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n          !items!C1nQPIJDZw2dJWnm{"_id":"C1nQPIJDZw2dJWnm","name":"Survivor","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>Your ability to make the best out of a bad situation has served you well. You gain the following benefits.</p>\n<p><strong><em>Hardy.</em></strong> You need half the amount of food per day based on your size.</p>\n<p><strong><em>Intuitive.</em></strong> When you take the Study action, you have Advantage on Intelligence-based D20 Tests.</p>\n<p><strong><em>Shake It Off.</em></strong> Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1. Additionally, when you finish a Long Rest, your Exhaustion level decreases by 2.</p>\n</div>","chat":""},"identifier":"survivor","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2101482,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Survivor","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"removeAttackDamageButtons":"default"},"midiProperties":{"confirmTargets":"default"}},"img":"icons/magic/life/heart-glowing-red.webp","folder":"eZWIuccI4yWagUUR","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571546131,"modifiedTime":1778571546131,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}_4o          !items!6QaQZqinFo7YI2K8{"_id":"6QaQZqinFo7YI2K8","name":"Syndicate Spy","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>General Feat (Prerequisite: Level 4+, Syndicate Smuggler background)</em></p>\n<p>Rising in the ranks of the <a href=\"https://www.dndbeyond.com/sources/dnd/ghpg/chapter-10-factions-of-etharis#TheEbonSyndicate\">Ebon Syndicate</a> has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. 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Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.</p>\n</div>","chat":""},"identifier":"mage-slayer","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"level":4,"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789161,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Mage 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class=\"ddb\">\n<p><em>General Feat (Prerequisite: Level 4+)</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Ability Score Increase.</strong> </em>Increase your Strength or Dexterity score by 1, to a maximum of 20.</p>\n<p><em><strong>Weapon Proficiency.</strong></em> You gain proficiency with Martial Weapons.</p>\n</div>","chat":""},"identifier":"martial-weapon-training","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"level":4,"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789166,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Martial Weapon 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You can use this benefit only once per turn.</p>\n</div>","chat":""},"identifier":"tavern-brawler","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789202,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Tavern Brawler","dndbeyond":{},"subType":"origin","effectsApplied":true},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/consumables/drinks/alcohol-beer-stein-wooden-brown.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767206,"modifiedTime":1778571767206,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}HyP	          !items!YjiDgBRt9EYIa9UU{"_id":"YjiDgBRt9EYIa9UU","name":"Telekinetic","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"YJlxPjJaHUrTbOTW":{"configuration":{"cap":1,"fixed":{},"locked":["str","dex","con"],"points":1,"recommendation":null,"max":20},"_id":"YJlxPjJaHUrTbOTW","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p><em>General Feat (Prerequisite: Level 4+)</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Ability Score Increase.</strong></em> Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</p>\n<p><em><strong> Minor Telekinesis.</strong></em> You learn the Mage Hand spell. You can cast it without Verbal or Somatic components, you can make the spectral hand Invisible, and its range and the distance it can be away from you both increase by 30 feet when you cast it. The spell’s spellcasting ability is the ability increased by this feat.</p>\n<p><em><strong> Telekinetic Shove.</strong></em> As a Bonus Action, you can telekinetically shove one creature you can see within 30 feet of yourself. When you do so, the target must succeed on a [[/save str format=long]] (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or be moved 5 feet toward or away from you.</p>\n</div>","chat":""},"identifier":"telekinetic","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"level":4,"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789203,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Telekinetic","dndbeyond":{},"subType":"general"}},"img":"icons/magic/air/wind-vortex-swirl-purple.webp","folder":"Vx3jYHBYMKJ2Mp94","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767260,"modifiedTime":1778571767260,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ظn|          !items!h9jaK0je63Bz0Rr8{"_id":"h9jaK0je63Bz0Rr8","name":"Magic Initiate (Cleric)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots yoְ{*u have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-cleric","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789163,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Cleric)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}}},"img":"icons/sundries/books/book-symbol-canterbury-cross.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767307,"modifiedTime":1778571767307,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}VgG_          !items!FpwmiLnjlUWr4TzG{"_id":"FpwmiLnjlUWr4TzG","name":"Magic Initiate (Druid)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Druid spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-druid","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789164,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Druid)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}}},"img":"icons/sundries/books/book-symbol-tree-silver-green.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767354,"modifiedTime":1778571767354,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}.?          !items!a9z8u5BnWOkiv9Wo{"_id":"a9z8u5BnWOkiv9Wo","name":"Magic Initiate (Wizard)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Wizard spell list. 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While you are Bloodied, you have Immunity to Lightning and Thunder damage.</p>\n<p><strong><em>Storm's Strength.</em></strong> Creatures have Disadvantage on saving throws against your spells that deal Lightning or Thunder damage.