4ZSuzwj7G8SP]{Open RollTable Background: House Agent (Lyrandar): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-lyrandar","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16831,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Lyrandar)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903675,"modifiedTime":1778631903676,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ěĄŠ/ Š          !items!yHuEZwEdVh8FeMDO@{"_id":"yHuEZwEdVh8FeMDO","name":"House Agent (Medani)","type":"background","effects":[],"system":{"advancement":{"Zf3Zk5yFA9HCYUmZ":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"Zf3Zk5yFA9HCYUmZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Medani)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.78sXaI2fyAex02Y0]{Open RollTable Background: House Agent (Medani): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1TE2Kc6TVR7CzZzL]{Open RollTable Background: House Agent (Medani): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WsQfWIoa4T1alg8f]{Open RollTable Background: House Agent (Medani): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FjCC75BqnluLqUJb]{Open RollTable Background: House Agent (Medani): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3lEFQwecH9KH4Xj4]{Open RollTable Background: House Agent (Medani): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-medani","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16843,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Medani)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903721,"modifiedTime":1778631903721,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ny"5< Ş          !items!uBYejbMS10dUrve1@{"_id":"uBYejbMS10dUrve1","name":"House Agent (Orien)","type":"background","effects":[],"system":{"advancement":{"tudzaj6ryngZdLdw":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tudzaj6ryngZdLdw","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Orien)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and vehicles (land).</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kig5aMCr8H7ua3K6]{Open RollTable Background: House Agent (Orien): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.o8iKlkEOrWdsmD3T]{Open RollTable Background: House Agent (Orien): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.iUlrADu0J4QrBS96]{Open RollTable Background: House Agent (Orien): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.dNfMjGlsjkucS8eZ]{Open RollTable Background: House Agent (Orien): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bx1JVEKZaG6Zskg9]{Open RollTable Background: House Agent (Orien): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-orien","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16846,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Orien)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903770,"modifiedTime":1778631903771,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŻăëţG Ť          !items!sQF1fhKMzV1wgqrl @{"_id":"sQF1fhKMzV1wgqrl","name":"House Agent (Phiarlan)","type":"background","effects":[],"system":{"advancement":{"tTLUt2JOwafDLJqw":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"tTLUt2JOwafDLJqw","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Phiarlan)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Disguise kit and one musical instrument.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.njjT2gQIZREmppwY]{Open RollTable Background: House Agent (Phiarlan): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vo6cjXHzQoR6eRej]{Open RollTable Background: House Agent (Phiarlan): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.T6YUI7kRKhSQlPmG]{Open RollTable Background: House Agent (Phiarlan): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.utbH5TagWg5kSxfh]{Open RollTable Background: House Agent (Phiarlan): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.qe0zZSf5RTWkkyMx]{Open RollTable Background: House Agent (Phiarlan): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-phiarlan","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16851,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Phiarlan)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903817,"modifiedTime":1778631903817,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}~`*ĺŹ          !items!m7uVIfV3mApIlXBd@{"_id":"m7uVIfV3mApIlXBd","name":"House Agent (Sivis)","type":"background","effects":[],"system":{"advancement":{"nsEaLcQ9aA1t2B1M":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"nsEaLcQ9aA1t2B1M","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Sivis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> Calligrapherâs tools and forgery kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quicktňF-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Ysihcnmmin5hrH82]{Open RollTable Background: House Agent (Sivis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AOersKbjp4KjeY9g]{Open RollTable Background: House Agent (Sivis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.g5DqsOS6hZQJpoI8]{Open RollTable Background: House Agent (Sivis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.m021rEil9RHK48ZS]{Open RollTable Background: House Agent (Sivis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.I1VAPQDO61Ho5JFi]{Open RollTable Background: House Agent (Sivis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-sivis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16852,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Sivis)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903863,"modifiedTime":1778631903863,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0},ľX ­          !items!3ePmnDUCB9zN3X1ią@{"_id":"3ePmnDUCB9zN3X1i","name":"House Agent (Tharashk)","type":"background","effects":[],"system":{"advancement":{"Y9ndQFW9Hl7h7ub8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"Y9ndQFW9Hl7h7ub8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Tharashk)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One gaming &amp;Reference[set]{set} and thievesâ tools.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.397248xL3cuq36En]{Open RollTable Background: House Agent (Tharashk): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SYZd0ctaeRPENLZc]{Open RollTable Background: House Agent (Tharashk): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lhGF5wEO7eHKdcBE]{Open RollTable Background: House Agent (Tharashk): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.yx8YiPc13pz1v4uf]{Open RollTable Background: House Agent (Tharashk): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.L9TPrlB68Q5KSvFj]{Open RollTable Background: House Agent (Tharashk): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-tharashk","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16853,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Tharashk)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903911,"modifiedTime":1778631903911,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ň´K Ž          !items!Si8kthbrh9buoZHh¤@{"_id":"Si8kthbrh9buoZHh","name":"House Agent (Thuranni)","type":"background","effects":[],"system":{"advancement":{"8sizo2Dmx6gjwx6C":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"8sizo2Dmx6gjwx6C","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Thuranni)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> One musical instrument and poisonerâs kit.</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1JMDmPDArSTupe9q]{Open RollTable Background: House Agent (Thuranni): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.kCw5NpoXUWopaXut]{Open RollTable Background: House Agent (Thuranni): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.12XPEudBFizMfw9g]{Open RollTable Background: House Agent (Thuranni): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vz6MkMMq5SUKs74u]{Open RollTable Background: House Agent (Thuranni): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.quUaUr4NL1VVdHhn]{Open RollTable Background: House Agent (Thuranni): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-thuranni","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16855,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Thuranni)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631903957,"modifiedTime":1778631903957,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Çîk7 Ż          !items!1zJTm30HXYfSjPsq@{"_id":"1zJTm30HXYfSjPsq","name":"House Agent (Vadalis)","type":"background","effects":[],"system":{"advancement":{"1xVn3Hz1jLHKLYSb":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:inv","skills:per"],"mode":"default"},"_id":"1xVn3Hz1jLHKLYSb","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: House Agent (Vadalis)</h1><p></p><p>You have sworn fealty to a dragonmarked house. If you have a dragonmark, youâre likely a member of one of the houseâs influential families; otherwise youâre an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as its hand. Such missions can be perilous but lucrative.</p> <p><strong>Skill Proficiencies:</strong> &amp;Reference[inv]{Investigation}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiency:</strong> vehicles (land) and herbalism kit</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, house signet ring, identification papers, and a purse containing 20 gp.</p> <h4 id=\"Role\" class=\"quick-menu-exclude\">Role</h4> <p>You are always gathering information for your house. But when the barons come to you with a specific mission, what sort of work do you usually do? Choose your role or roll on the table below.</p> <h4 id=\"HouseAgentRole\" class=\"quick-menu-exclude\">House Agent Role</h4> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D8</th> <th>ROLE</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Acquisition</td> </tr> <tr> <td>2</td> <td>&amp;Reference[inv]{Investigation}</td> </tr> <tr> <td>3</td> <td>Research &amp; Development</td> </tr> <tr> <td>4</td> <td>Security</td> </tr> <tr> <td>5</td> <td>&amp;Reference[itm]{Intimidation}</td> </tr> <tr> <td>6</td> <td>Exploration</td> </tr> <tr> <td>7</td> <td>Negotiation</td> </tr> <tr> <td>8</td> <td>Covert Operations</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.WWEo3FOzd4NXU0b6]{Open RollTable Background: House Agent (Vadalis): House Agent Role}</div> </div> <h4 id=\"FeatureHouseConnections\" class=\"quick-menu-exclude\">Feature: House Connections</h4> <p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house..</p> <h4 id=\"SuggestedCharacteristics\" class=\"quick-menu-exclude\">Suggested Characteristics</h4> <p>House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.</p> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>PERSONALITY TRAIT</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm always looking to improve efficiency.</td> </tr> <tr> <td>2</td> <td>I love to share trivia about my houseâs business.</td> </tr> <tr> <td>3</td> <td>I never forget an insult against me or my house.</td> </tr> <tr> <td>4</td> <td>Iâm enthusiastic about everything my house does.</td> </tr> <tr> <td>5</td> <td>I represent my house and take pride in my looks.</td> </tr> <tr> <td>6</td> <td>Iâm critical of monarchies and limits on the houses.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.klNNDR1UJ6ziks9t]{Open RollTable Background: House Agent (Vadalis): House agents are diverse}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>IDEAL</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Common Good.</strong> My house serves a vital function, and its prosperity will help everyone. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Tradition.</strong> I uphold traditions of my house and bring honor to my family. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Innovation.</strong> Abandon old traditions and find better ways to do things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Power.</strong> I want to ensure the prosperity of my house and wield its power myself. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Discovery.</strong> I want to learn all I can, both for my house and for my own curiosity. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Comfort.</strong> I want to ensure that me and mine enjoy the best things in life. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.OUPrmtT2wlUC5jnW]{Open RollTable Background: House Agent (Vadalis): IDEAL}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>BOND</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My house is my family, and I would do anything for my family.</td> </tr> <tr> <td>2</td> <td>I love someone from another house, but the relationship is forbidden.</td> </tr> <tr> <td>3</td> <td>Someone I love was killed by a rival faction within my house, and I will have revenge.</td> </tr> <tr> <td>4</td> <td>I donât care about the house as a whole, but I would do anything for my old mentor.</td> </tr> <tr> <td>5</td> <td>My house must evolve, and Iâll lead the evolution.</td> </tr> <tr> <td>6</td> <td>Iâm determined to impress the leaders of my house, and to become a leader myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.vCdomkbF0f918vtR]{Open RollTable Background: House Agent (Vadalis): BOND}</div> </div> <div class=\"table-overflow-wrapper\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>D6</th> <th>FLAW</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm fixated on following official protocols.</td> </tr> <tr> <td>2</td> <td>Iâm obsessed with conspiracy theories and worried about secret societies and hidden demons.</td> </tr> <tr> <td>3</td> <td>My house and bloodline make me the best!</td> </tr> <tr> <td>4</td> <td>My secret could get me expelled from my house.</td> </tr> <tr> <td>5</td> <td>My religious beliefs arenât widespread in my house.</td> </tr> <tr> <td>6</td> <td>Iâm working for a hidden faction in my house that gives me secret assignments.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.PfNzL7697FpDotqK]{Open RollTable Background: House Agent (Vadalis): FLAW}</div> </div><p></p><h2>House Connections</h2><p>As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.