rmîP         0!items.effects!KE8wwgyn3meL31Jn.SV2Lx8lPP0YFVtQ1ł{"img":"icons/environment/wilderness/statue-hound-horned.webp","name":"Draconic Resistance (Acid)","statuses":[],"system":{"changes":[{"key":"system.traits.dr.value","type":"add","value":"acid","priority":1,"phase":"initial"}]},"duration":{"value":null,"units":"seconds","expiry":null,"expired":false},"tint":"#ffffff","transfer":true,"disabled":false,"showIcon":1,"flags":{"dae":{"transfer":true,"stackable":"noneNameOnly"},"ddbimporter":{"disabled":false,"passive":true,"itemId":6994101,"itemEntityTypeId":1960452172},"midi-qol":{"forceCEOff":true},"core":{}},"description":"<p>You have resistance to acid damage.</p>","_id":"SV2Lx8lPP0YFVtQ1","type":"base","start":null,"origin":null,"folder":null,"sort":0,"_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778634153862,"modifiedTime":1778634153862,"lastModifiedBy":"27mevD1haearktUh","compendiumSource":null,"duplicateSource":null,"exportSource":null}}!items!KE8wwgyn3meL31Jnà{"_id":"KE8wwgyn3meL31Jn","name":"Draconic Resistance (Acid)","type":"feat","effects":["SV2Lx8lPP0YFVtQ1"],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>You have resistance to the damage type associated with your Metallic Ancestry.</p><hr><section class=\"secret\">\n<p><strong>Draconic Resistance (Acid)</strong></p>\n<p>You have resistance to acid damage.</p></section>\n</div>","chat":""},"identifier":"draconic-resistance","source":{"book":"FToD","page":"","license":"","custom":"","rules":"2014","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"race","subtype":""}},"flags":{"ddbimporter":{"isChoiceFeature":true,"id":6994101,"type":"race","entityTypeId":1960452172,"is2014":true,"is2024":false,"legacy":false,"originalName":"Draconic Resistance","dndbeyond":{"requiredLevel":null,"displayOrder":800,"featureType":1,"entityRaceId":467257,"entityType":"racial-trait","choice":{"parentName":"Draconic Resistance","label":"Draconic Resistance (Acid)","choiceId":null,"componentId":6994101,"componentTypeId":1960452172,"parentChoiceId":null,"subType":"race-option","wasOption":true,"entityTypeId":306912077,"type":"race","optionId":1596883,"optionComponentId":6994101}},"defaultAdditionalActivities":{"enabled":true,"data":{}},"baseName":"Draconic Resistance","fullRaceName":"Metallic Dragonborn","groupName":"Dragonborn","isLineage":false},"species":{"fullRaceName":"Metallic Dragonborn","baseRaceName":"Dragonborn","groupName":"Dragonborn","isLineage":false}},"img":"icons/environment/wilderness/statue-hound-horned.webp","folder":"JMu5RXyLemtZgLjG","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778634153862,"modifiedTime":1778634153862,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ßíșR         !items!BJyiEmOUv9POMGGJ{"_id":"BJyiEmOUv9POMGGJ","name":"Metallic Ancestry: Gold Metallic Ancestry","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>You have a metallic dragon ancestor, granting you a special magical affinity. 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This determines the damage type for your other traits, as shown in the table.</p>\n<h5 id=\"MetallicAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Metallic Ancestry</h5>\n<table>\n<thead>\n<tr>\n<th style=\"text-align:left\">Dragon</th>\n<th style=\"text-align:left\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"text-align:left\">Brass</td>\n<td style=\"text-align:left\">Fire</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Bronze</td>\n<td style=\"text-align:left\">Lightning</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Copper</td>\n<td style=\"text-align:left\">Acid</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Gold</td>\n<td style=\"text-align:left\">Fire</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Silver</td>\n<td style=\"text-align:left\">Cold</td>\n</tr>\n</tbody>\n</table><hr><section class=\"secret\">\n<p><strong>Brass Metallic Ancestry</strong></p>\n<p>You have a brass dragon ancestor.</p>\n<p><strong>Bronze Metallic 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class=\"ddb\">\n<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. 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This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>\n<p>You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n</div>","chat":""},"identifier":"breath-weapon","source":{"book":"FToD","page":"","license":"","custom":"","rules":"2014","revision":1},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"race","subtype":""}},"flags":{"ddbimporter":{"isChoiceFeature":true,"id":6994100,"type":"race","entityTypeId":1960452172,"is2014":true,"is2024":false,"legacy":false,"originalName":"Breath Weapon","dndbeyond":{"requiredLevel":null,"displayOrder":700,"featureType":1,"entityRaceId":467257,"entityType":"racial-trait","choice":{"parentName":"Breath Weapon","label":"Breath Weapon 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can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Fairy Magic (Spells)"},"eZYYEdBks7qt8TAw":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.FaerieFire14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"eZYYEdBks7qt8TAw","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Fairy Magic (Spells)"},"O3BDLSsoZEFBc19t":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.EnlargeReduce14I","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"O3BDLSsoZEFBc19t","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Fairy Magic (Spells)"},"AzrDbXtnUurQt8Qu":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"AzrDbXtnUurQt8Qu","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"XMy4NqxHn3NHsbdo":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.inNIqKrOgQv46UWp","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.dXyrYA6Qepmdkw54","optional":false}],"optional":false,"spell":null},"_id":"XMy4NqxHn3NHsbdo","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"B5V3YyAJZ7uV9yUC":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"B5V3YyAJZ7uV9yUC","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Fairy Traits</strong><br>Fey, Fairy Magic, Flight</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/avatar/-motm-fairy.png\">\n\n<p><b>Creature Type</b></p>\n<p>You are a Fey.</p>\n\n<p><b>Size</b></p>\n<p>You are Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Fairy Magic</b></p>\n<p>You know the druidcraft cantrip.</p>\n<p>Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Flight</b></p>\n<p>Because of your wings, you have a flying speed equal to your walking speed. You canât use this flying speed if youâre wearing medium or heavy armor.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"30","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"fey"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":814913,"version":"7.2.16","sourceId":85,"baseName":"Fairy","baseRaceId":814913,"baseRaceName":"Fairy","fullName":"Fairy","fullRaceName":"Fairy","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/814913-fairy","featIds":[],"groupIds":[],"groupName":"Fairy","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/20472/299/637677434209627564.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/20476/679/637677615384421492.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/20476/680/637677615387951480.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-fairy.jpeg","folder":"AphqlR7ubr5dHSJM","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067035,"modifiedTime":1778634154901,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}'Š1ò©X         !items!lNmYmmnnM0t1liWJ+{"_id":"lNmYmmnnM0t1liWJ","name":"Harengon","type":"race","effects":[],"system":{"advancement":{"JAwRwwtoMaHL2yRX":{"configuration":{"sizes":["med","sm"]},"_id":"JAwRwwtoMaHL2yRX","type":"Size","flags":{},"level":0,"hint":""},"9s9OPKT1pbhnTNIj":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:prc"]}],"grants":[],"mode":"default"},"_id":"9s9OPKT1pbhnTNIj","type":"Trait","flags":{},"level":0,"hint":"","title":"Leporine Senses"},"Deveh8ILYlK2eEwP":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"Deveh8ILYlK2eEwP","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"yTPs0pOKr0TMRVDG":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.fYvcW3ISAl1ATA3C","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.iASv6jobD5SIlshG","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.NaZ4CszgTs03RL27","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.uaTwFiZhTT7ucAMD","optional":false}],"optional":false,"spell":null},"_id":"yTPs0pOKr0TMRVDG","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"WwXKeShWcrS1hJgV":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"WwXKeShWcrS1hJgV","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Harengon Traits</strong><br>Hare-Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/avatar/-motm-harengon.png\">\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Hare-Trigger</b></p>\n<p>You can add your proficiency bonus to your initiative rolls.</p>\n\n<p><b>Leporine Senses</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} skill.</p>\n\n<p><b>Lucky Footwork</b></p>\n<p>When you fail a [[/save dex format=long]], you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You canât use this reaction if youâre prone or your speed is 0.</p>\n\n<p><b>Rabbit Hop</b></p>\n<p>As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":814914,"version":"7.2.16","sourceId":85,"baseName":"Harengon","baseRaceId":814914,"baseRaceName":"Harengon","fullName":"Harengon","fullRaceName":"Harengon","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/814914-harengon","featIds":[],"groupIds":[],"groupName":"Harengon","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/20479/332/637677702146463037.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/20479/330/637677702142653054.png?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/20479/331/637677702144873043.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-harengon.jpeg","folder":"vmMs7bXv9uSLytXB","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067098,"modifiedTime":1778634155292,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}­ÚNŒ
Y         !items!7boLVTFKqnpuBfdzŚ){"_id":"7boLVTFKqnpuBfdz","name":"Aarakocra","type":"race","effects":[],"system":{"advancement":{"SAThRxEh5tyuW08z":{"configuration":{"sizes":["med"]},"_id":"SAThRxEh5tyuW08z","type":"Size","flags":{},"level":0,"hint":""},"cGP3QmDGcivKz8Y1":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.GustOfWind14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"cGP3QmDGcivKz8Y1","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Wind Caller (Spells)"},"PPFSPdMppRrliKW1":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"PPFSPdMppRrliKW1","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"CkW9QH96oLasJCJ3":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.DOpg6nnkHh6DOo1W","optional":false}],"optional":false,"spell":null},"_id":"CkW9QH96oLasJCJ3","type":"ItemGrant","flags":{},"level":3,"hint":"","title":"Traits"},"WOhFBkri7Hhi4M0R":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"WOhFBkri7Hhi4M0R","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Aarakocra Traits</strong><br>Flight, Talons, Wind Caller</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/aarakocra.png\">\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Flight</b></p>\n<p>Because of your wings, you have a flying speed equal to your walking speed. You canât use this flying speed if youâre wearing medium or heavy armor.</p>\n\n<p><b>Talons</b></p>\n<p>You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Wind Caller</b></p>\n<p>Starting at 3rd level, you can cast the gust of wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you canât do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.<&/š@B
/p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast gust of wind with this trait (choose when you select this race).</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"30","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026377,"version":"7.2.16","sourceId":85,"baseName":"Aarakocra","baseRaceId":1026377,"baseRaceName":"Aarakocra","fullName":"Aarakocra","fullRaceName":"Aarakocra","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026377-aarakocra","featIds":[],"groupIds":[],"groupName":"Aarakocra","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/806/637880558239724364.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/804/637880558236223926.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-aarakocra.jpeg","folder":"o3PznGCQfu2hIeEM","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067156,"modifiedTime":1778634155665,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}!ćËĆZ         !items!j2nZWSDzErvzWykU7{"_id":"j2nZWSDzErvzWykU","name":"Aasimar (MotM)","type":"race","effects":[],"system":{"advancement":{"SKSpxFwV8pndG2gK":{"configuration":{"sizes":["med","sm"]},"_id":"SKSpxFwV8pndG2gK","type":"Size","flags":{},"level":0,"hint":""},"2ZwKRxd0ACdx81n1":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"2ZwKRxd0ACdx81n1","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"pfXZfSXAY2GLtp1I":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:necrotic","dr:radiant"],"mode":"default"},"_id":"pfXZfSXAY2GLtp1I","type":"Trait","flags":{},"level":0,"hint":"","title":"Celestial Resistance"},"CX3BgVEveJpudUMO":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Light14IIIIIIIII","optional":false}],"optional":false,"spell":{"ability":["cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"CX3BgVEveJpudUMO","type":"ItemGrant","flags":{},"level":1,"hint":"","title":"Light Bearer (Spells)"},"kt23VRYYpYcS1eSp":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"kt23VRYYpYcS1eSp","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Aasimar are mortals who carry a spark of the Upper Planes within their souls.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>AasimarÂ Traits</strong><br>Celestial Resistance, &amp;Reference[darkvision]{Darkvision}, Healing Hands, Light Bearer, Celestial Revelation</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/aasimar.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Celestial Resistance</b></p>\n<p>You have resistance to necrotic damage and radiant damage.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Healing Hands</b></p>\n<p>As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you canât use it again until you finish a long rest.</p>\n\n<p><b>Light Bearer</b></p>\n<p>You know the light cantrip. Charisma is your spellcasting ability for it.</p>\n\n<p><b>Celestial Revelation</b></p>\n<p>When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you canât use it again until you finish a long rest:</p>\n<p><strong>Necrotic Shroud.</strong> Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a [[/save cha format=long]] (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.</p>\n<p><strong>Radiant Consumption.</strong> Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.</p>\n<p><strong>Radiant Soul.</strong> Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026378,"version":"7.2.16","sourceId":85,"baseName":"Aasimar","baseRaceId":1026378,"baseRaceName":"Aasimar","fullName":"Aasimar (MotM)","fullRaceName":"Aasimar (MotM)","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"legacy":true,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026378-aasimar","featIds":[],"groupIds":[],"groupName":"Aasimar","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/809/637880558244774721.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/807/637880558241494569.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-aasimar.jpeg","folder":"085zTTdJwChddsRE","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067216,"modifiedTime":1778634156029,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}?