</p>\n</div>","chat":""},"identifier":"boon-of-the-furious-storm","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"level":19,"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"epicBoon"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2158445,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Boon of the Furious Storm","dndbeyond":{},"subType":"epicBoon","defaultAdditionalActivities":{"enabled":true,"data":{}},"effectsApplied":true},"dae":{"alwaysActive":false,"activeEquipped":false},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/magic/lightning/barrier-shield-orb-pink.webp","folder":"PA07DRCgxOJlkl7Y","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572032294,"modifiedTime":1778572032294,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}<l         0!items.effects!4qLhltGwJQEX3DC4.048kEeeuBe1PuAXN{"img":"icons/magic/death/skull-flames-white-blue.webp","name":"Boon of the Soul Drinker","statuses":[],"system":{"changes":[{"key":"system.traits.dr.value","type":"add","value":"cold","priority":1,"phase":"initial"},{"key":"system.traits.dr.value","type":"add","value":"necrotic","priority":1,"phase":"initial"}]},"duration":{"value":null,"units":"seconds","expiry":null,"expired":false},"tint":"#ffffff","transfer":true,"disabled":false,"showIcon":1,"flags":{"dae":{"transfer":true,"stackable":"noneNameOnly"},"ddbimporter":{"disabled":false,"passive":true,"itemId":2158446,"itemEntityTypeId":1088085227},"midi-qol":{"forceCEOff":true},"core":{}},"description":"<p><strong><em>Ability Score Increase.</em></strong> Increase one ability score of your choice by 1, to a maximum of 30.</p>\n<p><strong><em>Grave Resistance.</em></strong> You have Resistance to Cold damage and Necrotic damage.</p>\n<p><strong><em>Siphon Life.</em></strong> When an enemy within 120 feet of you is reduced to 0 Hit Points, you can take a Reaction to regain 50 Hit Points. 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Once you use this benefit, you can’t use it again until you finish a Short or Long Rest.</p>\n</div>","chat":""},"identifier":"boon-of-the-soul-drinker","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"level":19,"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"epicBoon"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2158446,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Boon of the Soul Drinker","dndbeyond":{},"subType":"epicBoon","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Siphon Life","activityCount":1,"activityKeys":["utilitySipLifNe0"],"nameMap":{"utilitySipLifNe0":["Siphon Life"]}}},"effectsApplied":true},"dae":{"alwaysActive":false,"activeEquipped":false},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/magic/death/skull-flames-white-blue.webp","folder":"PA07DRCgxOJlkl7Y","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime"Dܚ :1778572032358,"modifiedTime":1778572032359,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0})mx]         !items!EJb8ekxzbGmtRjh0+{"_id":"EJb8ekxzbGmtRjh0","name":"Aberrant Dragonmark","type":"feat","effects":[],"system":{"activities":{"rollAberFortfNe0":{"name":"Aberrant Fortitude","type":"utility","_id":"rollAberFortfNe0","img":null,"sort":0,"activation":{"type":"reaction","value":1,"condition":"","override":false},"consumption":{"targets":[{"type":"activityUses","target":"","value":"1","scaling":{"mode":"","formula":""}}],"scaling":{"allowed":false,"max":""},"spellSlot":true},"description":{},"duration":{"units":"inst","special":"","concentration":false,"override":false},"effects":[],"flags":{},"range":{"units":"self","special":"","override":false},"target":{"prompt":true,"affects":{"count":"","type":"","choice":false,"special":""},"template":{"count":"","contiguous":false,"type":"","size":"","width":"","height":"","units":"ft","stationary":false},"override":false},"uses":{"spent":0,"max":"1","recovery":[{"period":"lr","type":"recoverAll"}]},"visibility":{"level":{},"requireAttunement":false,"requireIdentification":false,"requireMagic":false},"roll":{"name":"Roll bonus","formula":"@scale.aberrant-dragonmark.die","prompt":false,"visible":false},"useConditionText":"","useConditionReason":"","effectConditionText":"","macroData":{"name":"","command":""},"ignoreTraits":{"idi":false,"idr":false,"idv":false,"ida":false,"idm":false},"midiProperties":{"ignoreTraits":[],"triggeredActivityId":"none","triggeredActivityConditionText":"","triggeredActivityTargets":"targets","triggeredActivityRollAs":"self","confirmTargets":"default","automationOnly":false,"identifier":"","triggeredActivityConsume":true,"triggeredActivityConfigure":true,"autoConsume":false,"forceConsumeDialog":"default","forceRollDialog":"default","forceDamageDialog":"default","autoTargetType":"any","autoTargetAction":"default","otherActivityCompatible":true,"otherActivityAsParentType":true,"displayActivityName":false,"rollMode":"default","chooseEffects":false,"toggleEffect":false,"ignoreFullCover":false,"removeChatButtons":"default","magicEffect":false,"magicDamage":false,"noConcentrationCheck":false,"skipConcentrationCheck":false,"autoCEEffects":"default"},"isOverTimeFlag":false,"overTimeProperties":{"saveRemoves":true,"rollAs":"target","preRemoveConditionText":"","postRemoveConditionText":""},"regionBehavior":{"enabled":false,"dispositionFilter":-1,"excludeSource":true,"oncePerTurn":true,"wallRestriction":"none","regionVisibility":2,"rules":[]},"regionLight":{"enabled":false,"dim":0,"bright":0,"color":null,"alpha":0.5,"luminosity":0.5,"animationType":"","animationSpeed":5,"animationIntensity":5},"otherActivityId":"none","otherActivityAsParentType":true}},"uses":{"spent":0,"max":"1","recovery":[{"period":"lr","type":"recoverAll"}]},"advancement":{"o20W55PaF6xfLCOt":{"type":"ScaleValue","_id":"o20W55PaF6xfLCOt","configuration":{"identifier":"die","type":"dice","scale":{"0":{"number":1,"faces":4,"modifiers":[]}},"distance":{"units":""}},"title":"Aberrant Fortitude","hint":"A scale value which can be updated by its Greater Mark feat.","flags":{},"value":{}}},"description":{"value":"<div class=\"ddb\">\n<p><em>Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Aberrant Fortitude.</strong></em> When you fail a [[/save con format=long]], you can take a Reaction to roll 1d4 and add the number rolled to the save, potentially turning the failure into a success. Once you’ve used this benefit, you can’t use it again until you finish a Long Rest.</p>\n<p><em><strong>Aberrant Magic.</strong></em> You know one cantrip of your choice from the Sorcerer spell list. Also, choose a level 1 spell from that spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Short or Long Rest. You can also cast this spell using any spell slots you have. Constitution is your spellcasting ability for this spell.</p>\n<p><em><strong>Aberrant Surge.</strong></em> When you cast the level 1 spell from this feat, you can expend one of your Hit Point Dice and roll it. If you roll an even number, you gain a number of Temporary Hit Points equal to the number rolled. If you roll an odd number, one creature within 30 feet of you (not including you) takes Force damage equal to the number rolled. If no other creatures are in range, you take the damage.