</p>\n</div>","chat":""},"identifier":"background-house-agent-vadalis","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":16857,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: House Agent (Vadalis)","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"QdQzwgHl6Pwt8Nlj","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904007,"modifiedTime":1778631904007,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}úbQ˝°          !items!XKhdEzMTFD29CEFpňS{"_id":"XKhdEzMTFD29CEFp","name":"Faceless","type":"background","effects":[],"system":{"advancement":{"vWKNvW7Uv3U0ZYap":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:itm"],"mode":"default"},"_id":"vWKNvW7Uv3U0ZYap","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"mSAhXwhJAH55Wb2C":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg"],"mode":"default"},"_id":"mSAhXwhJAH55Wb2C","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Faceless</h1><p></p><p>Being who you are, you could never be a hero. Whether due to your class, your people, your family, or your sins, something about you prevents you from effectively pursuing the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face @đż\&behind, taking on a new persona, becoming something more.</p> <p>Characters with the faceless background don a disguise â literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, &amp;Reference[itm]{Intimidation}<span class=\"No-Break\"><br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>Disguise kit, a costume, a pouch containing 10 gp</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Faceless Persona</h5> <p class=\"Core-Styles_Core-Body\">A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona thatâs unique to your character and suits the tone of your game.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Persona</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A flamboyant spy or brigand</td> </tr> <tr> <td>2</td> <td>The incarnation of a nation or people</td> </tr> <tr> <td>3</td> <td>A scoundrel with a masked guise</td> </tr> <tr> <td>4</td> <td>A vengeful spirit</td> </tr> <tr> <td>5</td> <td>The manifestation of a deity or your faith</td> </tr> <tr> <td>6</td> <td>One whose beauty is greatly accented using makeup</td> </tr> <tr> <td>7</td> <td>An impersonation of another hero</td> </tr> <tr> <td>8</td> <td>The embodiment of a school of magic</td> </tr> <tr> <td>9</td> <td>A warrior with distinctive armor</td> </tr> <tr> <td>10</td> <td>A disguise with animalistic or monstrous characteristics, meant to inspire fear</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.3uAqUCTKgJOMTcQT]{Open RollTable Background: Faceless: Persona}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: DUAL PERSONALITIES</strong></p> <p class=\"Core-Styles_Core-Body\">Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\"><span class=\"No-Break\">A faceless character usually plays their persona â the hero or extraordinary person they are every day. Thatâs all a facade, though, or a part of them expressed to an extreme. To define a persona, feel free to choose characteristics from other backgrounds, particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct &amp;Reference[set]{set} of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for their faceless selves.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâm earnest and uncommonly direct.</td> </tr> <tr> <td>2</td> <td>I strive to have no personality â itâs easier to forget whatâs hardly there.</td> </tr> <tr> <td>3</td> <td>I treasure a memento of the person or instance that &amp;Reference[set]{set} me upon my path.</td> </tr> <tr> <td>4</td> <td>I sleep just as much as I need to and on an unusual schedule.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I cultivate a single obscure hobby or study and eagerly discuss it at length.</td> </tr> <tr> <td>7</td> <td>I am ever learning how to be among others â when to stay quiet, when to laugh.</td> </tr> <tr> <td>8</td> <td>I behave like an extreme opposite of my persona.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.DsnFXMIMpwV7Yst9]{Open RollTable Background: Faceless: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><strong>Justice.</strong> Place in society shouldnât determine oneâs access to what is right. (Good)</td> </tr> <tr> <td>2</td> <td><strong>Security.</strong> Doing what must be done canât bring the innocent to harm. (Lawful)</td> </tr> <tr> <td>3</td> <td><strong>Confusion.</strong> &amp;Reference[dec]{Deception} is a weapon. Strike from where your foes wonât expect. (Chaotic)</td> </tr> <tr> <td>4</td> <td><strong>Infamy.</strong> My name will be a malediction, a curse that fulfills my will. (Evil)</td> </tr> <tr> <td>5</td> <td><strong>Incorruptibility.</strong> Be a symbol, and leave your flawed being behind. (Any)</td> </tr> <tr> <td>6</td> <td><strong>Anonymity.</strong> Itâs my deeds that should be remembered, not their instrument. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.fUfshOxt9iun90gi]{Open RollTable Background: Faceless: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I do everything for my family. My first thought is keeping them safe.</td> </tr> <tr> <td>2</td> <td>What I do, I do for the world. The people donât realize how much they need me.</td> </tr> <tr> <td>3</td> <td>Iâve seen too many in need. I must not fail them as everyone else has.</td> </tr> <tr> <td>4</td> <td>I stand in opposition, less the wicked go unopposed.</td> </tr> <tr> <td>5</td> <td>I am exceptional. I do this because no one else can, and no one can stop me.</td> </tr> <tr> <td>6</td> <td>I do everything for those who were taken from me.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8HGdib2Ei8L0HKeK]{Open RollTable Background: Faceless: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I am callous about death. It comes to us all eventually.</td> </tr> <tr> <td>2</td> <td>I never make eye contact or hold it unflinchingly.</td> </tr> <tr> <td>3</td> <td>I have no sense of humor. Laughing is uncomfortable and embarrassing.</td> </tr> <tr> <td>4</td> <td>I overexert myself, sometimes needing to recuperate for a day or more.</td> </tr> <tr> <td>5</td> <td>I think far ahead, a detachedness often mistaken for daydreaming.</td> </tr> <tr> <td>6</td> <td>I see morality entirely in black and white.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.M0WCsCZZDnnJMmYQ]{Open RollTable Background: Faceless: Flaw}</div><p></p><h2>Dual Personalities</h2><p>Most of your fellow adventurers and the world know you as your persona. Those who seek to learn more about youâyour weaknesses, your origins, your purposeâfind themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your &amp;Reference[dec]{deception} might lose its effectiveness.</p>\n</div>","chat":""},"identifier":"background-faceless","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62357,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Faceless","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904058,"modifiedTime":1778631904058,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}.ą          !items!IpYngHAC3CnUn8l2ă\{"_id":"IpYngHAC3CnUn8l2","name":"Acolyte - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"TYBwGeeBBCL5VHnM":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"TYBwGeeBBCL5VHnM","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"AgV9WUhu9cZBZJmd":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"AgV9WUhu9cZBZJmd","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Acolyte - Baldurâs Gate</h1><p></p><p>Itâs said that every faith in the world has a believer in Baldurâs Gate. Not only are most established faiths tolerated â even if some of them, including most of the openly evil faiths, are relegated to the Outer Cityâs Twin Songs neighborhood â but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this background might aspire to greater things, not for themselves, but for their faith.</p> <p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a clericâperforming sacred rites is not the same thing as channeling divine power.</p> <p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the &amp;Reference[nat]{nature} of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny. </p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a &amp;Reference[set]{set} of common clothes, and a pouch containing 15 gp</dt> </dl> <blockquote> <p id=\"shelter-of-the-faithful\"><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <p><strong>BALDURâS GATE FEATURE: RELIGIOUS COMMUNITY</strong></p> <p>Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the &amp;Reference[his]{history} and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th style=\"width:15%\">d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I idolize a particular hero of my faith, and constantly refer to that personâs deeds and example.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I see omens in every event and action. The gods try to speak to us, we just need to listen.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Nothing can shake my optimistic attitude.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I quote (or misquote) sacred texts and proverbs in almost every situation.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Iâve enjoyed fine food, drink, and high society among my templeâs elite. Rough living grates on me.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lgDsSSlZAcFR02gg]{Open RollTable Background: Acolyte - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Tradition.</b> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Charity.</b> I always try to help those in need, no matter what the personal cost. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Change.</b> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Power.</b> I hope to one day rise to the top of my faithâs religious hierarchy. (Lawful)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Faith.</b> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Aspiration.</b> I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.4OvMbW7iJkIvWTck]{Open RollTable Background: Acolyte - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would die to recover an ancient relic of my faith that was lost long ago.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I owe my life to the priest who took me in when my parents died.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Everything I do is for the common people.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I will do anything to protect the temple where I served.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.W4soSxbB7MDsHIbe]{Open RollTable Background: Acolyte - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge others harshly, and myself even more severely.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I put too much trust in those who wield power within my templeâs hierarchy.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My piety sometimes leads me to blindly trust those that profess faith in my god.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I am inflexible in my thinking.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am suspicious of strangers and expect the worst of them.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.bM4Wbf6hBbCFC0ey]{Open RollTable Background: Acolyte - Baldur's Gate: Flaw}</div><p></p><h2>Shelter of the Faithful</h2><dl><dt></dt> </dl> <p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your &amp;Reference[rel]{religion} will support you (but only you) at a modest lifestyle.</p> <p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p> <div class=\"with-scroll\"><strong>Baldurâs Gate Feature: Religious Community</strong></div> <div class=\"with-scroll\">Youâre tightly connected with the religious community of Baldurâs Gate. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the cityâs larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.</div>\n</div>","chat":""},"identifier":"background-acolyte-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62791,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Acolyte - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904111,"modifiedTime":1778631904112,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ăZS+˛          !items!TJvG1Q2O1C4FS8J9űk{"_id":"TJvG1Q2O1C4FS8J9","name":"Charlatan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"rOH2NUEOjOigUQRf":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:slt"],"mode":"default"},"_id":"rOH2NUEOjOigUQRf","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OqRGx3qyGVfAvoD2":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:forg"],"mode":"default"},"_id":"OqRGx3qyGVfAvoD2","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Charlatan - Baldurâs Gate</h1><p></p><p class=\"compendium-hr\">Everybodyâs always trying to get a leg up on somebody in Baldurâs Gate. One groupâs con artist might be anotherâs revolutionary. Or maybe youâre just in it for yourself. In any case, characters with this background have a plan to hit the big time; all they need is audacity and a little time.</p> <p class=\"compendium-hr\">You have always had a way with people. You know what makes them tick, you can tease out their heartsâ desires after a few minutes of conversation, and with a few leading questions you can read them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for <span class=\"No-Break\">your advantage.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when youâre around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment â nothing more than a bit of fat with a sprinkle of silver dust â can restore youth and vigor, and thereâs a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span class=\"No-Break\"> the real deal.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> &amp;Reference[dec]{Deception}, <span class=\"No-Break\">&amp;Reference[slt]{Sleight of Hand}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies: </span></strong>Disguise k<span class=\"No-Break\">it, Forgery kit<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A &amp;Reference[set]{set} of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a &amp;Reference[set]{set} of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Favorite Schemes</h5> <p class=\"Core-Styles_Core-Body\">Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on t<span class=\"No-Break\">he table below.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Scam</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I cheat at games of chance.</td> </tr> <tr> <td>2</td> <td>I shave coins or forge documents.</td> </tr> <tr> <td>3</td> <td>I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.</td> </tr> <tr> <td>4</td> <td>I put on new identities like clothes.</td> </tr> <tr> <td>5</td> <td>I run sleight-of-hand cons on street corners.</td> </tr> <tr> <td>6</td> <td>I convince people that worthless junk is worth their hard-earned money.