äN[         !items!KP7JjCSSy4KskgW1ì5{"_id":"KP7JjCSSy4KskgW1","name":"Air Genasi","type":"race","effects":[],"system":{"advancement":{"O2TvpgbIgQYRGAJA":{"configuration":{"sizes":["med","sm"]},"_id":"O2TvpgbIgQYRGAJA","type":"Size","flags":{},"level":0,"hint":""},"y9DE034H2W8f03gN":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"y9DE034H2W8f03gN","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"iCbVQCNHZjdkZxOe":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:lightning"],"mode":"default"},"_id":"iCbVQCNHZjdkZxOe","type":"Trait","flags":{},"level":0,"hint":"","title":"Lightning Resistance"},"H8YDnk6Da8FVARlR":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.ShockinGrasp14II","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"H8YDnk6Da8FVARlR","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Mingle with the Wind (Spells)"},"Xw4qzPJ9StoH4E6c":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.FeatherFall14III","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"Xw4qzPJ9StoH4E6c","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Mingle with the Wind (Spells)"},"yAtMWxP6a2ZowCcu":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Levitate14IIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"yAtMWxP6a2ZowCcu","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Mingle with the Wind (Spells)"},"t4gTJjbb1E18HFa9":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.kKjGhJz3sSYI8syt","optional":false}],"optional":false,"spell":null},"_id":"t4gTJjbb1E18HFa9","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"dlyaTkvvWLPRL1f7":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"dlyaTkvvWLPRL1f7","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the winds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Air Genasi Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Unending Breath, Lightning Resistance, Mingle with the Wind</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/air-genasi.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 35 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Unending Breath</b></p>\n<p>You can hold your breath indefinitely while youâre not incapacitated.</p>\n\n<p><b>Lightning Resistance</b></p>\n<p>You have resistance to lightning damage.</p>\n\n<p><b>Mingle with the Wind</b></p>\n<p>You know the shocking grasp cantrip. Starting at 3rd level, you can cast the feather fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"35","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026379,"version":"7.2.16","sourceId":85,"baseName":"Air Genasi","baseRaceId":1026379,"baseRaceName":"Air Genasi","fullName":"Air Genasi","fullRaceName":"Air Genasi","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026379-air-genasi","featIds":[],"groupIds":[],"groupName":"Genasi","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/812/637880558248575148.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/810/637880558245954847.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-air-genasi.jpeg","folder":"lewEqihxSPREIhZL","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067275,"modifiedTime":1778634156412,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}rR0Pž\         !items!tws0JRXbRAvrJCeO-{"_id":"tws0JRXbRAvrJCeO","name":"Bugbear","type":"race","effects":[],"system":{"advancement":{"YzhqPeztIyb6pk1V":{"configuration":{"sizes":["med"]},"_id":"YzhqPeztIyb6pk1V","type":"Size","flags":{},"level":0,"hint":""},"tq9hxl1cmhtI2LxX":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"tq9hxl1cmhtI2LxX","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"fVzWj6oxsCErEh06":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:ste"]}],"grants":[],"mode":"default"},"_id":"fVzWj6oxsCErEh06","type":"Trait","flags":{},"level":0,"hint":"","title":"Sneaky"},"ZpCtcyEqB6sdtdVn":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.sz84gsI11NN9H6bh","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.TmQXX5ulhDjhAD8e","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.NUHmt319VTRvAEZn","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.7Jmz4o3SfGoqfFt1","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.N8JZvYcPo61BgqZb","optional":false}],"optional":false,"spell":null},"_id":"ZpCtcyEqB6sdtdVn","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"uhlTXV6jNJJUILdi":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"uhlTXV6jNJJUILdi","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Despite their formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Bugbear Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Long-Limbed, Powerful Build, Sneaky, Surprise Attack</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/bugbear.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Long-Limbed</b></p>\n<p>When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.</p>\n\n<p><b>Powerful Build</b></p>\n<p>You count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push}, drag, or lift.</p>\n\n<p><b>Sneaky</b></p>\n<p>You are proficient in the &amp;Reference[ste]{Stealth} skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.</p>\n\n<p><b>Surprise Attack</b></p>\n<p>If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasnât taken a turn yet in the current combat.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026380,"version":"7.2.16","sourceId":85,"baseName":"Bugbear","baseRaceId":1026380,"baseRaceName":"Bugbear","fullName":"Bugbear","fullRaceName":"Bugbear","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026380-bugbear","featIds":[],"groupIds":[],"groupName":"Bugbear","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/815/637880558252955628.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/813/637880558250685392.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-bugbear.jpeg","folder":"ROjJZGs0iHyyXra9","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067332,"modifiedTime":1778634156788,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}wNq]         !items!QyPiOf45mJSWe4ROÜ*{"_id":"QyPiOf45mJSWe4RO","name":"Centaur","type":"race","effects":[],"system":{"advancement":{"duKLfgIrFOmcyTAz":{"configuration":{"sizes":["med"]},"_id":"duKLfgIrFOmcyTAz","type":"Size","flags":{},"level":0,"hint":""},"xqDLnE6zFoDj9XWK":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"xqDLnE6zFoDj9XWK","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"ra2Wj9D3iMYwjt0m":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.KoTvaZPosT3fgkSU","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ZP9ERKxmpehjsgdU","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.lYZDu6bVIT0IjPN1","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.to3Hje8j4Hvisoh6","optional":false}],"optional":false,"spell":null},"_id":"ra2Wj9D3iMYwjt0m","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"HhdsdbMHRDZQdnvU":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"HhdsdbMHRDZQdnvU","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Centaurs gallop throughout the multiverse and trace their origins to many different realms.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Centaur Traits</strong><br>Fey, Charge, Equine Build, Hooves, Natural Affinity</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/centaur.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Fey.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 40 feet.</p>\n\n<p><b>Charge</b></p>\n<p>If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.</p>\n\n<p><b>Equine Build</b></p>\n<p>You count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push} or drag.</p>\n<p>In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.</p>\n\n<p><b>Hooves</b></p>\n<p>You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Natural Affinity</b></p>\n<p>Your fey connection to &amp;Reference[nat]{nature} gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: &amp;Reference[ani]{Animal Handling}, &amp;Reference[med]{Medicine}, &amp;Reference[nat]{Nature}, or &amp;Reference[sur]{Survival}.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"40","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"fey"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026381,"version":"7.2.16","sourceId":85,"baseName":"Centaur","baseRaceId":1026381,"baseRaceName":"Centaur","fullName":"Centaur","fullRaceName":"Centaur","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026381-centaur","featIds":[],"groupIds":[],"groupName":"Centaur","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/818/637880558259006131.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/816/637880558254505597.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-centaur.jpeg","folder":"mSJofVaVnOOb7Bvz","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067386,"modifiedTime":1778634157160,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}3\Ï^         !items!06gp0jffYOS3rlIRę'{"_id":"06gp0jffYOS3rlIR","name":"Changeling (MotM)","type":"race","effects":[],"system":{"advancement":{"QlIMIEAznNVn4UK6":{"configuration":{"sizes":["med","sm"]},"_id":"QlIMIEAznNVn4UK6","type":"Size","flags":{},"level":0,"hint":""},"kGajX2O9bPuMWt8C":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"kGajX2O9bPuMWt8C","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"E6bJNQ98GI6nBozs":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["skills:dec","skills:ins","skills:itm","skills:prf","skills:per"]}],"grants":[],"mode":"default"},"_id":"E6bJNQ98GI6nBozs","type":"Trait","flags":{},"level":0,"hint":"","title":"Changeling Instincts"},"va05RUNPZ8uSMQMf":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"va05RUNPZ8uSMQMf","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>For some changelings, a new face is only a disguise. For other changelings, a new face may reveal an aspect of their soul.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Changeling Traits</strong><br>Fey, Changeling Instincts, Shapechanger</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/changeling.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Fey.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Changeling Instincts</b></p>\n<p>Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: &amp;Reference[dec]{Deception}, &amp;Reference[ins]{Insight}, &amp;Reference[itm]{Intimidation}, &amp;Reference[prf]{Performance}, or &amp;Reference[per]{Persuasion}.</p>\n\n<p><b>Shapechanger</b></p>\n<p>As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You canât duplicate the appearance of an individual youâve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment arenât changed by this trait.</p>\n<p>You stay in the new form until you use an action to revert to your true form or until you die.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"fey"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026382,"version":"7.2.16","sourceId":85,"baseName":"Changeling","baseRaceId":1026382,"baseRaceName":"Changeling","fullName":"Changeling (MotM)","fullRaceName":"Changeling (MotM)","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"legacy":true,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026382-changeling","featIds":[],"groupIds":[],"groupName":"Changeling","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/821/637880558264506587.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/819/637880558260966353.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMa"ÿŁcroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-changeling.jpeg","folder":"wMnVIOpnwqFOm733","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067442,"modifiedTime":1778634157511,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ÊłcHe_         !items!Keve1HFJ8nBqGZQpŸ4{"_id":"Keve1HFJ8nBqGZQp","name":"Deep Gnome","type":"race","effects":[],"system":{"advancement":{"Uop0KaPcFijbZvjV":{"configuration":{"sizes":["sm"]},"_id":"Uop0KaPcFijbZvjV","type":"Size","flags":{},"level":0,"hint":""},"7E9hmld7duW9eHWH":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"7E9hmld7duW9eHWH","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"73RYaHv1ayKhaEU4":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.DisguisSelf14III","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"73RYaHv1ayKhaEU4","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Gift of the Svirfneblin (Spells)"},"mf9SKytP0DE5Qtp9":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Nondetection14II","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"mf9SKytP0DE5Qtp9","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Gift of the Svirfneblin (Spells)"},"eb764B7C8iGrgQT3":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.BIpuLVizsLbTQ7OX","optional":false}],"optional":false,"spell":null},"_id":"eb764B7C8iGrgQT3","type":"ItemGrant","flags":{},"level":3,"hint":"","title":"Traits"},"bwdfF1sgQaZcLU5G":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.7FYzhe9JEgD21HGQ","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.vxEjZU6zbk9GdUAa","optional":false}],"optional":false,"spell":null},"_id":"bwdfF1sgQaZcLU5G","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"x91OTNPxhJu8cras":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"x91OTNPxhJu8cras","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Deep Gnome Traits</strong><br>Gnome, &amp;Reference[darkvision]{Darkvision}, Gift of the Svirfneblin, Gnomish Magic Resistance, Svirfneblin Camouflage</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/deep-gnome.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered a gnome for any prerequisite or effect that requires you to be a gnome.</p>\n\n<p><b>Size</b></p>\n<p>You are Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Gift of the Svirfneblin</b></p>\n<p>Starting at 3rd level, you can cast the disguise self spell with this trait. Starting at 5th level, you can also cast the nondetection spell with it, without requiring a material component. Once you cast either of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Gnomish Magic Resistance</b></p>\n<p>You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.</p>\n\n<p><b>Svirfneblin Camouflage</b></p>\n<p>When you make a Dexterity (&amp;Reference[ste]{Stealth}) check, you can make the check with advantage. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026383,"version":"7.2.16","sourceId":85,"baseName":"Deep Gnome","baseRaceId":1026383,"baseRaceName":"Deep Gnome","fullName":"Deep Gnome","fullRaceName":"Deep Gnome","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026383-deep-gnome","featIds":[],"groupIds":[],"groupName":"Gnome","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/824/637880558270597408.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/822/637880558266226719.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-deep-gnome.jpeg","folder":"IYcXnKPGmZkiw17U","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067499,"modifiedTime":1778634157869,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}8í0ă`         !items!poJw4VAeeNxCDDq9Œ5{"_id":"poJw4VAeeNxCDDq9","name":"Duergar","type":"race","effects":[],"system":{"advancement":{"74JqCl5Mn6SOSukF":{"configuration":{"sizes":["med"]},"_id":"74JqCl5Mn6SOSukF","type":"Size","flags":{},"level":0,"hint":""},"lRhNKgGbSzukhZDK":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"lRhNKgGbSzukhZDK","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"IL1SWw5CRBwqY0e3":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.EnlargeReduce14I","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"IL1SWw5CRBwqY0e3","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Duergar Magic (Spells)"},"pxLrNU1eTAQtdJsO":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Invisibility14II","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"pxLrNU1eTAQtdJsO","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Duergar Magic (Spells)"},"lUjn09PPWbkXdBco":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:poison"],"mode":"default"},"_id":"lUjn09PPWbkXdBco","type":"Trait","flags":{},"level":0,"hint":"","title":"Dwarven Resilience"},"H4bKDUQRiiRlECuu":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.hsnb8F1no0uM6kaa","optional":false}],"optional":false,"spell":null},"_id":"H4bKDUQRiiRlECuu","type":"ItemGrant","flags":{},"level":3,"hint":"","title":"Traits"},"Wtv7SsVAEVXFI6Mt":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.cEZ0viJIzURXAx5K","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.pao6p8BIWqAJrcPz","optional":false}],"optional":false,"spell":null},"_id":"Wtv7SsVAEVXFI6Mt","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"CIEeHetoxpwqMzRA":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"CIEeHetoxpwqMzRA","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Duergar Traits</strong><br>Dwarf, &amp;Reference[darkvision]{Darkvision}, Duergar Magic, Dwarven Resilience, Psionic Fortitude</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/duergar.