</p>\n</div>","chat":""},"identifier":"aberrant-dragonmark","source":{"book":"EFotA","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"dragonmark"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2186454,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Aberrant Dragonmark","dndbeyond":{},"subType":"dragonmark","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Aberrant Fortitude","activityCount":1,"activityKeys":["rollAberFortfNe0"],"nameMap":{"rollAberFortfNe0":["Aberrant Fortitude"]}}}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","folder":"ow3uZHH4T2COAgo7","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572032423,"modifiedTime":1778572032423,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}i         !items!b31c7XhGEGtINqwr{"_id":"b31c7XhGEGtINqwr","name":"Boon of Siberys (Dragonmark Spell)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"cWCI0vjGWjCvNasM":{"configuration":{"cap":1,"fixed":{},"locked":[],"points":1,"recommendation":null,"max":30},"_id":"cWCI0vjGWjCvNasM","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase one ability score of your choice by 1, to a maximum of 30.","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p><em>Epic Boon Feat (Prerequisite: Level 19+, Eberron Campaign)</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Ability Score Increase.</em></strong> Increase one ability score of your choice by 1, to a maximum of 30.</p>\n<p><strong><em>Aberrant Magic.</em></strong> Choose a spell from the Siberys Dragonmark Spells table (the table includes dragonmark suggestions if you’d like to associate a spell with one of the marks). 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You always have that spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Short or Long Rest. You can also cast this spell using any spell slots you have of the appropriate level. 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class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Decanting.</strong></em> When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or flask. These liquids evaporate when you finish another Long Rest.</p>\n<p><em><strong>Timely Retreat.</strong></em> You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest.</p>\n<p><em><strong>Vampiric Connection.</strong></em> The DM determines the fate of your former vampire master. 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You gain the following benefits.</p>\n<p><strong><em>Object Intuition.</em></strong> You can take a Study action to examine one magical object and learn its properties and how to use it without attuning to it or taking a Short Rest in physical contact with it, but you don’t learn any curse the item might bear. There is a cumulative 5 percent chance for every rarity above Common that you misunderstand the &amp;Reference[nat]{nature} and the power of the object.</p>\n<p><strong><em>Rare Find.</em></strong> You begin play in possession of a Common magic item. Work with your GM to decide on which object fits your character and the campaign.</p>\n</div>","chat":""},"identifier":"insightful-collector","source":{"book":"GHPG","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2101462,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Insightful Collector","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Object Intuition","activityCount":1,"activityKeys":["utilityObjInfNe0"],"nameMap":{"utilityObjInfNe0":["Object Intuition"]}}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"folder":"eZWIuccI4yWagUUR","img":"systems/dnd5e/icons/svg/items/feature.svg","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571545470,"modifiedTime":1778572842273,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}B |         !items!RdWTZktY8RAX5pfz
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Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-wizard","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789165,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Wizard)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/sundries/books/book-eye-purple.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767399,"modifiedTime":1778572843186,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}P:m4         !items!h9jaK0je63Bz0Rr8{"_id":"h9jaK0je63Bz0Rr8","name":"Magic Initiate (Cleric)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-cleric","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789163,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Cleric)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/sundries/books/book-symbol-canterbury-cross.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767307,"modifiedTime":1778572843413,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}p          !items!FpwmiLnjlUWr4TzG{"_id":"FpwmiLnjlUWr4TzG","name":"Magic Initiate (Druid)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Druid spell list. 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class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Battle Medic.</em></strong> If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. 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Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. 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You can use this benefit only once per turn.</p>\n</div>","chat":""},"identifier":"tavern-brawler","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789202,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Tavern Brawler","dndbeyond":{},"subType":"origin","effectsApplied":true},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]},"-=riders":null}},"img":"icons/consumables/drinks/alcohol-beer-stein-wooden-brown.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571767206,"modifiedTime":1778572927390,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}oLn         !items!gGRgmMHmEUDm7P4C{"_id":"gGRgmMHmEUDm7P4C","name":"Savage Attacker","type":"feat","effects":[],"system":{"activities":{"utilitySavAtfeat":{"name":"Savage Attacker - Reroll Weapon Damage","type":"utility","_id":"utilitySavAtfeat","img":null,"sort":0,"activation":{"type":"special","value":1,"condition":""},"consumption":{"targets":[{"type":"itemUses","target":"","value":"1","scaling":{"mode":"","formula":""}}],"scaling":{"allowed":false,"max":""}},"description":{},"duration":{"units":"inst","special":""},"effects":[],"flags":{},"range":{"units":"self","special":""},"target":{"prompt":true,"affects":{"count":"","type":"","choice":false,"special":""},"template":{"count":"","contiguous":false,"type":"","size":"","width":"","height":"","units":"ft"}},"uses":{"spent":0,"recovery":[]},"visibility":{"level":{},"requireAttunement":false,"requireIdentification":false,"requireMagic":false},"roll":{"prompt":false,"visible":false},"useConditionText":"","useConditionReason":"","effectConditionText":"","macroData":{"name":"","command":""},"ignoreTraits":{"idi":false,"idr":false,"idv":false,"ida":false,"idm":false},"midiProperties":{"ignoreTraits":[],"triggeredActivityId":"none","triggeredActivityConditionText":"","triggeredActivityTargets":"targets","triggeredActivityRollAs":"self","confirmTargets":"default","automationOnly":false,"identifier":""},"isOverTimeFlag":false,"overTimeProperties":{"saveRemoves":true,"rollAs":"target","preRemoveConditionText":"","postRemoveConditionText":""},"regionBehavior":{"enabled":false,"dispositionFilter":-1,"excludeSource":true,"oncePerTurn":true,"wallRestriction":"none","regionVisibility":2,"rules":[]},"regionLight":{"enabled":false,"dim":0,"bright":0,"color":null,"alpha":0.5,"luminosity":0.5,"animationType":"","animationSpeed":5,"animationIntensity":5},"otherActivityId":"none","otherActivityAsParentType":true}},"uses":{"max":"1","spent":0,"recovery":[{"period":"lr","type":"turn"}]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.</p>\n</div>","chat":""},"identifier":"savage-attacker","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789183,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Savage Attacker","dndbeyond":{},"subType":"origin"},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/skills/melee/strike-sword-blood-red.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572845833,"modifiedTime":1778572927562,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}jV