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.V5u8rw8dmdew8X30]{Open RollTable Background: Charlatan - Baldur's Gate: Scam}</div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: FALSE IDENTITY</strong></p> <p class=\"Core-Styles_Core-Body\">You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span class=\"No-Break\">trying to copy.</span></p> <p><strong>BALDURâS GATE FEATURE: LONG-LOST HEIR</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span class=\"No-Break\">d trust issues.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fall in and out of love easily, and am always pursuing someone.</td> </tr> <tr> <td>2</td> <td>I have a joke for every occasion, especially occasions where humor is inappropriate.</td> </tr> <tr> <td>3</td> <td>Flattery is my preferred trick for getting what I want.</td> </tr> <tr> <td>4</td> <td>Iâm a born gambler who canât resist taking a risk for a potential payoff.</td> </tr> <tr> <td>5</td> <td>I lie about almost everything, even when thereâs no good reason to.</td> </tr> <tr> <td>6</td> <td>Sarcasm and insults are my weapons of choice.</td> </tr> <tr> <td>7</td> <td>I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.</td> </tr> <tr> <td>8</td> <td>I pocket anything I see that might have some value.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.1mLuHAZpP4gLx8wW]{Open RollTable Background: Charlatan - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Independence.</span> I am a free spiritâno one tells me what to do. (Chaotic)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Fairness.</span> I never target people who canât afford to lose a few coins. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Charity.</span> I distribute the money I acquire to the people who really need it. (Good)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> I never run the same con twice. (Chaotic)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Friendship.</span> Material goods come and go. Bonds of friendship last forever. (Good)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm determined to make something of myself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e5X0nrPO2BfLf6pq]{Open RollTable Background: Charlatan - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</td> </tr> <tr> <td>2</td> <td>I owe everything to my mentorâa horrible person whoâs probably rotting in jail somewhere.</td> </tr> <tr> <td>3</td> <td>Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.</td> </tr> <tr> <td>4</td> <td>I come from a noble family, and one day Iâll reclaim my lands and title from those who stole them from me.</td> </tr> <tr> <td>5</td> <td>A powerful person killed someone I love. Some day soon, Iâll have my revenge.</td> </tr> <tr> <td>6</td> <td>I swindled and ruined a person who didnât deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.sXyvZoPkWFIL909H]{Open RollTable Background: Charlatan - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist a pretty face.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced that no one could ever fool me the way I fool others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm too greedy for myŁ3Č own good. I canât resist taking a risk if thereâs money involved.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât resist swindling people who are more powerful than me.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I hate to admit it and will hate myself for it, but Iâll run and preserve my own hide if the going gets tough.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.TfBVuxgIt7z8eKjm]{Open RollTable Background: Charlatan - Baldur's Gate: Flaw}</div><p></p><h2>False Identity</h2><p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.</p><p><strong>Baldurâs Gate Feature: Long-Lost Heir</strong></p> <p>Youâre well-versed in the mannerisms and idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir to some imaginary or extinguished patriar lineage.</p> <p>Because of your skill in passing yourself off as a patriar, you have a Watch token that allows you alone into the Upper City of Baldurâs Gate. You might be able to bluff others through with you, or even convince members of the Watch that youâre a patriar. However, any true test of your authenticity is likely to reveal your &amp;Reference[dec]{deception}.</p>\n</div>","chat":""},"identifier":"background-charlatan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":62794,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Charlatan - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904164,"modifiedTime":1778631904164,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}7žŇI3ł          !items!wXoFaJcLJAvDoxSH˘f{"_id":"wXoFaJcLJAvDoxSH","name":"Criminal - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"xjedKE73FaVoPkV7":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:dec","skills:ste"],"mode":"default"},"_id":"xjedKE73FaVoPkV7","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"8I09gzoHWvV9V6bh":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:thief"],"mode":"default"},"_id":"8I09gzoHWvV9V6bh","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Criminal - Baldurâs Gate</h1><p></p><p>No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of the organization due to incompetence or after offending a more powerful member, and now shuffle for scraps to survive.</p> <p>You are an experienced criminal with a &amp;Reference[his]{history} of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[dec]{Deception}, &amp;Reference[ste]{Stealth}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, thievesâ tools</dt> <dt><strong>Equipment:</strong> A crowbar, a &amp;Reference[set]{set} of dark common clothes including a hood, and a pouch containing 15 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"criminal-specialty\">Criminal Origins</h5> <p>Criminals are pervasive in Baldurâs Gate. If you wish, you may roll on the Criminal Origins table for an event that began your life of crime.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">ORIGINS</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You crippled a Guild kingpinâs cousin without realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take special joy in hitting its targets first, tipping off its con victims and otherwise frustrating its schemes.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Itâs always been about money. Youâre not paid what youâre worth, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what youâve always done â guard work, dock labor, business accounting â but what you learn you pass on to the Guild.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts to help the needy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You got into crime as a bored patriar looking for excitement. Your family has no idea of your activities, and neither does the Guild. If either of them ever finds out, your life as you know it will be over.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower ranks hoping to find out what happened to them.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Youâve always wanted to be a member of the Guild. As a child, you looked up to the Guild membersâ swagger, their flashy dress, and their competence, which all marked them as different from the other adults you knew. As soon as you could, you joined the organization.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">To you, this is just a way to earn a living. You go to work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and theyâre liable to get you arrested or killed with their idiocy.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.7YbAgcw86HDfBigT]{Open RollTable Background: Criminal - Baldur's Gate: ORIGINS}</div> <blockquote> <p id=\"criminal-contact\"><strong>FEATURE: CRIMINAL CONTACT</strong></p> <p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p> <p id=\"criminal-connections\"><strong>BALDURâS GATE FEATURE: CRIMINAL CONNECTIONS</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5> <p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I always have a plan for what to do when things go wrong.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">The first thing I do in a new place is note the locations of everything valuableâor where such things could be hidden.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I would rather make a new friend than a new enemy.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I am incredibly &amp;Reference[slow]{slow} to trust. Those who seem the fairest often have the most to hide.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I donât pay attention to the risks in a situation. Never tell me the odds.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">The best way to get me to do something is to tell me I canât do it.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I blow up at the slightest insult.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ru6YN0wFHFaoSHco]{Open RollTable Background: Criminal - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Honor.</b> I donât steal from others in the trade. (Lawful)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Freedom.</b> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Charity.</b> I steal from the wealthy so that I can help people in need. (Good)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Greed.</b> I will do whatever it takes to become wealthy. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>People.</b> Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Redemption.</b> Thereâs a spark of good in everyone. (Good)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.d71w5WZn1gxUYeeP]{Open RollTable Background: Criminal - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm trying to pay off an old debt I owe to a generous benefactor.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">My ill-gotten gains go to support my family.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Something important was taken from me, and I aim to steal it back.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I will become the greatest thief that ever lived.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm guilty of a terrible crime. I hope I can redeem myself for it.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Someone I loved died because of I mistake I made. That will never happen again.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.BMmp5GHPK1AEWQEL]{Open RollTable Background: Criminal - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">When I see something valuable, I canât think about anything but how to steal it.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">When faced with a choice between money and my friends, I usually choose the money.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">If thereâs a plan, Iâll forget it. If I donât forget it, Iâll ignore it.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a âtellâ that reveals when Iâm lying.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I turn tail and run when things look bad.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">An innocent person is in prison for a crime that I committed. Iâm okay with that.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mKvniFGB7paHQK3P]{Open RollTable Background: Criminal - Baldur's Gate: Flaw}</div><p></p><h2>Criminal Contact</h2><p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p><strong>Baldurâs Gate Feature: Criminal Connections</strong></p> <p>In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew, government institution, or â certainly â the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost always occur in shady venues.</p>\n</div>","chat":""},"identifier":"background-criminal-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70731,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Criminal - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904214,"modifiedTime":1778631904214,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Q,E1´          !items!LPaNNl5Y7gNJlkXBb{"_id":"LPaNNl5Y7gNJlkXB","name":"Entertainer - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"Q1FWX0wMb8SHSJl6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:acr","skills:prf"],"mode":"default"},"_id":"Q1FWX0wMb8SHSJl6","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"49m1xpQHdSllyXol":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":["tool:disg"],"mode":"default"},"_id":"49m1xpQHdSllyXol","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Entertainer - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">From the Oasis Theaterâs spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldurâs Gate hosts a colorful array of performers. Good acts can always find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.</p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span class=\"No-Break\">t is your life.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\"></span>Acrobati<span class=\"No-Break\">cs, &amp;Reference[prf]{Performance}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span class=\"No-Break\">ical instrument<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Entertainer Routines</h5> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">A good entertainer is versatile, spicing up every &amp;Reference[prf]{performance} with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span class=\"No-Break\">n entertainer.</span></p> <div class=\"_idGenObjectLayout-2\"> <div id=\"_idContainer003\" class=\"_idGenObjectStyleOverride-1\"> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Entertainer Routine</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Actor</td> </tr> <tr> <td>2</td> <td>Dancer</td> </tr> <tr> <td>3</td> <td>Fire-eater</td> </tr> <tr> <td>4</td> <td>Jester</td> </tr> <tr> <td>5</td> <td>Juggler</td> </tr> <tr> <td>6</td> <td>Instrumentalist</td> </tr> <tr> <td>7</td> <td>Poet</td> </tr> <tr> <td>8</td> <td>Singer</td> </tr> <tr> <td>9</td> <td>Storyteller</td> </tr> <tr> <td>10</td> <td>Tumbler</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.cuqjOOufhgZxQuao]{Open RollTable Background: Entertainer - Baldur's Gate: Entertainer Routine}</div> </div> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: BY POPULAR DEMAND</strong></p> <p class=\"Core-Styles_Core-Body\">You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p> <p><strong>BALDURâS GATE FEATURE: BACKSTAGE PASS</strong></p> <p>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Variant Entertainer: Gladiator</h5> <p class=\"Core-Styles_Core-Body\">A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment â perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span class=\"No-Break\">trident or net.