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Duergar Magic</b></p>\n<p>Starting at 3rd level, you can cast the enlarge/reduce spell on yourself with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell on yourself with this trait, without requiring a material component. Once you cast either of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Dwarven Resilience</b></p>\n<p>You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.</p>\n\n<p><b>Psionic Fortitude</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026384,"version":"7.2.16","sourceId":85,"baseName":"Duergar","baseRaceId":1026384,"baseRaceName":"Duergar","fullName":"Duergar","fullRaceName":"Duergar","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026384-duergar","featIds":[],"groupIds":[],"groupName":"Duergar","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/827/637880558274797460.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/825/637880558271777313.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-duergar.jpeg","folder":"oV5narP8x2poJp1Z","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067555,"modifiedTime":1778634158223,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}vęuCa         !items!YoFs736lkWZbcwgN.{"_id":"YoFs736lkWZbcwgN","name":"Earth Genasi","type":"race","effects":[],"system":{"advancement":{"AgllJR9dlofSgT21":{"configuration":{"sizes":["med","sm"]},"_id":"AgllJR9dlofSgT21","type":"Size","flags":{},"level":0,"hint":""},"wtkMrqIsWWgyXb78":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.BladeWard14IIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"wtkMrqIsWWgyXb78","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Merge with Stone (Spells)"},"ESWawT3xn7MEgEWX":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.PassWithouTrac14","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"ESWawT3xn7MEgEWX","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Merge with Stone (Spells)"},"5EbX2tkcL8AzX9oE":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"5EbX2tkcL8AzX9oE","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"o8rDKDcg5D8CxN7r":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"o8rDKDcg5D8CxN7r","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit daoâs steadfast strength and control over earth.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Earth Genasi Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Earth Walk, Merge with Stone</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/earth-genasi.png\">\n\n<p><b>Merge with Stone</b></p>\n<p>You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.</p>\n<p>Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you canât do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Earth Walk</b></p>\n<p>You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026385,"version":"7.2.16","sourceId":85,"baseName":"Earth Genasi","baseRaceId":1026385,"baseRaceName":"Earth Genasi","fullName":"Earth Genasi","fullRaceName":"Earth Genasi","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026385-earth-genasi","featIds":[],"groupIds":[],"groupName":"Genasi","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/830/637880558279698025.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/828/637880558276267656.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-earth-genasi.jpeg","folder":"lewEqihxSPREIhZL","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067613,"modifiedTime":1778634158601,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ă=^b         !items!UNjzQcHKOOnz4Yts·6{"_id":"UNjzQcHKOOnz4Yts","name":"Eladrin","type":"race","effects":[],"system":{"advancement":{"AAxuKvi4CnPy5VO8":{"configuration":{"sizes":["med"]},"_id":"AAxuKvi4CnPy5VO8","type":"Size","flags":{},"level":0,"hint":""},"hnBaDpWmyJF9H26n":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"hnBaDpWmyJF9H26n","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"qjsmCWYp9ZDiCZfF":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:prc"]}],"grants":[],"mode":"default"},"_id":"qjsmCWYp9ZDiCZfF","type":"Trait","flags":{},"level":0,"hint":"","title":"Keen Senses"},"DaHuTWYKMR4dspuf":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"DaHuTWYKMR4dspuf","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Eladrin Traits</strong><br>Elf, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Fey Step, Keen Senses, Trance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/avatar/-motm-eladrin.jpeg\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Fey Step</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):</p>\n<p><strong>Autumn.</strong> Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a [[/save wis format=long]] or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.</p>\n<p><strong>Winter.</strong> When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a [[/save wis format=long]] or be frightened of you until the end of your next turn.</p>\n<p><strong>Spring.</strong> When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.</p>\n<p><strong>Summer.</strong> Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.</p>\n\n<p><b>Eladrin Season</b></p>\n<p>Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} skill.</p>\n\n<p><b>Trance</b></p>\n<p>You donât need to sleep, and magic canât put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you donât have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026386,"version":"7.2.16","sourceId":85,"baseName":"Eladrin","baseRaceId":1026386,"baseRaceName":"Eladrin","fullName":"Eladrin","fullRaceName":"Eladrin","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026386-eladrin","featIds":[],"groupIds":[],"groupName":"Elf","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/834/637880558285768478.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","avatarUrl":"https://www.dndbeyond.com/avatars/25746/831/637880558280998204.jpeg?width=350&height=350&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/832/637880558282348356.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-eladrin.jpeg","folder":"PW3bHX0HW0Bath31","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067670,"modifiedTime":1778634158965,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}GŹWòJc         !items!qYgg2UrswlPMpugxȚ3{"_id":"qYgg2UrswlPMpugx","name":"Firbolg","type":"race","effects":[],"system":{"advancement":{"tURIj2NzddmgXo73":{"configuration":{"sizes":["med"]},"_id":"tURIj2NzddmgXo73","type":"Size","flags":{},"level":0,"hint":""},"qBldVEwHzpzmZsMR":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"qBldVEwHzpzmZsMR","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"umX8rXwXphJyaa5d":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.DetectMagic14III","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"1","per":"lr","requireSlot":false}}},"_id":"umX8rXwXphJyaa5d","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Firbolg Magic (Spells)"},"X3kZ9Cm6JvUxPsmG":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.DisguisSelf14III","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"1","per":"lr","requireSlot":false}}},"_id":"X3kZ9Cm6JvUxPsmG","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Firbolg Magic (Spells)"},"qozis9FWUmNtKzlD":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.wYnOhJ5S45EsFVIr","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.cfGLuoTHKeey0sUh","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.b8znOObbkj9abHt5","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ua62zD66lNR2Fq9D","optional":false}],"optional":false,"spell":null},"_id":"qozis9FWUmNtKzlD","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"jfW468BPN4Aj7NcY":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"jfW468BPN4Aj7NcY","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Firbolg Traits</strong><br>Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/firbolg.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Firbolg Magic</b></p>\n<p>You can cast the detect magic and disguise self spells with this trait. When you use this version of disguise self, you can seem up to 3 feet shorter or taller. Once you cast either of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Hidden Step</b></p>\n<p>As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Powerful Build</b></p>\n<p>You count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push}, drag, or lift.</p>\n\n<p><b>Speech of Beast and Leaf</b></p>\n<p>You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026387,"version":"7.2.16","sourceId":85,"baseName":"Firbolg","baseRaceId":1026387,"baseRaceName":"Firbolg","fullName":"Firbolg","fullRaceName":"Firbolg","subRaceShortName":null,"isHomebrew"Ő»:false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026387-firbolg","featIds":[],"groupIds":[],"groupName":"Firbolg","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/837/637880558290629077.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/835/637880558287118658.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-firbolg.jpeg","folder":"te07VqL9TNJPd5lM","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067725,"modifiedTime":1778634159350,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ô|üzd         !items!IXz9r1T5jeccAz1WÓ2{"_id":"IXz9r1T5jeccAz1W","name":"Fire Genasi","type":"race","effects":[],"system":{"advancement":{"UJo1AHS85sKTnTZW":{"configuration":{"sizes":["med","sm"]},"_id":"UJo1AHS85sKTnTZW","type":"Size","flags":{},"level":0,"hint":""},"LP3gWrCLDlK1rfbZ":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"LP3gWrCLDlK1rfbZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"wOMnXL2DlOq98gNv":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:fire"],"mode":"default"},"_id":"wOMnXL2DlOq98gNv","type":"Trait","flags":{},"level":0,"hint":"","title":"Fire Resistance"},"HlVEMxuEHRnwxylS":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.ProduceFlame14II","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"HlVEMxuEHRnwxylS","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Reach to the Blaze (Spells)"},"i3veQqmwnrNmEOhw":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.BurningHands14II","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"i3veQqmwnrNmEOhw","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Reach to the Blaze (Spells)"},"X8kMv848aU0bLVRu":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.FlameBlade14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"X8kMv848aU0bLVRu","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Reach to the Blaze (Spells)"},"STSrZKcE4FYUAO1K":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"STSrZKcE4FYUAO1K","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive &amp;Reference[nat]{nature} of flame.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Fire Genasi Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Fire Resistance, Reach to the Blaze</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/fire-genasi.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fire Resistance</b></p>\n<p>You have resistance to fire damage.</p>\n\n<p><b>Reach to the Blaze</b></p>\n<p>You know the produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait. Starting at 5th level, you can also cast the flame blade spell with this trait, without requiring a material component. Once you cast burning hands or flame blade with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026388,"version":"7.2.16","sourceId":85,"baseName":"Fire Genasi","baseRaceId":1026388,"baseRaceName":"Fire Genasi","fullName":"Fire Genasi","fullRaceName":"Fire 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Knowledge"},"GMP7plqYwcdcdCyb":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.MageHand14IIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"GMP7plqYwcdcdCyb","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githyanki Psionics (Spells)"},"0qOXXpfKa0Hj9qjH":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Jump14IIIIIIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"0qOXXpfKa0Hj9qjH","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githyanki Psionics (Spells)"},"Bf32oOdPBQ3oPI3I":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.MistyStep14IIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"Bf32oOdPBQ3oPI3I","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githyanki Psionics (Spells)"},"Z8JV5hezOSNJ6zma":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:psychic"],"mode":"default"},"_id":"Z8JV5hezOSNJ6zma","type":"Trait","flags":{},"level":0,"hint":"","title":"Psychic Resilience"},"uih9Lzgq68pwXKFv":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.KDRsJz3vsQXrY7gz","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.H8fWAUj3OSTdZ3TV","optional":false}],"optional":false,"spell":null},"_id":"uih9Lzgq68pwXKFv","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"d1IYRUXS1UBkp0vb":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"d1IYRUXS1UBkp0vb","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and cultivated over eons in the Astral Plane.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Githyanki Traits</strong><br>Astral Knowledge, Githyanki Psionics, Psychic Resilience</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/githyanki.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Astral Knowledge</b></p>\n<p>You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the <em><a href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.</p>\n\n<p><b>Githyanki Psionics</b></p>\n<p>You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.</p>\n<p>Starting at 3rd level, you can cast the jump spell with this trait. Starting at 5th level, you can also cast the misty step spell with it. Once you cast jump or misty step with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.</p>\n\n<p><b>Psychic Resilience</b></p>\n<p>You have resistance to psychic damage.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026389,"version":"7.2.16","sourceId":85,"baseName":"Githyanki","baseRaceId":1026389,"baseRaceName":"Githyanki","fullName":"Githyanki","fullRaceName":"Githyanki","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026389-githyanki","featIds":[],"groupIds":[],"groupName":"Gith","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/843/637880558299889905.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/841/637880558296179434.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-githyanki.jpeg","folder":"HmXYyKWXFVzkR8Hl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067842,"modifiedTime":1778634160073,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}K{<éșf         !items!D7xPKouugqAVox9u5{"_id":"D7xPKouugqAVox9u","name":"Githzerai","type":"race","effects":[],"system":{"advancement":{"TpUIyFSSbuhcTrUQ":{"configuration":{"sizes":["med"]},"_id":"TpUIyFSSbuhcTrUQ","type":"Size","flags":{},"level":0,"hint":""},"fYUtoR5NhNMIsGPg":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"fYUtoR5NhNMIsGPg","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"Zz1Ryz9FcUZpJX1D":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.MageHand14IIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"Zz1Ryz9FcUZpJX1D","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githzerai Psionics (Spells)"},"f67LNXEYmPCqspcZ":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Shield14IIIIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"f67LNXEYmPCqspcZ","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githzerai Psionics (Spells)"},"0A24jKT9JJowJxFt":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.DetectThought14I","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"0A24jKT9JJowJxFt","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Githzerai Psionics (Spells)"},"WSsT3J3rlJmuLodC":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:psychic"],"mode":"default"},"_id":"WSsT3J3rlJmuLodC","type":"Trait","flags":{},"level":0,"hint":"","title":"Psychic Resilience"},"REp1PO5s63k9xAIf":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ielu7F3RTnT1lNX3","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.HY0ibtynlLX9AQFh","optional":false}],"optional":false,"spell":null},"_id":"REp1PO5s63k9xAIf","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"yTLGqRynvxaBOFHN":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"yTLGqRynvxaBOFHN","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Eons of cultivating their mental powers within the endless chaos of Limbo have imbued githzerai with the ability to shape psionic energy to protect themselves and probe minds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Githzerai Traits</strong><br>Githzerai Psionics, Mental Discipline, Psychic Resilience</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/githzerai.