         0!items.effects!YVvfQv8y41zPmkGz.GsDKZlp1d48DI79H{"img":"icons/creatures/eyes/human-single-blue.webp","name":"Alert","statuses":[],"system":{"changes":[{"key":"system.attributes.init.bonus","value":"@prof","type":"add","priority":20,"phase":"initial"}]},"duration":{"value":null,"units":"seconds","expiry":null,"expired":false},"tint":"#ffffff","transfer":true,"disabled":false,"showIcon":1,"flags":{"dae":{"transfer":true,"stackable":"noneNameOnly","specialDuration":[]},"ddbimporter":{"disabled":false},"midi-qol":{"forceCEOff":true},"core":{}},"description":"","_id":"GsDKZlp1d48DI79H","type":"base","start":null,"origin":null,"folder":null,"sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927669,"modifiedTime":1778572927669,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}!items!YVvfQv8y41zPmkGz{"_id":"YVvfQv8y41zPmkGz","name":"Alert","type":"feat","effects":["GsDKZlp1d48DI79H"],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Initiative Proficiency.</strong></em> When you roll Initiative, you can add your Proficiency Bonus to the roll.</p>\n<p><em><strong>Initiative Swap.</strong></em> Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.</p>\n</div>","chat":""},"identifier":"alert","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789101,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Alert","dndbeyond":{},"subType":"origin","effectsApplied":true},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/creatures/eyes/human-single-blue.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927669,"modifiedTime":1778572927669,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}1         !items!h9jaK0je63Bz0Rr8{"_id":"h9jaK0je63Bz0Rr8","name":"Magic Initiate (Cleric)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-cleric","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789163,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Cleric)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/sundries/books/book-symbol-canterbury-cross.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927715,"modifiedTime":1778572927715,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}x]
         !items!nvYA9xTPDBntfCU0{"_id":"nvYA9xTPDBntfCU0","name":"Crafter","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Tool Proficiency.</strong> </em>You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table.</p>\n<p><em><strong>Discount.</strong> </em>Whenever you buy a nonmagical item, you receive a 20 percent discount on it.</p>\n<p><em><strong>Fast Crafting.</strong> </em>When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan’s Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.</p>\n<table class=\"table-compendium table--left-all\"><caption>Fast Crafting</caption>\n<thead>\n<tr>\n<th>Artisan's Tools</th>\n<th>Crafted Gear</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Carpenter's Tools</td>\n<td>Ladder, Torch</td>\n</tr>\n<tr>\n<td>Leatherworker's Tools</td>\n<td>Case, Pouch</td>\n</tr>\n<tr>\n<td>Mason's Tools</td>\n<td>Block and Tackle</td>\n</tr>\n<tr>\n<td>Potter's Tools</td>\n<td>Jug, Lamp</td>\n</tr>\n<tr>\n<td>Smith's Tools</td>\n<td>Ball Bearings, Bucket, Caltrops, Grappling Hook, Iron Pot</td>\n</tr>\n<tr>\n<td>Tinker's Tools</td>\n<td>Bell, Shovel, Tinder Box</td>\n</tr>\n<tr>\n<td>Weaver's Tools</td>\n<td>Basket, Rope, Net, Tent</td>\n</tr>\n<tr>\n<td>Woodcarver's Tools</td>\n<td>Club, Greatclub, Quarterstaff</td>\n</tr>\n</tbody>\n</table>\n</div>","chat":""},"identifier":"crafter","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789124,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Crafter","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/skills/trades/textiles-cloth-dye-red.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927762,"modifiedTime":1778572927762,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}^}u         !items!RdWTZktY8RAX5pfz
{"_id":"RdWTZktY8RAX5pfz","name":"Skilled","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain proficiency in any combination of three skills or tools of your choice.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once.</p>\n</div>","chat":""},"identifier":"skilled","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789189,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Skilled","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/commodities/biological/organ-brain-pink.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927805,"modifiedTime":1778572927806,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}         !items!lR9n33Yxp9yQBYEp{"_id":"lR9n33Yxp9yQBYEp","name":"Musician","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Instrument Training.</strong> </em>You gain proficiency with three Musical Instruments of your choice.</p>\n<p><em><strong>Encouraging Song.</strong></em> As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.</p>\n</div>","chat":""},"identifier":"musician","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789172,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Musician","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/tools/instruments/harp-lap-brown.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927849,"modifiedTime":1778572927849,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}y         0!items.effects!1VCigZ2HEwwyG4nQ.qKhilWWEjOCVBOjt{"img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","name":"Tough","statuses":[],"system":{"changes":[{"key":"system.attributes.hp.bonuses.level","value":2,"type":"add","priority":14,"phase":"initial"}]},"duration":{"value":null,"units":"seconds","expiry":null,"expired":false},"tint":"#ffffff","transfer":true,"disabled":false,"showIcon":1,"flags":{"dae":{"transfer":true,"stackable":"noneNameOnly"},"ddbimporter":{"disabled":false,"passive":true,"itemId":1789206,"itemEntityTypeId":1088085227},"midi-qol":{"forceCEOff":true},"core":{}},"description":"When you take this feat, your HP maximum increases by [[2* @details.level]]. Whenever you gain a character level thereafter, your HP maximum increases an additional 2 HP.","_id":"qKhilWWEjOCVBOjt","type":"base","start":null,"origin":null,"folder":null,"COusort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927895,"modifiedTime":1778572927895,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}!items!1VCigZ2HEwwyG4nQ{"_id":"1VCigZ2HEwwyG4nQ","name":"Tough","type":"feat","effects":["qKhilWWEjOCVBOjt"],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points.</p>\n</div>","chat":""},"identifier":"tough","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789206,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Tough","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}},"effectsApplied":true},"dae":{"alwaysActive":false,"activeEquipped":false},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/equipment/shoulder/pauldron-segmented-steel-yellow.