</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Successful entertainers have to be able to capture and hold an audienceâs attention, so they tend to have flamboyant or forceful personalities. Theyâre inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span class=\"No-Break\">tion of beauty.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I know a story relevant to almost every situation.</td> </tr> <tr> <td>2</td> <td>Whenever I come to a new place, I collect local rumors and spread gossip.</td> </tr> <tr> <td>3</td> <td>Iâm a hopeless romantic, always searching for that âspecial someone.â</td> </tr> <tr> <td>4</td> <td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td> </tr> <tr> <td>5</td> <td>I love a good insult, even one directed at me.</td> </tr> <tr> <td>6</td> <td>I get bitter if Iâm not the center of attention.</td> </tr> <tr> <td>7</td> <td>Iâll settle for nothing less than perfection.</td> </tr> <tr> <td>8</td> <td>I change my mood or my mind as quickly as I change key in a song.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ngqekHruJZXtAJqK]{Open RollTable Background: Entertainer - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Beauty.</span> When I perform, I make the world better than it was. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed.</span> Iâm only in it for the money and fame. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I like seeing the smiles on peopleâs faces when I perform. Thatâs all that matters. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.n7vIZvVwY93UllLN]{Open RollTable Background: Entertainer - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My instrument is my most treasured possession, and it reminds me of someone I love.</td> </tr> <tr> <td>2</td> <td>Someone stole my precious instrument, and someday Iâll get it back.</td> </tr> <tr> <td>3</td> <td>I want to be famous, whatever it takes.</td> </tr> <tr> <td>4</td> <td>I idolize a hero of the old tales and measure my deeds against that personâs.</td> </tr> <tr> <td>5</td> <td>I will do anything to prove myself superior to my hated rival.</td> </tr> <tr> <td>6</td> <td>I would do anything for the other members of my old troupe.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.FyT1If9SEz5u2lrf]{Open RollTable Background: Entertainer - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Flaw</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Iâll do anything to win fame and renown.</td> </tr> <tr> <td>2</td> <td>Iâm a sucker for a pretty face.</td> </tr> <tr> <td>3</td> <td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td> </tr> <tr> <td>4</td> <td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td> </tr> <tr> <td>5</td> <td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td> </tr> <tr> <td>6</td> <td>Despite my best efforts, I am unreliable to my friends.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Tv1aJVHfxxUbWw76]{Open RollTable Background: Entertainer - Baldur's Gate: Flaw}</div> <p> </p><p></p><h2>By Popular Demand</h2><p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a nobleâs court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your &amp;Reference[prf]{performance} makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p><div><strong>Baldurâs Gate Feature: Backstage Pass</strong></div> <div>Youâve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. Itâs easy for you to case what sorts of audiences attend what venue â like how toughs gather at the Blushing Mermaid or how brash patriars congregate at the Helm and Cloak. After a successful &amp;Reference[prf]{performance}, you may meet an enthusiastic member of the crowd â someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.</div>\n</div>","chat":""},"identifier":"background-entertainer-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70734,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Entertainer - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904275,"modifiedTime":1778631904275,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}đ÷ź9ľ          !items!hYDkxbElk7pxAHgkŰh{"_id":"hYDkxbElk7pxAHgk","name":"Folk Hero - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"AmsyPg9ALES8cPCt":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ani","skills:sur"],"mode":"default"},"_id":"AmsyPg9ALES8cPCt","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"LcZN34GqwxmDKW7p":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"LcZN34GqwxmDKW7p","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Folk Hero - Baldurâs Gate</h1><p></p><p>Baldurâs Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local &amp;Reference[his]{history}, but the popular imagination can turn on such champions almost as quickly as it anoints them.</p> <p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ani]{Animal Handling}, &amp;Reference[sur]{Survival}</dt> <dt><strong>Tool Proficiencies:</strong> One type of artisanâs tools, vehicles (land)</dt> <dt><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a shovel, an iron pot, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 id=\"defining-event\">Folk Hero Origins</h5> <p>Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero Origins table for an event that started you down your heroic path..</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th class=\"left wrap\" style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">You helped get healing for a sick child. Now the sick come to you, knowing youâll help them find a way to salvation.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you canât travel through that part of the city without your dozen adopted grandparents inviting you in for a meal.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Seeing a lost patriar after dark in the Outer City, you guided the wayward noble through back streets to safety. The patriar repaid your help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Fueled by alcohol, you faced down a carrion crawler that slunk out of the sewer, knocking it out with a single punch. Since then, however, the ale you once credited with your heroism has drowned it, and even your most patient admirers are losing hope. Youâre hoping for one last chance to win back the goodwill youâve drunk away.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">You once defeated a raging bugbear with a hand mirror, a mounted deerâs head, and two kicks to the groin. Later, you and the bugbear became friends.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your name.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.k6lh9GL5btauPrQq]{Open RollTable Background: Folk Hero - Baldur's Gate: Origin}</div> <blockquote> <p id=\"rustic-hospitality\"><strong>FEATURE: RUSTIC HOSPITALIqÂI$TY</strong></p> <p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p> <p><strong>BALDURâS GATE FEATURE: SOCIAL VENGEANCE</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I judge people by their actions, not their words.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">If someone is in trouble, Iâm always ready to lend help.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">When I &amp;Reference[set]{set} my mind to something, I follow through no matter what gets in my way.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm confident in my own abilities and do what I can to instill confidence in others.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Thinking is for other people. I prefer action.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I misuse long words in an attempt to sound smarter.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I get bored easily. When am I going to get on with my destiny?</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.HpfoIegtXnrcw6nr]{Open RollTable Background: Folk Hero - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Respect.</b> People deserve to be treated with dignity and respect. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Fairness.</b> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Freedom.</b> Tyrants must not be allowed to oppress the people. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> If I become strong, I can take what I wantâwhat I deserve. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Sincerity.</b> Thereâs no good in pretending to be something Iâm not. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Destiny.</b> Nothing and no one can steer me away from my higher calling. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.AlTZFeQShYElcfdK]{Open RollTable Background: Folk Hero - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I have a family, but I have no idea where they are. One day, I hope to see them again.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I worked the land, I love the land, and I will protect the land.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I protect those who cannot protect themselves.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I wish my childhood sweetheart had come with me to pursue my destiny.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lAvfnB2yosV97Un6]{Open RollTable Background: Folk Hero - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The tyrant who rules my land will stop at nothing to see me killed.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The people who knew me when I was young know my shameful secret, so I can never go home again.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have a weakness for the vices of the city, especially hard drink.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Secretly, I believe that things would be better if I were a tyrant lording over the land.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have trouble trusting in my allies.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.muYNeMRmqRznIpEe]{Open RollTable Background: Folk Hero - Baldur's Gate: Flaw}</div><p></p><h2>Rustic Hospitality</h2><p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p><p><strong>Baldurâs Gate Feature: Social Vengeance</strong></p> <p>Youâve lived your entire life in the Lower or Outer City of Baldurâs Gate. You grew up seeing arrogant patriars flaunt their wealth while your hardworking neighbors struggled. As a result, you know how eager commoners in Baldurâs Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldurâs Gate, you can spend 2d10 minutes to convince 1d6 commoners to perform a non-illegal act that inconveniences a member of the Watch or Flaming Fist, a patriar, or some other wealthy looking individual.</p>\n</div>","chat":""},"identifier":"background-folk-hero-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70735,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Folk Hero - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904326,"modifiedTime":1778631904326,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}"ÓŃ$ś          !items!wSq7wXaQ8ulKQEmrÚG{"_id":"wSq7wXaQ8ulKQEmr","name":"Guild Artisan - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"aHEHdCVNQ1x79MfD":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:per"],"mode":"default"},"_id":"aHEHdCVNQ1x79MfD","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"gz8wxm5Fb7CVVebz":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"gz8wxm5Fb7CVVebz","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"XVsl5fH9LojPLkpm":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:art:*"]}],"grants":[],"mode":"default"},"_id":"XVsl5fH9LojPLkpm","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Guild Artisan - Baldurâs Gate</h1><p></p><p>Numerous guilds and professional associations exist in Baldurâs Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.</p> <p>You are a member of an artisanâs guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of artisanâs tools</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of artisanâs tools (one of your choice), a letter of introduction from your guild, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 15 gp</p> <hr> <h5 class=\"compendium-hr\">Guild Business</h5> <p>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the &amp;Reference[nat]{nature} of your guild. You can select your guild business from the Guild Business table or roll randomly.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d20</th> <th style=\"text-align:left\">Guild Business</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Alchemists and apothecaries</td> </tr> <tr> <td>2</td> <td>Armorers, locksmiths, and finesmiths</td> </tr> <tr> <td>3</td> <td>Brewers, distillers, and vintners</td> </tr> <tr> <td>4</td> <td>Calligraphers, scribes, and scriveners</td> </tr> <tr> <td>5</td> <td>Carpenters, roofers, and plasterers</td> </tr> <tr> <td>6</td> <td>Cartographers, surveyors, and chart-makers</td> </tr> <tr> <td>7</td> <td>Cobblers and shoemakers</td> </tr> <tr> <td>8</td> <td>Cooks and bakers</td> </tr> <tr> <td>9</td> <td>Glassblowers and glaziers</td> </tr> <tr> <td>10</td> <td>Jewelers and gemcutters</td> </tr> <tr> <td>11</td> <td>Leatherworkers, skinners, and tanners</td> </tr> <tr> <td>12</td> <td>Masons and stonecutters</td> </tr> <tr> <td>13</td> <td>Painters, limners, and sign-makers</td> </tr> <tr> <td>14</td> <td>Potters and tile-makers</td> </tr> <tr> <td>15</td> <td>Shipwrights and sailmakers</td> </tr> <tr> <td>16</td> <td>Smiths and metal-forgers</td> </tr> <tr> <td>17</td> <td>Tinkers, pewterers, and casters</td> </tr> <tr> <td>18</td> <td>Wagon-makers and wheelwrights</td> </tr> <tr> <td>19</td> <td>Weavers and dyers</td> </tr> <tr> <td>20</td> <td>Woodcarvers, coopers, and bowyers</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Nv1Ir1GD6dNVTuvU]{Open RollTable Background: Guild Artisan - Baldur's Gate: Guild Business}</div> <p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together.</p> <hr> <h5 class=\"compendium-hr\">Feature: Guild Membership</h5> <p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p> <p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Professional Courtesy</h5> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p> <hr> <h5 class=\"compendium-hr\">Variant Guild Artisan: Guild Merchant</h5> <p>Instead of an artisansâ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You donât craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.