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Githzerai Psionics</b></p>\n<p>You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.</p>\n<p>Starting at 3rd level, you can cast the shield spell with this trait. Starting at 5th level, you can also cast the detect thoughts spell with it. Once you cast shield or detect thoughts with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.</p>\n\n<p><b>Mental Discipline</b></p>\n<p>Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the charmed and frightened conditions on yourself.</p>\n\n<p><b>Psychic Resilience</b></p>\n<p>You have resistance to psychic damage.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026390,"version":"7.2.16","sourceId":85,"baseName":"Githzerai","baseRaceId":1026390,"baseRaceName":"Githzerai","fullName":"Githzerai","fullRaceName":"Githzerai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026390-githzerai","featIds":[],"groupIds":[],"groupName":"Gith","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/846/637880558305240277.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/844/637880558301550100.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-githzerai.jpeg","folder":"HmXYyKWXFVzkR8Hl","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067903,"modifiedTime":1778634160440,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}»öV_g         !items!FRNOpsnsis83lz6Sž({"_id":"FRNOpsnsis83lz6S","name":"Goblin","type":"race","effects":[],"system":{"advancement":{"lJGzCo0hs4X8sHgB":{"configuration":{"sizes":["sm"]},"_id":"lJGzCo0hs4X8sHgB","type":"Size","flags":{},"level":0,"hint":""},"yngDhllUS4mzVZtG":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"yngDhllUS4mzVZtG","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"fgc9zBTlQ52xJwMY":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.78vcEpxtD3VwJ0nf","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.PW4vakUB97lRUM3C","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ItRXIHavKOIYzuR8","optional":false}],"optional":false,"spell":null},"_id":"fgc9zBTlQ52xJwMY","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"u3VhFbtlJ4liPeGa":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"u3VhFbtlJ4liPeGa","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Many goblins pursue their own destinies, escaping the plots of both archfey and gods.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Goblin Traits</strong><br>Goblinoid, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Fury of the Small, Nimble Escape</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/goblin.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Fury of the Small</b></p>\n<p>When you damage a creature with an attack or a spell and the creatureâs size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.</p>\n<p>You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.</p>\n\n<p><b>Nimble Escape</b></p>\n<p>You can take the Disengage or Hide action as a bonus action on each of your turns.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026391,"version":"7.2.16","sourceId":85,"baseName":"Goblin","baseRaceId":1026391,"baseRaceName":"Goblin","fullName":"Goblin","fullRaceName":"Goblin","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026391-goblin","featIds":[],"groupIds":[],"groupName":"Goblin","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/849/637880558309250733.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/847/637880558306570398.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-goblin.jpeg","folder":"zLlt4Za9kpyP3DXH","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575067957,"modifiedTime":1778634160805,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ïląÜh         !items!gyDlHkByIh22y0C6”'{"_id":"gyDlHkByIh22y0C6","name":"Goliath (MotM)","type":"race","effects":[],"system":{"advancement":{"711uMU1aIH4iJjBF":{"configuration":{"sizes":["med"]},"_id":"711uMU1aIH4iJjBF","type":"Size","flags":{},"level":0,"hint":""},"mgAoh8wiu1QknP9f":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"mgAoh8wiu1QknP9f","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"kMRl6V3aRw8zZvyZ":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:ath"]}],"grants":[],"mode":"default"},"_id":"kMRl6V3aRw8zZvyZ","type":"Trait","flags":{},"level":0,"hint":"","title":"Little Giant"},"8lC4n6zcKJ5LdF3J":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.2lD7zAT7bBN97Zmq","optional":false}],"optional":false,"spell":null},"_id":"8lC4n6zcKJ5LdF3J","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"RXQPLb8rGwr9dB79":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"RXQPLb8rGwr9dB79","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Distantly related to giants and infused with the supernatural essence of their ancestorsâ mountainous home.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Goliath Traits</strong><br>Little Giant, Mountain Born, Stoneâs Endurance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/goliath.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Little Giant</b></p>\n<p>You have proficiency in the &amp;Reference[ath]{Athletics} skill, and you count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push}, drag, or lift.</p>\n\n<p><b>Mountain Born</b></p>\n<p>You have resistance to cold damage. You also naturally acclimate to high altitudes, even if youâve never been to one. This includes elevations above 20,000 feet.</p>\n\n<p><b>Stoneâs Endurance</b></p>\n<p>You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.</p>\n<p>You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026392,"version":"7.2.16","sourceId":85,"baseName":"Goliath","baseRaceId":1026392,"baseRaceName":"Goliath","fullName":"Goliath (MotM)","fullRaceName":"Goliath (MotM)","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"legacy":true,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026392-goliath","featIds":[],"groupIds":[],"groupName":"Goliath","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/852/637880558314211083.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/850/637880558310920895.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-goliath.jpeg","folder":"pgC6BNSo36ZBKoKt","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068014,"modifiedTime":1778634161167,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}4+±öi         !items!85VwnEKCzlwn767IÇ.{"_id":"85VwnEKCzlwn767I","name":"Hobgoblin","type":"race","effects":[],"system":{"advancement":{"7TnPhb2Wo5q96YTJ":{"configuration":{"sizes":["med"]},"_id":"7TnPhb2Wo5q96YTJ","type":"Size","flags":{},"level":0,"hint":""},"ybTSetZl0Mga3Aq1":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"ybTSetZl0Mga3Aq1","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"KOw1sXFpXe9F4jPI":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.hDnTivtaPgg5xRHr","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.LNOrQOeyA6MGjuby","optional":false},{"uuid":"Compendium.dnd-beyo#Áéxnd.beyond-species.Item.IL8KLYbthVdRpJGg","optional":false}],"optional":false,"spell":null},"_id":"KOw1sXFpXe9F4jPI","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"U1QPUieBTiJ20RV4":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"U1QPUieBTiJ20RV4","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Hobgoblin Traits</strong><br>Goblinoid, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Fey Gift, Fortune from the Many</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/hobgoblin.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Fey Gift</b></p>\n<p>You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:</p>\n<p><strong>Hospitality.</strong> You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.</p>\n<p><strong>Passage.</strong> You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.</p>\n<p><strong>Spite.</strong> Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.</p>\n\n<p><b>Fortune from the Many</b></p>\n<p>If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026393,"version":"7.2.16","sourceId":85,"baseName":"Hobgoblin","baseRaceId":1026393,"baseRaceName":"Hobgoblin","fullName":"Hobgoblin","fullRaceName":"Hobgoblin","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026393-hobgoblin","featIds":[],"groupIds":[],"groupName":"Hobgoblin","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/855/637880558318621581.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/853/637880558315531201.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-hobgoblin.jpeg","folder":"PFpi3ZlPJzCEwwe3","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068069,"modifiedTime":1778634161529,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ï8ÓEIj         !items!E1Vq0M0K4TvVO1gpą({"_id":"E1Vq0M0K4TvVO1gp","name":"Kenku","type":"race","effects":[],"system":{"advancement":{"7BRMvY14XRgKJux3":{"configuration":{"sizes":["med","sm"]},"_id":"7BRMvY14XRgKJux3","type":"Size","flags":{},"level":0,"hint":""},"lXnth5lYWFc0waj6":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"lXnth5lYWFc0waj6","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"wBrvwEZrrFak5U2b":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.QHbJqvK0o8RhIj2Q","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.pxbDnDjfBpPZJdIN","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.bj4Y3HpYpJDe0GlX","optional":false}],"optional":false,"spell":null},"_id":"wBrvwEZrrFak5U2b","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"cfh7CRD2QsyR8Ek8":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"cfh7CRD2QsyR8Ek8","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Whatever their true origin, kenku are most often found in the Shadowfell and the Material Plane, and they tend to have the coloration typical of ravens.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Kenku Traits</strong><br>Expert Duplication, Kenku Recall, Mimicry</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/kenku.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>Your size is Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Expert Duplication</b></p>\n<p>When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.</p>\n\n<p><b>Kenku Recall</b></p>\n<p>Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.</p>\n<p>Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Mimicry</b></p>\n<p>You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (&amp;Reference[ins]{Insight}) check against a DC of 8 + your proficiency bonus + your Charisma modifier.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026394,"version":"7.2.16","sourceId":85,"baseName":"Kenku","baseRaceId":1026394,"baseRaceName":"Kenku","fullName":"Kenku","fullRaceName":"Kenku","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026394-kenku","featIds":[],"groupIds":[],"groupName":"Kenku","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/858/637880558323831953.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/856/637880558320001723.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-kenku.jpeg","folder":"AVvNSudIZutJJQh1","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068124,"modifiedTime":1778634161899,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}êæźéWk         !items!lPb3Ulmeiv6WkSTG°.{"_id":"lPb3Ulmeiv6WkSTG","name":"Kobold","type":"race","effects":[],"system":{"advancement":{"Y3GqFiV4c9P3Yxer":{"configuration":{"sizes":["sm"]},"_id":"Y3GqFiV4c9P3Yxer","type":"Size","flags":{},"level":0,"hint":""},"XQywbT41AJIiJ4y8":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"XQywbT41AJIiJ4y8","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"xqyYqRmb94FnBibe":{"configuration":{"allowDrops":true,"choices":{"0":{"count":1,"replacement":false},"replacement":{"count":null,"replacement":false}},"pool":[],"restriction":{"list":["class:sorcerer"],"level":"0","type":"spell"},"spell":{"ability":["int","wis","cha"],"uses":{"max":"","per":"","requireSlot":false},"prepared":0},"type":"spell"},"_id":"xqyYqRmb94FnBibe","type":"ItemChoice","flags":{},"hint":"You know one cantrip of your choice from the sorcerer spell list.","title":"Kobold Legacy (Spells)"},"lwh3Qr9HMaJysWgp":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.zf0UG3sqsHtcGELj","optional":false}],"optional":false,"spell":null},"_id":"lwh3Qr9HMaJysWgp","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"4etVfm0K2FsAOceC":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"4etVfm0K2FsAOceC","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Kobold Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Draconic Cry, Kobold Legacy</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/kobold.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Draconic Cry</b></p>\n<p>As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Kobold Legacy</b></p>\n<p>Koboldsâ connection to dragons can manifest in unpredictable ways in an individual kobold. Choose one of the following legacy options for your kobold:</p>\n<p><strong>Craftiness.</strong> You have proficiency in one of the following skills of your choice: &amp;Reference[arc]{Arcana}, &amp;Reference[inv]{Investigation}, &amp;Reference[med]{Medicine}, &amp;Reference[slt]{Sleight of Hand}, or &amp;Reference[sur]{Survival}.</p>\n<p><strong>Defiance.</strong> You have advantage on saving throws to avoid or end the frightened condition on yourself.</p>\n<p><strong>Draconic Sorcery.</strong> You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026395,"version":"7.2.16","sourceId":85,"baseName":"Kobold","baseRaceId":1026395,"baseRaceName":"Kobold","fullName":"Kobold","fullRaceName":"Kobold","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026395-kobold","featIds":[],"groupIds":[],"groupName":"Kobold","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/861/637880558326872299.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/859/637880558324802216.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-kobold.jpeg","folder":"oL7y5eG6N6lqn73U","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068180,"modifiedTime":1778634162267,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}éŚJz{l         !items!wqPxm9DOBk0aglA5Ô0{"_id":"wqPxm9DOBk0aglA5","name":"Lizardfolk","type":"race","effects":[],"system":{"advancement":{"4crI6tKd4qJBq7H8":{"configuration":{"sizes":["med"]},"_id":"4crI6tKd4qJBq7H8","type":"Size","flags":{},"level":0,"hint":""},"w9wMw1gOd6SRm3Mx":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"w9wMw1gOd6SRm3Mx","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"PTtPQkXoZCl5TnED":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["skills:ani","skills:med","skills:nat","skills:prc","skills:ste","skills:sur"]}],"grants":[],"mode":"default"},"_id":"PTtPQkXoZCl5TnED","type":"Trait","flags":{},"level":0,"hint":"","title":"Natureâs Intuition"},"Jix6xlgXF5DnvNyH":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.kKeRNmA5pCRJSqUq","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.v6IzKR50WK7sehhe","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Bf13PteZPYbb8qGl","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.dfkSEcCjJS1Unhsr","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ClWeBButdJGXJgLf","optional":false}],"optional":false,"spell":null},"_id":"Jix6xlgXF5DnvNyH","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"Q3W4rLVeqma9r7UM":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"Q3W4rLVeqma9r7UM","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can survive with just their wits in situations that would be deadly for other folk.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Lizardfolk Traits</strong><br>Bite, Hold Breath, Hungry Jaws, Natural Armor, Natureâs Intuition</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/lizardfolk.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.</p>\n\n<p><b>Bite</b></p>\n<p>You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Hold Breath</b></p>\n<p>You can hold your breath for up to 15 minutes at a time.</p>\n\n<p><b>Hungry Jaws</b></p>\n<p>You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Natural Armor</b></p>\n<p>You have tough, scaly skin. When you arenât wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shieldâs benefits apply as normal while you use your natural armor.