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927895,"modifiedTime":1778572927895,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}fm         !items!FpwmiLnjlUWr4TzG{"_id":"FpwmiLnjlUWr4TzG","name":"Magic Initiate (Druid)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Druid spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-druid","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789164,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate 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class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition.</p>\n<p><strong><em>Spellfire Flame.</em></strong> You learn the Sacred Flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>\n</div>","chat":""},"identifier":"spellfire-spark","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2158483,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Spellfire Spark","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Magical Absorption","activityCount":1,"activityKeys":["rollMagiAbsofNe0"],"nameMap":{"rollMagiAbsofNe0":["Magical Absorption"]}}},"retainOriginalConsumption":true},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/magic/light/projectile-flare-expliosion-yellow.webp","folder":"RzZSMATPxocQPPgS","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572033610,"modifiedTime":1778573114896,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ca         !items!a9z8u5BnWOkiv9Wo{"_id":"a9z8u5BnWOkiv9Wo","name":"Magic Initiate (Wizard)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Wizard spell list. 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You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-wizard","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789165,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Wizard)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/sundries/books/book-eye-purple.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572928129,"modifiedTime":1778573115062,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0};5          0!items.effects!YVvfQv8y41zPmkGz.GsDKZlp1d48DI79H!items!YVvfQv8y41zPmkGz{"_id":"YVvfQv8y41zPmkGz","name":"Alert","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Initiative Proficiency.</strong></em> When you roll Initiative, you can add your Proficiency Bonus to the roll.</p>\n<p><em><strong>Initiative Swap.</strong></em> Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. 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Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>\n</div>","chat":""},"identifier":"magic-initiate-druid","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":true},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789164,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Magic Initiate (Druid)","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/sundries/books/book-symbol-tree-silver-green.webp","folder":"sC2vgn0uxzbFEJ2A","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778572927943,"modifiedTime":1778573115431,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Z}J         !items!zqXDJ5wS93ycyz7W{"_id":"zqXDJ5wS93ycyz7W","name":"Lucky","type":"feat","effects":[],"system":{"activities":{"utilityLuckyfeat":{"name":"Spend Luck Point","type":"utility","_id":"utilityLuckyfeat","img":null,"sort":0,"activation":{"type":"special","value":1,"condition":""},"consumption":{"targets":[{"type":"itemUses","target":"","value":"1","scaling":{"mode":"","formula":""}}],"scaling":{"allowed":false,"max":""}},"description":{},"duration":{"units":"inst","special":""},"effects":[],"flags":{},"range":{"units":"self","special":""},"target":{"prompt":true,"affects":{"count":"1","type":"creature","choice":false,"special":""},"template":{"count":"","contiguous":false,"type":"","size":"","width":"","height":"","units":"ft"}},"uses":{"spent":0,"recovery":[]},"visibility":{"level":{},"requireAttunement":false,"requireIdentification":false,"requireMagic":false},"roll":{"prompt":false,"visible":false},"useConditionText":"","useConditionReason":"","effectConditionText":"","macroData":{"name":"","command":""},"ignoreTraits":{"idi":false,"idr":false,"idv":false,"ida":false,"idm":false},"midiProperties":{"ignoreTraits":[],"triggeredActivityId":"none","triggeredActivityConditionText":"","triggeredActivityTargets":"targets","triggeredActivityRollAs":"self","confirmTargets":"default","automationOnly":false,"identifier":""},"isOverTimeFlag":false,"overTimeProperties":{"saveRemoves":true,"rollAs":"target","preRemoveConditionText":"","postRemoveConditionText":""},"regionBehavior":{"enabled":false,"dispositionFilter":-1,"excludeSource":true,"oncePerTurn":true,"wallRestriction":"none","regionVisibility":2,"rules":[]},"regionLight":{"enabled":false,"dim":0,"bright":0,"color":null,"alpha":0.5,"luminosity":0.5,"animationType":"","animationSpeed":5,"animationIntensity":5},"otherActivityId":"none","otherActivityAsParentType":true}},"uses":{"spent":0,"max":"@prof","recovery":[{"period":"lr","type":"recoverAll"}]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Luck Points.</strong></em> You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. 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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).</p>\n<p><strong><em>Spells of the Mark.</em></strong>If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Making Spells table are added to that feature’s spell list.</p>\n<table class=\"table-compendium\"><caption>\n<h5 id=\"MarkofMakingSpells\" class=\"compendium-hr quick-menu-exclude\">Mark of Making Spells</h5>\n</caption>\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Identify, Tenser’s Floating Disk</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Continual Flame, Spiritual Weapon</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Conjure Barrage, Elemental Weapon</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Fabricate, Stone 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Hospitable","hint":"A scale value which can be updated by its Greater Mark feat."}},"description":{"value":"<div class=\"ddb\">\n<p><em>Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Ever Hospitable.</em></strong> When you make a Charisma (&amp;Reference[per]{Persuasion}) check or an ability check using Brewer’s Supplies or Cook’s Utensils, you can roll 1d4 and add the number rolled to the ability check.</p>\n<p><strong><em>Innkeeper’s Magic.</em></strong> You always have the Purify Food and Drink and Unseen Servant spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).</p>\n<p>When you reach character level 3, you also always have the Calm Emotions spell prepared and can cast it the same way</p>\n<p><strong><em>Spells of the Mark.</em></strong> If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to that feature’s spell list.