</p><p></p><h2>Guild Membership</h2><p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.</p><p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guildâs coffers.</p> <p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.</p> <p><strong>Baldurâs Gate Feature: Professional Courtesy</strong></p> <p>Youâre familiar with the cityâs crews, their territories, and inter-crew politics. Choose one of the three districts of Baldurâs Gate: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that districtâs neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in your district.</p>\n</div>","chat":""},"identifier":"background-guild-artisan-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70736,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Guild Artisan - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904377,"modifiedTime":1778631904377,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}-]9!ˇ          !items!aWDfvnqT8rGn47d8B{"_id":"aWDfvnqT8rGn47d8","name":"Hermit - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"jFuYWA50LTaAUHKy":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:med","skills:rel"],"mode":"default"},"_id":"jFuYWA50LTaAUHKy","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"FYXVG2EBxhCODPUG":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"FYXVG2EBxhCODPUG","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"wSkWijKOnvk0S3y6":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:herb"],"mode":"default"},"_id":"wSkWijKOnvk0S3y6","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Hermit - Baldurâs Gate</h1><p></p><p>While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldurâs Gate holds a handful of souls who manage to find isolation amid its tumult.</p> <p>You lived in seclusion â either in a sheltered community such as a monastery, or entirely aloneâfor a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[med]{Medicine}, &amp;Reference[rel]{Religion}</p> <p><strong>Tool Proficiencies:</strong> Herbalism kit</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a &amp;Reference[set]{set} of common clothes, an herbalism kit, and 5 gp</p> <hr> <h5 class=\"compendium-hr\">Hermit Origins</h5> <p>Any number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Life of Seclusion</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>You led an ill-fated expedition into the Riverveins. Your friends were swept away by flooding, and youâve never been able to shake the guilt of causing their deaths over a frivolous lark. Youâve maintained a solitary vigil outside the cavern entrance ever since.</td> </tr> <tr> <td>2</td> <td>You crossed the Guild in a bad way. Fortunately, its members think youâre dead. Less fortunately, maintaining that &amp;Reference[dec]{deception} might require you to stay in hiding until you actually are.</td> </tr> <tr> <td>3</td> <td>You study the puzzles of mortal natures. Youâve seen followers of evil deities perform miracles for the helpless at Twin Songs, and youâve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their contradictions, fills your hours.</td> </tr> <tr> <td>4</td> <td>You tend to some part of the cityâs forgotten history: the unmarked graves in Cliffside Cemetery, the crumbling remains of dead patriar familiesâ manors, or a collection of religious texts stuffed into an attic and forgotten when a believerâs patron deity died. In this solitary work, youâve learned secrets no one else knows.</td> </tr> <tr> <td>5</td> <td>You killed a patriarâs scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.</td> </tr> <tr> <td>6</td> <td>You arenât originally from Baldurâs Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfillâits object was destroyed or its purpose was negated by some superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.w7PFssSljOBoGF81]{Open RollTable Background: Hermit - Baldur's Gate: Life of Seclusion}</div> <hr> <h5 class=\"compendium-hr\">Feature: Discovery</h5> <p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p> <p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <h5 class=\"compendium-hr\">Buldurâs Gate Feature: The Real City</h5> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p> <hr> <h5 class=\"compendium-hr\">Other Hermits</h5> <p>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/backgrounds/outlander\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/backgrounds/acolyte\">acolyte</a> might be what youâre looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/backgrounds/charlatan\">charlatan</a>, posing as a wise and holy person and letting pious fools support you.</p><p></p><h2>Discovery</h2><p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact &amp;Reference[nat]{nature} of this revelation depends on the &amp;Reference[nat]{nature} of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of &amp;Reference[nat]{nature}. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite &amp;Reference[his]{history}. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.</p><p>Work with your DM to determine the details of your discovery and its impact on the campaign.</p> <p><strong>Baldurâs Gate Feature: The Real City</strong></p> <p>You know the Baldurâs Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here isnât comfortable, but itâs unlikely anyone will find youâand you can stay as long as you want.</p>\n</div>","chat":""},"identifier":"background-hermit-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70737,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Hermit - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904455,"modifiedTime":1778631904456,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ó$@a¸          !items!shqKSTIgEdgD6G5sŇE{"_id":"shqKSTIgEdgD6G5s","name":"Noble - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"ffK1S1DczXTjxxfV":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:his","skills:per"],"mode":"default"},"_id":"ffK1S1DczXTjxxfV","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"w6YjhRNBMYjpHoQ4":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"w6YjhRNBMYjpHoQ4","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"WXCeyAZR4kuAd6TR":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":[],"mode":"default"},"_id":"WXCeyAZR4kuAd6TR","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Noble - Baldurâs Gate</h1><p></p><p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p> <p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p> <p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p> <p>Whatâs your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or shunned by the rest of your family?</p> <p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p> <p>These details help establish your family and your title as features of the world of the campaign.</p> <p>The patriars of Baldurâs Gate live in the Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate districts and their neighborhoods. Although they might visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the city. If they do, it is generally as thrill-seeking tourists or enclosed by a retinue of armed guards, not as friends or neighbors. As a result, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.</p> <p>This combination of worldly savvy and local blindness characterizes almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who wish to use the backgroundâs standard feature might have gained their standing in Baldurâs Gate from business rather than inheritance.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[his]{History}, &amp;Reference[per]{Persuasion}</p> <p><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Position of Privilege</h5> <p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Patriar</h5> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p> <hr> <h5 class=\"compendium-hr\">Variant Noble: Knight</h5> <p>A knighthood is among the lowest noble titles in most societŮäFies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the <a href=\"https://www.dndbeyond.com/sources/phb/personality-and-background#VariantFeatureRetainers\">sidebar</a>) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).</p> <p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heartâin a chaste sort of devotion. (This person could be your bond.)</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Retainers</h5> <p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p> <p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p><p></p><h2>Position of Privilege</h2><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p><strong>Baldurâs Gate Feature: Patriar</strong></p> <p>As a member of one of the elite families of Baldurâs Gate, you may pass through city gates without paying tolls, mingle among the Gateâs nobility unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over othersâ without question, and any corruption among guards or government officials tends to work in your favor, not against youâat least until you make some effort to expose it.</p>\n</div>","chat":""},"identifier":"background-noble-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70738,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Noble - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904503,"modifiedTime":1778631904503,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ţŘ1Ťĺš          !items!KCH3sOPxBxWhUMZpž7{"_id":"KCH3sOPxBxWhUMZp","name":"Outlander - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"JjAuvtCQTev0dsbT":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"JjAuvtCQTev0dsbT","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"bePJDceoy1IG35Im":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"bePJDceoy1IG35Im","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"C5No3hygbxnlVfsJ":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:music:*"]}],"grants":[],"mode":"default"},"_id":"C5No3hygbxnlVfsJ","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Outlander - Baldurâs Gate</h1><p></p><p>Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on the path to Baldurâs Gate fully understanding the complex social morass that awaits. You enter the city an outsider, and itâs likely thatâno matter how long you spend in the cityâyouâll leave an outsider, if you leave at all.</p> <p>You grew up in the wilds, far from the comforts of town and technology. Youâve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you donât know the specific features of the terrain, you know the ways of the wild.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> One type of musical instrument</p> <p><strong>Languages:</strong> One of your choice</p> <p><strong>Equipment:</strong> A staff, a hunting trap, a trophy from an animal you killed, a &amp;Reference[set]{set} of travelerâs clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Outlander Origins</h5> <p>Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table provides ideas for how your character might have come to Baldurâs Gate.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d10</th> <th style=\"text-align:left\">Origin</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Someone stole something precious from your people. You tracked the thief to the city gates, but finding clues in an urban environment is very different from tracking someone across the wilderness. You donât know where to go from here, but your people need you to succeed.</td> </tr> <tr> <td>2</td> <td>Youâve always been fascinated by the glitter and glamor of city life, so different from the &amp;Reference[slow]{slow} pace of life in your homeland. Now youâre here, ready to make your mark in the world, but unsure how to begin.</td> </tr> <tr> <td>3</td> <td>War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You donât even know how many of your people survived or where to find them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.</td> </tr> <tr> <td>4</td> <td>You were captured by kidnappers and taken far from your home. The Knights of the Unicorn freed you and brought you here, but now youâre on your own.</td> </tr> <tr> <td>5</td> <td>You were exiled for breaking a trivial-seeming taboo. For this seemingly minor transgression, you lost your friends, family, and homeland in one fell swoop, and were given little choice but to strike out on your own.</td> </tr> <tr> <td>6</td> <td>A peddler once brought something astonishing to your homelandâa Gondan clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonderâand told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders, and perhaps learn to create them.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.etOnR4wxQ3c6sxTB]{Open RollTable Background: Outlander - Baldur's Gate: Origin}</div> <hr> <h5 class=\"compendium-hr\">Feature: Wanderer</h5> <p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p> <h5 class=\"compendium-hr\">Baldurâs Gate Feature: Immigrant Experience</h5> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p><p></p><h2>Wanderer</h2><p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Baldurâs Gate Feature: Immigrant Experience</strong></p> <p>Even after your short time in Baldurâs Gate, youâve learned the city holds more walls and gates than those the Watch and Flaming Fist patrols. You are known within the cityâs immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or &amp;Reference[his]{history}, you know where to find someone with firsthand experienceâlikely somewhere in the Outer City.</p>\n</div>","chat":""},"identifier":"background-outlander-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70739,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Outlander - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904554,"modifiedTime":1778631904554,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Y#łCN1ş          !items!S1Wwk257fO257GDW§b{"_id":"S1Wwk257fO257GDW","name":"Sage - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"88LIg3FU3YTgwN3e":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:arc","skills:his"],"mode":"default"},"_id":"88LIg3FU3YTgwN3e","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"8mpCpyQuK09PqGol":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"8mpCpyQuK09PqGol","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sage - Baldurâs Gate</h1><p></p><p>Baldurâs Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and historians all participate with passing scholars from Candlekeep in a lively exchange of ideas, debating and collaborating in book-filled halls across the Upper and Lower City. The city is also rife with opportunities for arcane study, although its masters are dispersed across individual wizardsâ abodes and lack concentrated communities.