</p>\n\n<p><b>Natureâs Intuition</b></p>\n<p>Thanks to your mystical connection to &amp;Reference[nat]{nature}, you gain proficiency with two of the following skills of your choice: &amp;Reference[ani]{Animal Handling}, &amp;Reference[med]{Medicine}, &amp;Reference[nat]{Nature}, &amp;Reference[prc]{Perception}, &amp;Reference[ste]{Stealth}, or &amp;Reference[sur]{Survival}.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"30","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026396,"version":"7.2.16","sourceId":85,"baseName":"Lizardfolk","baseRaceId":1026396,"baseRaceName":"Lizardfolk","fullName":"Lizardfolk","fullRaceName":"Lizardfolk","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026396-lizardfolk","featIds":[],"groupIds":[],"groupName":"Lizardfolk","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/864/637880558331912871.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/862/637880558327992400.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-lizardfolk.jpeg","folder":"azOwCbjmELM32fm5","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068235,"modifiedTime":1778634162634,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}§ÉFAm         !items!DQYR4A8iMmiPpQRH*{"_id":"DQYR4A8iMmiPpQRH","name":"Minotaur","type":"race","effects":[],"system":{"advancement":{"sj5JsUnmzf8lS7UH":{"configuration":{"sizes":["med"]},"_id":"sj5JsUnmzf8lS7UH","type":"Size","flags":{},"level":0,"hint":""},"kVDs7XXP16NPD46U":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"kVDs7XXP16NPD46U","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"iLFPS1ew2IbaAmqE":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.XozbpJQu8alqSQqM","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Yuelio65qCYQihAX","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.OzZMC9l0D72sdrEt","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Hb5mi53g92lJOchh","optional":false}],"optional":false,"spell":null},"_id":"iLFPS1ew2IbaAmqE","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"pLKhBDI8jCWIOR5W":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"pLKhBDI8jCWIOR5W","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Minotaur Traits</strong><br>Horns, Goring Rush, Hammering Horns, Labyrinthine Recall</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/minotaur.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Horns</b></p>\n<p>You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Goring Rush</b></p>\n<p>Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.</p>\n\n<p><b>Hammering Horns</b></p>\n<p>Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to &amp;Reference[push]{push} that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a [[/save str format=long]] against a DC equal to 8 + your proficiency bonus + your Strength modifier, you &amp;Reference[push]{push} it up to 10 feet away from you.</p>\n\n<p><b>Labyrinthine Recall</b></p>\n<p>You always know which direction is north, and you have advantage on any Wisdom (&amp;Reference[sur]{Survival}) check you make to navigate or track.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026397,"version":"7.2.16","sourceId":85,"baseName":"Minotaur","baseRaceId":1026397,"baseRaceName":"Minotaur","fullName":"Minotaur","fullRaceName":"Minotaur","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026397-minotaur","featIds":[],"groupIds":[],"groupName":"Minotaur","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/867/637880558337683315.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/865/637880558333693054.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-minotaur.jpeg","folder":"3v1MEXPILYoIYfED","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068291,"modifiedTime":1778634163001,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Śź,n         !items!jEQ65kas8BIMDwkeç${"_id":"jEQ65kas8BIMDwke","name":"Orc (MotM)","type":"race","effects":[],"system":{"advancement":{"vulWeUz4Rk8Y9wV6":{"configuration":{"sizes":["med"]},"_id":"vulWeUz4Rk8Y9wV6","type":"Size","flags":{},"level":0,"hint":""},"pizDx68gWVdHPKCb":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"pizDx68gWVdHPKCb","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"TINgyrtWXFVH4OtL":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"TINgyrtWXFVH4OtL","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Gruumshâs blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their devotion to other gods.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Orc Traits</strong><br>Adrenaline Rush, &amp;Reference[darkvision]{Darkvision}, Powerful Build, Relentless Endurance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/orc.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Adrenaline Rush</b></p>\n<p>You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Powerful Build</b></p>\n<p>You count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push}, drag, or lift.</p>\n\n<p><b>Relentless Endurance</b></p>\n<p>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you canât do so again until you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026398,"version":"7.2.16","sourceId":85,"baseName":"Orc","baseRaceId":1026398,"baseRaceName":"Orc","fullName":"Orc (MotM)","fullRaceName":"Orc (MotM)","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"legacy":true,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026398-orc","featIds":[],"groupIds":[],"groupName":"Orc","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/870/637880558342153624.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/868/637880558338973440.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-orc.jpeg","folder":"QwvcWJTBRDx5JP1B","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068344,"modifiedTime":1778634163376,"lastModifiedBy":"27w­o mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}%zÓo         !items!moZypkK17UV51OHCà({"_id":"moZypkK17UV51OHC","name":"Satyr","type":"race","effects":[],"system":{"advancement":{"FvD33Y95C4VF78m6":{"configuration":{"sizes":["med"]},"_id":"FvD33Y95C4VF78m6","type":"Size","flags":{},"level":0,"hint":""},"8YCoiG0cTW3jBn2a":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"8YCoiG0cTW3jBn2a","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"Jn1R87bZiVIH7UoV":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["skills:prf","skills:per"]}],"grants":[],"mode":"default"},"_id":"Jn1R87bZiVIH7UoV","type":"Trait","flags":{},"level":0,"hint":"","title":"Reveler"},"TOh8UWzyyUqBO9mS":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Z1KAO0PEKktu3mv3","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.R5bvpiItmNw5NO42","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.zv4Z4Q9aY3OrISw2","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.OuHtFmYBjbun2dQx","optional":false}],"optional":false,"spell":null},"_id":"TOh8UWzyyUqBO9mS","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"GvdIbxF37vYyPpLe":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"GvdIbxF37vYyPpLe","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Originating in the Feywildâa realm of pure emotionâ satyrs thrive on the energy of merriment.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Satyr Traits</strong><br>Fey, Ram, Magic Resistance, Mirthful Leaps, Reveler</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/satyr.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Fey.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 35 feet.</p>\n\n<p><b>Ram</b></p>\n<p>You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Magic Resistance</b></p>\n<p>You have advantage on saving throws against spells.</p>\n\n<p><b>Mirthful Leaps</b></p>\n<p>Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.</p>\n\n<p><b>Reveler</b></p>\n<p>As an embodiment of revelry, you have proficiency in the &amp;Reference[prf]{Performance} and &amp;Reference[per]{Persuasion} skills, and you have proficiency with one musical instrument of your choice.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"35","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"fey"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026399,"version":"7.2.16","sourceId":85,"baseName":"Satyr","baseRaceId":1026399,"baseRaceName":"Satyr","fullName":"Satyr","fullRaceName":"Satyr","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026399-satyr","featIds":[],"groupIds":[],"groupName":"Satyr","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/873/637880558347634216.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/871/637880558343353946.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-satyr.jpeg","folder":"M4ufRVStFjtStOMm","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068399,"modifiedTime":1778634163732,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ółeNp         !items!0g5sJRM0pShXK7kG§0{"_id":"0g5sJRM0pShXK7kG","name":"Sea Elf","type":"race","effects":[],"system":{"advancement":{"t9ea5GYIrxcWa4EI":{"configuration":{"sizes":["med"]},"_id":"t9ea5GYIrxcWa4EI","type":"Size","flags":{},"level":0,"hint":""},"6Jmp4qumCkqKsM5M":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"6Jmp4qumCkqKsM5M","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"5lyWBSlIDPpiJ79O":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:cold"],"mode":"default"},"_id":"5lyWBSlIDPpiJ79O","type":"Trait","flags":{},"level":0,"hint":"","title":"Child of the Sea"},"qmFcl8xB5X9JBhAx":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:prc"]}],"grants":[],"mode":"default"},"_id":"qmFcl8xB5X9JBhAx","type":"Trait","flags":{},"level":0,"hint":"","title":"Keen Senses"},"sAgGNBgpqHCjAkAk":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.hiz15zufebow860R","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.BpFMTTNXwofFdPPB","optional":false}],"optional":false,"spell":null},"_id":"sAgGNBgpqHCjAkAk","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"ah1zsW9zQLLgOSZU":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"ah1zsW9zQLLgOSZU","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Sea Elf Traits</strong><br>Elf, Child of the Sea, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Friend of the Sea, Keen Senses, Trance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/sea-elf.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.</p>\n\n<p><b>Child of the Sea</b></p>\n<p>You can breathe air and water, and you have resistance to cold damage.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Friend of the Sea</b></p>\n<p>Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} skill.</p>\n\n<p><b>Trance</b></p>\n<p>You donât need to sleep, and magic canât put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you donât have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"30","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026400,"version":"7.2.16","sourceId":85,"baseName":"Sea Elf","baseRaceId":1026400,"baseRaceName":"Sea Elf","fullName":"Sea Elf","fullRaceName":"Sea Elf","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026400-sea-elf","featIds":[],"groupIds":[],"groupName":"Elf","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/876/637880558352344770.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/874/637880558348884514.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-sea-elf.jpeg","folder":"PW3bHX0HW0Bath31","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068455,"modifiedTime":1778634164093,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}:lÖÉùq         !items!DeMxGx7DxvSmRglHÒ3{"_id":"DeMxGx7DxvSmRglH","name":"Shadar-kai","type":"race","effects":[],"system":{"advancement":{"LAWMSyo09lzRMtza":{"configuration":{"sizes":["med"]},"_id":"LAWMSyo09lzRMtza","type":"Size","flags":{},"level":0,"hint":""},"yNj0dZyIBp1mGjBE":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"yNj0dZyIBp1mGjBE","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"16Wu33J3VHbQrPwz":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:prc"]}],"grants":[],"mode":"default"},"_id":"16Wu33J3VHbQrPwz","type":"Trait","flags":{},"level":0,"hint":"","title":"Keen Senses"},"qpF42dPB3yimsxcf":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:necrotic"],"mode":"default"},"_id":"qpF42dPB3yimsxcf","type":"Trait","flags":{},"level":0,"hint":"","title":"Necrotic Resistance"},"Qym8HZtyrtiQCPMn":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.7ZriZVdc7jie1F3Z","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.NaJPJIWwvuKFmKWw","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Z8MEW3rikP9ffTvp","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.N7V1IgyieCaY8HYP","optional":false}],"optional":false,"spell":null},"_id":"Qym8HZtyrtiQCPMn","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"sY51AKpak6uEFbrt":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"sY51AKpak6uEFbrt","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Shadar-kai Traits</strong><br>Elf, Blessing of the Raven Queen, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/shadar-kai.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Blessing of the Raven Queen</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} skill.</p>\n\n<p><b>Necrotic Resistance</b></p>\n<p>You have resistance to necrotic damage.</p>\n\n<p><b>Trance</b></p>\n<p>You donât need to sleep, and magic canât put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>\n<p>Whenever you finish this trance, you can gain two proficiencies that you donât have, each one with a weapon or a tool of your choice selected from the <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em>. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026401,"version":"7.2.16","sourceId":85,"baseName":"Shadar-kai","baseRaceId":1026401,"baseRaceName":"Shadar-kai","fullName":"Shadar-kai","fullRaceName":"Shadar-kai","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026401-shadar-kai","featIds":[],"groupIds":[],"groupName":"Shadar-kai","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/879/637880558356915065.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/877/637880558353484883.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-shadar-kai.jpeg","folder":"b8XY8x1gxWyTC3xY","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068513,"modifiedTime":1778634164454,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}€lÂr         !items!S7fHxiY70GvzxKCT-{"_id":"S7fHxiY70GvzxKCT","name":"Shifter (MotM)","type":"race","effects":[],"system":{"advancement":{"eaJ3VmpCmS4Qoneo":{"configuration":{"sizes":["med"]},"_id":"eaJ3VmpCmS4Qoneo","type":"Size","flags":{},"level":0,"hint":""},"FAUNIi5QjqU6OVRC":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"FAUNIi5QjqU6OVRC","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"K5nNnCRBBxXrpVTy":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"K5nNnCRBBxXrpVTy","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Humanoids with a bestial aspect, shifters canât fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Shifter Traits</strong><br>Bestial Instincts, &amp;Reference[darkvision]{Darkvision}, Shifting</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/shifter.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Bestial Instincts</b></p>\n<p>Channeling the beast within, you have proficiency in one of the following skills of your choice: &amp;Reference[acr]{Acrobatics}, &amp;Reference[ath]{Athletics}, &amp;Reference[itm]{Intimidation}, or &amp;Reference[sur]{Survival}.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Shifting</b></p>\n<p>As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 Ă your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n<p>Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):</p>\n<p><strong>Beasthide.</strong> You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.</p>\n<p><strong>Longtooth.</strong> When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</p>\n<p><strong>Swiftstride.</strong> While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesnât provoke opportunity attacks.</p>\n<p><strong>Wildhunt.</strong> While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless youâre incapacitated.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026402,"version":"7.2.16","sourceId":85,"baseName":"Shifter","baseRaceId":1026402,"baseRaceName":"Shifter","fullName":"Shifter (MotM)","fullRaceName":"Shifter (MotM)","subRaceShortName":null,"isHomebrew":false,"isLegacy":true,"legacy":true,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1026402-shifter","featIds":[],"groupIds":[],"groupName":"Shifter","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/882/637880558362105305.