</p>\n<table class=\"table-compendium\"><caption>\n<h5 id=\"MarkofHospitalitySpells\" class=\"compendium-hr quick-menu-exclude\">Mark of Hospitality Spells</h5>\n</caption>\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Goodberry, Sleep</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Aid, Enhance Ability</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Create Food and Water, Leomund’s Tiny Hut</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Aura of Purity, Mordenkainen’s Private 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You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).</p>\n<p>When you reach character level 3, you also always have the Lesser Restoration spell prepared and can cast it the same way.</p>\n<p><strong><em>Spells of the Mark.</em></strong> If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Healing Spells table are added to that feature’s spell list.</p>\n<table class=\"table-compendium\"><caption>\n<h5 id=\"MarkofHealingSpells\" class=\"compendium-hr quick-menu-exclude\">Mark of Healing Spells</h5>\n</caption>\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>False Life, Healing Word</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Arcane Vigor, Prayer of Healing</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Aura of Vitality, Mass Healing Word</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Aura of Life, Aura of Purity</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Greater 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You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).</p>\n<p>When you reach character level 3, you also always have the Lesser Restoration spell prepared and can cast it the same way.</p>\n<p><strong><em>Spells of the Mark.</em></strong> If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Healing Spells table are added to that feature’s spell list.</p>\n<table class=\"table-compendium\"><caption>\n<h5 id=\"MarkofHealingSpells\" class=\"compendium-hr quick-menu-exclude\">Mark of Healing Spells</h5>\n</caption>\n<thead>\n<tr>\n<th>Spell Level</th>\n<th>Spells</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>False Life, Healing Word</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Arcane Vigor, Prayer of Healing</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Aura of Vitality, Mass Healing Word</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Aura of Life, Aura of Purity</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Greater 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You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. 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class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Entreat.</em></strong> You gain proficiency in one of the following skills: &amp;Reference[ins]{Insight}, &amp;Reference[prf]{Performance}, or &amp;Reference[per]{Persuasion}.</p>\n<p><strong><em>Rallying Cry.</em></strong> When you roll Initiative and don’t have the Incapacitated condition, you can choose a number of creatures equal to your Proficiency Bonus that you can see within 30 feet of yourself. Those creatures gain Heroic Inspiration.</p>\n<p>Once you use this benefit, you can’t do so again until you finish a Long Rest.</p>\n</div>","chat":""},"identifier":"purple-dragon-rook","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2158477,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Purple Dragon Rook","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Rallying Cry","activityCount":1,"activityKeys":["utilityRalCrfNe0"],"nameMap":{"utilityRalCrfNe0":["Rallying Cry"]}}}},"midi-qol":{"onUseMacroParts":{}}},"folder":"RzZSMATPxocQPPgS","img":"systems/dnd5e/icons/svg/items/feature.svg","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573119537,"modifiedTime":1778573119537,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ph#         !items!gGRgmMHmEUDm7P4C{"_id":"gGRgmMHmEUDm7P4C","name":"Savage Attacker","type":"feat","effects":[],"system":{"activities":{"utilitySavAtfeat":{"name":"Savage Attacker - Reroll Weapon Damage","type":"utility","_id":"utilitySavAtfeat","img":null,"sort":0,"activation":{"type":"special","value":1,"condition":"","override":false},"consumption":{"targets":[{"type":"itemUses","target":"","value":"1","scaling":{"mode":"","formula":""}}],"scaling":{"allowed":false,"max":""},"spellSlot":true},"description":{},"duration":{"units":"inst","special":"","concentration":false,"override":false},"effects":[],"flags":{},"range":{"units":"self","special":"","override":false},"target":{"prompt":true,"affects":{"count":"","type":"","choice":false,"special":""},"template":{"count":"","contiguous":false,"type":"","size":"","width":"","height":"","units":"ft","stationary":false},"override":false},"uses":{"spent":0,"recovery":[]},"visibility":{"level":{},"requireAttunement":false,"requireIdentification":false,"requireMagic":false},"roll":{"prompt":false,"visible":false},"useConditionText":"","useConditionReason":"","effectConditionText":"","macroData":{"name":"","command":""},"ignoreTraits":{"idi":false,"idr":false,"idv":false,"ida":false,"idm":false},"midiProperties":{"ignoreTraits":[],"triggeredActivityId":"none","triggeredActivityConditionText":"","triggeredActivityTargets":"targets","triggeredActivityRollAs":"self","confirmTargets":"default","automationOnly":false,"identifier":"","triggeredActivityConsume":true,"triggeredActivityConfigure":true,"autoConsume":false,"forceConsumeDialog":"default","forceRollDialog":"default","forceDamageDialog":"default","autoTargetType":"any","autoTargetAction":"default","otherActivityCompatible":true,"otherActivityAsParentType":true,"displayActivityName":false,"rollMode":"default","chooseEffects":false,"toggleEffect":false,"ignoreFullCover":false,"removeChatButtons":"default","magicEffect":false,"magicDamage":false,"noConcentrationCheck":false,"skipConcentrationCheck":false,"autoCEEffects":"default"},"isOverTimeFlag":false,"overTimeProperties":{"saveRemoves":true,"rollAs":"target","preRemoveConditionText":"","postRemoveConditionText":""},"regionBehavior":{"enabled":false,"dispositionFilter":-1,"excludeSource":true,"oncePerTurn":true,"wallRestriction":"none","regionVisibility":2,"rules":[]},"regionLight":{"enabled":false,"dim":0,"bright":0,"color":null,"alpha":0.5,"luminosity":0.5,"animationType":"","animationSpeed":5,"animationIntensity":5},"otherActivityId":"none","otherActivityAsParentType":true}},"uses":{"max":"1","spent":0,"recovery":[{"period":"lr","type":"turn"}]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.</p>\n</div>","chat":""},"identifier":"savage-attacker","source":{"book":"PHB 2024","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":1789183,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Savage 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class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. 