</p> <p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[arc]{Arcana}, &amp;Reference[his]{History}</dt> <dt><strong>Languages:</strong> Two of your choice</dt> <dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>To determine the &amp;Reference[nat]{nature} of your scholarly training, roll a d8 or choose from the options in the table below.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Alchemist</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Astronomer</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Discredited academic</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Librarian</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Professor</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Researcher</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Wizardâs apprentice</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Scribe</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0vC0a647lIkCjDEo]{Open RollTable Background: Sage - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"researcher\"><strong>FEATURE: RESEARCHER</strong></p> <p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p> <p><strong>BALDURâS GATE FEATURE: RUMOR MONGER</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highlyâsometimes in its own right, sometimes as a means toward other ideals.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I use polysyllabic words that convey the impression of great erudition.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâm used to helping out those who arenât as smart as I am, and I patiently explain anything and everything to others.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Thereâs nothing I like more than a good mystery.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâm willing to listen to every side of an argument before I make my own judgment.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I âŚ speak âŚ slowly âŚ when talking âŚ to idiots, âŚ which âŚ almost âŚ everyone âŚ is âŚ compared âŚ to me.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I am horribly, horribly awkward in social situations.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">Iâm convinced that people are always trying to steal my secrets.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.Vx6b4uhcYYT3aMo0]{Open RollTable Background: Sage - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Knowledge.</b> The path to power and self-improvement is through knowledge. (Neutral)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Beauty.</b> What is beautiful points us beyond itself toward what is true. (Good)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Logic.</b> Emotions must not cloud our logical thinking. (Lawful)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>No Limits.</b> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Power.</b> Knowledge is the path to power and domination. (Evil)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Self-Improvement.</b> The goal of a life of study is the betterment of oneself. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.SFCVMrzzlLdm8H8k]{Open RollTable Background: Sage - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">It is my duty to protect my students.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">I work to preserve a library, university, scriptorium, or monastery.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">My lifeâs work is a series of tomes related to a specific field of lore.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Iâve been searching my whole life for the answer to a certain question.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I sold my soul for knowledge. I hope to do great deeds and win it back.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.e1hQrFoKeQ9n7ykd]{Open RollTable Background: Sage - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I am easily distracted by the promise of information.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Most people scream and run when they see a demon. I stop and take notes on its anatomy.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Unlocking an ancient mystery is worth the price of a civilization.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I overlook obvious solutions in favor of complicated ones.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I speak without really thinking through my words, invariably insulting others.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I canât keep a secret to save my life, or anyone elseâs.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ZwWFz2yQMzHhBLQC]{Open RollTable Background: Sage - Baldur's Gate: Flaw}</div><p></p><h2>Researcher</h2><p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p><strong>Baldurâs Gate Feature: Rumor Monger</strong></p> <p>Via your personal rumor mill and articles published in Baldurâs Mouth, you can surmise a great deal about Balduriansâ secrets â whoâs practicing &amp;Reference[nec]{necromancy}, whoâs involved in spying or smuggling, who would purchase or craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they arenât involved, have a strong chance of knowing who is.</p>\n</div>","chat":""},"identifier":"background-sage-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70740,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sage - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904609,"modifiedTime":1778631904609,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÝRTÚť          !items!9EWsyX0BfOuNRhfCł3{"_id":"9EWsyX0BfOuNRhfC","name":"Sailor - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"0R47G9tEcpMrkq0c":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:prc"],"mode":"default"},"_id":"0R47G9tEcpMrkq0c","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"IatoU2HnLTq0kgvP":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:water"],"mode":"default"},"_id":"IatoU2HnLTq0kgvP","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Sailor - Baldurâs Gate</h1><p></p><p>Baldurâs Gate was founded by sailors, and its harbor is still the cityâs beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the port, and even the Outer Cityâs rhythms are dominated by the ebb and flow of river trade. Because sailors are as fundamental and ubiquitous to Baldurâs Gate as the cobbles on its streets, characters with this background are common.</p> <p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.</p> <p>Discuss the &amp;Reference[nat]{nature} of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?</p> <p>What were your duties on boardâboatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (water)</p> <p><strong>Equipment:</strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the <a href=\"https://www.dndbeyond.com/sources/phb/equipment#Trinkets\">Trinkets table</a> in chapter 5 of the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>), a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</p> <hr> <h5 class=\"compendium-hr\">Feature: Shipâs Passage</h5> <p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p> <p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p> <hr> <h5 class=\"compendium-hr\">Variant Sailor: Pirate</h5> <p>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Youâve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and youâve garnered a somewhat unsavory reputation in many a port town.</p> <hr> <h5 class=\"compendium-hr\">Variant Feature: Bad Reputation</h5> <p>If your character has a sailor background, you may select this background feature instead of Shipâs Passage.</p> <p>No matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p></p><h2>Shipâs Passage</h2><p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.</p><p><strong>Baldurâs Gate Feature: Smugglerâs Sense</strong></p> <p>Youâre familiar with the docks of Baldurâs Gate, the movement of inspectors and tax collectors, the way cargo and coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Waversâthe Flaming Fist harbor guardsâand have a sense of how to operate the cityâs mechanized cranes.</p>\n</div>","chat":""},"identifier":"background-sailor-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70741,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Sailor - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904663,"modifiedTime":1778631904663,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}%8ź          !items!WKlqX54nJS0KkbHyř{"_id":"WKlqX54nJS0KkbHy","name":"Soldier - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"U470dnWFPRrNiVIa":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:itm"],"mode":"default"},"_id":"U470dnWFPRrNiVIa","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"4yj5dpJAYchdWofS":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["tool:game:*"]}],"grants":["tool:vehicle:land"],"mode":"default"},"_id":"4yj5dpJAYchdWofS","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Soldier - Baldurâs Gate</h1><p></p><p>Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldurâs Gate.</p> <p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic &amp;Reference[sur]{survival} techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p> <p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a nobleâs or merchantâs private army, or a mercenary company.</p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <dl> <dt><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[itm]{Intimidation}</dt> <dt><strong>Tool Proficiencies:</strong> One type of gaming &amp;Reference[set]{set}, vehicles (land)</dt> <dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a &amp;Reference[set]{set} of bone dice or deck of cards, a &amp;Reference[set]{set} of common clothes, and a pouch containing 10 gp</dt> </dl> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Specialty</h5> <p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Specialty</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Officer</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Scout</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Infantry</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Cavalry</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Healer</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">Quartermaster</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">Standard bearer</td> </tr>çęh5 <tr> <td>8</td> <td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.agSOW5pL4olHtVVn]{Open RollTable Background: Soldier - Baldur's Gate: Specialty}</div> <blockquote> <p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p> <p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p> <p><strong>BALDURâS GATE FEATURE: CITY GUARD</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>BALDURâS GATE FEATURE: LOYALTY TEST</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5>Suggested Characteristics</h5> <p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th class=\"left wrap\" style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">Iâm always polite and respectful.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Iâm haunted by memories of war. I canât get the images of violence out of my mind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">Iâve lost too many friends, and Iâm &amp;Reference[slow]{slow} to make new ones.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">I can stare down a hell hound without flinching.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I enjoy being strong and like breaking things.</td> </tr> <tr> <td>7</td> <td class=\"left wrap\">I have a crude sense of humor.</td> </tr> <tr> <td>8</td> <td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.MLkb2K2F3sL0oXbR]{Open RollTable Background: Soldier - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td> </tr> <tr> <td>2</td> <td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td> </tr> <tr> <td>3</td> <td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td> </tr> <tr> <td>4</td> <td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td> </tr> <tr> <td>5</td> <td class=\"left wrap\"><b>Live and Let Live.</b> Ideals arenât worth killing over or going to war for. (Neutral)</td> </tr> <tr> <td>6</td> <td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.mZLv7fuvG0duYarr]{Open RollTable Background: Soldier - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th class=\"left wrap\" style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td class=\"left wrap\">I would still lay down my life for the people I served with.</td> </tr> <tr> <td>2</td> <td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td> </tr> <tr> <td>3</td> <td class=\"left wrap\">My honor is my life.</td> </tr> <tr> <td>4</td> <td class=\"left wrap\">Iâll never forget the crushing defeat my company suffered or the enemies who dealt it.</td> </tr> <tr> <td>5</td> <td class=\"left wrap\">Those who fight beside me are those worth dying for.</td> </tr> <tr> <td>6</td> <td class=\"left wrap\">I fight for those who cannot fight for themselves.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.RerISTbykKJ8KnaY]{Open RollTable Background: Soldier - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th class=\"left wrap\" style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">The monstrous enemy we faced in battle still leaves me quivering with fear.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I have little respect for anyone who is not a proven warrior.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I made a terrible mistake in battle that cost many livesâand I would do anything to keep that mistake secret.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">My hatred of my enemies is blind and unreasoning.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I obey the law, even if the law causes misery.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td class=\"left wrap\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather eat my armor than admit when Iâm wrong.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.anSS1ElK0RNr5Jkq]{Open RollTable Background: Soldier - Baldur's Gate: Flaw}</div><p></p><h2>Military Rank</h2><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p><strong>Baldurâs Gate Feature: City Guard</strong></p> <p>You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling your responsibilities for a month.