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/880/637880558358125183.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-shifter.jpeg","folder":"aKHHQMn4JaOv4lxw","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068571,"modifiedTime":1778634164810,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}<}OQs         !items!3n4eJWUShc7ZzDncç*{"_id":"3n4eJWUShc7ZzDnc","name":"Tabaxi","type":"race","effects":[],"system":{"advancement":{"S0CYQx93iBw4DHn9":{"configuration":{"sizes":["med","sm"]},"_id":"S0CYQx93iBw4DHn9","type":"Size","flags":{},"level":0,"hint":""},"x3NyQr8ECwQ7xMKs":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"x3NyQr8ECwQ7xMKs","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"noQcymCgsDC6ihJu":{"configuration":{"allowReplacements":true,"choices":[{"count":2,"pool":["skills:prc","skills:ste"]}],"grants":[],"mode":"default"},"_id":"noQcymCgsDC6ihJu","type":"Trait","flags":{},"level":0,"hint":"","title":"Catâs Talent"},"6Cchaxu9tD0etita":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.XxvczM0jbfufvkf4","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.NeKmhC5HnF8ohzbq","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.UVSZPWZMJnknpohe","optional":false}],"optional":false,"spell":null},"_id":"6Cchaxu9tD0etita","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"H9j1wXV6EsGXFUGb":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"H9j1wXV6EsGXFUGb","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Created by the Cat Lordâa divine being of the Upper Planesâto blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Tabaxi Traits</strong><br>Catâs Claws, Catâs Talents, &amp;Reference[darkvision]{Darkvision}, Feline Agility</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/tabaxi.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.</p>\n\n<p><b>Catâs Claws</b></p>\n<p>You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.</p>\n\n<p><b>Catâs Talent</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} and &amp;Reference[ste]{Stealth} skills.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Feline Agility</b></p>\n<p>Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you canât use it again until you move 0 feet on one of your turns.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026403,"version":"7.2.16","sourceId":85,"baseName":"Tabaxi","baseRaceId":1026403,"baseRaceName":"Tabaxi","fullName":"Tabaxi","fullRaceName":"Tabaxi","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026403-tabaxi","featIds":[],"groupIds":[],"groupName":"Tabaxi","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/885/637880558367526058.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/883/637880558363345793.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-tabaxi.jpeg","folder":"v4G6xwChw3HcFwA5","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068627,"modifiedTime":1778634165168,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŸnQĂ%t         !items!CNWyPzrolMx7ECpNô/{"_id":"CNWyPzrolMx7ECpN","name":"Tortle","type":"race","effects":[],"system":{"advancement":{"vJ79yleuxMLQym6e":{"configuration":{"sizes":["med","sm"]},"_id":"vJ79yleuxMLQym6e","type":"Size","flags":{},"level":0,"hint":""},"EnDsLgmJ7dsb9dBp":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"EnDsLgmJ7dsb9dBp","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"mZ5YaJL4UABYPiEj":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:ani","skills:med","skills:nat","skills:prc","skills:ste","skills:sur"]}],"grants":[],"mode":"default"},"_id":"mZ5YaJL4UABYPiEj","type":"Trait","flags":{},"level":0,"hint":"","title":"Natureâs Intuition"},"LpQuv3Z4siE6Oxs6":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.8IKqb1JOpABL0iVw","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.cPDxiZNX9wlXr7zq","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.fSKFw4BXvzxdbJB5","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.Yyouu29auhHbhFw9","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.7l7u573i3P3opvyY","optional":false}],"optional":false,"spell":null},"_id":"LpQuv3Z4siE6Oxs6","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"WTtOVtcasppOqQZy":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"WTtOVtcasppOqQZy","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Carrying their shelter on their backs gives tortles a special feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Tortle Traits</strong><br>Claws, Hold Breath, Natural Armor, Natureâs Intuition, Shell Defense</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/tortle.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. 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shell.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026404,"version":"7.2.16","sourceId":85,"baseName":"Tortle","baseRaceId":1026404,"baseRaceName":"Tortle","fullName":"Tortle","fullRaceName":"Tortle","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026404-tortle","featIds":[],"groupIds":[],"groupName":"Tortle","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/888/637880558372986673.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/886/637880558369026202.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-tortle.jpeg","folder":"UbfiYRGWxSDA95Fn","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068683,"modifiedTime":1778634165534,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}.x&nu         !items!owuG80vuSgWLN6mrÇ8{"_id":"owuG80vuSgWLN6mr","name":"Triton","type":"race","effects":[],"system":{"advancement":{"SiCiR4v8efaoHgW2":{"configuration":{"sizes":["med"]},"_id":"SiCiR4v8efaoHgW2","type":"Size","flags":{},"level":0,"hint":""},"BXzOeekLLSzfwRYn":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"BXzOeekLLSzfwRYn","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"8doEikkgUi3ZvKm1":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.GustOfWind14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"8doEikkgUi3ZvKm1","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Control Air and Water (Spells)"},"IZeD6P37Z9e72LRd":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.WaterWalk14IIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"IZeD6P37Z9e72LRd","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Control Air and Water (Spells)"},"baSrlHM8U6c1zzuL":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.FogCloud14IIIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"1","per":"lr","requireSlot":false}}},"_id":"baSrlHM8U6c1zzuL","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or 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and Water, &amp;Reference[darkvision]{Darkvision}, Emissary of the Sea, Guardian of the Depths</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/triton.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. 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The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.</p>\n\n<p><b>Amphibious</b></p>\n<p>You can breathe air and water.</p>\n\n<p><b>Control Air and Water</b></p>\n<p>You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you canât cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Emissary of the Sea</b></p>\n<p>You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.</p>\n\n<p><b>Guardian of the Depths</b></p>\n<p>Adapted to the frigid ocean depths, you have resistance to cold damage.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026405,"version":"7.2.16","sourceId":85,"baseName":"Triton","baseRaceId":1026405,"baseRaceName":"Triton","fullName":"Triton","fullRaceName":"Triton","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026405-triton","featIds":[],"groupIds":[],"groupName":"Triton","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/891/637880558377786997.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/889/637880558374006549.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-triton.jpeg","folder":"UvQw2jkhR0bsrRjN","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068740,"modifiedTime":1778634165910,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ö$ŻÜv         !items!BERJmWyQNaVFS6er”3{"_id":"BERJmWyQNaVFS6er","name":"Water Genasi","type":"race","effects":[],"system":{"advancement":{"djmptRQNx4nWXqqB":{"configuration":{"sizes":["med","sm"]},"_id":"djmptRQNx4nWXqqB","type":"Size","flags":{},"level":0,"hint":""},"vRksGrRyV8QXDvWm":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"vRksGrRyV8QXDvWm","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"Vynh9M9snXu0dcb5":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:acid"],"mode":"default"},"_id":"Vynh9M9snXu0dcb5","type":"Trait","flags":{},"level":0,"hint":"","title":"Acid Resistance"},"7qA2Ewou59l1zo8M":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.AcidSplash14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"7qA2Ewou59l1zo8M","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Call to the Wave (Spells)"},"XygZMgWH24XBqX5u":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.CreatOrDesWat14I","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"XygZMgWH24XBqX5u","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Call to the Wave (Spells)"},"WiaBR0wWNfynleHA":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.WaterWalk14IIIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"WiaBR0wWNfynleHA","type":"ItemGrant","flags":{},"level":5,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Call to the Wave (Spells)"},"3L33nrSIJ1D7HHGG":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"3L33nrSIJ1D7HHGG","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Water Genasi Traits</strong><br>Acid Resistance, Amphibious, Call to the Wave, &amp;Reference[darkvision]{Darkvision}</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/water-genasi.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. 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You can also cast either of those spells using any spell slots you have of the appropriate level.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n<p><b>Amphibious</b></p>\n<p>You can breathe air and water.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"30","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026406,"version":"7.2.16","sourceId":85,"baseName":"Water Genasi","baseRaceId":1026406,"baseRaceName":"Water Genasi","fullName":"Water Genasi","fullRaceName":"Water 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Resilience"},"takHXkhyoT5RqT9n":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.PoisonSpray14III","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"spell","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"takHXkhyoT5RqT9n","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Serpentine Spellcasting"},"6xtBed6bdl4Anbar":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Suggestion14IIII","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"6xtBed6bdl4Anbar","type":"ItemGrant","flags":{},"level":3,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Serpentine Spellcasting"},"kRspvODxdfM5LqGs":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.AnimalFriends14I","optional":false}],"optional":false,"spell":{"ability":["int","wis","cha"],"method":"innate","prepared":2,"uses":{"max":"","per":"","requireSlot":false}}},"_id":"kRspvODxdfM5LqGs","type":"ItemGrant","flags":{},"level":1,"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Serpentine Spellcasting"},"AzCUyv0MUFKHLJRk":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.dhwTPZ8bYbrrDBQr","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.L6ALndNjgB1OwVog","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ApdauLWoFLHggatb","optional":false}],"optional":false,"spell":null},"_id":"AzCUyv0MUFKHLJRk","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"Xk949l7T93tSL2Iq":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"Xk949l7T93tSL2Iq","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Yuan-ti Traits</strong><br>&amp;Reference[darkvision]{Darkvision}, Magic Resistance, Poison Resilience, Serpentine Spellcasting</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/yuan-ti.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Magic Resistance</b></p>\n<p>You have advantage on saving throws against spells.</p>\n\n<p><b>Poison Resilience</b></p>\n<p>You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.</p>\n\n<p><b>Serpentine Spellcasting</b></p>\n<p>You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you canât do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.</p>\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"MotM","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1026407,"version":"7.2.16","sourceId":85,"baseName":"Yuan-ti","baseRaceId":1026407,"baseRaceName":"Yuan-ti","fullName":"Yuan-ti","fullRaceName":"Yuan-ti","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1026407-yuan-ti","featIds":[],"groupIds":[],"groupName":"Yuan-ti","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/25746/897/637880558389478162.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/25746/895/637880558385787668.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-motm-yuan-ti.jpeg","folder":"9rQRxOz1StShRpBi","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575068859,"modifiedTime":1778634166618,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}"x         !items!lzdwKwlQdwl4A2WYîF{"_id":"lzdwKwlQdwl4A2WY","name":"Chromatic Dragonborn","type":"race","effects":[],"system":{"advancement":{"0EraCbzb2I4dzxS0":{"configuration":{"sizes":["med"]},"_id":"0EraCbzb2I4dzxS0","type":"Size","flags":{},"level":0,"hint":"","value":{}},"y7NQxOdqZt58lh4o":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"y7NQxOdqZt58lh4o","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"Pw5cXhdHUiR4wAOI":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"Pw5cXhdHUiR4wAOI","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p>Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance</p><p>Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonbornâs scaled skin and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and forest, toxic and corrosive.</p>\n<h3 id=\"CreatingYourCharacter\" class=\"quick-menu-exclude compendium-hr\">Creating Your Character</h3>\n<p>When you create your D&amp;D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.</p>\n<h4 id=\"AbilityScoreIncreases\" class=\"quick-menu-exclude compendium-hr\">Ability Score Increases</h4>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n<h4 id=\"Languages\" class=\"quick-menu-exclude compendium-hr\">Languages</h4>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n<h4 id=\"CreatureType\" class=\"quick-menu-exclude compendium-hr\">Creature Type</h4>\n<p>Every creature in D&amp;D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.</p>\n<p>Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the @Compendium[dnd-beyond.beyond-spells.CureWounds24IIII]{cure wounds} spell doesnât work on a Construct or an Undead.</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/chromatic-dragonborn.jpeg\">\n\n<p><b>Age</b></p>\n<p>Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Chromatic Ancestry</b></p>\n<p>You have a chromatic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits, as shown in the table.</p>\n<h5 id=\"ChromaticAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Chromatic Ancestry</h5>\n<table>\n<thead>\n<tr>\n<th style=\"text-align:left\">Dragon</th>\n<th style=\"text-align:left\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"text-align:left\">Black</td>\n<td style=\"text-align:left\">Acid</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Blue</td>\n<td style=\"text-align:left\">Lightning</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Green</td>\n<td style=\"text-align:left\">Poison</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Red</td>\n<td style=\"text-align:left\">Fire</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">White</td>\n<td style=\"text-align:left\">Cold</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Breath Weapon</b></p>\n<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>\n<p>You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Draconic Resistance</b></p>\n<p>You have resistance to the damage type associated with your Chromatic Ancestry.