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You can also cast this cantrip as a Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>\n</div>","chat":""},"identifier":"spellfire-spark","source":{"book":"FRHoF","page":"","license":"","custom":"","rules":"2024","revision":1},"crewed":false,"enchant":{},"prerequisites":{"iGgtems":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"origin"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":2158483,"type":"feat","entityTypeId":1088085227,"is2014":false,"is2024":true,"legacy":false,"originalName":"Spellfire Spark","dndbeyond":{},"subType":"origin","defaultAdditionalActivities":{"enabled":true,"data":{"featureName":"Magical Absorption","activityCount":1,"activityKeys":["rollMagiAbsofNe0"],"nameMap":{"rollMagiAbsofNe0":["Magical Absorption"]}}},"retainOriginalConsumption":true},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/magic/light/projectile-flare-expliosion-yellow.webp","folder":"RzZSMATPxocQPPgS","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778573119642,"modifiedTime":1778573119642,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}%         !items!a9z8u5BnWOkiv9Wo{"_id":"a9z8u5BnWOkiv9Wo","name":"Magic Initiate (Wizard)","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p><em>Origin Feat</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. 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Intuition","hint":"A scale value which can be updated by its Greater Mark feat.","flags":{},"value":{}}},"description":{"value":"<div class=\"ddb\">\n<p><em>Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)</em></p>\n<p>You gain the following benefits.</p>\n<p><em><strong>Warder’s Intuition.</strong></em> When you make an Intelligence (&amp;Reference[inv]{Investigation}) check or an ability check using Thieves’ Tools, you can roll 1d4 and add the number rolled to the ability check.</p>\n<p><em><strong>Wards and Seals.</strong></em> You always have the Alarm and Mage Armor spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.</p>\n<p>You can also cast these spells using any spell slots you have of the appropriate level. 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You have resistance to cold damage and poison damage, and you have advantage on saving throws against being poisoned.","_id":"Q96EyvM02BTVSGR6","type":"base","start":null,"origin":null,"folder":null,"sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631191056,"modifiedTime":1778631191056,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}!items!Z3KzOCkoqiVNGx3q{"_id":"Z3KzOCkoqiVNGx3q","name":"Infernal Constitution","type":"feat","effects":["Q96EyvM02BTVSGR6"],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"ZMaDVoXcu9IfTHIH":{"configuration":{"cap":1,"fixed":{"con":1},"locked":[],"points":0,"recommendation":null,"max":20},"_id":"ZMaDVoXcu9IfTHIH","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Constitution score by 1, to a maximum of 20.","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Constitution score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You have resistance to cold damage and poison damage.</li>\n<li class=\"Core-Styles_Core-Bulleted\">You have advantage on saving throws against being poisoned.</li>\n</ul>\n</div>","chat":""},"identifier":"infernal-constitution","source":{"book":"XGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":93,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Infernal Constitution","dndbeyond":{},"subType":"general","defaultAdditionalActivities":{"enabled":true,"data":{}},"effectsApplied":true},"dae":{"alwaysActive":false,"activeEquipped":false},"midi-qol":{"removeAttackDamageButtons":"default","forceCEOff":true},"midiProperties":{"confirmTargets":"default"},"dnd5e":{"riders":{"activity":[],"effect":[]}}},"img":"icons/skills/social/intimidation-impressing.webp","folder":"XCxLcnPNfj1yGbOh","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631191056,"modifiedTime":1778631191056,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}i	~         !items!AtVLiF3KTjyw1aya{"_id":"AtVLiF3KTjyw1aya","name":"Flames of Phlegethos","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"S2DrWeWVNzkkqH4n":{"configuration":{"cap":1,"fixed":{},"locked":["str","dex","con","wis"],"points":1,"recommendation":null,"max":20},"_id":"S2DrWeWVNzkkqH4n","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Intelligence or Charisma score by 1, to a maximum of 20.","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p class=\"Core-Styles_Core-Body--Extra-Space-After-\">You learn to call on hellfire to serve your commands. You gain the following benefits:</p>\n<ul>\n<li class=\"Core-Styles_Core-Bulleted\">Increase your Intelligence or Charisma score by 1, to a maximum of 20.</li>\n<li class=\"Core-Styles_Core-Bulleted\">When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.</li>\n<li class=\"Core-Styles_Core-Bulleted\">Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.</li>\n</ul>\n</div>","chat":""},"identifier":"flames-of-phlegethos","source":{"book":"XGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":94,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Flames of Phlegethos","dndbeyond":{},"subType":"general","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"removeAttackDamageButtons":"default","onUseMacroParts":{}},"midiProperties":{"confirmTargets":"default"}},"img":"icons/magic/lightning/bolt-strike-smoke-yellow.webp","folder":"XCxLcnPNfj1yGbOh","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631191102,"modifiedTime":1778631191103,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}g}F         !items!5urzKjLlYDkEJlc0${"_id":"5urzKjLlYDkEJlc0","name":"Aberrant Dragonmark","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"YMDFemuH1xaPLkP8":{"configuration":{"cap":1,"fixed":{"con":1},"locked":[],"points":0,"recommendation":null,"max":20},"_id":"YMDFemuH1xaPLkP8","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Constitution score by 1, to a maximum of 20."}},"description":{"value":"<div class=\"ddb\">\n<p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.</li>\n<li>When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.</li>\n</ul>\n<p>You also develop a random flaw from the Aberrant Dragonmark Flaws table.</p>\n<h5 id=\"AberrantDragonmarkFlawsTable\" class=\"quick-menu-exclude compendium-hr\">Aberrant Dragonmark Flaws</h5>\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>d8</th>\n<th>Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Your mark is a source of constant physical pain.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your mark whispers to you. Its meaning can be unclear.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>When you’re stressed, the mark hisses audibly.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The skin around the mark is burned, scaly, or withered.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Animals are uneasy around you.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You have a mood swing any time you use your mark.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your looks change slightly whenever you use the mark.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>You have horrific nightmares after you use your mark.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.VDFFlvXuH2Zx028s]{Open RollTable Aberrant Dragonmark: Aberrant Dragonmark Flaws}</div>\n<blockquote>\n<p><strong>OPTION: GREATER ABERRANT POWERS</strong></p>\n<p>At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/dmg/other-rewards#EpicBoons\">chapter 7</a> of the <a title=\"Dungeon Master’s Guide\" href=\"https://www.dndbeyond.com/sources/dmg\"><em>Dungeon Master’s Guide</em></a>. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.</p>\n<p>If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.