</p> <p><em><strong>Flaming Fist.</strong></em> If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and youâre required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and other soldiers. You can also pass through the cityâs gates without question â although you canât bring guests into the Upper City as a member of the Watch might. Additionally, youâre always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.</p> <p><em><strong>The Watch.</strong></em> If you serve in the Watch, youâre required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of communication with Watch officers and officials. Your word carries considerable weight in the High Hall, and most establishments in the Citadel Streets neighborhood are happy to give you and your friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people regard you with suspicion, and you generally get a chilly reception while in uniform.</p> <p><strong>Baldurâs Gate Feature: Loyalty Test</strong></p> <p>Youâve had enough dealings with crooked soldiers that you can spot the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a feeling about who might fulfill their duties strictly by the book.</p>\n</div>","chat":""},"identifier":"background-soldier-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70742,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Soldier - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904717,"modifiedTime":1778631904717,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}äłî-˝          !items!NtoR9JbHpLJafFSjÇ[{"_id":"NtoR9JbHpLJafFSj","name":"Urchin - Baldur's Gate","type":"background","effects":[],"system":{"advancement":{"nlildqDoeDjotvB8":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:slt","skills:ste"],"mode":"default"},"_id":"nlildqDoeDjotvB8","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"PnIVe0qPK44N0KND":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"PnIVe0qPK44N0KND","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Urchin - Baldurâs Gate</h1><p></p><p class=\"Core-Styles_Core-Body\">Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons of the Guild or pressed into dirty and dangerous work by unscrupulous masters.</p> <p class=\"Core-Styles_Core-Body\">You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of &amp;Reference[med]{medicine} or a place to recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combi<span class=\"No-Break\">nation of each.</span></p> <p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span class=\"No-Break\"> a better life?</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies:</span></strong> Sleight o<span class=\"No-Break\">f Hand, &amp;Reference[ste]{Stealth}<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit,<span class=\"No-Break\"> thievesâ tools<br></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment: </span></strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a &amp;Reference[set]{set} of common clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <blockquote> <p class=\"compendium-hr\"><strong>FEATURE: CITY SECRETS</strong> </p> <p class=\"compendium-hr\">You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p> <p><strong>BALDURâS GATE FEATURE: GATEGUIDE CONNECTION</strong></p> <p>Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</p> </blockquote> <div class=\"line character height1 marginTop20 marginBottom20\"> </div> <h5 class=\"compendium-hr\">Suggested Characteristics</h5> <p class=\"Core-Styles_Core-Body\">Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life â and maybe get some payback on all the rich people who trea<span class=\"No-Break\">ted them badly.</span></p> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d8</th> <th style=\"text-align:left\">Personality Trait</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>I hide scraps of food and trinkets away in my pockets.</td> </tr> <tr> <td>2</td> <td>I ask a lot of questions.</td> </tr> <tr> <td>3</td> <td>I like to squeeze into small places where no one else can get to me.</td> </tr> <tr> <td>4</td> <td>I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</td> </tr> <tr> <td>5</td> <td>I eat like a pig and have bad manners.</td> </tr> <tr> <td>6</td> <td>I think anyone whoâs nice to me is hiding evil intent.</td> </tr> <tr> <td>7</td> <td>I donât like to bathe.</td> </tr> <tr> <td>8</td> <td>I bluntly say what other people are hinting at or hiding.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.lmY81d1FjWDQEnc1]{Open RollTable Background: Urchin - Baldur's Gate: Personality Trait}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Ideal</th> </tr> </thead> <tbody> <tr> <td>1</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Respect.</span> All people, rich or poor, deserve respect. (Good)</td> </tr> <tr> <td>2</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Community.</span> We have to take care of each other, because no one else is going to do it. (Lawful)</td> </tr> <tr> <td>3</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Change.</span> The low are lifted up, and the high and mighty are brought down. Change is the &amp;Reference[nat]{nature} of things. (Chaotic)</td> </tr> <tr> <td>4</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Retribution.</span> The rich need to be shown what life and death are like in the gutters. (Evil)</td> </tr> <tr> <td>5</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I help the people who help me â thatâs what keeps us alive. (Neutral)</td> </tr> <tr> <td>6</td> <td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Iâm going to prove that Iâm worthy of a better life.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.ohUEs8rRnUs33ZKd]{Open RollTable Background: Urchin - Baldur's Gate: Ideal}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th>d6</th> <th style=\"text-align:left\">Bond</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>My town or city is my home, and Iâll fight to defend it.</td> </tr> <tr> <td>2</td> <td>I sponsor an orphanage to keep others from enduring what I was forced to endure.</td> </tr> <tr> <td>3</td> <td>I owe my &amp;Reference[sur]{survival} to another urchin who taught me to live on the streets.</td> </tr> <tr> <td>4</td> <td>I owe a debt I can never repay to the person who took pity on me.</td> </tr> <tr> <td>5</td> <td>I escaped my life of poverty by robbing an important person, and Iâm wanted for it.</td> </tr> <tr> <td>6</td> <td>No one else should have to endure the hardships Iâve been through.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.rd34U6pTCYutGIyw]{Open RollTable Background: Urchin - Baldur's Gate: Bond}</div> <table class=\"compendium-left-aligned-table\"> <thead> <tr> <th><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">d6</span></span></th> <th style=\"text-align:left\"><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-weight:400;text-transform:none\">Flaw</span></span></th> </tr> </thead> <tbody> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">1</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">If Iâm outnumbered, I will run away from a fight.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">2</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Gold seems like a lot of money to me, and Iâll do just about anything for more of it.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">3</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">I will never fully trust anyone other than myself.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">4</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Iâd rather kill someone in their sleep than fight fair.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">5</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">Itâs not stealing if I need it more than someone else.</span></span></td> </tr> <tr> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">6</span></span></td> <td><span style=\"font-family:Roboto, Helvetica, sans-serif\"><span style=\"font-size:14px\">People who canât take care of themselves get what they deserve.</span></span></td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.8PgP3qydfTe3ZmRQ]{Open RollTable Background: Urchin - Baldur's Gate: Flaw}</div><p></p><h2>City Secrets</h2><p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span class=\"No-Break\">normally allow.</span></p><p><strong><span class=\"No-Break\">Baldurâs Gate Feature: Gateguide Connection</span></strong></p> <p><span class=\"No-Break\">Even though you might not be a member of the Gateguides crew, youâve associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.</span></p>\n</div>","chat":""},"identifier":"background-urchin-baldurs-gate","source":{"book":"BGDiA","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":70743,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Urchin - Baldur's Gate","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"TfID5jpNmwhQ9XK7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631904768,"modifiedTime":1778631904769,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}:!Äž          !items!dahdYlFZRRFAgKZt+{"_id":"dahdYlFZRRFAgKZt","name":"Investigator","type":"background","effects":[],"system":{"advancement":{"laMq4a4gj61axgQx":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:inv","skills:prc"],"mode":"default"},"_id":"laMq4a4gj61axgQx","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"rJiwgzMLwJHSxlOz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"rJiwgzMLwJHSxlOz","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Investigator</h1><p></p><p>You relentlessly seek the truth. Perhaps youâre motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe youâre a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[ins]{Insight}, &amp;Reference[inv]{Investigation}, or &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Disguise kit, thievesâ tools</p> <p><strong>Equipment:</strong> A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a &amp;Reference[set]{set} of common clothes, and 10 gp</p> <h4 id=\"PathtoMystery\" class=\"compendium-hr\">Path to Mystery</h4> <p>Your first case influenced the types of mysteries youâre interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it &amp;Reference[set]{set} you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.</p> <h5 id=\"FirstCaseTable\" class=\"quick-menu-exclude compendium-hr\">First Case</h5> <table class=\"table--generic-dice\"> <thead> <tr> <th>d8</th> <th>Case</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friendâs innocence and starting your career as a detective.</td> </tr> <tr> <td>2</td> <td>Youâre told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.</td> </tr> <tr> <td>3</td> <td>You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.</td> </tr> <tr> <td>4</td> <td>You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but youâve continued to uncover magical hoaxes.</td> </tr> <tr> <td>5</td> <td>You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law.</td> </tr> <tr> <td>6</td> <td>You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm.</td> </tr> <tr> <td>7</td> <td>You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. Youâre still trying to prove what you know is true.</td> </tr> <tr> <td>8</td> <td>You got a job with an agency that investigates crimes that local law enforcement canât solve. You often wonder which you value more, the truth or your pay.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0DVwJRdmqhy7t7rT]{Open RollTable Background: Investigator: First Case}</div><p></p><h2>Official Inquiry</h2><p>Youâre experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime youâre investigating. Those who arenât involved in your &amp;Reference[inv]{investigation} avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.</p>\n</div>","chat":""},"identifier":"background-investigator","source":{"book":"VRGtR","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":191911,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Investigator","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5u41ohIBMSEG8ILA","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572652102,"modifiedTime":1778631926463,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}˝ćWOĘż          !items!dahdYlFZRRFAgKZtŔ+{"_id":"dahdYlFZRRFAgKZt","name":"Investigator","type":"background","effects":[],"system":{"advancement":{"laMq4a4gj61axgQx":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:inv","skills:prc"],"mode":"default"},"_id":"laMq4a4gj61axgQx","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"rJiwgzMLwJHSxlOz":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:disg","tool:thief"],"mode":"default"},"_id":"rJiwgzMLwJHSxlOz","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Investigator</h1><p></p><p>You relentlessly seek the truth. Perhaps youâre motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe youâre a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows.</p> <p><strong>Skill Proficiencies:</strong> Choose two from among &amp;Reference[ins]{Insight}, &amp;Reference[inv]{Investigation}, or &amp;Reference[prc]{Perception}</p> <p><strong>Tool Proficiencies:</strong> Disguise kit, thievesâ tools</p> <p><strong>Equipment:</strong> A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after thin˝ßs background), a &amp;Reference[set]{set} of common clothes, and 10 gp</p> <h4 id=\"PathtoMystery\" class=\"compendium-hr\">Path to Mystery</h4> <p>Your first case influenced the types of mysteries youâre interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it &amp;Reference[set]{set} you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.</p> <h5 id=\"FirstCaseTable\" class=\"quick-menu-exclude compendium-hr\">First Case</h5> <table class=\"table--generic-dice\"> <thead> <tr> <th>d8</th> <th>Case</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friendâs innocence and starting your career as a detective.</td> </tr> <tr> <td>2</td> <td>Youâre told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.</td> </tr> <tr> <td>3</td> <td>You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.</td> </tr> <tr> <td>4</td> <td>You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but youâve continued to uncover magical hoaxes.</td> </tr> <tr> <td>5</td> <td>You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law.</td> </tr> <tr> <td>6</td> <td>You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm.</td> </tr> <tr> <td>7</td> <td>You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. Youâre still trying to prove what you know is true.</td> </tr> <tr> <td>8</td> <td>You got a job with an agency that investigates crimes that local law enforcement canât solve. You often wonder which you value more, the truth or your pay.</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.0DVwJRdmqhy7t7rT]{Open RollTable Background: Investigator: First Case}</div><p></p><h2>Official Inquiry</h2><p>Youâre experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime youâre investigating. Those who arenât involved in your &amp;Reference[inv]{investigation} avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.</p>\n</div>","chat":""},"identifier":"background-investigator","source":{"book":"VRGtR","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":191911,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Investigator","dndbeyond":{}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"5u41ohIBMSEG8ILA","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631926568,"modifiedTime":1778631926568,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ĺ^¤ŇŔ          !items!hyiiKawdmQWZLVqeŢ2{"_id":"hyiiKawdmQWZLVqe","name":"Astral Drifter","type":"background","effects":[],"system":{"advancement":{"prTgbuw9H0r8VC36":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"prTgbuw9H0r8VC36","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"OJ2IjT7WMB87VgIf":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"OJ2IjT7WMB87VgIf","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"I85UjCrmQAPjdGXq":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw","optional":false}],"optional":false,"spell":null},"_id":"I85UjCrmQAPjdGXq","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Astral Drifter</h1><p></p><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p> <p>In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planeâs most dangerous denizens.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</p> <p><strong>Languages:</strong> Two of your choice (Celestial or Gith recommended)</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a pouch containing 10 gp</p> <hr> <p><strong>Longevity</strong></p> <p>You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.</p> <hr> <p><strong>Feature: Divine Contact</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p> <p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div><p></p><h2>Divine Contact</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div>\n</div>","chat":""},"identifier":"background-astral-drifter","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279258,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Astral Drifter","dndbeyond":{},"advancementLink":[{"_id":"I85UjCrmQAPjdGXq","features":{"Magic Initiate (Cleric)":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw"},"I85UjCrmQAPjdGXq":{}}]},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572677819,"modifiedTime":1778631952605,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}v˘ ¨Á          !items!3yOZQqfVTBOauaRT-{"_id":"3yOZQqfVTBOauaRT","name":"Wildspacer","type":"background","effects":[],"system":{"advancement":{"klqQlPZLmW96DKII":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"klqQlPZLmW96DKII","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies"},"UYUrSy3VRUXQMDAT":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:space"],"mode":"default"},"_id":"UYUrSy3VRUXQMDAT","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies"},"ncxpSQIPqy0mmxrF":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa","optional":false}],"optional":false,"spell":null},"_id":"ncxpSQIPqy0mmxrF","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat"}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Wildspacer</h1><p></p><p>You were raised in the void of Wildspaceâhome to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.</p> <p>Whatever your &amp;Reference[his]{history}, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (space)</p> <p><strong>Equipment:</strong> A belaying pin (club), a &amp;Reference[set]{set} of travelerâs clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp</p> <hr> <p><strong>Close Encounter</strong></p> <p>You had a harrowing encounter with one of Wildspaceâs many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in <em><a href=\"https://www.dndbeyond.com/sources/sais/bam\">Booâs Astral Menagerie</a></em>; the others are described in the <em><a href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"CloseEncounterTable\" style=\"text-align:left\">Close Encounter</h5> </caption> <thead> <tr> <th>d10</th> <th>Creature</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Beholder</td> </tr> <tr> <td>2</td> <td>Cosmic horror*</td> </tr> <tr> <td>3</td> <td>Feyr*</td> </tr> <tr> <td>4</td> <td>Lunar dragon*</td> </tr> <tr> <td>5</td> <td>Mind flayer</td> </tr> <tr> <td>6</td> <td>Neh-thalggu*</td> </tr> <tr> <td>7</td> <td>Neogi*</td> </tr> <tr> <td>8</td> <td>Space clown*</td> </tr> <tr> <td>9</td> <td>Vampirate*</td> </tr> <tr> <td>10</td> <td>Void scavver*</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.C2LaGgDXSFXPqBRI]{Open RollTable Background: Wildspacer: Creature}</div> <hr> <p><strong>Feature: Wildspace Adaptation</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p> <blockquote> <p id=\"Weightlessness\"><strong>WEIGHTLESSNESS</strong></p> <p>In any location where gravity isnât present, the following rules apply:</p> <p><strong>Impeded Melee.</strong> When making a melee attack with a weapon, a creature that doesnât have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.</p> <p><strong>Movement.</strong> A creature can use an action to &amp;Reference[push]{push} off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.</p> </blockquote><p></p><h2>Wildspace Adaptation</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p>\n</div>","chat":""},"identifier":"background-wildspacer","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014"},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279259,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Wildspacer","dndbeyond":{},"advancementLink":[{"_id":"ncxpSQIPqy0mmxrF","features":{"Tough":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa"},"ncxpSQIPqy0mmxrF":{}}]},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572677869,"modifiedTime":1778631952795,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}V łÂ          !items!hyiiKawdmQWZLVqe3{"_id":"hyiiKawdmQWZLVqe","name":"Astral Drifter","type":"background","effects":[],"system":{"advancement":{"prTgbuw9H0r8VC36":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ins","skills:rel"],"mode":"default"},"_id":"prTgbuw9H0r8VC36","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"OJ2IjT7WMB87VgIf":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["languages:*"]}],"grants":[],"mode":"default"},"_id":"OJ2IjT7WMB87VgIf","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"I85UjCrmQAPjdGXq":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw","optional":false}],"optional":false,"spell":null},"_id":"I85UjCrmQAPjdGXq","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Astral Drifter</h1><p></p><p>For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of the Silver Void: you stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since you arrived here.</p> <p>In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the planeâs most dangerous denizens.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ins]{Insight}, &amp;Reference[rel]{Religion}</p> <p><strong>Languages:</strong> Two of your choice (Celestial or Gith recommended)</p> <p><strong>Equipment:</strong> A &amp;Reference[set]{set} of travelerâs clothes, a diary, an ink pen, a bottle of ink, and a pouch containing 10 gp</p> <hr> <p><strong>Longevity</strong></p> <p>You are 20d6 years older than you look, because you have spent that much time in the Astral Sea without aging.</p> <hr> <p><strong>Feature: Divine Contact</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p> <p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div><p></p><h2>Divine Contact</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/magic-initiate\">Magic Initiate</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> and must choose cleric for the feat.</p><p>In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.</p> <p>Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"DivineContactTable\" style=\"text-align:left\">Divine Contact</h5> </caption> <thead> <tr> <th>d10</th> <th>Wandering Deity</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Corellon, god of art and magic</td> </tr> <tr> <td>2</td> <td>Tymora, god of good fortune</td> </tr> <tr> <td>3</td> <td>Fharlanghn, god of horizons and travel</td> </tr> <tr> <td>4</td> <td>Istus, god of fate and destiny</td> </tr> <tr> <td>5</td> <td>Nuada, god of war and warriors</td> </tr> <tr> <td>6</td> <td>Zivilyn, god of wisdom</td> </tr> <tr> <td>7</td> <td>Arawn, god of life and death</td> </tr> <tr> <td>8</td> <td>Hecate, god of magic and moons</td> </tr> <tr> <td>9</td> <td>Celestian, god of stars and wanderers</td> </tr> <tr> <td>10</td> <td>Ptah, god of knowledge and secrets</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.wGPYjQEKM7CLZw5f]{Open RollTable Background: Astral Drifter: Wandering Deity}</div>\n</div>","chat":""},"identifier":"background-astral-drifter","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279258,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Astral Drifter","dndbeyond":{},"advancementLink":[{"_id":"I85UjCrmQAPjdGXq","features":{"Magic Initiate (Cleric)":"Compendium.dnd-beyond.beyond-feats.Item.sqjKI4kCH7tzPMUw"},"I85UjCrmQAPjdGXq":{}}]},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631952892,"modifiedTime":1778631952893,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ü7L5ÖĂ          !items!3yOZQqfVTBOauaRTŻ-{"_id":"3yOZQqfVTBOauaRT","name":"Wildspacer","type":"background","effects":[],"system":{"advancement":{"klqQlPZLmW96DKII":{"configuration":{"allowReplacements":true,"choices":[],"grants":["skills:ath","skills:sur"],"mode":"default"},"_id":"klqQlPZLmW96DKII","type":"Trait","flags":{},"level":0,"hint":"","title":"Skill Proficiencies","value":{}},"UYUrSy3VRUXQMDAT":{"configuration":{"allowReplacements":true,"choices":[],"grants":["tool:navg","tool:vehicle:space"],"mode":"default"},"_id":"UYUrSy3VRUXQMDAT","type":"Trait","flags":{},"level":0,"hint":"","title":"Tool Proficiencies","value":{}},"ncxpSQIPqy0mmxrF":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa","optional":false}],"optional":false,"spell":null},"_id":"ncxpSQIPqy0mmxrF","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Feat","value":{}}},"description":{"value":"<div class=\"ddb\">\n<h1>Background: Wildspacer</h1><p></p><p>You were raised in the void of Wildspaceâhome to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your early years on the crew of a spelljamming ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.</p> <p>Whatever your &amp;Reference[his]{history}, life in Wildspace has toughened you so well that you are as brave as a miniature giant space hamster when it comes to facing the terrors and other challenges of the airless night.</p> <hr> <p><strong>Skill Proficiencies:</strong> &amp;Reference[ath]{Athletics}, &amp;Reference[sur]{Survival}</p> <p><strong>Tool Proficiencies:</strong> Navigatorâs tools, vehicles (space)</p> <p><strong>Equipment:</strong> A belaying pin (club), a &amp;Reference[set]{set} of travelerâs clothes, a grappling hook, 50 feet of hempen rope, and a pouch containing 10 gp</p> <hr> <p><strong>Close Encounter</strong></p> <p>You had a harrowing encounter with one of Wildspaceâs many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in <em><a href=\"https://www.dndbeyond.com/sources/sais/bam\">Booâs Astral Menagerie</a></em>; the others are described in the <em><a href=\"https://www.dndbeyond.com/sources/mm\">Monster Manual</a></em>.</p> <table class=\"compendium-left-aligned-table\"><caption> <h5 id=\"CloseEncounterTable\" style=\"text-align:left\">Close Encounter</h5> </caption> <thead> <tr> <th>d10</th> <th>Creature</th> </tr> </thead> <tbody> <tr> <td>1</td> <td>Beholder</td> </tr> <tr> <td>2</td> <td>Cosmic horror*</td> </tr> <tr> <td>3</td> <td>Feyr*</td> </tr> <tr> <td>4</td> <td>Lunar dragon*</td> </tr> <tr> <td>5</td> <td>Mind flayer</td> </tr> <tr> <td>6</td> <td>Neh-thalggu*</td> </tr> <tr> <td>7</td> <td>Neogi*</td> </tr> <tr> <td>8</td> <td>Space clown*</td> </tr> <tr> <td>9</td> <td>Vampirate*</td> </tr> <tr> <td>10</td> <td>Void scavver*</td> </tr> </tbody> </table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.C2LaGgDXSFXPqBRI]{Open RollTable Background: Wildspacer: Creature}</div> <hr> <p><strong>Feature: Wildspace Adaptation</strong></p> <p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p> <blockquote> <p id=\"Weightlessness\"><strong>WEIGHTLESSNESS</strong></p> <p>In any location where gravity isnât present, the following rules apply:</p> <p><strong>Impeded Melee.</strong> When making a melee attack with a weapon, a creature that doesnât have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.</p> <p><strong>Movement.</strong> A creature can use an action to &amp;Reference[push]{push} off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.</p> </blockquote><p></p><h2>Wildspace Adaptation</h2><p>You gain the <a href=\"https://www.dndbeyond.com/feats/tough\">Tough</a> feat from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. In addition, you learned how to adapt to zero gravity. Being weightless doesnât give you disadvantage on any of your melee attack rolls (see âWeightlessnessâ below).</p>\n</div>","chat":""},"identifier":"background-wildspacer","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014","revision":1},"startingEquipment":[]},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":279259,"type":"background","entityTypeId":1669830167,"is2014":true,"is2024":false,"legacy":false,"originalName":"Background: Wildspacer","dndbeyond":{},"advancementLink":[{"_id":"ncxpSQIPqy0mmxrF","features":{"Tough":"Compendium.dnd-beyond.beyond-feats.Item.iuEbYADQhV4D9bBa"},"ncxpSQIPqy0mmxrF":{}}]},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/academics-book-study-purple.webp","folder":"zVorVICHZphYoFf8","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631952949,"modifiedTime":1778631952950,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}