</p>\n\n<p><b>Chromatic Warding</b></p>\n<p>Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you canât do so again until you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"chromatic-dragonborn","source":{"book":"FToD","page":"","license":"","custom":"","rules":"","revision":1},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false,"ignoredDifficultTerrain":[]},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":467255,"version":"7.2.16","sourceId":81,"baseName":"Dragonborn","baseRaceId":16,"baseRaceName":"Dragonborn","fullName":"Chromatic Dragonborn","fullRaceName":"Chromatic Dragonborn","subRaceShortName":"Chromatic","isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/16-dragonborn#ChromaticDragonborn","featIds":[],"groupIds":[8],"groupName":"Dragonborn","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/21205/344/637707682611034347.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/21205/343/637707682609942294.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true}},"img":"modules/dnd-b«śèUeyond/assets/images/other/race/portrait/-ftod-chromatic-dragonborn.jpeg","folder":"3nN5e86CtyAwkjRR","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778634166795,"modifiedTime":1778634166795,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ŸçJr$y         !items!FzEITPXcAJ4kPs5mÙH{"_id":"FzEITPXcAJ4kPs5m","name":"Gem Dragonborn","type":"race","effects":[],"system":{"advancement":{"6JN7r0ToClVQgeyI":{"configuration":{"sizes":["med"]},"_id":"6JN7r0ToClVQgeyI","type":"Size","flags":{},"level":0,"hint":"","value":{}},"4DEwBn7a6cDcrOMj":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"4DEwBn7a6cDcrOMj","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"8sZfr5HADts8UuNp":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"8sZfr5HADts8UuNp","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p>Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance</p><p>Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragonsâamethyst, crystal, emerald, sapphire, and topazâgleam in these dragonbornâs scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding echo of discoveryâbut also the desiccation of despair.</p>\n<h3 id=\"CreatingYourCharacter\" class=\"quick-menu-exclude compendium-hr\">Creating Your Character</h3>\n<p>When you create your D&amp;D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.</p>\n<h4 id=\"AbilityScoreIncreases\" class=\"quick-menu-exclude compendium-hr\">Ability Score Increases</h4>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n<h4 id=\"Languages\" class=\"quick-menu-exclude compendium-hr\">Languages</h4>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n<h4 id=\"CreatureType\" class=\"quick-menu-exclude compendium-hr\">Creature Type</h4>\n<p>Every creature in D&amp;D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.</p>\n<p>Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the @Compendium[dnd-beyond.beyond-spells.CureWounds24IIII]{cure wounds} spell doesnât work on a Construct or an Undead.</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/gem-dragonborn.jpeg\">\n\n<p><b>Age</b></p>\n<p>Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Gem Ancestry</b></p>\n<p>You have a gem dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Gem Ancestry table. This determines the damage type for your other traits, as shown in the table.</p>\n<h5 id=\"GemAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Gem Ancestry</h5>\n<table>\n<thead>\n<tr>\n<th style=\"text-align:left\">Dragon</th>\n<th style=\"text-align:left\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"text-align:left\">Amethyst</td>\n<td style=\"text-align:left\">Force</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Crystal</td>\n<td style=\"text-align:left\">Radiant</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Emerald</td>\n<td style=\"text-align:left\">Psychic</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Sapphire</td>\n<td style=\"text-align:left\">Thunder</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Topaz</td>\n<td style=\"text-align:left\">Necrotic</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Breath Weapon</b></p>\n<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>\n<p>You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Draconic Resistance</b></p>\n<p>You have resistance to the damage type associated with your Gem Ancestry.</p>\n\n<p><b>Psionic Mind</b></p>\n<p>You can send telepathic messages to any creature you can see within 30 feet of you. You donât need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.</p>\n\n<p><b>Gem Flight</b></p>\n<p>Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you canât do so again until you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"gem-dragonborn","source":{"book":"FToD","page":"","license":"","custom":"","rules":"","revision":1},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false,"ignoredDifficultTerrain":[]},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":467256,"version":"7.2.16","sourceId":81,"baseName":"Dragonborn","baseRaceId":16,"baseRaceName":"Dragonborn","fullName":"Gem Dragonborn","fullRaceName":"Gem Dragonborn","subRaceShortName":"Gem","isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/16-dragonborn#GemDragonborn","featIds":[],"groupIds":[8],"groupName":"Dragonborn","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/21205/346/637707682613062487.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/21205/345/637707682612282177.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-ftod-gem-dragonborn.jpeg","folder":"3nN5e86CtyAwkjRR","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778634166866,"modifiedTime":1778634166866,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ăZVÛ$z         !items!stfNt9RNKvzLPjV1ŽI{"_id":"stfNt9RNKvzLPjV1","name":"Metallic Dragonborn","type":"race","effects":[],"system":{"advancement":{"8z91QLmisGTWjv0T":{"configuration":{"sizes":["med"]},"_id":"8z91QLmisGTWjv0T","type":"Size","flags":{},"level":0,"hint":"","value":{}},"BPrdrMHtfVCfJpho":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"BPrdrMHtfVCfJpho","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages","value":{}},"lr7EpsEjvqivwd9k":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"lr7EpsEjvqivwd9k","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":"","value":{}}},"description":{"value":"<div class=\"ddb\">\n<p>Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance</p><p>Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragonsâbrass, bronze, copper, gold, and silverâwhose hues glint in their scales. Theirs is the fire of hearth and forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.</p>\n<h3 id=\"CreatingYourCharacter\" class=\"quick-menu-exclude compendium-hr\">Creating Your Character</h3>\n<p>When you create your D&amp;D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.</p>\n<h4 id=\"AbilityScoreIncreases\" class=\"quick-menu-exclude compendium-hr\">Ability Score Increases</h4>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n<h4 id=\"Languages\" class=\"quick-menu-exclude compendium-hr\">Languages</h4>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p>\n<h4 id=\"CreatureType\" class=\"quick-menu-exclude compendium-hr\">Creature Type</h4>\n<p>Every creature in D&amp;D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.</p>\n<p>Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the @Compendium[dnd-beyond.beyond-spells.CureWounds24IIII]{cure wounds} spell doesnât work on a Construct or an Undead.</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/metallic-dragonborn.jpeg\">\n\n<p><b>Age</b></p>\n<p>Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.</p>\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a title=\"Playerâs Handbook\" href=\"https://www.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Metallic Ancestry</b></p>\n<p>You have a metallic dragon ancestor, granting you a special magical affinity. Choose one kind of dragon from the Metallic Ancestry table. This determines the damage type for your other traits, as shown in the table.</p>\n<h5 id=\"MetallicAncestryTable\" class=\"quick-menu-exclude compendium-hr\">Metallic Ancestry</h5>\n<table>\n<thead>\n<tr>\n<th style=\"text-align:left\">Dragon</th>\n<th style=\"text-align:left\">Damage Type</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td style=\"text-align:left\">Brass</td>\n<td style=\"text-align:left\">Fire</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Bronze</td>\n<td style=\"text-align:left\">Lightning</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Copper</td>\n<td style=\"text-align:left\">Acid</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Gold</td>\n<td style=\"text-align:left\">Fire</td>\n</tr>\n<tr>\n<td style=\"text-align:left\">Silver</td>\n<td style=\"text-align:left\">Cold</td>\n</tr>\n</tbody>\n</table>\n\n<p><b>Breath Weapon</b></p>\n<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>\n<p>You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Draconic Resistance</b></p>\n<p>You have resistance to the damage type associated with your Metallic Ancestry.</p>\n\n<p><b>Metallic Breath Weapon</b></p>\n<p>At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:</p>\n<p><strong>Enervating Breath.</strong> Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.</p>\n<p><strong>Repulsion Breath.</strong> Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.</p>\n<p>Once you use your Metallic Breath Weapon, you canât do so again until you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"metallic-dragonborn","source":{"book":"FToD","page":"","license":"","custom":"","rules":"","revision":1},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false,"ignoredDifficultTerrain":[]},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":467257,"version":"7.2.16","sourceId":81,"baseName":"Dragonborn","baseRaceId":16,"baseRaceName":"Dragonborn","fullName":"Metallic Dragonborn","fullRaceName":"Metallic Dragonborn","subRaceShortName":"Metallic","isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/16-dragonborn#MetallicDragonborn","featIds":[],"groupIds":[8],"groupName":"Dragonborn","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/21205/349/637707682615714311.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/21205/347/637707682614310334.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-ftod-metallic-dragonborn.jpeg","folder":"3nN5e86CtyAwkjRR","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778634166940,"modifiedTime":1778634166941,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}Ÿż{         !items!4ymm4TTlAnVgGtBiđ{"_id":"4ymm4TTlAnVgGtBi","name":"Astral Fire","type":"feat","effects":[],"system":{"activities":{},"uses":{"spent":0,"recovery":[]},"advancement":{},"description":{"value":"<div class=\"ddb\">\n<p>You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. 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Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).</p>\n</div>","chat":""},"identifier":"thri-kreen-telepathy","source":{"book":"SAiS","page":"","license":"","custom":"","rules":"2014"},"crewed":false,"enchant":{},"prerequisites":{"items":[],"repeatable":false},"properties":[],"requirements":"","type":{"value":"race","subtype":""}},"flags":{"ddbimporter":{"isChoiceFeature":false,"id":9151751,"type":"race","entityTypeId":1960452172,"is2014":true,"is2024":false,"legacy":false,"originalName":"Thri-kreen Telepathy","dndbeyond":{"requiredLevel":null,"displayOrder":10,"featureType":1,"entityRaceId":1121699,"entityType":"racial-trait"},"defaultAdditionalActivities":{"enabled":true,"data":{}},"baseName":"Thri-kreen Telepathy","fullRaceName":"Thri-kreen","groupName":"Thri-kreen","isLineage":false},"species":{"fullRaceName":"Thri-kreen","baseRaceName":"Thri-kreen","groupName":"Thri-kreen","isLineage":false},"midi-qol":{"onUseMacroParts":{}},"dnd5e":{"-=riders":null}},"folder":"ypmTIiP3FqUvdIsj","img":"systems/dnd5e/icons/svg/items/feature.svg","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575198984,"modifiedTime":1778634292793,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}-|Ąą         !items!5sj62j7icLKol6Qeï8{"_id":"5sj62j7icLKol6Qe","name":"Astral Elf","type":"race","effects":[],"system":{"advancement":{"yH9Pu6GpGQOmvofP":{"configuration":{"sizes":["med"]},"_id":"yH9Pu6GpGQOmvofP","type":"Size","flags":{},"level":0,"hint":""},"hU4WT39h59l8xnB4":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"hU4WT39h59l8xnB4","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"oZXzxAg3xCNr4xIx":{"configuration":{"allowDrops":true,"choices":{"0":{"count":1,"replacement":false},"replacement":{"count":null,"replacement":false}},"pool":[{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.DancingLights14I"},{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.Light14IIIIIIIII"},{"uuid":"Compendium.dnd-beyond.beyond-spells.Item.SacredFlame14III"}],"restriction":{"list":[],"level":"0","type":"spell"},"spell":{"ability":["int","wis","cha"],"uses":{"max":"","per":"","requireSlot":false},"prepared":0},"type":"spell"},"_idÏ<·Ÿz":"oZXzxAg3xCNr4xIx","type":"ItemChoice","flags":{},"hint":"You can choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells.","title":"Astral Fire (Spells)"},"nF7pZet9BSeFS5Hy":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:prc"]}],"grants":[],"mode":"default"},"_id":"nF7pZet9BSeFS5Hy","type":"Trait","flags":{},"level":0,"hint":"","title":"Keen Senses"},"6dRHfCzZIUzKDZQd":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["skills:*"]}],"grants":[],"mode":"default"},"_id":"6dRHfCzZIUzKDZQd","type":"Trait","flags":{},"level":0,"hint":"","title":"Astral Trance"},"oyAKGNWGqE5fNmwV":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.4ymm4TTlAnVgGtBi","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.SuN94CYMlmj7RFEf","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.E04EOOzfZSllM64r","optional":false}],"optional":false,"spell":null},"_id":"oyAKGNWGqE5fNmwV","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"yKtfXxeN81778G7d":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"yKtfXxeN81778G7d","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Astral ElfÂ Traits</strong><br>Elf, Astral Fire, &amp;Reference[darkvision]{Darkvision}, Fey Ancestry, Keen Senses, Starlight Step, Astral Trance</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/astral-elf.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Astral Fire</b></p>\n<p>You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Fey Ancestry</b></p>\n<p>You have advantage on saving throws you make to avoid or end the charmed condition on yourself.</p>\n\n<p><b>Keen Senses</b></p>\n<p>You have proficiency in the &amp;Reference[prc]{Perception} skill.</p>\n\n<p><b>Starlight Step</b></p>\n<p>As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Astral Trance</b></p>\n<p>You donât need to sleep, and magic canât put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.</p>\n<p>Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the <a href=\"https://www.dndbeyond.com/sources/phb\"><em>Playerâs Handbook</em></a>. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121694,"version":"7.2.16","sourceId":90,"baseName":"Astral Elf","baseRaceId":1121694,"baseRaceName":"Astral Elf","fullName":"Astral Elf","fullRaceName":"Astral Elf","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1121694-astral-elf","featIds":[],"groupIds":[],"groupName":"Elf","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/28079/975/637961801036489120.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/28079/973/637961801032277128.