</p>\n</blockquote>\n</div>","chat":""},"identifier":"aberrant-dragonmark","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"dragonmark"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":26817,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Aberrant Dragonmark","dndbeyond":{},"subType":"dragonmark","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","folder":"gZXMZUEJR8P7fZcT","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571022484,"modifiedTime":1778631262512,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}~D         !items!5urzKjLlYDkEJlc0${"_id":"5urzKjLlYDkEJlc0","name":"Aberrant Dragonmark","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"YMDFemuH1xaPLkP8":{"configuration":{"cap":1,"fixed":{"con":1},"locked":[],"points":0,"recommendation":null,"max":20},"_id":"YMDFemuH1xaPLkP8","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Constitution score by 1, to a maximum of 20.","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p>You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.</li>\n<li>When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.</li>\n</ul>\n<p>You also develop a random flaw from the Aberrant Dragonmark Flaws table.</p>\n<h5 id=\"AberrantDragonmarkFlawsTable\" class=\"quick-menu-exclude compendium-hr\">Aberrant Dragonmark Flaws</h5>\n<table class=\"table-compendium table--generic-dice\">\n<thead>\n<tr>\n<th>d8</th>\n<th>Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Your mark is a source of constant physical pain.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Your mark whispers to you. Its meaning can be unclear.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>When you’re stressed, the mark hisses audibly.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>The skin around the mark is burned, scaly, or withered.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Animals are uneasy around you.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>You have a mood swing any time you use your mark.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Your looks change slightly whenever you use the mark.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>You have horrific nightmares after you use your mark.</td>\n</tr>\n</tbody>\n</table><div id=\"table-link\">@UUID[Compendium.dnd-beyond.beyond-tables.RollTable.VDFFlvXuH2Zx028s]{Open RollTable Aberrant Dragonmark: Aberrant Dragonmark Flaws}</div>\n<blockquote>\n<p><strong>OPTION: GREATER ABERRANT POWERS</strong></p>\n<p>At the DM’s option, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in <a title=\"chapter 7\" href=\"https://www.dndbeyond.com/sources/dmg/other-rewards#EpicBoons\">chapter 7</a> of the <a title=\"Dungeon Master’s Guide\" href=\"https://www.dndbeyond.com/sources/dmg\"><em>Dungeon Master’s Guide</em></a>. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.</p>\n<p>If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can’t be reversed by any means.</p>\n</blockquote>\n</div>","chat":""},"identifier":"aberrant-dragonmark","source":{"book":"WGtE","page":"","license":"","custom":"","rules":"2014","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"dragonmark"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":26817,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Aberrant Dragonmark","dndbeyond":{},"subType":"dragonmark","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}}},"img":"icons/creatures/reptiles/serpent-horned-green.webp","folder":"gZXMZUEJR8P7fZcT","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778631262622,"modifiedTime":1778631262623,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}v	         !items!xSXCC7FIX8iUDJhg{"_id":"xSXCC7FIX8iUDJhg","name":"Revenant Blade","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{"3QQbfDEMBBb0AWxz":{"configuration":{"cap":1,"fixed":{},"locked":["con","int","wis","cha"],"points":1,"recommendation":null,"max":20},"_id":"3QQbfDEMBBb0AWxz","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"Increase your Dexterity or Strength score by 1, to a maximum of 20."}},"description":{"value":"<div class=\"ddb\">\n<p class=\"Common-Text-First ParaOverride-3\">You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. You gain the following benefits:</p>\n<ul>\n<li class=\"Common-Text-List\">Increase your Dexterity or Strength score by 1, to a maximum of 20.</li>\n<li class=\"Common-Text-List\">While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.</li>\n<li class=\"Common-Text-List\">A double-bladed scimitar has the finesse property when you wield it.</li>\n</ul>\n<p><em>To gain the weapon benefits of this feat, equip a Revenant Double-Bladed Scimitar or <a title=\"create your own\" href=\"https://www.dndbeyond.com/homebrew/creations/create-magic-item\">create your own</a> similar weapon.</em></p>\n</div>","chat":""},"identifier":"revenant-blade","source":{"book":"ERftLW","page":"","license":"","custom":"","rules":"2014"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":27301,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Revenant Blade","dndbeyond":{},"subType":"general","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/skills/melee/strike-sword-blood-red.webp","folder":"Kf1eXqsoUEYE3IrZ","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571123501,"modifiedTime":1778631359645,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}B
         !items!K3IuUvAAcqNqhqGr{"_id":"K3IuUvAAcqNqhqGr","name":"Fighting Initiate","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.</p>\n<p>Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.</p>\n</div>","chat":""},"identifier":"fighting-initiate","source":{"book":"TCoE","page":"","license":"","custom":"","rules":"2014"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":451309,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Fighting Initiate","dndbeyond":{},"subType":"general","defaultAdditionalActivities":{"enabled":true,"data":{}}},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"img":"icons/skills/melee/strike-weapons-orange.webp","folder":"iwoyMRDvMaNrHn92","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778571123545,"modifiedTime":1778631359870,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}:Jo         !items!Aayj3WqvMa8S5Gix{"_id":"Aayj3WqvMa8S5Gix","name":"Artificer Initiate","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>You’ve learned some of an artificer’s inventiveness:</p>\n<ul>\n<li>You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list. Intelligence is your spellcasting ability for these spells.</li>\n<li>You can cast this feat’s 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have.</li>\n<li>You gain proficiency with one type of artisan’s tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability.</li>\n</ul>\n</div>","chat":""},"identifier":"artificer-initiate","source":{"book":"TCoE","page":"","license":"","custom":"","rules":"2014"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"feat","subtype":"general"}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":451312,"type":"feat","entityTypeId":1088085227,"is2014":true,"is2024":false,"legacy":false,"originalName":"Artificer 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