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-astral-elf.jpeg","folder":"PW3bHX0HW0Bath31","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199226,"modifiedTime":1778634293461,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0},0ńÔVŁ         !items!qiXjpLfL1Jw348nJŻ2{"_id":"qiXjpLfL1Jw348nJ","name":"Autognome","type":"race","effects":[],"system":{"advancement":{"BYmZitxe3dN77IHw":{"configuration":{"sizes":["sm"]},"_id":"BYmZitxe3dN77IHw","type":"Size","flags":{},"level":0,"hint":""},"XX4T4JxCs3TtRPrV":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"XX4T4JxCs3TtRPrV","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"asVZK4bIyF6DXjdY":{"configuration":{"allowReplacements":false,"choices":[],"grants":["ci:diseased"],"mode":"default"},"_id":"asVZK4bIyF6DXjdY","type":"Trait","flags":{},"level":0,"hint":"","title":"Mechanical Nature"},"UFzag3Wbf1cNhcn2":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.EvDzkgG5jxYckNE5","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.vUxlkOOEIlUJQeVE","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.ZbQLKMeIh7I0Wn7J","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.wqUzF4Yhlvw8yvvL","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.EDCKV8Q4kSVja6vZ","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.osqy1Zy7abFjx8mV","optional":false}],"optional":false,"spell":null},"_id":"UFzag3Wbf1cNhcn2","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"e2CI3Sw5HLEQUvAf":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"e2CI3Sw5HLEQUvAf","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>AutognomeÂ Traits</strong><br>Construct, Armored Casing, Built for Success, Healing Machine, Mechanical &amp;Reference[nat]{Nature}, Sentryâs Rest, Specialized Design</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/autognome.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Construct.</p>\n\n<p><b>Size</b></p>\n<p>You are Small.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Armored Casing</b></p>\n<p>You are encased in thin metal or some other durable material. While you arenât wearing armor, your base Armor Class is 13 + your Dexterity modifier.</p>\n\n<p><b>Built for Success</b></p>\n<p>You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.</p>\n\n<p><b>Healing Machine</b></p>\n<p>If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).</p>\n<p>In addition, your creator designed you to benefit from several spells that preserve life but that normally donât affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.</p>\n\n<p><b>Mechanical &amp;Reference[nat]{Nature}</b></p>\n<p>You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You donât need to eat, drink, or breathe.</p>\n\n<p><b>Sentryâs Rest</b></p>\n<p>When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.</p>\n\n<p><b>Specialized Design</b></p>\n<p>You gain two tool proficiencies of your choice, selected from the <a href=\"https://www.dndbeyond.com/sources/phb\"><em>Playerâs Handbook</em></a>.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"construct"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121695,"version":"7.2.16","sourceId":90,"baseName":"Autognome","baseRaceId":1121695,"baseRaceName":"Autognome","fullName":"Autognome","fullRaceName":"Autognome","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":true,"moreDetailsUrl":"/species/1121695-autognome","featIds":[],"groupIds":[],"groupName":"Gnome","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/28079/978/637961801042728997.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/28079/976/637961801038516935.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-autognome.jpeg","folder":"IYcXnKPGmZkiw17U","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199285,"modifiedTime":1778634293806,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ć\^ö€         !items!ggDdKnYyv9mYh6lAÏ){"_id":"ggDdKnYyv9mYh6lA","name":"Giff","type":"race","effects":[],"system":{"advancement":{"SHjSZMZa8FYlQiEO":{"configuration":{"sizes":["med"]},"_id":"SHjSZMZa8FYlQiEO","type":"Size","flags":{},"level":0,"hint":""},"Lm2ZotTjn7JkVDbj":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"Lm2ZotTjn7JkVDbj","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"GIcGAeRAySjosqTO":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.oXbp73dU9jQGA3yk","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.CwfZpj42iunTclSX","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.bTjsTaVtNzebxI1O","optional":false}],"optional":false,"spell":null},"_id":"GIcGAeRAySjosqTO","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"s27altjKrwnlbELi":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"s27altjKrwnlbELi","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>As beings of impressive size and unforgettable appearance, giff are noticed wherever they go.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>GiffÂ Traits</strong><br>Astral Spark, Firearms Mastery, Hippo Build</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/giff.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.</p>\n\n<p><b>Astral Spark</b></p>\n<p>Your psychic connection to the Astral Plane enables you to mystically access a spark of divine power, which you can channel through your weapons. When you hit a target with a simple or martial weapon, you can cause the target to take extra force damage equal to your proficiency bonus.</p>\n<p>You can use this trait a number of times equal to your proficiency bonus, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest.</p>\n\n<p><b>Firearms Mastery</b></p>\n<p>You have a mystical connection to firearms that traces back to the gods of the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesnât impose disadvantage on your attack roll.</p>\n\n<p><b>Hippo Build</b></p>\n<p>You have advantage on Strength-based ability checks and Strength saving throws. In addition, you count as one size larger when determining your carrying capacity and the weight you can &amp;Reference[push]{push}, drag, or lift.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"30","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121696,"version":"7.2.16","sourceId":90,"baseName":"Giff","baseRaceId":1121696,"baseRaceName":"Giff","fullName":"Giff","fullRaceName":"Giff","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1121696-giff","featIds":[],"groupIds":[],"groupName":"Giff","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/28079/982/637961801048188802.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/28079/979/637961801044133006.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-giff.jpeg","folder":"2KWB4QCLAtBF3aIq","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199342,"modifiedTime":1778634294153,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}UÓm„„         !items!bYfMXIbD6DCCqiZtț({"_id":"bYfMXIbD6DCCqiZt","name":"Hadozee","type":"race","effects":[],"system":{"advancement":{"8alyCsESFsYY5gAO":{"configuration":{"sizes":["med","sm"]},"_id":"8alyCsESFsYY5gAO","type":"Size","flags":{},"level":0,"hint":""},"IUYhOCgkglwKyc49":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"IUYhOCgkglwKyc49","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"gXIfSGXPYhOng5Ff":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.W1xq70jYbXqMCrNm","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.9ChRlUxCFaRLOGTS","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.vBYJqDxUI5kz0T5k","optional":false}],"optional":false,"spell":null},"_id":"gXIfSGXPYhOng5Ff","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"MEiKlWxiR0igxdCs":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"MEiKlWxiR0igxdCs","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their homeworld and explore other worlds.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Hadozee Traits</strong><br>Dexterous Feet, Glide, Hadozee Dodge</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/hadozee.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Humanoid.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.</p>\n\n<p><b>Dexterous Feet</b></p>\n<p>As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or &amp;Reference[set]{set} down a Tiny object.</p>\n\n<p><b>Glide</b></p>\n<p>When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide.</p>\n\n<p><b>Hadozee Dodge</b></p>\n<p>The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage).</p>\n<p>You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"30","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"humanoid"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121697,"version":"7.2.16","sourceId":90,"baseName":"Hadozee","baseRaceId":1121697,"baseRaceName":"Hadozee","fullName":"Hadozee","fullRaceName":"Hadozee","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1121697-hadozee","featIds":[],"groupIds":[],"groupName":"Hadozee","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/30164/438/638036921762147684.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/30164/437/638036921759927688.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-hadozee.jpeg","folder":"w4uRBxpPTeW8uQik","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199398,"modifiedTime":1778634294505,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}iÆ5RŠ         !items!cehBaSRXEFVGpzvhì/{"_id":"cehBaSRXEFVGpzvh","name":"Plasmoid","type":"race","effects":[],"system":{"advancement":{"WwFFEXjauxTnYL4U":{"configuration":{"sizes":["med","sm"]},"_id":"WwFFEXjauxTnYL4U","type":"Size","flags":{},"level":0,"hint":""},"j7AdRR50U49CWAWE":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"j7AdRR50U49CWAWE","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"xkiDMO0AU8ObAKHM":{"configuration":{"allowReplacements":false,"choices":[],"grants":["dr:acid","dr:poison"],"mode":"default"},"_id":"xkiDMO0AU8ObAKHM","type":"Trait","flags":{},"level":0,"hint":"","title":"Natural Resilience"},"iuIWh5L8L38PzzPx":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.MvI7b5iLYzpPbLsZ","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.DCjKjNDoOeRtCgKk","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.0VvQi8ks5FauPPSs","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.xM5p4b0fVPdgBp7i","optional":false}],"optional":false,"spell":null},"_id":"iuIWh5L8L38PzzPx","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"C9pNFFuR2HrXeaNT":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"C9pNFFuR2HrXeaNT","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but thereâs little chance of mistaking a plasmoid for anything else.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>PlasmoidÂ Traits</strong><br>Ooze, Amorphous, &amp;Reference[darkvision]{Darkvision}, Hold Breath, Natural Resilience, Shape Self</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/plasmoid.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are an Ooze.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Amorphous</b></p>\n<p>You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Hold Breath</b></p>\n<p>You can hold your breath for 1 hour.</p>\n\n<p><b>Natural Resilience</b></p>\n<p>You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.</p>\n\n<p><b>Shape Self</b></p>\n<p>As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size.</p>\n<p>As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or &amp;Reference[set]{set} down a Tiny object. The pseudopod contains no sensory organs and canât attack, activate magic items, or lift more than 10 pounds.</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"ooze"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121698,"version":"7.2.16","sourceId":90,"baseName":"Plasmoid","baseRaceId":1121698,"baseRaceName":"Plasmoid","fullName":"Plasmoid","fullRaceName":"Plasmoid","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1121698-plasmoid","featIds":[],"groupIds":[],"groupName":"Plasmoid","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/28079/988/637961801062072856.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/28079/986/637961801056612621.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-plasmoid.jpeg","folder":"MbmFq8Nbc5VyiBeP","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199456,"modifiedTime":1778634294861,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}ìçX§         !items!O2BM9PXXksNLvQn7Ű0{"_id":"O2BM9PXXksNLvQn7","name":"Thri-kreen","type":"race","effects":[],"system":{"advancement":{"mcEVGWMOvW59xNAJ":{"configuration":{"sizes":["med","sm"]},"_id":"mcEVGWMOvW59xNAJ","type":"Size","flags":{},"level":0,"hint":""},"YmSMOprlfc7N8DAp":{"configuration":{"allowReplacements":true,"choices":[{"count":1,"pool":["languages:*"]}],"grants":["languages:common"],"mode":"default"},"_id":"YmSMOprlfc7N8DAp","type":"Trait","flags":{},"level":0,"hint":"","title":"Languages"},"bClzaqvGl5kA9y5J":{"configuration":{"items":[{"uuid":"Compendium.dnd-beyond.beyond-species.Item.wb7EEBUtBJRGgUgi","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.PpvbYRoMhDZm2h1R","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.qI4vts3SiaT0IX9C","optional":false},{"uuid":"Compendium.dnd-beyond.beyond-species.Item.cqPwCzsjS72Y4bPA","optional":false}],"optional":false,"spell":null},"_id":"bClzaqvGl5kA9y5J","type":"ItemGrant","flags":{},"level":0,"hint":"","title":"Traits"},"nxQSUfaxZlUCiLq4":{"configuration":{"cap":2,"fixed":{},"locked":[],"points":3,"recommendation":null},"_id":"nxQSUfaxZlUCiLq4","type":"AbilityScoreImprovement","flags":{},"level":0,"hint":""}},"description":{"value":"<div class=\"ddb\">\n<p>Thri-kreen speak by clacking their mandibles and waving their antennae, indicating what they are thinking and feeling.</p>\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Thri-kreen Traits</strong><br>Monstrosity, Chameleon Carapace, &amp;Reference[darkvision]{Darkvision}, Secondary Arms, Sleepless, Thri-kreen Telepathy</p>\n\n<img src=\"modules/dnd-beyond/assets/images/other/race/large/thri-kreen.png\">\n\n<p><b>Ability Score Increases</b></p>\n<p>When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.</p>\n<p>The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.</p>\n\n<p><b>Languages</b></p>\n<p>Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The <em><a href=\"https://draft.dndbeyond.com/sources/phb\">Playerâs Handbook</a></em> offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.</p>\n\n<p><b>Creature Type</b></p>\n<p>You are a Monstrosity.</p>\n\n<p><b>Size</b></p>\n<p>You are Medium or Small. You choose the size when you select this race.</p>\n\n<p><b>Speed</b></p>\n<p>Your walking speed is 30 feet.</p>\n\n<p><b>Chameleon Carapace</b></p>\n<p>While you arenât wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier.</p>\n<p>As an action, you can change the color of your carapace to match the color and texturSŻ}'e of your surroundings, giving you advantage on Dexterity (&amp;Reference[ste]{Stealth}) checks made to hide in those surroundings.</p>\n\n<p><b>&amp;Reference[darkvision]{Darkvision}</b></p>\n<p>You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p>\n\n<p><b>Secondary Arms</b></p>\n<p>You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or &amp;Reference[set]{set} down a Tiny object, or wield a weapon that has the light property.</p>\n\n<p><b>Sleepless</b></p>\n<p>You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest.</p>\n\n<p><b>Thri-kreen Telepathy</b></p>\n<p>Without the assistance of magic, you canât speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesnât need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).</p>\n\n\n</div>","chat":""},"identifier":"","source":{"book":"SAiS","page":"","license":"","custom":"","rules":""},"movement":{"burrow":"0","climb":"0","fly":"0","swim":"0","walk":"30","units":"ft","hover":false},"senses":{"ranges":{"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"units":"ft","special":""},"type":{"value":"monstrosity"}},"flags":{"ddbimporter":{"type":"race","entityRaceId":1121699,"version":"7.2.16","sourceId":90,"baseName":"Thri-kreen","baseRaceId":1121699,"baseRaceName":"Thri-kreen","fullName":"Thri-kreen","fullRaceName":"Thri-kreen","subRaceShortName":null,"isHomebrew":false,"isLegacy":false,"legacy":false,"is2014":true,"is2024":false,"isSubRace":false,"moreDetailsUrl":"/species/1121699-thri-kreen","featIds":[],"groupIds":[],"groupName":"Thri-kreen","isLineage":false,"lineageName":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/28079/992/637961801067064510.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","largeAvatarUrl":"https://www.dndbeyond.com/avatars/28079/989/637961801063632705.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","keepIcon":true},"midi-qol":{"onUseMacroParts":{}}},"img":"modules/dnd-beyond/assets/images/other/race/portrait/-sais-thri-kreen.jpeg","folder":"wyRSTNtjWwGr5Q30","_stats":{"coreVersion":"14.361","systemId":"dnd5e","systemVersion":"5.3.3","createdTime":1778575199511,"modifiedTime":1778634295232,"lastModifiedBy":"27mevD1haearktUh","exportSource":null,"compendiumSource":null,"duplicateSource":null},"ownership":{"default":0,"27mevD1haearktUh":3},"sort":0}